You don't HAVE to finish the quests in the 2nd and 3rd alliance zones. Just walk in there and do whatever you want. Just like you can walk into Craglorn and do whatever you want.
steveb16_ESO46 wrote: »
That would be cool, skyshard hirelings go gono but seriously, I was merely addressing the person who mentioned that it is a necessity to do those things to progress to another zone. So no, it's not. If you only want skyshards from the 2nd and 3rd alliance and nothing else, go get them. Just like in Craglorn, you have to be aware that the mobs are higher level than you, so some skyshards might be difficult/impossible to get if you haven't leveled your character further.
Spectrasoul wrote: »1) Asking for any kind of nerf is dumb as hell, don't kill off a good thing, improve the crap things so they are a viable alternative.
2) Questing your way through Vet levels is boring, frustrating and just gets plain old after a while. V1-6 was bad enough, I am not looking forward to the prospect of 6-12 through quests.
3) Reduce the difficulty or damage output of creatures in the Vet areas and maybe it will actually become more enjoyable.
4) It is totally unfair on a lot of players to allow this to happen for 2 weeks then remove it. If you didn't intend this feature to be used this way, you should not have waited 2 weeks to remove it or nerf it, it should of been hotfixed within hours. Now you have one group of players with VR12 and hundreds of crafting materials. Another with no hope of VR12 any time soon and weeks of boring crappy overly difficult tedious quests to go.
5) Nerf the loot, fine. I don't mind admitting that it's probably a bit out of hand to be getting 100+ purple materials per day from a grind. Don't nerf the exp however. That is normally the trade off, fast exp = little profit. Slow questing grind = lots of gold.
6) After a lot of negativity already about the game, why on earth would you put yourself in the position where you're just going to get a ton more moaning and whining about something you could have totally avoided by using a little bit of common sense. It doesn't take a genius (or anybody with anything other than a single figure IQ) to work out that adding this content is going to drive everyone out of the Vet zones and into this big grinding frenzy.
Fair play a lot of the problems so far are to be expected it's a new game.. but come on ZOS save your asses when releasing new content at least bother to ask yourselves whether it will work or whether it is ready for release in it's current form. It's 2 weeks old and already getting a nerf, that is absolutely pathetic. You could of just saved yourselves a whole lot of trouble by properly testing it out. By adding something like this to the game you practically make it mandatory to use it while it's there. Ask yourselves whether it's really a good idea next time.
Spectrasoul wrote: »1) Asking for any kind of nerf is dumb as hell, don't kill off a good thing, improve the crap things so they are a viable alternative.
2) Questing your way through Vet levels is boring, frustrating and just gets plain old after a while. V1-6 was bad enough, I am not looking forward to the prospect of 6-12 through quests.
3) Reduce the difficulty or damage output of creatures in the Vet areas and maybe it will actually become more enjoyable.
4) It is totally unfair on a lot of players to allow this to happen for 2 weeks then remove it. If you didn't intend this feature to be used this way, you should not have waited 2 weeks to remove it or nerf it, it should of been hotfixed within hours. Now you have one group of players with VR12 and hundreds of crafting materials. Another with no hope of VR12 any time soon and weeks of boring crappy overly difficult tedious quests to go.
5) Nerf the loot, fine. I don't mind admitting that it's probably a bit out of hand to be getting 100+ purple materials per day from a grind. Don't nerf the exp however. That is normally the trade off, fast exp = little profit. Slow questing grind = lots of gold.
6) After a lot of negativity already about the game, why on earth would you put yourself in the position where you're just going to get a ton more moaning and whining about something you could have totally avoided by using a little bit of common sense. It doesn't take a genius (or anybody with anything other than a single figure IQ) to work out that adding this content is going to drive everyone out of the Vet zones and into this big grinding frenzy.
Fair play a lot of the problems so far are to be expected it's a new game.. but come on ZOS save your asses when releasing new content at least bother to ask yourselves whether it will work or whether it is ready for release in it's current form. It's 2 weeks old and already getting a nerf, that is absolutely pathetic. You could of just saved yourselves a whole lot of trouble by properly testing it out. By adding something like this to the game you practically make it mandatory to use it while it's there. Ask yourselves whether it's really a good idea next time.
****2) Questing your way through Vet levels is boring, frustrating and just gets plain old after a while.
>>> But was ADVERTISED clearly as what one would do upon reaching 50+ content. I would not buy a game which clearly had elements I not only didn't 'prefer' but literally could not stand for a second, and in fact detest so much I'd 'ask' for an overhaul to, since the likely outcome of that occurring would be extremely low.
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
Waaaaaaaaaaaaaaaaaaaa.... I didn't get to grind anoms... Waaaaaaaaaa... Nerf it so others can't either.. Waaaaaaaaa... I want free purple items too..
Did I get that right?
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Paladin_echo1 wrote: »The anomalies are now nerfed. However I found something better than them. Nerf the anomalies all you want to, because the other is way better. Leave it up to "THAT GUY" to mess up nice things because its fun in his eyes to do so.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Hands down the most rage inducing comment I have seen, today. I have tested it gratz sir on making Craglorn a no mans land.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.