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How to fix the Staves problem

Rylana
Rylana
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Make Destro/Resto pull from stamina pool like the others.

Problem solved. Youre welcome.

inb4 but it doesnt make sense
actually it does since the other weapons of the category pull from that pool, all of them should regardless of the "roleplay" aspect of it being a "magic weapon"

Think enchantments here, a dang stamina using sword can cast a fire attack when its swung. Thats cool, so go swing sticks and use specials on them that pull stam as well.

Like I said, youre welcome for the easiest fix ever.

@rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Carnage2K4
    Carnage2K4
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    OMG, you should be a Dev...
    Human Infant Connoisseur
  • Slantasiam
    Slantasiam
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    Rylana wrote: »
    Make Destro/Resto pull from stamina pool like the others.

    Problem solved. Youre welcome.

    inb4 but it doesnt make sense
    actually it does since the other weapons of the category pull from that pool, all of them should regardless of the "roleplay" aspect of it being a "magic weapon"

    Think enchantments here, a dang stamina using sword can cast a fire attack when its swung. Thats cool, so go swing sticks and use specials on them that pull stam as well.

    Like I said, youre welcome for the easiest fix ever.

    ok so you would like a "magic" staff to pull from stamina? if I hit you over the head with a staff(tempting...) that would be stamina. if I cast a lightning bolt out of a staff im just going to go out on a limb here and say that's magic
  • Rylana
    Rylana
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    Slantasiam wrote: »
    Rylana wrote: »
    Make Destro/Resto pull from stamina pool like the others.

    Problem solved. Youre welcome.

    inb4 but it doesnt make sense
    actually it does since the other weapons of the category pull from that pool, all of them should regardless of the "roleplay" aspect of it being a "magic weapon"

    Think enchantments here, a dang stamina using sword can cast a fire attack when its swung. Thats cool, so go swing sticks and use specials on them that pull stam as well.

    Like I said, youre welcome for the easiest fix ever.

    ok so you would like a "magic" staff to pull from stamina? if I hit you over the head with a staff(tempting...) that would be stamina. if I cast a lightning bolt out of a staff im just going to go out on a limb here and say that's magic

    Keep the roleplay and sense out of it. The fundamental cause is they put four weapons on stam, two on magicka, and then ALL class skills on magicka.

    What that has lead to, is using the two magicka weapons on a full magicka build and calling the other four completely useless (and to some extent they are not wrong in that either)

    So, level the playing field and pull impulse/grand healing/etc from stamina (hell change the name to willpower or something if its that much of an issue to get your head around) and make ONLY CLASS SKILLS use magicka (and the appropriate world lines)
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Chatoyancy
    Chatoyancy
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    Why not -- but I want a skill point/attribute refund if it happens.

    I haven't thought about the viability or logic of this, but I think I'd rather have all the weapon skills lines have some magicka-based skills and some stamina-based skills. Same for the class skill lines; for every class, have some of the skills be magicka-based, some be stamina-based.
  • Slantasiam
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    are you a dk stam build that wants more? lol so all healers would be stam builds? wow
  • Rylana
    Rylana
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    Slantasiam wrote: »
    are you a dk stam build that wants more? lol so all healers would be stam builds? wow

    Actually my DK is a light destro magicka FOTM build that has realized just how silly OP it is to be able to hold block for literally ever while spamming magicka skills for 1500 DPS.

    The change would destroy my own build, and I am just fine with that.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • danno8
    danno8
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    I thought for sure you were going to ask for blocking only allowed with a shield, which is an idea I have been pondering for a few days.

    Blocking only with a shield equipped, and no blocking while using instant cast abilities for the duration of the animation.

    Anyhow, what you are asking for is a single resource pool essentially. Another idea that I have seen on these forums (that I like) is a separate resource for blocking, which I also like as it allows for more variety and specialization with keeping the majicka/stamina resource pools.
  • Rylana
    Rylana
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    I thought for sure you were going to ask for blocking only allowed with a shield, which is an idea I have been pondering for a few days.

    Blocking only with a shield equipped, and no blocking while using instant cast abilities for the duration of the animation.

    Anyhow, what you are asking for is a single resource pool essentially. Another idea that I have seen on these forums (that I like) is a separate resource for blocking, which I also like as it allows for more variety and specialization with keeping the majicka/stamina resource pools.

    Essentially youre on the same page as me but from a different angle.

    All class skills = blue bar
    All weapon/utility = green bar (including staves)

    The world/undaunted/guild lines are just fine as far as I can see.

    This solves tons of problems.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Slantasiam
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    even better fix take the magic staffs from the melee a fighter should have no idea how to use a magic staff...if he wants to use one the magic fails to reveal itself and he can use it to smash people on the head with it.
  • Lynx7386
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    This would so ruin healers... then again, it'd let Templar healers not have so many issues with magicka regen.
    Edited by Lynx7386 on June 9, 2014 3:46AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ZiRM
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    Terrible idea...
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Drasn
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    Well, I don't think that will fix the actual problem... then you will have class abilities being meh for those who choose weapon, and weapon abilities being meh for those who choose class. And then the cycle just repeats itself.

    This was my proposition, however due to it being long winded, I think it got mostly overlooked:
    Skill and Armor Line Overhaul
    Edited by Drasn on June 9, 2014 3:56AM
  • Sakiri
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    Rylana wrote: »
    I thought for sure you were going to ask for blocking only allowed with a shield, which is an idea I have been pondering for a few days.

    Blocking only with a shield equipped, and no blocking while using instant cast abilities for the duration of the animation.

    Anyhow, what you are asking for is a single resource pool essentially. Another idea that I have seen on these forums (that I like) is a separate resource for blocking, which I also like as it allows for more variety and specialization with keeping the majicka/stamina resource pools.

    Essentially youre on the same page as me but from a different angle.

    All class skills = blue bar
    All weapon/utility = green bar (including staves)

    The world/undaunted/guild lines are just fine as far as I can see.

    This solves tons of problems.

    If it fixes anything it makes templars useful again as theyre the only class that can heal others with magicka spells under that model.

    Doesnt fix the core problem with sta weapons... they scale for crap and hit like wet noodles.

    Staff damage scales with stamina. Ability damage scales with magicka. You should be soft capped on both.
  • Sakiri
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    Lynx7386 wrote: »
    This would so ruin healers... then again, it'd let Templar healers not have so many issues with magicka regen.

    Dont forget restoring spirit might be useful with the stamina regen.
  • Rylana
    Rylana
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    Sakiri wrote: »
    Rylana wrote: »
    I thought for sure you were going to ask for blocking only allowed with a shield, which is an idea I have been pondering for a few days.

    Blocking only with a shield equipped, and no blocking while using instant cast abilities for the duration of the animation.

    Anyhow, what you are asking for is a single resource pool essentially. Another idea that I have seen on these forums (that I like) is a separate resource for blocking, which I also like as it allows for more variety and specialization with keeping the majicka/stamina resource pools.

    Essentially youre on the same page as me but from a different angle.

    All class skills = blue bar
    All weapon/utility = green bar (including staves)

    The world/undaunted/guild lines are just fine as far as I can see.

    This solves tons of problems.

    If it fixes anything it makes templars useful again as theyre the only class that can heal others with magicka spells under that model.

    Well not to be a total stickler or anything, but with the right morphs so can a siphon nightblade spec, just more reliance on damage-to-heals than straight heals from magicka pool.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Sakiri
    Sakiri
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    Rylana wrote: »
    Sakiri wrote: »
    Rylana wrote: »
    I thought for sure you were going to ask for blocking only allowed with a shield, which is an idea I have been pondering for a few days.

    Blocking only with a shield equipped, and no blocking while using instant cast abilities for the duration of the animation.

    Anyhow, what you are asking for is a single resource pool essentially. Another idea that I have seen on these forums (that I like) is a separate resource for blocking, which I also like as it allows for more variety and specialization with keeping the majicka/stamina resource pools.

    Essentially youre on the same page as me but from a different angle.

    All class skills = blue bar
    All weapon/utility = green bar (including staves)

    The world/undaunted/guild lines are just fine as far as I can see.

    This solves tons of problems.

    If it fixes anything it makes templars useful again as theyre the only class that can heal others with magicka spells under that model.

    Well not to be a total stickler or anything, but with the right morphs so can a siphon nightblade spec, just more reliance on damage-to-heals than straight heals from magicka pool.

    Requires specific morphs and would require serious changes to the playstyle. Especially with resto staff competing for resources.

    As it stands, templars have an incredibly solid healing kit but regen issues out the butt.

    Rstaff going to stamina + hp/stam regen aura with magicka cost(can be morphed to instantly give health/stam per corpse nearby) = interesting situation.
  • SFBryan18
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    Maybe for the base ability, but not the enchantment. I use a staff, and it wouldn't hurt much to have it consume stamina. I always role play that the staff is just channeling the magic I already have, so the effort to do so could wear me out. Just like the dark magic ability to convert stamina into magic and health. I feel a sorcerer should rely on their magic, and the staff should be their secondary. This compromise is actually one of the best I've seen.
    Edited by SFBryan18 on June 9, 2014 4:15AM
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    i want some of whatever the OP is smoking, nothing from where i live gets you taht high -.-
  • tordr86b16_ESO
    tordr86b16_ESO
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    This will not fix the problem.

    /thread
  • Sakiri
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    Fixing melee weapons will fix wereeolves too.

    Make the damage scaling not suck.

    Done.
  • Dayv
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    Ruining something that is viable doesn't increase the viability of the alternatives.
  • cisadanepajsuxrwb17_ESO
    So basically, fix magicka/stamina mechanics in the game. Yeah, like everyone knows this except ZoS.
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Well isnt the real issues the AOE aspect of the magika lines and they way they scale..everyone uses restro destro because of the aoe and the dps output you can obtain from it. If Stamina skills had similar options and I would even say options that scale slightly better then magicka skills for reason which include stamina drains through running and stealth as well as the need to typically be up close and personal.

    Flame lash costs me 211 magicka on my dk and states it does liek 350 damage while uppercut, with a 1 second cast time, costs like 400 stamina and does 330 damage. Obviously these skills are different but thats just off the top of my head, A delay along with the stun on uppercut would offset each other compared to flame lash but the additional cost of resources and lower damage make it so much less attractive. you can look up and down the skill lines and the scaling and resource costs are worse for stam builds then magika builds terribly. They just need to review these compare the skills and make the stam abilities more relevant and in-line.

    Whirlwind is crap compared to pulsar it still costs more and does at least 100 pts less damage.
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