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the real problem with VR mobs...

Lynx7386
Lynx7386
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We can single-handedly take on and defeat one of the most powerful daedric princes, but we get out done by your run of the mill bandits and skeevers.

Normally players expect to become more powerful as they level in this kind of game, to feel ever more heroic, not to go from being more powerful than a god to less than a common civilian when they get to endgame.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Phantorang
    Phantorang
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    This is just BS, cause you didnt take on and defeat oen of the most powerful deadric princes ALONE, you had SERIOUS help. You were seriously buffed by another immortal, you got a godlike shield able to reflect incredibly powerful attacks.

    You were picked up in Molag Bals hand, and he would have squashed you if it wasnt for the super powerful buff you got.

    After the fight against Molag Bal, that help is gone, you no longer are buffed by a superpowerful NPC, thus you are no longer able to take on and defeat anything nearly as tough as Molag Bal.


    But of course, its never fun to loose the feeling of power. But lets say you were able to keep that power, where would the game go? You've already defeated the hardest of the hard in the world of Oblivion and Nirn, now what?

    Still a bit boring to get squashed by seemingly same difficulty mobs as in stonefalls.

    I am happy though, that I dont need to reroll a new char to be able to go through the other factions quests.

    If you think its so bad, then why dont you do the Cadwell quests only? Then go to Craglorn and other stuff to level the last levels? Have to do it anyways. Thats also what is recommended.
    Edited by Phantorang on June 8, 2014 12:15AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Lynx7386
    Lynx7386
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    Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Phantorang
    Phantorang
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    Lynx7386 wrote: »
    Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?

    Yeah, thats not so fun, I agree. Still, the alternative is to do only the Cadwell quests and level the rest in Craglorn and vet dungeons, its doable and also recommended.

    I do also wish that the game had content for us vet levels to do in the other factions, like espionage, assassinations and other completely new stuff to do. But sadly thats not in the game, it isnt made, yet.

    So when thats the only way to do some soloing, I think its nice that its possible, would be worse if it wasnt possible at all.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • PBpsy
    PBpsy
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    I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
    That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.
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  • LariahHunding
    LariahHunding
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    inb4 l2p
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Bler
    Bler
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    there's already a pretty long thread discussing the stupidity of VR mob difficulty: http://forums.elderscrollsonline.com/discussion/107017/the-difficulty-level-of-some-vr-mobs-just-doesn-t-make-much-sense#latest
    My Character:

    Priso: VR12 High Elf Sorcerer. Guildmaster of the Blood Knights of Sithis.

    My Guild:

    The Blood Knights of Sithis is a 170+ man Vamp PVP guild that does it's PVPing in Wabbajack. PM me in-game or on the forums for an invite! All vamps are welcome!
  • sajackson
    sajackson
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    PBpsy wrote: »
    I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
    That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.

    Dunno I'm actually finding VR6 a bit easier than VR5. I think they toned down VR6 - 10 mobs in that hotfix they did recently.
  • Ashchild
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    While this is related, my problem with VR content is the lack of a thematic peak. The entire campaign of ESO approaches the confrontation with Daedra - ending with a showdown with your enslaver. Molag Bal.

    VR content has no escalation, or prime antagonist. No "end boss." There's no VR Molag Bal, returned to wreck revenge. The tension peaks at 50, and then you're given a new shopping list of unceasing side-quests.
    Edited by Ashchild on June 8, 2014 2:09AM
  • Shaun98ca2
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    Lynx7386 wrote: »
    Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?

    Well after the fight with Molag Bal your spirit was severely weakened in an Epic battle again a Daedric Prince even WITH the heal of another Daedric Prince the battle was NOT an easy one.

    Your Journey to the other factions is not the body you trained to take on Molag Bal, but a facsimile as if you arrived on different lands after your original escape from cold harbor. With a Weakened Spirit and New Born Body the challenge feels monumentous but your knowledge makes you feel powerful and ready.
  • PBpsy
    PBpsy
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    sajackson wrote: »
    PBpsy wrote: »
    I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
    That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.

    Dunno I'm actually finding VR6 a bit easier than VR5. I think they toned down VR6 - 10 mobs in that hotfix they did recently.

    A 5 or 6 humanoid pack in Craglorn or in a VR9 or 10 public group dungeons is still easier to solo than a humanoid pack of 3 in over-world VR9 Malabal Tor or VR10 Reaper's March if you are Pact(at least for my NB build). The hot fix did help a little but the VR difficulty is still wonky. For a comparison try some Cyrodill pve (not the uber faction npcs) and then go to a VR5 zone. The Cyrodill pve is zone VR 5 difficulty before the patch.
    Edited by PBpsy on June 9, 2014 4:35AM
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  • aleister
    aleister
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    reward < time+effort
  • DeLindsay
    DeLindsay
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    Post 1.1.2 (and STILL post "oh hey guys we reverted the VR difficulty back")

    VR1-10 normal enemies = Hit Harder than a Group Public Delve Boss
    VR11 Craglorn normal enemies = Easier than a VR1 Group Public Delve trash mob

    Craglorn = easier than VR1 content
    VR1 Content = Harder than Craglorn

    I have a sneaking suspicion that the VR enemies are ignoring resists and armor altogether and that's why they randomly spike damage so high. Like a 2700 Health random melee mob throwing his weapon at you (when you keep him at range) and it hits you for 1860 with ~2K Armor/Resists. Hell even when I have Unstoppable up which puts me at ~2500 or so Armor/Resists I can still be hit by a non-heavy attack for 1600-1900 from a mob like a random wolf out in the zone.

    Granted the "we reverted the difficulty back to pre-1.1.2" ZoS said they did, certainly helped as it went from not being able to solo 2 mobs to still kinda not being able to solo 2 mobs but more often you could solo 2 mobs, but 3 or 4 and you'd better be a DK.... lol. But even still, a VR5 can fairly easily solo 6-7 pulls in open zone Craglorn but EASILY get killed by 3 enemies in a Vet zone 2,3 or more below their Rank, there's obviously something wrong with that.
  • ShADoW0s
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    I would not mind the difficulty if I got more than 3 gold per group of mobs.
  • sajackson
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    PBpsy wrote: »
    sajackson wrote: »
    PBpsy wrote: »
    I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
    That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.

    Dunno I'm actually finding VR6 a bit easier than VR5. I think they toned down VR6 - 10 mobs in that hotfix they did recently.

    A 5 or 6 humanoid pack in Craglorn or in a VR9 or 10 public group dungeons is still easier to solo than a humanoid pack of 3 in over-world VR9 Malabal Tor or VR10 Reaper's March if you are Pact(at least for my NB build). The hot fix did help a little but the VR difficulty is still wonky. For a comparison try some Cyrodill pve (not the uber faction npcs) and then go to a VR5 zone. The Cyrodill pve is zone VR 5 difficulty before the patch.

    Hmm ok that might be true but I'm not sure if the problem there isn't that the packs in Craglorn or the public group dungeons aren't too easy. Not sure if anybody should be able to solo packs of 5 or 6 equivalent level mobs really. After all the group dungeons are intended for groups - doesn't make a lot of sense if people can solo that content.
  • ZiRM
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    aleister wrote: »
    reward < time+effort

    Simple and easy to understand and 100% correct. Kudos! (*)
    Want to become Vampire? 5k @ZiRM in game.
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  • Aoifesan
    Aoifesan
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    aleister wrote: »
    reward < time+effort

    Sing it!
  • SBR_QuorTek
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    Lynx7386 wrote: »
    We can single-handedly take on and defeat one of the most powerful daedric princes, but we get out done by your run of the mill bandits and skeevers.

    Normally players expect to become more powerful as they level in this kind of game, to feel ever more heroic, not to go from being more powerful than a god to less than a common civilian when they get to endgame.

    I just at this point finished the last step of the 3rd alliance in Cadwells Gold Quest..

    On a night blade Dual wield and Bow.... I got away with killing loads of mobs, grouped mobs too without using any cheesy skills other than my wits.. difficult as hell at times... but also have my fair share of deaths against them... considering when they buff Nightblades up I would be a monster towards anything -_-

    Spec'd in the assassination and siphoning tree, dual wield and bow as well using medium armor all ovet the line.

    Don't tell me that this is difficult.... to beat down VR mobs when you are not trying at all for it.. besides the easy game was from 1 to 50, challenge sort to put it comes with vr1 and up.

    Also against Molag Baal you where severe buffed by the goods being almost immortal making it easy to beat him down and yes molag baal was the easiests boss fight in game.

  • serenity_painted
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    Lynx7386 wrote: »
    Normally players expect to become more powerful as they level in this kind of game

    I think you hit the nail on the head here, instead of gradually increasing difficulty you suddenly hit a wall and you need to come up witha good build.
    This makes it feel like you're starting over from square one instead of acually progressing and it sucks all the fun out of what should've been a good thing, more content. It just becomes a chore.

    They discovered that their lvl1-50 game was far to short so they threw together this VR system but didn't invite enough testers so now we have this mess.
    The builds i'm using on my sorc allows me to casually breeze through the VR content but some classes don't have that luxury, or simply don't wanto completely change their playstyle in order to keep playing.
  • Tavore1138
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    The VR system itself is not bad, no other way to deliver all that content without delaying release for another 5 years.

    There are a couple of things that I *think* are going on with VR mobs that they are refusing to acknowledge.

    1. They accidentally doubled the power of VR mobs in the Craglorn release, they claim to have fixed it but much evidence would suggest they have failed to reverse what they did.
    2. There seems to be another new problem where effects that mobs fire at you that should be Damage over Time give you all damage at once - an good example is volley which should damage over several seconds but from some generic mob will hit for well over 1k damage within a second of combat starting... so where you would normally roll out of the damage area the whole damage is delivered before you even realise it has begun.

    Both issues are further compounded by lag, bugged abilities, lag, failure to weapon swap on command and lag.

    Many of the people who scream L2P got through it all before the difficulty doubled, others are simply top end players with great hand/eye & the right mentality for this type of content... I do not begrudge them their skill I simply suggest that if the PvE difficulty is based on them they will be all alone soon and then looking for a new game.
  • kevjon74_ESO
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    Shaun98ca2 wrote: »
    Lynx7386 wrote: »
    Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?

    Well after the fight with Molag Bal your spirit was severely weakened in an Epic battle again a Daedric Prince even WITH the heal of another Daedric Prince the battle was NOT an easy one.

    Your Journey to the other factions is not the body you trained to take on Molag Bal, but a facsimile as if you arrived on different lands after your original escape from cold harbor. With a Weakened Spirit and New Born Body the challenge feels monumentous but your knowledge makes you feel powerful and ready.

    And it's not fun. A well-reasoned kick to the nuts is still a kick to the nuts.
  • Aoifesan
    Aoifesan
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    Shaun98ca2 wrote: »
    Lynx7386 wrote: »
    Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?

    Well after the fight with Molag Bal your spirit was severely weakened in an Epic battle again a Daedric Prince even WITH the heal of another Daedric Prince the battle was NOT an easy one.

    Your Journey to the other factions is not the body you trained to take on Molag Bal, but a facsimile as if you arrived on different lands after your original escape from cold harbor. With a Weakened Spirit and New Born Body the challenge feels monumentous but your knowledge makes you feel powerful and ready.

    And it's not fun. A well-reasoned kick to the nuts is still a kick to the nuts.

    Hi this is Jason Bourne. I got all my memories back. Let me have 10 full abilities per bar.

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