Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?
I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.
Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?
I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.
Dunno I'm actually finding VR6 a bit easier than VR5. I think they toned down VR6 - 10 mobs in that hotfix they did recently.
I my charater feels heroic when he goes against very dangerous situations and barely comes out alive not when he freaking steals sweetrolls from toddlers.
That said the balancing of trash mobs in VR5+ zones has been completely messed up since Craglorn patch launched.
Dunno I'm actually finding VR6 a bit easier than VR5. I think they toned down VR6 - 10 mobs in that hotfix they did recently.
A 5 or 6 humanoid pack in Craglorn or in a VR9 or 10 public group dungeons is still easier to solo than a humanoid pack of 3 in over-world VR9 Malabal Tor or VR10 Reaper's March if you are Pact(at least for my NB build). The hot fix did help a little but the VR difficulty is still wonky. For a comparison try some Cyrodill pve (not the uber faction npcs) and then go to a VR5 zone. The Cyrodill pve is zone VR 5 difficulty before the patch.
We can single-handedly take on and defeat one of the most powerful daedric princes, but we get out done by your run of the mill bandits and skeevers.
Normally players expect to become more powerful as they level in this kind of game, to feel ever more heroic, not to go from being more powerful than a god to less than a common civilian when they get to endgame.
Normally players expect to become more powerful as they level in this kind of game
Shaun98ca2 wrote: »Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?
Well after the fight with Molag Bal your spirit was severely weakened in an Epic battle again a Daedric Prince even WITH the heal of another Daedric Prince the battle was NOT an easy one.
Your Journey to the other factions is not the body you trained to take on Molag Bal, but a facsimile as if you arrived on different lands after your original escape from cold harbor. With a Weakened Spirit and New Born Body the challenge feels monumentous but your knowledge makes you feel powerful and ready.
kevjon74_ESO wrote: »Shaun98ca2 wrote: »Maybe you have a point, but why is it that we can take on a pack of four bandits just fine at level 49, but at v2 they suddenly tear you a new one?
Well after the fight with Molag Bal your spirit was severely weakened in an Epic battle again a Daedric Prince even WITH the heal of another Daedric Prince the battle was NOT an easy one.
Your Journey to the other factions is not the body you trained to take on Molag Bal, but a facsimile as if you arrived on different lands after your original escape from cold harbor. With a Weakened Spirit and New Born Body the challenge feels monumentous but your knowledge makes you feel powerful and ready.
And it's not fun. A well-reasoned kick to the nuts is still a kick to the nuts.