This is a perfect excuse for self-noobish, obviously!alexandru987eb17_ESO wrote: »i don`t get why people rage about it.
They need to have brain to using all of this stuff, but they didn't.you guys are talking like you dont have nothing in your med skill tree.
I'm very rarly see melee who trying to do dodge or attack from behind a target, damn, just moving while fighting.
They are just staying in front of monster and pushing skills, no blocking, no interrupting, then died and going to complain at forums - "give us Win-Button and nerf this damn mages!"
Most of mages are more professional players than most of melee
Discuss ^^
He is a troll
alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
http://www.youtube.com/watch?v=56cCjvIbfm0alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
There are 1.2k comments on what is wrong with NB at the top of this forum . Im glad you know sooo much .
You failed to mention that Crystal Shard STUNS the mob so a light armor could have no armor value and still have more survivability than a NB
You also failed to mention that a lot of the stam abilities have no effect on the mob like Bloodcraze doesn't work on a lot of mobs same as Sparks . Those are in the DW tree btw .
You failed to mention that Stam based abilities are the lowest damage abilities there for increasing the time of a fight and decreasing the survivability of NBs
You failed to mention that all class skills are magika based and NBs have almost no way of regening their abilities so making them use the lesser Stam based abilities .
Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
http://www.youtube.com/watch?v=pWkd7pM2r1Aalexandru987eb17_ESO wrote: »
Staff what? The basic attacks? Those scale via stamina and weapon damage so if he is using them he is using stamin@Malmaidavidetombab16_ESO wrote: »remove magicka discount and magicka regen from light armor , problem solved
And there will be no Healers and Sorcs.. Smart Thinking...
I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.
Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
The point would then be teamwork. You protect me, and I heal you kinda thing.
Ya know.. The way it's supposed to be.
Not, "oh, let me heal, use this spell and my ring and have the same armor as these guys wearing full plate."
The benefit is you can heal. I thought that was obvious?
You can always add -17 stamina on rings... just like you can magicka...
You make it sound like you can only do it one way....
Also, staff spells scale with WEAPON DAMAGE. Not Spell Power like Class Skills... so a caster has to decide what to use as he can`t really use both....
As for Armor... the real Heavy Armor users are the ones hitting the Hard Cap... that`s 50% mitigation compared to the 15% light armor gets, its a huge difference.
Getting Armor Soft Capped is not hard because it doesn`t really do much... the Hard Cap is where its at.
alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
There are 1.2k comments on what is wrong with NB at the top of this forum . Im glad you know sooo much .
You failed to mention that Crystal Shard STUNS the mob so a light armor could have no armor value and still have more survivability than a NB
You also failed to mention that a lot of the stam abilities have no effect on the mob like Bloodcraze doesn't work on a lot of mobs same as Sparks . Those are in the DW tree btw .
You failed to mention that Stam based abilities are the lowest damage abilities there for increasing the time of a fight and decreasing the survivability of NBs
You failed to mention that all class skills are magika based and NBs have almost no way of regening their abilities so making them use the lesser Stam based abilities .
Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
alexandru987eb17_ESO wrote: »
Also, staff spells scale with WEAPON DAMAGE. Not Spell Power like Class Skills... so a caster has to decide what to use as he can`t really use both....
As for Armor... the real Heavy Armor users are the ones hitting the Hard Cap... that`s 50% mitigation compared to the 15% light armor gets, its a huge difference.
Getting Armor Soft Capped is not hard because it doesn`t really do much... the Hard Cap is where its at.
Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
mousekime111rwb17_ESO wrote: »alexandru987eb17_ESO wrote: »
Also, staff spells scale with WEAPON DAMAGE. Not Spell Power like Class Skills... so a caster has to decide what to use as he can`t really use both....
As for Armor... the real Heavy Armor users are the ones hitting the Hard Cap... that`s 50% mitigation compared to the 15% light armor gets, its a huge difference.
Getting Armor Soft Capped is not hard because it doesn`t really do much... the Hard Cap is where its at.
So the fact that a staff has near identical weapon damage to a 2h sword (maybe falling 10% short) suddenly makes the staff spells (that scale with magicka) ***?
alexandru987eb17_ESO wrote: »Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
That has nothing to do with armor:))
Those are all DK class skills, most were nerfed. That video was made 2 months ago...
That player is also an Emperor as in he has TWICE the magicka and st
You see what i was saying about trolling tho? You say NB`s can`t regen resources while the actual truth is that they are the best at regenerating stamina/magicka out of all the classes. No other class even compares to them...
alexandru987eb17_ESO wrote: »Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
That has nothing to do with armor:))
Those are all DK class skills, most were nerfed. That video was made 2 months ago...
That player is also an Emperor as in he has TWICE the magicka and stamina a normal character has... so he does a lot more damage and he is able to heal himself a lot better....
He is using the Resto Staff for the 10% damage bonus so he has no staff damage skills as the Resto Staff has none.
That`s like showing a Vampire soloing 20 people... yes he could do that but they were also nerfed, its history by now.
As the user above said, Siphoning Strikes = unlimited resources no matter the Armor Type... a Nightblade only skill. No other class has that. Templars used to have something similar but it was nerfed as it was OP... and it was only restoring Magicka... so go figure.
You see what i was saying about trolling tho? You say NB`s can`t regen resources while the actual truth is that they are the best at regenerating stamina/magicka out of all the classes. No other class even compares to them...
jelliedsoup wrote: »alexandru987eb17_ESO wrote: »Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
That has nothing to do with armor:))
Those are all DK class skills, most were nerfed. That video was made 2 months ago...
That player is also an Emperor as in he has TWICE the magicka and st
You see what i was saying about trolling tho? You say NB`s can`t regen resources while the actual truth is that they are the best at regenerating stamina/magicka out of all the classes. No other class even compares to them...
At the cost of reducing the amount of damage when they deal low DPS anyway. Many NBS are medium armour and squishy. So we need to hit hard and fast or we're dead. Siphoning strikes doesn't even come into it for me as things are over fairly quickly.
jelliedsoup wrote: »alexandru987eb17_ESO wrote: »Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
That has nothing to do with armor:))
Those are all DK class skills, most were nerfed. That video was made 2 months ago...
That player is also an Emperor as in he has TWICE the magicka and st
You see what i was saying about trolling tho? You say NB`s can`t regen resources while the actual truth is that they are the best at regenerating stamina/magicka out of all the classes. No other class even compares to them...
At the cost of reducing the amount of damage when they deal low DPS anyway. Many NBS are medium armour and squishy. So we need to hit hard and fast or we're dead. Siphoning strikes doesn't even come into it for me as things are over fairly quickly.
They do help but rest depends on you, also even in Heavy Armor you can't just stand there you must act quick learn the mechanics. The game gets more challenging... force you to think and fit up your build.
alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
So the best way to regen magicka/stamina is not enough...Read the above
Fixing melee and medium and heavy armor
Forcing NBs to equip Resto Staff to compete is not fixed Melee combat .
Last I looked Sipohoning Strikes was around a 20% decrease to damage , could be less now but the regen was nerfed on a patch not to long ago also from like 4% to like 3% . Heck it might have been reduced to 2% .
So lets say your right and it decreases damage by 10% that effectively turns 10 abilities into 9 . So you just wasted lets say 300 Magika . You have 1500 magika and get 3% for 10 abilities that's 450 magika return . If that great I need to look up the definition . Now remember you are getting hit while taking longer to kill the mobs where exactly is the upside ? As far as Stam regen ...who cares ? Worst skills in the game .
If you are stupid enough to wear medium armor you will figure out how fast you will die all by yourself .
All the comments on this post appear to be written by non NBs who have no idea or experience with the class .
alexandru987eb17_ESO wrote: »Some stuff from med.armor usershttp://www.youtube.com/watch?v=56cCjvIbfm0
Armor doesn't matter, but player does...
Lets see you PvPd and actually won with help .http://www.youtube.com/watch?v=pWkd7pM2r1A
That's the difference .
Do you get it now ?
That has nothing to do with armor:))
Those are all DK class skills, most were nerfed. That video was made 2 months ago...
That player is also an Emperor as in he has TWICE the magicka and stamina a normal character has... so he does a lot more damage and he is able to heal himself a lot better....
He is using the Resto Staff for the 10% damage bonus so he has no staff damage skills as the Resto Staff has none.
That`s like showing a Vampire soloing 20 people... yes he could do that but they were also nerfed, its history by now.
As the user above said, Siphoning Strikes = unlimited resources no matter the Armor Type... a Nightblade only skill. No other class has that. Templars used to have something similar but it was nerfed as it was OP... and it was only restoring Magicka... so go figure.
You see what i was saying about trolling tho? You say NB`s can`t regen resources while the actual truth is that they are the best at regenerating stamina/magicka out of all the classes. No other class even compares to them...
xsorusb14_ESO wrote: »alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
The difference between a Caster DPS build, and a Stamina DPS build right now is 500 dps
So yea...please stop posting... your wrongness is physically hurting me with how wrong it is.
coryevans_3b14_ESO wrote: »alexandru987eb17_ESO wrote: »
Staff what? The basic attacks? Those scale via stamina and weapon damage so if he is using them he is using stamin@Malmaidavidetombab16_ESO wrote: »remove magicka discount and magicka regen from light armor , problem solved
And there will be no Healers and Sorcs.. Smart Thinking...
I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.
Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
The point would then be teamwork. You protect me, and I heal you kinda thing.
Ya know.. The way it's supposed to be.
Not, "oh, let me heal, use this spell and my ring and have the same armor as these guys wearing full plate."
The benefit is you can heal. I thought that was obvious?
You can always add -17 stamina on rings... just like you can magicka...
You make it sound like you can only do it one way....
Also, staff spells scale with WEAPON DAMAGE. Not Spell Power like Class Skills... so a caster has to decide what to use as he can`t really use both....
As for Armor... the real Heavy Armor users are the ones hitting the Hard Cap... that`s 50% mitigation compared to the 15% light armor gets, its a huge difference.
Getting Armor Soft Capped is not hard because it doesn`t really do much... the Hard Cap is where its at.
a thousand times this ^^
Healing cookie cutter build robe users who think that armr doesn't matter is such a pain I stopped doing it. Healing a tank who is in heavy armr with hard cap is a joy. So sick of people who think soft cap matters.
1 This is someone who does not play a NB !alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:
-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf
First point : I would not think a huge increase was needed maybe 10% but not more than that
Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue
Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc
I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...
Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..
This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.
Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...
To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.
The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.
Again, the difference is not all that great... i don`t get why people rage about it.
There are 1.2k comments on what is wrong with NB at the top of this forum . Im glad you know sooo much .
You failed to mention that Crystal Shard STUNS the mob so a light armor could have no armor value and still have more survivability than a NB
You also failed to mention that a lot of the stam abilities have no effect on the mob like Bloodcraze doesn't work on a lot of mobs same as Sparks . Those are in the DW tree btw .
You failed to mention that Stam based abilities are the lowest damage abilities there for increasing the time of a fight and decreasing the survivability of NBs
You failed to mention that all class skills are magika based and NBs have almost no way of regening their abilities so making them use the lesser Stam based abilities .
And yet there is a popular video showing a Nighblade Soloing 4 man content in Craglorn... as i said before, its the player.
You know when they made the Veteran NPC`s have 50% extra HP and Damage? A NB made a video of how he was soloing 3 NPC`s with no problems... look that one up too.
As for regenerating resources... the NB has the BEST regeneration in the game with Siphoning Strikes. You can pretty much NEVER run out of resources when using that and the damage reduction is about 10%... the TOP Nightblades are using that skill to beat Sorcs/DK`s in damage per second....
As for Crystal Shard yes if you spam it at one NPC it stuns him... very nice when its ONE NPC... but i doubt anyone is having problems with ONE lonely NPC. Its when its 2 or 3 people have trouble and Crystal Shard won`t help you there either.
Really, what people need are guides, there are builds for every class that enable a player to solo well but most never find them.
Look up the ones mentioned above, if they are able to solo 4 man group content you should have no problems in normal PvE. At least you will know what works.
alexandru987eb17_ESO wrote: »Since then all those skills have been nerfed...
Impulse - nerfed
Talons - nerfed twice
standard - nerfed
ultimate generation - nerfed
Other DK skills - nerfed.
He can`t do that now that was the whole point.
DK`s now do the same dps as NB`s and Sorcs... i`m all for buffing Weapons and Stamina... they just need to be careful as not to buff Magicka Nb`s more.
That`s what i was saying really, the issue is with the weapons not scaling and not with the NB class or any class...
But as i also said i doubt they can make auto attacks do as much damage as actual abilities... it would not be balanced at all... but its their call not mine.