Maintenance for the week of June 15:
• PC/Mac: No maintenance – June 15

To balance things out - making melee, medium and heavy armor viable.

bg22
bg22
✭✭✭✭✭
I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

-Increase base weapon damage (significantly)
-get rid of weapon damage soft caps
-Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
I honestly believe that with these three changes it would solve a multitude of "balance issues".
Edited by bg22 on June 8, 2014 7:14PM
  • WilliamTee
    WilliamTee
    ✭✭✭
    you shoulda gone with Elder Skirts Online. #justsayin
  • bg22
    bg22
    ✭✭✭✭✭
    WilliamTee wrote: »
    you shoulda gone with Elder Skirts Online. #justsayin

    I actually changed it entirely to further gain weight as a thread in general bc I think this would really help a lot of issues out.
  • Jankstar
    Jankstar
    ✭✭✭
    Raising soft caps sounds great! Especially if they rebalance the mobs to match.
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    remove magicka discount and magicka regen from light armor , problem solved
  • WilliamTee
    WilliamTee
    ✭✭✭
    bg22 wrote: »
    WilliamTee wrote: »
    you shoulda gone with Elder Skirts Online. #justsayin

    I actually changed it entirely to further gain weight as a thread in general bc I think this would really help a lot of issues out.

    Well now my post looks entirely bizarre... #DamnYou!
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    remove stamina regen and crit.rating from medium, problem solved
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • deacon13
    deacon13
    ✭✭
    There are several ways they could try and fix Melee and the useless Medium and Heavy Armor but most wont do you any good !

    Until they change game content and STOP having Mobs spam AoEs you will stand at Range doing Ranged damage . Ranged damage with a staff as they would need to increase Bow damage for it to be competitive .
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    bow damage already good. use armor decrease enchants.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Malmai
    Malmai
    ✭✭✭✭✭
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...
    Edited by Malmai on June 8, 2014 11:59PM
  • bg22
    bg22
    ✭✭✭✭✭
    Malmai wrote: »
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...

    I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.
  • deacon13
    deacon13
    ✭✭
    SilverWF wrote: »
    bow damage already good. use armor decrease enchants.

    If Bow damage was good . Why are people using Staff ?

    Staff is higher DPS
  • Malmai
    Malmai
    ✭✭✭✭✭
    bg22 wrote: »
    Malmai wrote: »
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...

    I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.

    Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    deacon13 wrote: »
    SilverWF wrote: »
    bow damage already good. use armor decrease enchants.

    If Bow damage was good . Why are people using Staff ?

    Staff is higher DPS

    Maybe, because they are love staffs?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • bg22
    bg22
    ✭✭✭✭✭
    Malmai wrote: »
    bg22 wrote: »
    Malmai wrote: »
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...

    I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.

    Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
    @Malmai‌
    The point would then be teamwork. You protect me, and I heal you kinda thing.

    Ya know.. The way it's supposed to be.

    Not, "oh, let me heal, use this spell and my ring and have the same armor as these guys wearing full plate."

    The benefit is you can heal. I thought that was obvious?
    Edited by bg22 on June 9, 2014 12:14AM
  • deacon13
    deacon13
    ✭✭
    SilverWF wrote: »
    deacon13 wrote: »
    SilverWF wrote: »
    bow damage already good. use armor decrease enchants.

    If Bow damage was good . Why are people using Staff ?

    Staff is higher DPS

    Maybe, because they are love staffs?

    No

    Staff IS higher DPS .
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    bg22 wrote: »
    The point would then be teamwork. You protect me, and I heal you kinda thing.

    Ya know.. The way it's supposed to be.

    So make team work now: you will be meat shield and they will DPS and heal!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    deacon13 wrote: »
    No

    Staff IS higher DPS .

    Yes - I love staffs.
    And staff is NO higher DPS.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Reykice
    Reykice
    ✭✭✭✭✭
    remove magicka discount and magicka regen from light armor , problem solved

    And remove Stamina Discount from Weapons and Stamina Regen from medium armor... maybe even the crit bonus if we are nerfing, make it right.
  • Malmai
    Malmai
    ✭✭✭✭✭
    bg22 wrote: »
    Malmai wrote: »
    bg22 wrote: »
    Malmai wrote: »
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...

    I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.

    Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
    @Malmai‌
    The point would then be teamwork. You protect me, and I heal you kinda thing.

    Ya know.. The way it's supposed to be.

    Not, "oh, let me heal, use this spell and my ring and have the same armor as these guys wearing full plate."

    The benefit is you can heal. I thought that was obvious?

    We are doing that now if you didn't noticed. You sound like you want to play 5v5.
  • Dayv
    Dayv
    ✭✭✭✭
    bg22 wrote: »
    I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

    -Increase base weapon damage (significantly)
    -get rid of weapon damage soft caps
    -Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
    I honestly believe that with these three changes it would solve a multitude of "balance issues".

    I think your figures would have to be tested, but I agree with the basic premise that damage mitigation from medium and heavy come nowhere near the advantage that light gives in terms of being able to spam magicka based abilities much more.
  • CombatBeard
    CombatBeard
    ✭✭✭
    Melee weapon passive skill "Skirt Splitter" X% chance on hit to knock up sorceress with two handed sword equipped.
  • Reykice
    Reykice
    ✭✭✭✭✭
    deacon13 wrote: »
    SilverWF wrote: »
    bow damage already good. use armor decrease enchants.

    If Bow damage was good . Why are people using Staff ?

    Staff is higher DPS

    Staff what? The basic attacks? Those scale via stamina and weapon damage so if he is using them he is using stamin
    bg22 wrote: »
    Malmai wrote: »
    bg22 wrote: »
    Malmai wrote: »
    remove magicka discount and magicka regen from light armor , problem solved

    And there will be no Healers and Sorcs.. Smart Thinking...

    I highly doubt there would be no healers if they couldn't add -17 magicka per skill cost. But anyway... The post you quoted and your post are irrelevant.

    Why would they do that ? What is point in having 750 armor vs 1700armor and no benefits ? Just because couple of guys are constantly whining and making whine threads.
    @Malmai‌
    The point would then be teamwork. You protect me, and I heal you kinda thing.

    Ya know.. The way it's supposed to be.

    Not, "oh, let me heal, use this spell and my ring and have the same armor as these guys wearing full plate."

    The benefit is you can heal. I thought that was obvious?

    You can always add -17 stamina on rings... just like you can magicka...

    You make it sound like you can only do it one way....

    Also, staff spells scale with WEAPON DAMAGE. Not Spell Power like Class Skills... so a caster has to decide what to use as he can`t really use both....

    As for Armor... the real Heavy Armor users are the ones hitting the Hard Cap... that`s 50% mitigation compared to the 15% light armor gets, its a huge difference.
    Getting Armor Soft Capped is not hard because it doesn`t really do much... the Hard Cap is where its at.
  • Stratti
    Stratti
    ✭✭✭✭✭
    bg22 wrote: »
    I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

    -Increase base weapon damage (significantly)
    -get rid of weapon damage soft caps
    -Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
    I honestly believe that with these three changes it would solve a multitude of "balance issues".

    I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf

    First point : I would not think a huge increase was needed maybe 10% but not more than that

    Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue

    Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc

    I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)
  • Malmai
    Malmai
    ✭✭✭✭✭
    Dayv wrote: »
    bg22 wrote: »
    I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

    -Increase base weapon damage (significantly)
    -get rid of weapon damage soft caps
    -Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
    I honestly believe that with these three changes it would solve a multitude of "balance issues".

    I think your figures would have to be tested, but I agree with the basic premise that damage mitigation from medium and heavy come nowhere near the advantage that light gives in terms of being able to spam magicka based abilities much more.

    Oh sorry and you cant spam stamina skills with your regen on med armor and your crit, sneak cost reduce, detection bonus, attack speed bonus and sprint roll dodge bonus also you can block longer break free more often... you guys are talking like you dont have nothing in your med skill tree.
    Edited by Malmai on June 9, 2014 12:25AM
  • Reykice
    Reykice
    ✭✭✭✭✭
    bg22 wrote: »
    I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

    -Increase base weapon damage (significantly)
    -get rid of weapon damage soft caps
    -Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
    I honestly believe that with these three changes it would solve a multitude of "balance issues".

    With Staff skills scaling with weapon damage... it would also buff the staffs... but that`s ok as the staff skills are crappy, people use the Resto one for the 10% extra damage while at full HP + class skills for damage.

    The only real good damage skill from the Destro staff is the last one... the AOE one. The rest are weaker compared to class skills.
  • deacon13
    deacon13
    ✭✭
    SilverWF wrote: »
    deacon13 wrote: »
    No

    Staff IS higher DPS .

    Yes - I love staffs.
    And staff is NO higher DPS.

    Do you play this game ?
    Do you read the forums ?
    You must be a troll
    Everyone knows Resto Staff NB is highest DPS NB and even that falls behind the dps capable of other classes .
    Either log in and learn something or stop forum trolling .
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Malmai wrote: »
    you guys are talking like you dont have nothing in your med skill tree.
    They need to have brain to using all of this stuff, but they didn't.
    I'm very rarly see melee who trying to do dodge or attack from behind a target, damn, just moving while fighting.
    They are just staying in front of monster and pushing skills, no blocking, no interrupting, then died and going to complain at forums - "give us Win-Button and nerf this damn mages!"

    Most of mages are more professional players than most of melee
    Discuss ^^
    Edited by SilverWF on June 9, 2014 12:32AM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • deacon13
    deacon13
    ✭✭
    SilverWF wrote: »
    Malmai wrote: »
    you guys are talking like you dont have nothing in your med skill tree.
    They need to have brain to using all of this stuff, but they didn't.
    I'm very rarly see melee who trying to do dodge or attack from behind a target, damn, just moving while fighting.
    They are just staying in front of monster and pushing skills, no blocking, no interrupting, then died and going to complain at forums - "give us Win-Button and nerf this damn mages!"

    Most of mages are more professional players than most of melee
    Discuss ^^

    He is a troll
  • Reykice
    Reykice
    ✭✭✭✭✭
    bg22 wrote: »
    I think the fix is fairly simple in order to let ppl play they want, rather than having 90% of your population run around in LA w/ staves:

    -Increase base weapon damage (significantly)
    -get rid of weapon damage soft caps
    -Increase medium and heavy armor value so that they cannot be reached while wearing LA even with jewelry(which would require the raising of soft caps as well). Basically LA could reach MA armor via 2x + armor rings, and MA could reach HA via 2x + armor rings. Basically each armor type would have a difference of roughly 1200 armor rating (if wearing a full set). Which equates to a 12% damage mitigation difference per armor type.
    I honestly believe that with these three changes it would solve a multitude of "balance issues".

    I play 5/2 h/l s+b or bow dk tank . I do not agree. Firstly melee balance is hard as survivability is very high so increasing damage significantly can make them OP which leads to a nerf

    First point : I would not think a huge increase was needed maybe 10% but not more than that

    Second point : weapon dame soft cap for me is high 170 I'm one handed so I'm are 130 do t see the issue

    Third point: will break our builds we rely on the passives of am and la to increase damage output through magicka etc

    I believe it comes down to learning the class - I can hit 340 or so dps now with a particular rotation - single target. I burst past 750 on 3 mobs during a AoE with ultimate - 450 without. Given also the level of cc on demand available I would think any significant increase to say 450 single target would make me unstoppable ( shield bash did that in older days)

    Yes, ipeople fail to realize that having more armor, more block, more stamina, reduced cost on Dodge Rolling and so on is something no magicka build has...

    Also, let`s consider the best Sorc spell... Crystal Shards... it has a 420 magicka cost. With 25% reduction(light armor + passives) its 315 Magicka. The Magicka Soft cap is at 1950ish and the Regen Soft cap is 90ish..

    This means that a sorcerer can cast 7 spells before going out of magicka while a melee can just keep on going.

    Anyone see the problem if at any point the melee will do the same damage? This is why with the current design they can`t do that. You can ask for more armor(you already have more) and other things but you can`t expect equal damage with this system...

    To make melee do the same damage they would have to make light/heavy attacks use stamina so a heavy attack would do as much damage as a spell... but you can only do 7-8 before running out of stamina. I doubt you would like that.

    The Light Armor adds a 21% reduction to magicka skills... that means that they can cast 5 spells where you can cast 4.... not that big of a deal. It also adds 28% magicka regen... so while you regen 40 magicka per second they regen 52 magicka. With a spell cost of 300 it would take 30 seconds before that regen translates into an extra spell.

    Again, the difference is not all that great... i don`t get why people rage about it.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    deacon13 wrote: »
    He is a troll

    He is moaner
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
Sign In or Register to comment.