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Why are people using cloth+destro staff DK?

  • Paladin_echo1
    Paladin_echo1
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    I am very angry at this change. I enjoyed using sword until I calculated and came to the conclusion that I demolish mobs as magical dps vs the stamina based counterpart which killed much slower. Stamina in this game is lame as a whole on its application. Went staff on my DK just recently and I am not even using sorcerer skills and destroying mobs in public dungeons around my level. There is something really wrong when I can do that as magic and not stamina. Stamina works much slower and hits a lot less stronger. Really disappoints me and makes me say that any weapon besides a staff and bow is very impractical to level or get up at the moment until they fix the problem with stamina (Unless you are a tank, where you should input your attribute points into Health anyhow.)

    That and since ultimates spam a lot, it would be a waste to go stamina because stamina doesn't effect our wonderful class ultimates. Give me a staff with robes and let me go zap people until they make the other weapons come up to par. I am serious when I say I tested a WHITE resto staff 5 levels lower than a Purple-Two handed sword and was dpsing better with the resto staff than using all the moves with the sword properly. Time was cut a little over 50% and I was leveling faster.

    Also more against you- Theres less in the area of magic defense than physical defense. With things like bone shield which upgrade almost anyone to maximum armor when they are naked, theres more that needs to be done about that stamina.
    Edited by Paladin_echo1 on June 8, 2014 9:55PM
  • ZiRM
    ZiRM
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    NERF DK's! o:)
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • GaldorP
    GaldorP
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    Destruction Staff + Light Armor is the only viable way to play a DK in *Trials*. For everything else there's a high variety of builds that will do just fine (even though in PvE the Destruction Staff Light Armor build will always be the most efficient one) :)

    If you have trouble surviving in Light Armor you probably didn't use the Heavy Armor skill Immovable. It should push your Spell Resistance and Armor to the soft cap even in Light Armor and you'll be immune to cc skills as well.
    Edited by GaldorP on June 8, 2014 10:04PM
  • tilolyen_ESO
    tilolyen_ESO
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    flintstone wrote: »
    I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.

    I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.

    @flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.
  • anakaki
    anakaki
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    Elyna wrote: »
    Its garbage. I have died so much more using it than I have using duel wield heavy DK. Please tell me why people like this set up so much.

    Because dk is OP and staff is ezmode. There are options but ppl stick with the zerg builds as always.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Natjur wrote: »
    Range build vs Melee. When you switch to 7 Light/dest, make sure you stay at range.

    Range dps will always be > Melee
    But Range will also never be able to take the hits. (but with resto/destro, you can just heal through it)

    Umm unfortunately that theory is completely wrong for this game, that may be how other MMO's work but other MMO's generally don't have diminishing returns on armor rating. Someone in light armor can quite easily hit the soft cap on armor making the medium/heavy armor advantage useless. They also have increased base spell resistance at 8% a piece vs heavy armor's 3% and medium armor being the weak link with no boost.

    There is quite simply no advantage to go anything else.
  • david271749
    david271749
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    Because this game is so balanced!
  • Stratti
    Stratti
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    It's down to choice. There are a number of abilities available to DK that makes them OP, when you couple that with crazy power of destro or even rest builds then you get a very powerful toon

    Some people play with a toon in mind prior like me. I do sword and board with bow that I switch between depending on needs. This is a play style choice

    Others like to get maximum dps regardless of bild that is there choice.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    It's because of the returns on magic of course.

    Your char can be a range of builds and still succeed. My vampire witch is extremely powerful but very fragile, especially when stage 4. She is amazing to play.

    My Dunmer Fire Mage is not quite as powerful but is much more robust. Not as hard to play as the witch and now my main char although I have a DK, 2 NBs and a Templar too. ;) I am learning how to play all of this game.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    flintstone wrote: »
    I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.

    I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.

    @flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.

    This is exactly why both light armor and destro staffs need the nerf bat.
  • InvictoNZ
    InvictoNZ
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    I went to view something in the VR9 public dungeon, but was blocked by several packs of npc. So destro staff out and kill them with ease (forgetting to drop standard even).

    If you are dying, you're doing something wrong.

    Try 50% spell crit, see how it goes.

    If you are in VR zones, put all points into HP until you soft cap it, rest and gear enchants into magica, until you soft cap that too, then probably spell damage.

    Also, press block the entire time, this eats stamina... but who cares.
  • FrauPerchta
    FrauPerchta
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    I killed off one of my characters just to roll a Resto/Destro Cloth Temp to see what everyone was talking/complaining about. Got the build off the boards here over on Player Guides it's almost not killable unless you get stupid. I ran Resto to 15 then added Destru (i trained it earlier/slotted and swapped in/out with Soul so it would level) Once you have have both staffs going you can pretty much roll through content without slowing down. Bar 1 is DPS while Bar 2 is back up off me and Healing. My Mag regen was constantly overcharged so I started wearing 2 pieces of Heavy.

    I have found bosses that took me several tries even when several levels above with other classes that this build was like easy mode even when several levels below the boss. No sure if that means it's OP but it's definitely easy mode if you are up to constantly switching weapons
  • JosephChip
    JosephChip
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    Kirsika wrote: »
    Because this

    So you tried this and just keep dying all the time? You're doing it so wrong.

    This doesn't work anymore due to the recent nerfs.
  • Daethz
    Daethz
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    Because Light destro dk is fifty times better than any alternative choice for DPS.
    Shield and sword was competing with destro staff but that was nerfed into submission.

    Now destrostaff is the ONLY way to go.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    Highly agree with the destroy staff. I don't even have a full set of light armor and going magic, just destroying everything as Templar and DK. Its sad. Stamina needs to catch up. I do not recommend any of the weapons accept the staff, bow (For CC and that magical arrow) sword and shield only for tanking if you want to be tank. Outside of that, the rest of the weps are obsolete to magic staff dps.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    flintstone wrote: »
    I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.

    I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.

    @flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.

    You don't have more dmg mitigation. 15 percent dmg mitigation versus 50 percent dmg mitigation with hard cap heavy armr.



    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_JuhoJ on June 9, 2014 4:02AM
  • Daethz
    Daethz
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    WTB Emergency buff to all non-staff non-shield non-bow weapons ability's (That use stamina) and passives.
    1.2.2, get it Done ZOS.
    Edited by Daethz on June 9, 2014 2:01AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Paladin_echo1
    Paladin_echo1
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    flintstone wrote: »
    I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.

    I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.

    @flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.

    You don't have more dmg mitigation. 15 percent dmg mitigation versus 50 percent dmg mitigation with hard cap heavy armr.

    Spiked Bone Shield.


    [Moderator Edit: Removed Quoted Material]
    Edited by ZOS_JuhoJ on June 9, 2014 4:03AM
  • tilolyen_ESO
    tilolyen_ESO
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    flintstone wrote: »
    I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.

    I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.

    @flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.

    You don't have more dmg mitigation. 15 percent dmg mitigation versus 50 percent dmg mitigation with hard cap heavy armr.

    And you keep believing I don't :)


    [Moderator Edit: Removed Quoted Material]
    Edited by ZOS_JuhoJ on June 9, 2014 4:03AM
  • SFBryan18
    SFBryan18
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    Because they want to... /thread
  • Catches_the_Sun
    Catches_the_Sun
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    Elyna wrote: »
    Its garbage. I have died so much more using it than I have using duel wield heavy DK. Please tell me why people like this set up so much.

    Garbage? whaaaaat? Care to share the build you tried this with? Destro staff DK is fantastic.
    Sharee wrote: »
    Because they read on the forums and in the guides that it is the only viable way to play a DK - that's my guess, at least :)

    My DK is 7/7 medium armor with a 2H sword.

    I have both (VR3 on the Destro, level 46 on the 2H Med Armor Stam build) and there is no comparison as to the raw DPS of the destro staff. The 2H build is certainly viable though and I'm thoroughly enjoying him.

    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • AinGeal
    AinGeal
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    Read the OP and instantly thought of something we'd do on the EVE forums.

    Posting in a stealth anti-nerf LA/DS + DK thread. :)
  • Qumulous
    Qumulous
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    My DK i have tried both destructive staff and duel wield.

    Duel weild 7/7 pcs of med armor with my crit at 32% with my weapon damage at 202. With Hunding's Rage set bonus 5/5 with 3 set bonus Twilight's Embrace. With legendary weapons.

    Destructive staff 7/7 pcs of light armor with my crit at 52% with my damage at 132. 5 set of Twilight's Embrace and a 3 set of Willow's Path. Legendary inferno staff.
    Duel weild has more single target dps but the destructive staff is 3-4 times the ae damage. In craglorn i die very often using a duel weild spec vs a robe and staff.

    I think people will play where they find survivability. I think stamina abilities are useless at this point, even a bow doesn't compare to dps staff.
  • Wolfshead
    Wolfshead
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    For clothes gave more magicka, crit and dmg if you use clothes and you add point to your clothes passive skill in armor skills same with destro staff also you save money on use those item for you don't have buy or make enchant to put on to gear.

    Truth be told the are less magicka stats on medium and heavy armor and also if you look at medium and heavy armor skills the don't have much of passive thing with have to do with magicka so therefore DK that want to be a heal need to use clothes to do any dmg at all.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Drasn
    Drasn
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    Elyna wrote: »
    Nuitar wrote: »
    Hit vr12, max your skills, then try again. If it isn't abundantly obvious, then this is a L2P issue. Melee builds don't hold a candle to light armor + resto/destro.

    Alright, I'll give it another chance. What's your set up? When say setup I mean skills and attributes.

    For super easy mode, you want:

    5 piece Magicka Furnace - Preferably: Head, Shoulders, Chest, Legs, Neck
    (I know, I know, it's VR1 gear... but its BiS for this setup when soloing like a beast.)

    You will also want to carry around 3 piece Vestments of the Warlock - Preferably: Head, Chest, Neck
    (These are used when fighting caster type bosses.)

    Spell Crit Setup uses: 3 piece Wrath of the Imperium set (Covenant's Ring x2, Covenant's Fire Staff for DC) and 3 piece Willow's Path.

    If you are tanking you lose the the Wrath of the Imperium set and pick up 2 Blue Quality Magicka Rings from Magus/Mystic NPC's and enchant it with Highest Quality Armor Glyph you have access too/can afford.

    Abilities:
    Bar 1: Destruction Fire Staff
    Impulse/Pulsar/Elemental Ring
    Burning Talons
    Cinder Storm
    Flames of Oblivion
    Elemental Drain(Can be dropped for something else, but it's still okay.)
    Inner Light
    Standard of Might

    Bar 2: Restoration Staff
    Coagulating Blood (Can use Green Dragon's Blood as well.)
    Volatile Armor
    Draw Essence
    Siphon Spirit
    Inner Light
    Corrosive Armor

    Almost any of the slots can be used as flex slots, however this is the setup that covers most situations for me.

    You are going to want nearly all of the passives in the following lines:
    Ardent Flame
    Draconic Power
    Earthen Heart
    Destruction Staff
    Restoration Staff
    Light Armor
    Mage's Guild

    The fighters guild passives aren't a must but they don't hurt either.

    Encounter Progression:
    Mark the biggest, baddest mob with Siphon Spirit (and Elemental Drain if you feel the need) Run in while hitting Flames of Oblivion/Volatile Armor...on approach hold block... hit burning talons and spam Impulse(or morphs).

    If you need a big heal use Dragon's Blood.

    For attributes, try to soft cap health and magicka and dump everything else into stamina.
    Edited by Drasn on June 9, 2014 5:11AM
  • IceDread
    IceDread
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    Sharee wrote: »
    IceDread wrote: »
    Because you do damage that is ether magica based or stamina based. Stamina builds are inferior to magica in every way.

    Most class skills are magica based so why lower your own class ability damage by going something else than magica?
    Why would you pick up a sword instead of a staff when the staff skills also are based on magica?

    This engine of Zenimax is really silly bad. As it stands today, stamina builds are inferior, do you want to be inferior or do you on par with the opponents of yours?

    Also, with the soft cap on armor that you can reach rather esily, why wear anything else than light and possibly two pieces of heavy?

    Thus, eso is effectively is the game light armor and rods.

    The people behind this.. it's remarkable how badly they thought it through.

    Magicka build does not equal light armor and staff tho. My nightblade right now does not have a single weapon skill on the bar, and has all points in magicka, yet is using medium armor and dual daggers.

    Why? To me the light armor regent, crit and resist looks superior to medium armor.

    Why use dual wield with no skill from there? Faster regen with siphoning strikes I take it but we mostly talk dk here... so why? You also get a much lower attack with dual wield when you attack from hidden, if you ever do that.
    Edited by IceDread on June 9, 2014 5:46AM
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    How others choose to play is none of my business, unless I want to learn something from them.
  • ForTheRealm
    ForTheRealm
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    Destruction Staff + Light Armor is the only viable way to play a DK in *Trials*. For everything else there's a high variety of builds that will do just fine (even though in PvE the Destruction Staff Light Armor build will always be the most efficient one) :)

    If you have trouble surviving in Light Armor you probably didn't use the Heavy Armor skill Immovable. It should push your Spell Resistance and Armor to the soft cap even in Light Armor and you'll be immune to cc skills as well.

    I agree: at the end-game, and especially trials, the most useful DK builds are light armor+staff - the best DPS and support for other group members.
    And I am not happy about that, as at the beginning I was levelling my DK alt as 2H and heavy one and needed to respec just to be effective...
    I hope ZoS will do something about melee and stamina validity for the end-game, and we will see more variety among builds later on.
    Edited by ForTheRealm on June 9, 2014 8:18AM
  • Sharee
    Sharee
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    IceDread wrote: »
    Sharee wrote: »
    IceDread wrote: »
    Because you do damage that is ether magica based or stamina based. Stamina builds are inferior to magica in every way.

    Most class skills are magica based so why lower your own class ability damage by going something else than magica?
    Why would you pick up a sword instead of a staff when the staff skills also are based on magica?

    This engine of Zenimax is really silly bad. As it stands today, stamina builds are inferior, do you want to be inferior or do you on par with the opponents of yours?

    Also, with the soft cap on armor that you can reach rather esily, why wear anything else than light and possibly two pieces of heavy?

    Thus, eso is effectively is the game light armor and rods.

    The people behind this.. it's remarkable how badly they thought it through.

    Magicka build does not equal light armor and staff tho. My nightblade right now does not have a single weapon skill on the bar, and has all points in magicka, yet is using medium armor and dual daggers.

    Why? To me the light armor regent, crit and resist looks superior to medium armor.

    Because i am a nightblade. My abilities from the assassination/shadow line crit with weapon crit, not spell crit. Resists i have overcapped from equipment.
    Why use dual wield with no skill from there? Faster regen with siphoning strikes I take it but we mostly talk dk here... so why? You also get a much lower attack with dual wield when you attack from hidden, if you ever do that.

    Because i am using light/heavy attacks a lot during my fights, and those benefit from the passives in the DW skill line, like +15% damage against incapacitated opponents, +20% against opponents below 25% health... those are very useful for a assassin burst build.
    Edited by Sharee on June 9, 2014 9:54AM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    DK Here
    I plan to raise up destro to try it out in impulse but for now i have a +weapon dmg and stamina build on DW
    I found myself dealing a bit less dmg but holding for much longer on health using a 3x3 heavy armor set. At VR4 i have a 182 weapon dmg using molten buff.

    Question to you NB guys . How much difference does a crt have . is it worth raising from 5% to 10% ?
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