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Vampire and fire resists

egosumacunnus
egosumacunnus
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Just became a vampire at VR1 i get just over 1500 resist from being a Dark Elf and another 750 from a ring. The imps in my zone do fire damage but putting on the ring does not reduce the damage at all. Is something else that's broken or maybe just bugged abilities on the Imps?

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  • Sharee
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    The absolute maximum resistance you can have is 2500.

    Fire resistance is simply added to normal resistance (when resisting fire damage of course) then the resulting number is cut down to 2500.

    If your normal spell resistance is 1000, and you have 1500 fire resistance from being a dark elf, then that alone will already get you to 2500 resistance against fire, and adding more through the ring does nothing for you.
  • Reykice
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    The Fire Resistance Hard Cap is 2500 and it means 50% protection... it can be reached by adding normal spell resist + fire resist. Once reached any addition does nothing....

    The vampire penalty is 50% so it cancels any protection from reaching the Fire Resist Hard Cap... you are essentially taking full damage as if you had 0 Spell Resist...

    If you cure yourself you will take 50% less damage from fire.

    Hope this helps.
    Edited by Reykice on June 8, 2014 8:47PM
  • kaosodin
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    Hehe yea, im a vamp, level 48. Current zone no one to feed off of, and everything uses fire......being stage 4, I feel like a real vampite tho..... at stage 4 when I see fire, I hissss and run, hehe
  • Phantorang
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    Fire Resist helps vs all fire, spells or not. Spell resist helps vs all spells, fire or not.. If your fire resist 1500+spell resist is 2500,+750 fire resist wont do anything vs spells, but vs other kinds of fire damage except spells, It helps.
    Edited by Phantorang on June 8, 2014 9:00PM
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  • Sharee
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    kaosodin wrote: »
    Hehe yea, im a vamp, level 48. Current zone no one to feed off of, and everything uses fire......being stage 4, I feel like a real vampite tho..... at stage 4 when I see fire, I hissss and run, hehe

    The stage only affects your health regen. The 50% fire weakness is constant regardless of what stage you're at.
  • Natjur
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    I went vamp just for the passive "Undead" which should reduce the damage you take when your under 50% health, but it currently does not work. So unless you use a lot of the skills, at end game, that extra fire damage can make it worth being 'alive' again. Maybe if the werewolf has some passives that were useful in human form....
    Edited by Natjur on June 8, 2014 9:23PM
  • IceDread
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    Some many that likes the glitter... glitter all over... before the glitter vamps thou, in most lore, vamps were impotent psychopath so make your pick hehe.

    In any case, damage comes from different sources as pointed out, thus armor is not entirely waste in this discussion I believe, all thou the summed up fire resist is of course important for you glittery girls, so many girls all over in this game :-)
  • Sharee
    Sharee
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    Natjur wrote: »
    I went vamp just for the passive "Undead" which should reduce the damage you take when your under 50% health, but it currently does not work. So unless you use a lot of the skills, at end game, that extra fire damage can make it worth being 'alive' again. Maybe if the werewolf has some passives that were useful in human form....

    On a related note, if you become a vamp, level the skill line to 10, then cure yourself, then later become vamp again, you keep the experience you had (you don't have to level vamp line all over again).
  • SilverWF
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    Have dropped my vampirism too at vr4 (now I'm vr10) - tons of fire mobs around didn't gives me another choice
    And you know, I didn't feel myself like I lost something important
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  • Anvos
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    This to me seems to be another example of hard and soft caps being too low.

    Though that dose explain why as a dunmer with 2 rekuta quality fire resist rings I still take so much damage from fire.
    Edited by Anvos on June 8, 2014 10:45PM
  • hamon
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    dark stalker vamp passive made vet mode slighly more bearable. once you get sick of killing all the overpowered trash and start sneaking past as much as you possibly can. the ability to be able to move so fast in stealth is priceless .

    i could live without any other vamp stuff but not that.
  • DDemon
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    hamon wrote: »
    dark stalker vamp passive made vet mode slighly more bearable. once you get sick of killing all the overpowered trash and start sneaking past as much as you possibly can. the ability to be able to move so fast in stealth is priceless .

    i could live without any other vamp stuff but not that.

    Only reason I am still a vamp as well.
  • mousekime111rwb17_ESO
    The Fire Resistance Hard Cap is 2500 and it means 50% protection... it can be reached by adding normal spell resist + fire resist. Once reached any addition does nothing....

    The vampire penalty is 50% so it cancels any protection from reaching the Fire Resist Hard Cap... you are essentially taking full damage as if you had 0 Spell Resist...

    If you cure yourself you will take 50% less damage from fire.

    Hope this helps.

    1000/2 = 500, *1.5 = 750

    Note that even in the case of "takes 50% increased fire damage" you still take less than true damage at a high level of fire resistance.
  • Natjur
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    The +50% fire damage would not be so bad, if the vampire passive "Undead" worked.
  • Daethz
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    I would like to see a ingame chart of your actual added resistances to each thing and their actual percentage of resistance.
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  • Anvos
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    Sharee wrote: »
    The absolute maximum resistance you can have is 2500.

    Fire resistance is simply added to normal resistance (when resisting fire damage of course) then the resulting number is cut down to 2500.

    If your normal spell resistance is 1000, and you have 1500 fire resistance from being a dark elf, then that alone will already get you to 2500 resistance against fire, and adding more through the ring does nothing for you.

    Tested this out some on my heavy armor dunmer vamp a bit and found out there appeared to essentially be no difference in fire damage when I wield 0,1, or 2 fire resist rings of purple quality enchant.
  • ForTheRealm
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    Fire Resistance is giving a little bit of reduction of fire damage you take. However not as much as I would expect.
    I was hoping that "Undeath" passive can be a way to mitigate increased fire damage, but it is broken at the moment. So, yes - Vampires should be very careful while playing with fire ;-)
    Edited by ForTheRealm on June 9, 2014 9:50AM
  • egosumacunnus
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    Ahh cool lots of useful info, thank you. Thought the fire resist would be a seperate figure. At least i don't need to use up a ring slot on it.

    Hopefully they will tweak it at some point.

    Is undeath deffinatley not working?
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • ThisOnePosts
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    IceDread wrote: »
    Some many that likes the glitter... glitter all over... before the glitter vamps thou, in most lore, vamps were impotent psychopath so make your pick hehe.

    In any case, damage comes from different sources as pointed out, thus armor is not entirely waste in this discussion I believe, all thou the summed up fire resist is of course important for you glittery girls, so many girls all over in this game :-)

    It sounds to me you watch too much Twilight and also have a fear of women. oh the lolz
    Edited by ThisOnePosts on June 9, 2014 12:20PM
  • Corew
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    It sounds to me you watch too much Twilight and also have a fear of women. oh the lolz

    He'll grow out of it :stuck_out_tongue:
  • Blackwidow
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    Are you sure the max is 2500? It used to be 3000.
  • zgrssd
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    Elemental resistances get added to your spell or armor when resisting the arpopirate damage.
    The summed value is fully subject to soft and hardcaps for armor/spell resistance.
    No mater how many fire resist mods you give a vampire, at best you take 100% fire damage (two times normal damage, 50% mitigation).
    Especially with racials passives the goal should be to dodge the soft/hardcap as far as possible (and pick stuff that is not capped like Crit or cost reduction).

    The 300 Armor you get as Ork or 300 Spell Resist you get as Breton?
    It means one more piece of armor that does not need to be heavy for armor/one piece that does not need to tbe light for spell resistance.
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  • psufan5
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    Natjur wrote: »
    The +50% fire damage would not be so bad, if the vampire passive "Undead" worked.

    ya how about it... so many bugs...

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  • Sharee
    Sharee
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    Blackwidow wrote: »
    Are you sure the max is 2500? It used to be 3000.

    It is 1% of resistance per 50 points of the resistance stat. 2500 yields 50% resistance. I have not tested this personally but every source i saw agreed on 2500 (tamrielfoundry theorycrafting etc.)
  • Blackwidow
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    Sharee wrote: »
    Blackwidow wrote: »
    Are you sure the max is 2500? It used to be 3000.

    It is 1% of resistance per 50 points of the resistance stat. 2500 yields 50% resistance. I have not tested this personally but every source i saw agreed on 2500 (tamrielfoundry theorycrafting etc.)

    Okay, this must have changed from beta. There were a lot of videos back then showing 3000 max cap.

    Good to know.
  • McDoogs
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    Anvos wrote: »
    Sharee wrote: »
    The absolute maximum resistance you can have is 2500.

    Fire resistance is simply added to normal resistance (when resisting fire damage of course) then the resulting number is cut down to 2500.

    If your normal spell resistance is 1000, and you have 1500 fire resistance from being a dark elf, then that alone will already get you to 2500 resistance against fire, and adding more through the ring does nothing for you.

    Tested this out some on my heavy armor dunmer vamp a bit and found out there appeared to essentially be no difference in fire damage when I wield 0,1, or 2 fire resist rings of purple quality enchant.

    That's because you are already hard capped from the dunmer fire resistance.
  • egosumacunnus
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    So is 50% extra damage from fire too much? IS it likely to get toned down to something a bit less gimpy? I know they where worried about WW and V being OP but this seems excessive..
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
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