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How many subs does ESO have?

  • Srugzal
    Srugzal
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    wrlifeboil wrote: »
    Catflinger wrote: »
    As a privately held company, don't look for Zenimax Media to release this game's sub numbers. They're certainly not going to answer a forum query about it.

    Zenimax Media through Bethesda released Skyrim numbers on launch day and a week after launch and a few months after launch. I wonder what's different with eso?

    The difference is one has online subscribers and the other is a standalone solo game. Hmm, wonder if that difference matters?
  • Kililin
    Kililin
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    mndfreeze wrote: »
    Strange, I remember hours and hours of queues for weeks. I remember Deathwing, the server I played on, crashed and didn't come back for 28 hours. Maybe you're memories of day 1 Wow are a bit hazy?

    Overpopulated servers had more problems than the others.

    What you describe is to be expected, these are problems with infrastructure or dimensioning of servers. Things that can not really be tested well in beta.

    Here we are talking about basic gameplay issues, about world design, about rpg system flaws, this is not to be expected.

    These problems are totally different.

    I know quite well that mmorpg releases are rarely flawless, but i have never ever experienced something like here.
    How could such severe balancing issues make it out of beta?
    How could such lacking VR content be implemented? ( I think it was not, imo its an idea they had to stretch the game, why they thought they had to stretch it i can not comprehend.)
    Why on earth is this company hell bent on obfuscating any- and everything they do, from no open beta to sub numbers to stealth changes to API restrictions?
  • waylander48
    waylander48
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    one less once my time card runs out.

    I think the be in 5 guilds is one of the mistakes they have made and no AH being in just one guilds bring people together more I see constant posts of VR'S moaning about content being too hard solo.

    wheres your guildmates to help you out ?
    Edited by waylander48 on June 7, 2014 12:49PM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    mndfreeze wrote: »
    Strange, I remember hours and hours of queues for weeks. I remember Deathwing, the server I played on, crashed and didn't come back for 28 hours. Maybe you're memories of day 1 Wow are a bit hazy?

    You are basing this on Day 1 of WoW? LOL! :D

    I will grant you Day 1 of ESO was much better than Day 1 of WoW. Hell the first two weeks of WoW were a hot mess compared to ESO.

    Now look at WoW 2 months into the game and look at ESO.

    WoW was much more polished, have a ton less bugs and no server problems. ESO is a bug riddled mess with people still having problems getting into the game.
    Edited by Blackwidow on June 7, 2014 1:02PM
  • wrlifeboil
    wrlifeboil
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    Srugzal wrote: »
    wrlifeboil wrote: »
    Catflinger wrote: »
    As a privately held company, don't look for Zenimax Media to release this game's sub numbers. They're certainly not going to answer a forum query about it.

    Zenimax Media through Bethesda released Skyrim numbers on launch day and a week after launch and a few months after launch. I wonder what's different with eso?

    The difference is one has online subscribers and the other is a standalone solo game. Hmm, wonder if that difference matters?

    Using your reasoning, Wildstar won't be releasing their sales numbers either.

    I think your logic will be shown to be wrongheaded. Very soon.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    one less once my time card runs out.

    I think the be in 5 guilds is one of the mistakes they have made and no AH being in just one guilds bring people together more I see constant posts of VR'S moaning about content being too hard solo.

    wheres your guildmates to help you out ?

    They often can't help you anyway because of phasing.
  • waylander48
    waylander48
    ✭✭
    wrlifeboil wrote: »
    one less once my time card runs out.

    I think the be in 5 guilds is one of the mistakes they have made and no AH being in just one guilds bring people together more I see constant posts of VR'S moaning about content being too hard solo.

    wheres your guildmates to help you out ?

    They often can't help you anyway because of phasing.

    tbh I could see there would be trouble with the phasing in this game during beta weekends it just felt off somehow.

    Edited by waylander48 on June 7, 2014 1:01PM
  • Pellaeon
    Pellaeon
    ✭✭
    I enjoy this game and plan to keep my sub because I know they will make it better, but there are some things that do get to me and make me logout from time to time.

    I hate how Magicka builds is the way to go, more specifically the Sorcs class. I am a templar and wanted to have a more Stamina build with just one or two Magicka abilities. Just no love for stamina builds yet.

    I wish the werewolf ability was just a toggle and not an ultimate ability that gave you a very limited time in werewolf form. I understand this would make it very op but I find myself hardly ever using it anymore.

    I also dislike the veteran levels. Everytime I go to another factions zones and do their quests I keep thinking, "This is silly, Why am I helping out my enemy?!" If I ever get tired of the difficulty of veteran levels or just the slow leveling then I usually hang out in PvP.

    PvP gets me frustrated in the sense that I have to travel great distances sometimes only to be killed quickly and have to travel once again. I feel I am doing more traveling in PvP than actual fighting. Not to mention it is just a major zergfest.

    On the positive notes, questing from 1-50 was awesome. I felt very immersed in the stories that I took part in. I also love the graphics where as alot of MMOs seem to go with a cartoonish look. Exploring is just amazing and I very much enjoy the crafting.

    All in all there are things i dislike about this game and things I like. Plan on keeping my sub and I am eager to see the changes ahead, hopefully for the better!
    @gorall Stamina Templar-AD
  • mndfreeze
    mndfreeze
    ✭✭✭
    Wow had class balancing issues for more then the first year! I played a warlock which on day 1 and beta was to "OP" and got nerfed all to hell. It was almost a full year before I could 1v1 a damn rogue and not die in a complete unescapable stunlock EVERY TIME...... All the same problems ESO is having are the same problems every mmo has which is my point, and some of those other big problems like infrastructure planning is a MAJOR part of a release and pretty damn important. I can bet if ESO had those sort of problems like wow had, you would all be QQ'ing about it and how badly planned it was, etc etc etc.
  • Kililin
    Kililin
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    mndfreeze wrote: »
    Wow had class balancing issues for more then the first year! I played a warlock which on day 1 and beta was to "OP" and got nerfed all to hell. It was almost a full year before I could 1v1 a damn rogue and not die in a complete unescapable stunlock EVERY TIME...... All the same problems ESO is having are the same problems every mmo has which is my point, and some of those other big problems like infrastructure planning is a MAJOR part of a release and pretty damn important. I can bet if ESO had those sort of problems like wow had, you would all be QQ'ing about it and how badly planned it was, etc etc etc.

    Not even the worst imbalances made any class in WoW unable to solo Quest content.
    Not even the worst imbalances in WoW made any group dungeons impossible.

    In other games not only in WoW the imbalance you refer to has influence on 2 things: PVP and high end gameplay (= timed/fast runs of group content, dps checks in raids and so on)
    Here the normal leveling content is not balanced, thats ridiculous.
    People are unable to play single player quests, if they are using the wrong armor or weapons.

    I played vanilla wow, i played DAOC from the start and several other mmorpgs, and no i have not QQ'd, and i don't QQ here.
    Although it is the first release in a long time i dont just leave but express my thoughts, because i think this game could have been very good. And i am sorry it is not, but i am not crying, its just a game.

    Also we have 2014 not some time in the past, you dont compare a BMW i8 to a '99 Dodge intrepid or do you?
  • steveb16_ESO46
    steveb16_ESO46
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    Swordguy wrote: »

    hanging out in the "General" forums usually mean you aren't playing, or the servers are down. nice try fanboi.

    Or we're playing and have 2 monitors.
  • steveb16_ESO46
    steveb16_ESO46
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    Do I need to remind people of WoW's queues to get into the game (some that were in the THOUSANDS just to get it)?

    That was 10 years ago. Back in the MMO Stone Age. Why not remind us of Agincourt while you're at it.
  • FlatLine84
    FlatLine84
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    All I read is qq this qq that ESO has a soild foundation. Enough said, let the build on it
  • Kililin
    Kililin
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    FlatLine84 wrote: »
    All I read is qq this qq that ESO has a soild foundation. Enough said, let the build on it

    This also has a solid foundation
    ChsDB.AuSt.5.jpg
  • FlatLine84
    FlatLine84
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    Yah and qq like your self set it on fire
  • GreySix
    GreySix
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    Believe it or not, the forum doesn't consist only of QQ types and fanboys.

    Y'all are just the loudest.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Kililin
    Kililin
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    FlatLine84 wrote: »
    Yah and qq like your self set it on fire

    Nah that would be giving me too much credit. ;)
    It burns because of the way it was built, on solid foundation but not exactly fire-proof.
    Still the foundation could survive.
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    wrlifeboil wrote: »
    Srugzal wrote: »
    wrlifeboil wrote: »
    Catflinger wrote: »
    As a privately held company, don't look for Zenimax Media to release this game's sub numbers. They're certainly not going to answer a forum query about it.

    Zenimax Media through Bethesda released Skyrim numbers on launch day and a week after launch and a few months after launch. I wonder what's different with eso?

    The difference is one has online subscribers and the other is a standalone solo game. Hmm, wonder if that difference matters?

    Using your reasoning, Wildstar won't be releasing their sales numbers either.

    I think your logic will be shown to be wrongheaded. Very soon.

    Interesting conclusion. If a young, independant developer has a huge out-of-the-gate hit, it would suit their need for PR to advertise that widely--it would help establish them. But in the case of Zenimax Media, this is a big, well established company with some very solid IP successes in their stable. They don't need the publicity.

    And seriously, ESO sold a lot of games; there isn't any data available to say otherwise. The problem is with declining subscriptions. An MMO needs to be able to sustain a population. Out of the gate sales don't really tell enough of the sustainability story, so your prediction is pretty meaningless.
  • Srugzal
    Srugzal
    ✭✭✭✭✭

    Do I need to remind people of WoW's queues to get into the game (some that were in the THOUSANDS just to get it)?

    That was 10 years ago. Back in the MMO Stone Age. Why not remind us of Agincourt while you're at it.

    WOOT! Longbows ROCK!
  • Bangstin
    Bangstin
    ✭✭✭
    Srugzal wrote: »
    And seriously, ESO sold a lot of games; there isn't any data available to say otherwise. The problem is with declining subscriptions. An MMO needs to be able to sustain a population. Out of the gate sales don't really tell enough of the sustainability story, so your prediction is pretty meaningless.

    My guess is the even the box sale numbers have been dissapointing since they haven't announced them. Companies won't want to miss the opportunity to trump their own horn with their good sales figures.There's no point in missing out on presstime and free goodwill that good news generates. Either that or there's the most incompetent pr team of the business working at Z.

    Edited by Bangstin on June 8, 2014 10:19AM
  • Crimson Prophet
    Crimson Prophet
    Soul Shriven
    Who knows, probably less complainers then there were. More players then people think there are.

    If they release sub numbers, probably in the 100k~ range. Which is fine by me. Keep the sub up so it insures the complainers can keep being weeded out.
  • Bangstin
    Bangstin
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    Who knows, probably less complainers then there were. More players then people think there are.

    If they release sub numbers, probably in the 100k~ range. Which is fine by me. Keep the sub up so it insures the complainers can keep being weeded out.

    I guarantee if the game has only 100k subs the next step is to nail the doors shut and close the shop. That's nowhere near enough to keep themselves profitable.

  • Crimson Prophet
    Crimson Prophet
    Soul Shriven
    Who knows what is profitable? I mean, if you think about it. They had 1 million preorders (rumored). A lot were probably imperial edition. And then the first month of subs was probably a good amount. So who knows their numbers. I do know I would be disappointed if they went F2P. Whatever the case, I still see a good amount of people online. Guess we will see.
  • Bangstin
    Bangstin
    ✭✭✭
    Who knows what is profitable? I mean, if you think about it. They had 1 million preorders (rumored). A lot were probably imperial edition. And then the first month of subs was probably a good amount. So who knows their numbers. I do know I would be disappointed if they went F2P. Whatever the case, I still see a good amount of people online. Guess we will see.

    Even the roughly similar budget game Swtor needed 500k subs to remain profitable in the long run, when they dipped under that there was massive dev layouts and the free to play transition. So i very much doubt 100k would cut it for ESO.
  • Nazon_Katts
    Nazon_Katts
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    If they stick to their guns, work hard on improving the game, there's a chance to grow in numbers again. But they've got to get console release right and thus prior to that the PC version in a better shape, as console sales probably will be the deciding factor for which route this game will take. Time will tell and then we'll see.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Crimson Prophet
    Crimson Prophet
    Soul Shriven
    100k was just an uneducated guess. It could [is] [hopefully] be a lot more. And we haven't seen layoffs yet? And Zenimax is hopefully not the type to give up. So we will see.
  • iuki
    iuki
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    mndfreeze wrote: »
    WoW was a WRECK the first 6 months of release. hahah. WAY WAY WAY WAY worse then ESO's darkest day so far.

    WoW brought the genre to the masses and all it's launch problems stems from basically not realizing how popular it would be: they were surprised as heck at the amount of people wanting to play and did not have the server cap to handle it. They got on it fast and actually spent the sub $$ to fix the issues. Imagine that!

    Anyways, I had no real issues past the first couple weeks of lag in WoW and that's it. You must have been either not playing, making stuff up, picked a bad server, or simply just remembering wrong. Subs went up and up as time went on. Can't say the same here, most definite signs of people leaving; it is noticeable.

    Now the difference here is this....I WANTED to play WoW despite it's launch problems...me and my lan mates would sit there hours on end trying to log on. We got hooked big time and we all ended up playing for 6-7 years too....

    Then compare to ESO where after 1 month, I detest the game...I have not played in near a week and I don't miss it one single bit. Now I moved to WS...which is awesome imo but let's not go further with that (hint, TRY IT!). ;)

    In end I just conjure up in my mind that ol 80s commercial for wendys where the old lady comments to the clerk about a crappy burger she is given that sums up how I feel about ESO....

    "Where's the beef?"

    Most this game's 'content' is quests....where almost all of them can be (are) botted. /laugh!

    Can this all change? Maybe but when it comes right down to it...the basic design of ESO is flawed to it's core and I severely doubt things will improve a whole lot other than bug fixes but you never know. I will make sure to check back once this goes F2P in a year or less though. Ha!

    p.s. this long and boring reply was brought to you by a person who paid a whole lotta money just to play the forums (again). 2 months to go! I will give one bit of props to the devs...this MMO made me not want to play it no more in record time. Usual duration before I throw in the towel on a mediocre MMO is 2-3 months...you did it in 1. Impressive!
    Edited by iuki on June 8, 2014 11:58AM
  • wrlifeboil
    wrlifeboil
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    Bangstin wrote: »
    Srugzal wrote: »
    And seriously, ESO sold a lot of games; there isn't any data available to say otherwise. The problem is with declining subscriptions. An MMO needs to be able to sustain a population. Out of the gate sales don't really tell enough of the sustainability story, so your prediction is pretty meaningless.

    My guess is the even the box sale numbers have been dissapointing since they haven't announced them. Companies won't want to miss the opportunity to trump their own horn with their good sales figures.There's no point in missing out on presstime and free goodwill that good news generates. Either that or there's the most incompetent pr team of the business working at Z.

    Homers grasping at straws. There is a bandwagon effect that draws in more people when they see a game is really popular. That's why positive news is usually released asap.
  • jamodo
    jamodo
    101894, 1+0+1+8+9+4 = 23. 23 subs. I learned from Jim Carrey.
  • Cogo
    Cogo
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    iuki wrote: »
    mndfreeze wrote: »
    WoW was a WRECK the first 6 months of release. hahah. WAY WAY WAY WAY worse then ESO's darkest day so far.

    WoW brought the genre to the masses and all it's launch problems stems from basically not realizing how popular it would be: they were surprised as heck at the amount of people wanting to play and did not have the server cap to handle it. They got on it fast and actually spent the sub $$ to fix the issues. Imagine that!

    Anyways, I had no real issues past the first couple weeks of lag in WoW and that's it. You must have been either not playing, making stuff up, picked a bad server, or simply just remembering wrong. Subs went up and up as time went on. Can't say the same here, most definite signs of people leaving; it is noticeable.

    Now the difference here is this....I WANTED to play WoW despite it's launch problems...me and my lan mates would sit there hours on end trying to log on. We got hooked big time and we all ended up playing for 6-7 years too....

    Then compare to ESO where after 1 month, I detest the game...I have not played in near a week and I don't miss it one single bit. Now I moved to WS...which is awesome imo but let's not go further with that (hint, TRY IT!). ;)

    In end I just conjure up in my mind that ol 80s commercial for wendys where the old lady comments to the clerk about a crappy burger she is given that sums up how I feel about ESO....

    "Where's the beef?"

    Most this game's 'content' is quests....where almost all of them can be (are) botted. /laugh!

    Can this all change? Maybe but when it comes right down to it...the basic design of ESO is flawed to it's core and I severely doubt things will improve a whole lot other than bug fixes but you never know. I will make sure to check back once this goes F2P in a year or less though. Ha!

    p.s. this long and boring reply was brought to you by a person who paid a whole lotta money just to play the forums (again). 2 months to go! I will give one bit of props to the devs...this MMO made me not want to play it no more in record time. Usual duration before I throw in the towel on a mediocre MMO is 2-3 months...you did it in 1. Impressive!

    And another one who PROVES ESO is a different type of MMO, just like WoW is a different type of MMO.

    There might be, but I highly doubt that the player who enjoy one of these games, will enjoy the other. Because they are 2 different types!

    I am starting to wonder if there are people who think everyone must like the same things about games?
    Edited by Cogo on June 8, 2014 12:46PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
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