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As a fresh VR10 I'm at a loss with craglorn

infraction2008b16_ESO
infraction2008b16_ESO
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Nobody want's to do quests, nobody want's to do any dungeon bar balamath, and any one who wants to do anything bar auto attacking a frigging crystal at an anomaly like a mindless zombie has to be already experienced and have a cookie cutter build... I mean what the hell is the point?

I don't feel like I've reached endgame I feel like I've reached the end of the game. I mean how do I progress from here? What do I do in the game to actually keep me entertained enough to think the subscription is worth keeping?
  • Vyshan
    Vyshan
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    What do I do in the game to actually keep me entertained enough to think the subscription is worth keeping?

    I would reply, "roleplay", but even the roleplayers are seeing an exodus to other games. Which is really bizarre when you consider how long RPers are known to cling to a game.
  • Vandril
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    The problem is that anomalies and the other methods of farming/grinding in Craglorn are just far too rewarding. So much so that people feel like they're missing out on lots of experience and items if they don't do the grind. This will remain the reality until they nerf the farming/grinding.
  • Selstad
    Selstad
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    I had to grind from VR10 to VR12. I did this by partially going back to zones I hadn't completed and partially by grinding. About 60% of the total level grind from 10 to 12 was done through mundane grinding. I have yet to have complete 1 single quest in Craglorn.

    Craglorn itself isn't actually that bad, it's an interesting twist on thing and something I've wanted an MMO to try and do, that is release new quest content rather than just raids. However, the community isn't ready for the "forced grouping" that the quests require (mind you, the mindset is "get to max level") combined with the most idiotic grouping system known to MMO kind. The guy responsible for the grouping design in ESO should be relocated to a Siberian camp for the duration of a winter for that atrocity. It's literally the worst design I've seen, and I thought Looking for Raid and Looking for Group in WoW was bad.

    In the end, if you want to get to VR12, you have to grind. Not that I know why you want to get to VR12, there's trials .... that's the "end game". No raid, no 14 bosses gruelling climb with lockouts, no getting stuck on a boss for weeks because it's bloody messy to get past it. No, you get trials, and what do you know, they're grinding the 1st boss over and over and over and over and ....

    Actually, if you want to have more fun than VR12 is, take a bucket of paint and splat it over the wall. Now sit down and watch said painted wall until painting is dry. Welcome to ESO Trials. Never thought I'd say it but I miss a raid.
  • Valn
    Valn
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    Because people HATE the veteran ranks. Simple. They hate the veteran rank zones.

    People are forced to do the veteran rank zones in order to do Craglorn without dying every second from being 1 shot by mobs. The only alternative for doing every quest in every veteran rank zone and skipping all the story is to grind in craglorn. Much quicker to get to veteran 12.

    It begs the question for most people.

    Do I want to enjoy the quests and story as a solo player? Or do I want to get to the highest level so I am able to do all the content with my friends etc??

    Most people choose the second. The desire to get to max level is greater than to do the quests.
  • cuz_mike200
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    Try join a good guild whether it will be trading or anything else. I find it fun to try my best to develop my build, try make your character stand out in dungeons and PvP. Challenges you find in the game are always great. By the way does anyone know what the highest VR is?
  • ArcanusMagus
    ArcanusMagus
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    I found this to be the case for me as well. I am a v12 sorc dps/healer with a mix of legendary and epic gear. It took me 30 minutes during CST prime time to get a group together and the tank was a v6 (best we could get). Well, the tank dropped group because he had a rl emergency come up after getting rolled every other fight (I can't heal through that if your armor is v1 greens, sorry). I went to the groupfinder to find a tank for the group, or at least someone of a high enough level to fake it. I get a v3 guy in Saint armor with a bow who had selected all roles for himself. I kicked him immediately. Then the groupfinder put him right back in the group. When we got back into the dungeon, the npcs, including the bosses, wouldn't spawn properly thereby preventing us from completing the dungeon even if we had had the firepower.

    There were several raids running Burials and Anomalies, though. They zerged across the map like something from Dante's Inferno. GG
    Edited by ArcanusMagus on June 7, 2014 10:05PM
    Arcanus Magus
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  • Lynnessa
    Lynnessa
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    How is everyone getting to max levels so fast? Seriously. It's been weeks, and I'm still below level 30!! I play an average of one to two hours a day...

    That said, I will gladly run dungeons and quests with people when I finally do get to veteran status. Casual though I may be, I have some skill; those I've already run with can attest to this.

    <snip>
    Edited by Lynnessa on January 7, 2015 9:55AM
  • Tavore1138
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    Personally I wanted to do story questing and was willing to buy into the whole plot idea of experiencing the other alliances but while the storylines are fine the mobs are silly, a couple of the solo bosses make the equivalent dungeon & world bosses look like weaklings & the reward for levelling up is zero apart from having to remake my gear every couple of zones...

    Eventually I got roadblocked by a little lady named Vox & while I was able to bypass to the next zone and make VR8 having to skip story spoiled it for me, no players around to share the quest and then finding they were all off grinding anomalies made be go off to see what all the fuss was about... 2 days & 4 levels later I am back to questing... still roadblocked by the one boss and a lack of potential partners...

    The idea behind VR PvE was solid, the implementation is ill considered and seemingly pretty unpopular... The light at the end of the tunnel are the hints ZOS are realising this and looking to make some changes.

    Personally I would suggest a general easing of mobs in terms of not just doubling stats and look at more interesting ways of adding challenge... consider mechanics to increase the number of viable builds... tweak the few bosses that are off the curve... Increase rewards of XP, loot & maybe visible but worthless stuff like the costumes... give points for levelling... overall just let the player feel they have got somewhere but still have a way to go...

    And frankly anyone who needs to learn more is going to do so fast in PvP or by being kicked from dungeon groups... Let PvE be fun...
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Selstad wrote: »
    I had to grind from VR10 to VR12. I did this by partially going back to zones I hadn't completed and partially by grinding. About 60% of the total level grind from 10 to 12 was done through mundane grinding. I have yet to have complete 1 single quest in Craglorn.

    Craglorn itself isn't actually that bad, it's an interesting twist on thing and something I've wanted an MMO to try and do, that is release new quest content rather than just raids. However, the community isn't ready for the "forced grouping" that the quests require (mind you, the mindset is "get to max level") combined with the most idiotic grouping system known to MMO kind. The guy responsible for the grouping design in ESO should be relocated to a Siberian camp for the duration of a winter for that atrocity. It's literally the worst design I've seen, and I thought Looking for Raid and Looking for Group in WoW was bad.

    In the end, if you want to get to VR12, you have to grind. Not that I know why you want to get to VR12, there's trials .... that's the "end game". No raid, no 14 bosses gruelling climb with lockouts, no getting stuck on a boss for weeks because it's bloody messy to get past it. No, you get trials, and what do you know, they're grinding the 1st boss over and over and over and over and ....

    Actually, if you want to have more fun than VR12 is, take a bucket of paint and splat it over the wall. Now sit down and watch said painted wall until painting is dry. Welcome to ESO Trials. Never thought I'd say it but I miss a raid.

    That's pretty much how I'm feeling now, I mean it's not the issue of lack of content but on how people have found certain niche's in that content and are just grinding for the sake of it making pretty much everything else obsolete/not worth wasting time trying to find a group for. At VR 10 which is the actual intended level to start craglorn I expected to at least experience a few quests, different dungeons. the main story ect and level to VR12 by just experiencing craglorn at my own pace but no... everyone else wants to get to Vr12 by over-zerging a 4 man boss over and over and over...

    Even dungeons, everyone just wants to grind Balamath. I personally would at least like to follow the story quests and maybe get the completions/skyshards done but no it's Balamath grind or nothing.
  • PBpsy
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    I stopped trying to do quests with pugs in Craglorn after had the third group that disbanded in the middle of a quest. I am now waiting for more players in my guild to be able to do Craglorn.
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  • Loco_Mofo
    Loco_Mofo
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    *shrugs*

    No idea man. If you find out, let me know.
  • Sakiri
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    As much as people hate on wow's raid and dungeon finder, it worked. It worked well.

    The problem with Craglorn is.... that its group content. Leveling content = solo content. If its not, you gind a spot and grind.

    No one wants to find a full group to quest. No one.
  • Nazon_Katts
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    Oh, there's some crazy folks wanting to do the content, but we're far and few between. Questing through vet zones gets even more difficult, since you just cannot rely on randoms anymore. OTOH, you learn to tackle content at a severe disadvantage, which isn't that bad either. Could be more fun, nonetheless.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • bloodenragedb14_ESO
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    i pve in cyrodiil, in not really intrested in craglorn. at least cyrodiil pve is solo-able, and depending on your campaign, wrought with reward's and punishments
    Edited by bloodenragedb14_ESO on June 8, 2014 2:49AM
  • Arkadius
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    The rush for Craglorn is over. It's getting harder now to find a group for the quest content.

    Now, one may think: "Hey, I just gonna ask my friends/guildies for help". Well, that would work in any other mmo, but not in TESO.

    Wanna kill that air monarch for 'Elemental army' quest? Your friends can't help you, if they already completed the quest. You will have to find people, who are either at the same stage of the quest or willing to abandon it and start all over again.

    So, on the one side you are forced to group to do quests. But on the other side that absolutely stupid grouping design prevents you doing those quests in a group (of your choice).

    Well done, Zenimax! >:)
    Edited by Arkadius on June 8, 2014 3:16AM
  • infraction2008b16_ESO
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    i pve in cyrodiil, in not really intrested in craglorn. at least cyrodiil pve is solo-able, and depending on your campaign, wrought with reward's and punishments

    Tbh while I did enjoy some PvE in Cyrodiil it's not really compatible with the PvP going on, especially if there happens to be a huge zerg group about to take a keep close to your questing area.

    Also the thing about craglorn it's not just the issue of whether stuff is soloable or not, it's the incentive to do things like quests or to step into the variety of dungeons. What I feel is really missing from craglorn are daily board quests similar to the ones you get in PvP but for example like do X amount of quests/list of dungeons a day and a good reward with it like a box of random crafting tempers.

    Other games have similar daily/weekly quests and it's usually a good way of getting people to group together to do the variety of content rather than just finding something good to farm and repeating it.
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    Nobody want's to do quests, nobody want's to do any dungeon bar balamath, and any one who wants to do anything bar auto attacking a frigging crystal at an anomaly like a mindless zombie has to be already experienced and have a cookie cutter build... I mean what the hell is the point?

    I don't feel like I've reached endgame I feel like I've reached the end of the game. I mean how do I progress from here? What do I do in the game to actually keep me entertained enough to think the subscription is worth keeping?

    Yep, I'm right there with you. If only ESO was right there with us but we fall on deaf ears.
  • Enkil
    Enkil
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    ZOS just didn't think things through...

    Even in a Korean grinder like Aion, occasional group dungeons are part of the main quest and you must group and learn how to play your class in a group setting to be effective If you want to make if through like a 1-2 hour group required dungeon in order to progress...

    If you kept grinding the dungeon (which in ESO would XP Undaunted skill line), you could get the dungeon set gear.

    However, In ESO, set gear drops off random Overworld mobs and is basically ubiquitous.

    Why is ESO like the dumbed-down version of an MMO??

    Why do we have to point out issues that are common knowledge for MMO dev's for years...
  • derpmonster
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    Vandril wrote: »
    The problem is that anomalies and the other methods of farming/grinding in Craglorn are just far too rewarding. So much so that people feel like they're missing out on lots of experience and items if they don't do the grind. This will remain the reality until they nerf the farming/grinding.

    Funny thought. What if...this is a crazy idea...what if they make doing other stuff more rewarding than grinding?

    I know it's a totally foreign concept but I think it just might be crazy enough to work.
    Edited by derpmonster on June 8, 2014 6:21AM
  • Loco_Mofo
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    Vandril wrote: »
    The problem is that anomalies and the other methods of farming/grinding in Craglorn are just far too rewarding. So much so that people feel like they're missing out on lots of experience and items if they don't do the grind. This will remain the reality until they nerf the farming/grinding.

    Funny thought. What if...this is a crazy idea...what if they make doing other stuff more rewarding than grinding?

    I know it's a totally foreign concept but I think it just might be crazy enough to work.

    What you mean like the boring VR levels & dungeons that everyone seems to be skipping?

    Naaaaaaa crazy idea.
  • derpmonster
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    Loco_Mofo wrote: »
    Vandril wrote: »
    The problem is that anomalies and the other methods of farming/grinding in Craglorn are just far too rewarding. So much so that people feel like they're missing out on lots of experience and items if they don't do the grind. This will remain the reality until they nerf the farming/grinding.

    Funny thought. What if...this is a crazy idea...what if they make doing other stuff more rewarding than grinding?

    I know it's a totally foreign concept but I think it just might be crazy enough to work.

    What you mean like the boring VR levels & dungeons that everyone seems to be skipping?

    Naaaaaaa crazy idea.

    I can't say if they are boring or not because I'm only VR2 but from what I'm reading people are saying it's just not worth the effort to do anything else besides grind.

    So instead of nerfing grinding they should leave that in tact but make everything else more rewarding than grinding.
  • Snit
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    Almost all MMO challenges have the same solution, find a good guild of like-minded folks.
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  • Vandril
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    Vandril wrote: »
    The problem is that anomalies and the other methods of farming/grinding in Craglorn are just far too rewarding. So much so that people feel like they're missing out on lots of experience and items if they don't do the grind. This will remain the reality until they nerf the farming/grinding.

    Funny thought. What if...this is a crazy idea...what if they make doing other stuff more rewarding than grinding?

    I know it's a totally foreign concept but I think it just might be crazy enough to work.

    Well, of course that's always an option, but in this case it's a bad one. With this grind, you can literally farm one to two hundred of epics in a few hours. This is the easiest and quickest way to get epics currently in the game, and the rate of acquisition is so high that the supply vs. demand curves of epic items for all VR levels AND for the epic improvement material for each craft is being royally screwed. And it's not just epics, either. Blues and greens, too. This grind is so drop-efficient that, if we're not careful, it will completely ruin the demand for any gear aside from legendary quality!

    The problem in this case is NOT that other content needs to be more rewarding. This particular way of grinding rewards way too much for way too little time.
    Edited by Vandril on June 8, 2014 8:05AM
  • Gisgo
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    With so many threads about the same issue i wonder, why dont all the players not liking anomalies merge together into a questing guild?

    It would have hundreds of members if the threads on the forum were all true.
    Edited by Gisgo on June 8, 2014 8:17AM
  • Tobiz
    Tobiz
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    Get a new guild?
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • brandon
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    Lynnessa wrote: »
    How is everyone getting to max levels so fast? Seriously. It's been weeks, and I'm still below level 30!! I play an average of one to two hours a day...

    That said, I will gladly run dungeons and quests with people when I finally do get to veteran status. Casual though I may be, I have some skill; those I've already run with can attest to this.

    My roleplaying guild, Dragon Tears, is doing well and growing. I usually see at upward of a dozen people on every day. Same with my PvP guild, Northern Wardens. I don't know if that's useful information for you... I don't think either guild is running trials as a guild.

    simple really people speed run everything and miss all the content
  • Captainbristol0
    Well I'm up for questing and not farming if anyone is interested in grouping up. Me and 3 other did the dungeon with the werewolf and 2 wolf bosses last night and failed every time with the bosses but I think that boss may have bugged out as the health just kept going back up. I want to do the quests not just grind and I don't give a *** if I don't level as fast as I'm in it for the fun of it. I'm VET 7 at the moment and a fully charged healer :smile:
  • bloodenragedb14_ESO
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    Lynnessa wrote: »
    How is everyone getting to max levels so fast? Seriously. It's been weeks, and I'm still below level 30!! I play an average of one to two hours a day...

    That said, I will gladly run dungeons and quests with people when I finally do get to veteran status. Casual though I may be, I have some skill; those I've already run with can attest to this.

    My roleplaying guild, Dragon Tears, is doing well and growing. I usually see at upward of a dozen people on every day. Same with my PvP guild, Northern Wardens. I don't know if that's useful information for you... I don't think either guild is running trials as a guild.

    there are alot of people that have more time on their hands, im disabled and unable to work, what pittance i get i save and budget so i play games like this.

    due to this, i spend upwards of 5 hours a day gaming, if not more, however unlike others, i got to vr10 the conventional way, questing. all these exploits i dont feel the need to do, they take away from my enjoyment.

    i dont want to get to vr12 in 2 or 3 hours, i want to drag it out a few days or even weeks, so i can still feel like im getting something from quests. its likely that once i reach vr12, and max out some extra crafting skills, ill roll a new character. the endgame in this game is not that enticing
  • Gisgo
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    We all exploited cheated and duped items.

    Sometime i eat children, too.
    Edited by Gisgo on June 8, 2014 9:29AM
  • Esha76
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    Lynnessa wrote: »
    How is everyone getting to max levels so fast? Seriously. It's been weeks, and I'm still below level 30!! I play an average of one to two hours a day...

    there are alot of people that have more time on their hands, im disabled and unable to work, what pittance i get i save and budget so i play games like this.

    due to this, i spend upwards of 5 hours a day gaming, if not more, however unlike others, i got to vr10 the conventional way, questing. all these exploits i dont feel the need to do, they take away from my enjoyment.

    i dont want to get to vr12 in 2 or 3 hours, i want to drag it out a few days or even weeks, so i can still feel like im getting something from quests. its likely that once i reach vr12, and max out some extra crafting skills, ill roll a new character. the endgame in this game is not that enticing

    I'm in the same exact boat. I'm temporarily out of work due to a medical thing, and I wish I could restrain myself to 5 hours a day. I'm probably closer to 10. I have a level 30, VR3, and a VR9. Now, the 9 is shelved once again due to a progression quest bug.... and to be honest it's not breaking my heart. Clearly I have no reason to rush into Crag. However I have seen and heard all the content in this game prior to Craglorn.

    One thing to consider, this game is still pretty young. And I would be willing to bet a new subscription that the vast majority of the player base is either in early VR, and not even there yet like Lynnessa. So, theoretically, in due time there will be more people in Crag who are interested in content. Right now, they are experiencing the game's earlier content, on top of productive lives, unlike myself, lol.

    A lot of the people there now are those who love to speed level and grind to get to the top ASAP. Which I am not knocking, I will never tell anyone how they should play and experience their game. I know a lot of people feel entitled to tell others off about how they play... Anyhow, I do hope people find stuff to keep them occupied, such as alts and what not. Between changes coming on "THE Road Ahead', and more people eventually getting to VR10 - 12, I expecting this situation will work itself out in time.
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