thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
Do VR1s get xp farming anomalies?
thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
Do VR1s get xp farming anomalies?
Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.
wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
Do VR1s get xp farming anomalies?
Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.
Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.
I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimize quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
pecheckler wrote: »They better do something to fix the economy after the flood of boss quality loot that came from exploiting anomalies. Because of this the profitability of crafting armor and weapons is nill.
thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
Do VR1s get xp farming anomalies?
Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.
Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.
I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
Yes, I have been. Took my templar from V10-V12 doing anomalies, took my DK from V1-V4 doing anomalies, took my sorc from V2-almost V4 doing anomalies.
You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.
I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.
I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.
So either boost the other exp rewards or lower anomalies.
Alphashado wrote: »This situation simply demonstrates how many people love the game and are disgusted with VR questing. The VR zones are BAD for so many different reasons. Nothing smacks of ignorance more so than someone that has not even made it to VR criticizing Veteran players that are so anxious for something different to do that they are grasping at Craglorn grind groups like people on a sinking ship lunging for a floating life vest.
MANY people are finding the VR zones to be either-
Too difficult
Too boring
Unrewarding
Immersion breaking
Redundant
Did I mention ridiculously difficult where every trash mob will kill you in a second if you make one mistake?
Craglorn grinds are a life boat and people are jumping on them. What's gonna happen if the life boat sinks?
I suggest all the nerf happy ragers consider the bigger picture here.
wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »wrlifeboil wrote: »thomas.k.grayb14_ESO wrote: »SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...
Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.
Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.
Do VR1s get xp farming anomalies?
Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.
Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.
I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
Yes, I have been. Took my templar from V10-V12 doing anomalies, took my DK from V1-V4 doing anomalies, took my sorc from V2-almost V4 doing anomalies.
You must be playing during the off-peak hours. Try farming anomalies right now during the weekend as a VR1-VR4. So many of them think just by being in the group will help them get xp. You tell them it won't help but they don't understand that it doesn't matter for anomalies.
Targanwolf wrote: »I've tried to think of one good thing about those abusing anomalies and I have one. People will reach max level.....get bored......and leave the game...leaving it to the non abusers.
Of course for ESO's subscriber subscription cash flow......not so good.
I have gone from V6-V10.5 in the last few days and I plan on getting to 12 tomorrow. I do not feel like it is cheating at all. You see I'm a Templar and I feel more like I have been cheated since day one. I am going to go back and finish Cadwell's almanac but maybe as a V12 I might not have to run away screaming like a little school girl from a few mud crabs in the vet zones.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
wrlifeboil wrote: »I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
I feel bad for anyone who's tired of the quest grind and heard about some of the Craglorn grinding spots too late. Given their track record, I expect anomalies will give 0 xp and 0 loot come Monday.
They either need to roll people back (which they won't) or leave grinding spots like anomalies open so everyone can grind to max level if they wish to.
wrlifeboil wrote: »You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.
I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.
I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.
So either boost the other exp rewards or lower anomalies.
OP's thread in a nutshell. The city builds a new rec center in the neighborhood. A kid's friends now go to the rec center to shoot hoops, play ping pong, or whatever. Now the kid doesn't have anyone to play video games with. So he complains to the city to close the playground so his friends will come back to play video games with him.
So that's what this thread is about.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
wrlifeboil wrote: »You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.
I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.
I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.
So either boost the other exp rewards or lower anomalies.
OP's thread in a nutshell. The city builds a new rec center in the neighborhood. A kid's friends now go to the rec center to shoot hoops, play ping pong, or whatever. Now the kid doesn't have anyone to play video games with. So he complains to the city to close the playground so his friends will come back to play video games with him.
So that's what this thread is about.
In some people's opinion, this thread is not about the allegorical building of the new rec center in the neighborhood nor the new activities it provides for all.
IF the new rec centers basketball hoops have a magna-powered magnet in it and you can only utilize their bballs which have good sized chunks of metal inside, or IF the ping pong tables have invisible air-cushion walls preventing said balls from ever going off the table, or IF.... then THAT would be like utilizing the Anomalie Zergfest.
See more kids MIGHT crowd into that new rec center not ONLY because of the additional activities provided, but because of their near-guarantee of no fail, or at least less chance of such.
Cuz path-of-least resistance excuse is very similar to making weak choices, or going along with the herd but justifying it and claiming it has nothing to do with ones personal ethics.
wrlifeboil wrote: »I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
I wonder what percentage of the player base got to V1-V12 through storyline grinds... there have been many 'features' that have been exploited and fixed that accelerated the leveling process.