isengrimb16_ESO wrote: »I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.
Yeah I was definitely considering this issue as well.
I was thinking some sort of fighter's gloves crafted from the Clothier craftline. Gloves could be fingerless for Khajiit (so they can use their claws) and maybe have some sort of knuckle covers for human and mer races.
This would allow one to be equipped to each weapon hand slot for the purpose of calculating a weapon damage stat, sets and enchanments.
It would also make it so that all three types of crafters could craft both weapon and apparel; currently Blacksmithing and Woodworking have options to craft weapons or armour, but Clothing only has armour.
This would add a bit of spice for established clothiers without being too game breaking to produce them.
Thank you very much for the input though.
I think what you're talking about would be a Blacksmithing thing - Brass Knuckles and the like for the humans/elves. But I suppose there could be light/medium armour versions of them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm not totally against the idea...but they would have to do something to compensate for the fact that you don't have to put any effort in to aquiring a weapon. What, I'm not sure.
isengrimb16_ESO wrote: »I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.
Yeah I was definitely considering this issue as well.
I was thinking some sort of fighter's gloves crafted from the Clothier craftline. Gloves could be fingerless for Khajiit (so they can use their claws) and maybe have some sort of knuckle covers for human and mer races.
This would allow one to be equipped to each weapon hand slot for the purpose of calculating a weapon damage stat, sets and enchanments.
It would also make it so that all three types of crafters could craft both weapon and apparel; currently Blacksmithing and Woodworking have options to craft weapons or armour, but Clothing only has armour.
This would add a bit of spice for established clothiers without being too game breaking to produce them.
Thank you very much for the input though.
I think what you're talking about would be a Blacksmithing thing - Brass Knuckles and the like for the humans/elves. But I suppose there could be light/medium armour versions of them.
I thought about a blacksmithing version; but basically my mind's eye had a vision of leather gloves with metal over the knuckles. I listed them as medium armour/leather based similar to shields being in woodworking though they are often lined with metal.
I fully acknowledge that blacksmithing brass knuckles could be an entirely valid method of implementation though.
Thank you for the feedback.
Unarmed is just pretty boring and isn't very flavorful or immersive. I would rather see polearms!
There was a time where I might have said yes but not now. Not with current state of melee/stam.
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isengrimb16_ESO wrote: »Sure, why not. I heard about some guy who played through Skyrim with nothing but his fists. He punched out everything in his path, including Alduin; found this tidbit over at Cracked, the vids are almost as funny as that silly mod that turns dragons into some wrestler dude with a hat.
Not to be snide, but I think realism went out the window 2 seconds after the opening cinematic.Brandeospeedwagon wrote: »I'd be fine w/ being able to fight w/ your fists, like if you wanted to duel another player or something, but a whole skill line? Hard to justify fighting bare-handed when people are hurling fireballs or brandishing a powerful 2H weapon, especially in heavy armor. No fist or claw is gonna hurt someone that lol. If the devs didn't care about keeping the game somewhat realistic, they could add a whole bunch of fun but ridiculous ideas. It works okay in other TES games cause you're just playing by yourself, taking on a bandit, or creature, w/e. But in a war? Against other players wielding weapons? Not so much.
I knew someone would say something like that regardless of how I worded it. Ofc it's not 100% realistic but you know what I mean. Seeing someone in PvP just punching guys in this game would be bizarre. "Mythically-fueled martial arts " would imply roundhouse kicks, flips, etc. Sorry, but that would just look downright ridiculous in TESO's PvP.milesrodneymcneely2_ESO wrote: »Not to be snide, but I think realism went out the window 2 seconds after the opening cinematic.Brandeospeedwagon wrote: »I'd be fine w/ being able to fight w/ your fists, like if you wanted to duel another player or something, but a whole skill line? Hard to justify fighting bare-handed when people are hurling fireballs or brandishing a powerful 2H weapon, especially in heavy armor. No fist or claw is gonna hurt someone that lol. If the devs didn't care about keeping the game somewhat realistic, they could add a whole bunch of fun but ridiculous ideas. It works okay in other TES games cause you're just playing by yourself, taking on a bandit, or creature, w/e. But in a war? Against other players wielding weapons? Not so much.
And for those of you that are new to the Elder Scrolls series, Skyrim is the ONLY game that DID NOT have either a dedicated Hand-to-Hand/Unarmed skill, or a specific Monk class.
My point is this: Mystically-fueled martial arts have ALWAYS been a staple of the Elder Scrolls series, with Skyrim being the sole exception.
I firmly believe the bugs need to be fixed first, but it WOULD be nice to see this in-game. More choices in a game that is all about choices can't be a bad thing, IMHO. YMMV.
I want my unarmored morrowind monk of doom back