I would love a hand-to-hand skill line, how about you?

  • Samadhi
    Samadhi
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Samadhi wrote: »
    Turelus wrote: »
    I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
    Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.

    Yeah I was definitely considering this issue as well.

    I was thinking some sort of fighter's gloves crafted from the Clothier craftline. Gloves could be fingerless for Khajiit (so they can use their claws) and maybe have some sort of knuckle covers for human and mer races.

    This would allow one to be equipped to each weapon hand slot for the purpose of calculating a weapon damage stat, sets and enchanments.
    It would also make it so that all three types of crafters could craft both weapon and apparel; currently Blacksmithing and Woodworking have options to craft weapons or armour, but Clothing only has armour.
    This would add a bit of spice for established clothiers without being too game breaking to produce them.

    Thank you very much for the input though. =)

    I think what you're talking about would be a Blacksmithing thing - Brass Knuckles and the like for the humans/elves. But I suppose there could be light/medium armour versions of them.

    I thought about a blacksmithing version; but basically my mind's eye had a vision of leather gloves with metal over the knuckles. I listed them as medium armour/leather based similar to shields being in woodworking though they are often lined with metal.
    I fully acknowledge that blacksmithing brass knuckles could be an entirely valid method of implementation though.

    Thank you for the feedback. =)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • UrQuan
    UrQuan
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I'd like to see this if it was balanced so that armour was more effective against unarmed than against weapons, and if khajiit and argonians got bonuses to damage because of their claws. It could still be fun without being ridiculous (like AD&D 1e monks).
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  • Rajani Isa
    Yes, I would like to see hand-to-hand as a skill line in this game.
    Saerydoth wrote: »
    I'm not totally against the idea...but they would have to do something to compensate for the fact that you don't have to put any effort in to aquiring a weapon. What, I'm not sure.

    There are several flavors of "unarmed" weapons - claw bracers, brass knuckles, etc.
  • Rakky
    Rakky
    Yes, I would like to see hand-to-hand as a skill line in this game.
    As a Vampire, I think unarmed skill line should be very useful and very realistic, plus good for RP. I concur in what some of you guys say about other TES games having it; I remember in Oblivion having a Vamp-Wizard with some very good skill in Unarmed combat, my fists were almost like a Mace but faster. :p
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    For those who are concerned about the "reality" of an unarmed character beating an armed opponent, why not make the skill line Magicka-based?

    That way, you can draw on the fantasy monk flavor of "harmony between body-mind-soul" to accomplish feats of supernatural strength and speed. That way, punching/kicking through armor and blocking weapon attacks doesn't seem so far-fetched. Oh, speaking of kicking, the punching animations are nice and I want them to stay, but we could really use some kick/elbow/knee animations to really get the feel of things.

    Anyway, Khajiit can get the experience point boost with the skill line, while Imperials get the Medium Armor boost (taking care of the overlap between Imperial/Redguard racial XP boosts).

    As far as weapons, create a new weapon called "Fist Runes", "Sigils", or anything else with an appropriate "mystic martial artsy" flavor and make it craftable using the Enchanting skill line, since it needs a little diversity anyway.
  • MasterSpatula
    MasterSpatula
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    No thanks, not interested.
    How about a functional melee line first?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • brandon
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I probably wouldn't use it but it would be nice to have if I choose too
  • Paladin_echo1
    Paladin_echo1
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Samadhi wrote: »
    Samadhi wrote: »
    Turelus wrote: »
    I think the game would still need you to have some kind of knucklers or claws to act as the weapons in slots.
    Without an actual equipped item it would make the style weaker due to no enchantments and less slots for set bonus.

    Yeah I was definitely considering this issue as well.

    I was thinking some sort of fighter's gloves crafted from the Clothier craftline. Gloves could be fingerless for Khajiit (so they can use their claws) and maybe have some sort of knuckle covers for human and mer races.

    This would allow one to be equipped to each weapon hand slot for the purpose of calculating a weapon damage stat, sets and enchanments.
    It would also make it so that all three types of crafters could craft both weapon and apparel; currently Blacksmithing and Woodworking have options to craft weapons or armour, but Clothing only has armour.
    This would add a bit of spice for established clothiers without being too game breaking to produce them.

    Thank you very much for the input though. =)

    I think what you're talking about would be a Blacksmithing thing - Brass Knuckles and the like for the humans/elves. But I suppose there could be light/medium armour versions of them.

    I thought about a blacksmithing version; but basically my mind's eye had a vision of leather gloves with metal over the knuckles. I listed them as medium armour/leather based similar to shields being in woodworking though they are often lined with metal.
    I fully acknowledge that blacksmithing brass knuckles could be an entirely valid method of implementation though.

    Thank you for the feedback. =)

    Claws. I want to make a character after the great Sabin Figaro. Really though, Samahadi, can you make another poll about stamina support so if we get this skill line, the ultimate wont be dependent upon magic? (Who uses magical fists?)
  • AlexDougherty
    AlexDougherty
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Yes, Hand to Hand was always a skill in TES, it wasn't a skill I used, but the option should be there, with a decent selection of skills of course.
    People believe what they either want to be true or what they are afraid is true!
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  • Evergnar
    Evergnar
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    No thanks, not interested.
    There was a time where I might have said yes but not now. Not with current state of melee/stam.

    I can just picture your character 30 ft from a Sorc throwing his "Rocky" moves (cue Eye of the Tiger).
  • Jankstar
    Jankstar
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    No thanks, not interested.
    Unarmed is just pretty boring and isn't very flavorful or immersive. I would rather see polearms!
  • Tootall2186
    Tootall2186
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I would love to show off my Drunken Fist skills. Screw my resto staff and let me use my hands and channel my healing powers through them!
  • Samadhi
    Samadhi
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Jankstar wrote: »
    Unarmed is just pretty boring and isn't very flavorful or immersive. I would rather see polearms!

    Re: Bolded
    Unarmed has been a fighting style since earlier Elder Scrolls games.
    In terms of immersion and lore, Khajiit specifically are known for their martial arts styles and traditionally received bonuses to unarmed combat.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Samadhi
    Samadhi
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Evergnar wrote: »
    There was a time where I might have said yes but not now. Not with current state of melee/stam.
    ...

    Yeah, this game has yet to balance the melee combat against the prevalence of magicka builds.
    Wishful thinking to see this classic fighting style represented here though.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Chatoyancy
    Chatoyancy
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Would love to see this. In one of the betas, I got annoyed that I couldn't find a staff (this was during the round of beta where they only gave everyone a sword during the intro), so my sorcerer used only class skills and no weapon.

    Casting all those spells without a weapon in the way; it looked amazing.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I'm thinking this would be one of the more simple features to implement. We already have animations for punching. And numerous rogue-type mobs use an animation where they flip over you and attempt to attack you from behind.

    I was also thinking that - if they didn't want to implement a full skill line (or even a monk-style guild) - they could just add fist weapons to the dual-wield line to keep it simple. I'd still want martial artsy animations, but that seems simple enough. Maybe?
  • Zenzu
    Zenzu
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Fist weapons would be cool. Separate skill tree might be too much to put in them though.
  • Maou
    Maou
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    Sure, why not. I heard about some guy who played through Skyrim with nothing but his fists. He punched out everything in his path, including Alduin; found this tidbit over at Cracked, the vids are almost as funny as that silly mod that turns dragons into some wrestler dude with a hat.

    Sounds like Robbaz, awesome dude he has a youtube channel with some funny vids, check out some of his battlefield stuff, almost as good as his skyrim vids XD

  • dodgehopper_ESO
    dodgehopper_ESO
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    In Skyrim I was able to do some major harm with Gauntlets, Blacksmithing, Enchanting and Alchemy to make a kung fu master. It was just something to mess around with, but it actually worked plenty well. The Khajit part didn't hurt either. To be honest though it was a lot more fun wielding a greatsword or sword and shield in that game.

    If they did do a fists sytem, I might suggest them to look at how it was done in Fallout.
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  • Braidas
    Braidas
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    No thanks, not interested.
    I'd be fine w/ being able to fight w/ your fists, like if you wanted to duel another player or something, but a whole skill line? Hard to justify fighting bare-handed when people are hurling fireballs or brandishing a powerful 2H weapon, especially in heavy armor. No fist or claw is gonna hurt someone that lol. If the devs didn't care about keeping the game somewhat realistic, they could add a whole bunch of fun but ridiculous ideas. It works okay in other TES games cause you're just playing by yourself, taking on a bandit, or creature, w/e. But in a war? Against other players wielding weapons? Not so much.
  • InspectorGanja
    InspectorGanja
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    No thanks, not interested.
    No thanks.
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I'd be fine w/ being able to fight w/ your fists, like if you wanted to duel another player or something, but a whole skill line? Hard to justify fighting bare-handed when people are hurling fireballs or brandishing a powerful 2H weapon, especially in heavy armor. No fist or claw is gonna hurt someone that lol. If the devs didn't care about keeping the game somewhat realistic, they could add a whole bunch of fun but ridiculous ideas. It works okay in other TES games cause you're just playing by yourself, taking on a bandit, or creature, w/e. But in a war? Against other players wielding weapons? Not so much.
    Not to be snide, but I think realism went out the window 2 seconds after the opening cinematic. ;)

    And for those of you that are new to the Elder Scrolls series, Skyrim is the ONLY game that DID NOT have either a dedicated Hand-to-Hand/Unarmed skill, or a specific Monk class.

    My point is this: Mystically-fueled martial arts have ALWAYS been a staple of the Elder Scrolls series, with Skyrim being the sole exception.

    I firmly believe the bugs need to be fixed first, but it WOULD be nice to see this in-game. More choices in a game that is all about choices can't be a bad thing, IMHO. YMMV.

    :)
  • Braidas
    Braidas
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    No thanks, not interested.
    I'd be fine w/ being able to fight w/ your fists, like if you wanted to duel another player or something, but a whole skill line? Hard to justify fighting bare-handed when people are hurling fireballs or brandishing a powerful 2H weapon, especially in heavy armor. No fist or claw is gonna hurt someone that lol. If the devs didn't care about keeping the game somewhat realistic, they could add a whole bunch of fun but ridiculous ideas. It works okay in other TES games cause you're just playing by yourself, taking on a bandit, or creature, w/e. But in a war? Against other players wielding weapons? Not so much.
    Not to be snide, but I think realism went out the window 2 seconds after the opening cinematic. ;)

    And for those of you that are new to the Elder Scrolls series, Skyrim is the ONLY game that DID NOT have either a dedicated Hand-to-Hand/Unarmed skill, or a specific Monk class.

    My point is this: Mystically-fueled martial arts have ALWAYS been a staple of the Elder Scrolls series, with Skyrim being the sole exception.

    I firmly believe the bugs need to be fixed first, but it WOULD be nice to see this in-game. More choices in a game that is all about choices can't be a bad thing, IMHO. YMMV.

    :)
    I knew someone would say something like that regardless of how I worded it. Ofc it's not 100% realistic but you know what I mean. Seeing someone in PvP just punching guys in this game would be bizarre. "Mythically-fueled martial arts " would imply roundhouse kicks, flips, etc. Sorry, but that would just look downright ridiculous in TESO's PvP.
  • Soloeus
    Soloeus
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Gauntlets and Claws would also be fun to use as weapons for it.

    I would like the animations to include kicks and not just punches.

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  • ttwinklerub17_ESO
    Yes, I would like to see hand-to-hand as a skill line in this game.
    strangle- hands arm or garrote and possible sleeper hold
    claws nails
    brass knuckles
    padded gloves

    pile driver
    head bash
    throat punch
    bone breaking hits to arms & legs
    grapple
    trip off-balance enemy
    disarm opponent
  • Rylana
    Rylana
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    I want my unarmored morrowind monk of doom back :(
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  • AlexDougherty
    AlexDougherty
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Rylana wrote: »
    I want my unarmored morrowind monk of doom back :(

    Um, in this game that would be a naked Monk of Doom.
    Light Armour would be the clothes of back then.
    People believe what they either want to be true or what they are afraid is true!
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Rylana wrote: »
    I want my unarmored morrowind monk of doom back :(
    You and me both!
  • Soulstormkj
    Soulstormkj
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    Yes, I would like to see hand-to-hand as a skill line in this game.
    Why would you people say no! Whats wrong with you!
  • Gornt_Grimreaver
    Yes, I would like to see hand-to-hand as a skill line in this game.
    I would like to see Hand to Hand combat available, you could easily add magica skill lines to it BUT stamina builds STILL need to be fixed and should be fixed before this is added.
    Just a spoonful of moon sugar helps the medicine go down.
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