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If ESO is doing bad.... could this be why?

  • steveb16_ESO46
    steveb16_ESO46
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    mndfreeze wrote: »
    Why the hell should we have to go to that useless piece of trash site? I expect most people are like me and were completely unaware that anything officially ESO related ever goes on there.

    Besides, this was a cheap way to get out of new content provision. Nothing to do with what people might want.

    From this thread the only thing I'm getting from you is that you are an unhappy troll and nothing but a complete rewrite of the game how you want it is going to make you happy and non-combative with people who don't see things you're way. Sorry you are so angry and sad. I hope you find happiness or a therapist or a happy therapist in another game, maybe one you wrote yourself.

    <3

    Personal attacks? Oh well done.

    Task for the Day;

    Make Mother Proud.

    ticked.
  • Tannakaobi
    Tannakaobi
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    jpp wrote: »
    Immersion - but who really cares so much about it?

    Maybe you missed the hundreds of posts with people complaining.
    mndfreeze wrote: »
    Why the hell should we have to go to that useless piece of trash site? I expect most people are like me and were completely unaware that anything officially ESO related ever goes on there.

    Besides, this was a cheap way to get out of new content provision. Nothing to do with what people might want.

    From this thread the only thing I'm getting from you is that you are an unhappy troll and nothing but a complete rewrite of the game how you want it is going to make you happy and non-combative with people who don't see things you're way. Sorry you are so angry and sad. I hope you find happiness or a therapist or a happy therapist in another game, maybe one you wrote yourself.

    <3

    I think that is a bit unfair. It is always the same thing too. Don't agree with someone, call them a troll. Then have the cheek to say, and I quote
    'nothing but a complete rewrite of the game how you want it is going to make you happy and non-combative with people who don't see things you're way.'
    Edited by Tannakaobi on June 6, 2014 10:17AM
  • steveb16_ESO46
    steveb16_ESO46
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    Tannakaobi wrote: »
    I think that is a bit unfair. It is always the same thing too. Don't agree with someone, call them a troll. Then have the cheek to say, and I quote
    'nothing but a complete rewrite of the game how you want it is going to make you happy and non-combative with people who don't see things you're way.'

    You can't blame him for that - he's probably from one of those countries that think irony and coppery are related terms.
  • steveb16_ESO46
    steveb16_ESO46
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    Anastasia wrote: »
    In all other respects any VR zone is just the same pre-VR.

    For example, even though I'm from EP, Daggerfall now loves me because I saved their king.

    Which is precisely why some of us think this whole thing is lazy, hand-waving bullcrap. We have no interest whatsoever in fighting for another faction and against our own.

    all this - 'what if you washed up on another shore?' I'd have still been a loyal Daggerfall Covenant Breton, not a traitor, thank you very much.


    Idle curiosity here: did you read anything, even one sentence about what this game was about, either on the website, at a fansite, on the retail box, at a retail site etc? Anything?

    This feature - that after 50 a player would be involved in questing lines which put them squarely into two of the other factions territory - it was so clearly promo'd, publicized and stated as a fact of the Veteran + content, it is literally not possible a person could not have been informed about this feature before purchasing or subbing.

    Nothing at all was said about it just being doing the other story lines.

    Nothing was said about ridiculous difficulty hike and nothing was said about it requiring dress and stick builds.

    And you know this, but thanks for playing.
  • Jarnhand
    Jarnhand
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    Need to do all 3 realms for VR leveling is a horrible idea! Sounds good on paper, but is horribly boring, for anyone but the hardcore PvEers.

    And come Monday they are as far as we know also nerfing Craglorn grinding (we do not have details).

    Yes sadly, many will quit after understanding they almost need to go through the other 2 realms also to get to high VR (or other extremely slowly exping if Zenimax nerf all ok exp).

    And for the record anamoli(sp) farming in Craglorn is not very fast, its just less hassle and safer then doing the VR areas. The other day I were in a good group, and we were able to get one run done in about 10 minutes, resulting in about 10% exp at VR4. So even at VR4 I would need about 10 runs to get 1 VR level, that is over 1,5 hour pr level, and it goes slower and slower and slower.

    So how someone can think this is too fast, is beyond me, would still take about 15 hours of grinding to get from VR1 to VR12. I know some people claim they have done it in 6 hours, but I have no idea how. As I said one of the groups I were in were very effective, and still takes about 10 mins to get 10% exp at VR4.
  • Yasha
    Yasha
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    Anastasia wrote: »
    In all other respects any VR zone is just the same pre-VR.

    For example, even though I'm from EP, Daggerfall now loves me because I saved their king.

    Which is precisely why some of us think this whole thing is lazy, hand-waving bullcrap. We have no interest whatsoever in fighting for another faction and against our own.

    all this - 'what if you washed up on another shore?' I'd have still been a loyal Daggerfall Covenant Breton, not a traitor, thank you very much.


    Idle curiosity here: did you read anything, even one sentence about what this game was about, either on the website, at a fansite, on the retail box, at a retail site etc? Anything?

    This feature - that after 50 a player would be involved in questing lines which put them squarely into two of the other factions territory - it was so clearly promo'd, publicized and stated as a fact of the Veteran + content, it is literally not possible a person could not have been informed about this feature before purchasing or subbing.

    I read it, and at the time thought the questing in the other factions would involve something more than just a repeat of content for that faction. As it turns out it seems to be one of the worst implementations of an end-game ever.
  • williamburr2001b14_ESO
    So after playing the game since launch I have had tons of fun. I have one major issue though.

    Why are we, the players, who are supposed to play the game how we want, build our characters etc.... being FORCED to quest through other factions, who we have no interest in in order to effectively reach the VR10+ content. Almost everyone of my friends have lefts this game after hitting VR1 in many days played..... most of them are around 5+ days played and they realized that they have to do that 2 more times and it gets progressively more difficult?

    You aren't forced to do squat. Level 1-50, aka the regular campaign, is a good 50-hour adventure, at least. You only go past that if you want to play the end-game meta-game, be max level, join a raiding guild, grind for 31337 loots and that kind of thing.

    Sometimes it's okay to play through a game and then consider it done. Probably none of your family members will die if you don't keep going.

  • steveb16_ESO46
    steveb16_ESO46
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    Yasha wrote: »
    I read it, and at the time thought the questing in the other factions would involve something more than just a repeat of content for that faction. As it turns out it seems to be one of the worst implementations of an end-game ever.

    Quite. The publicity talked about going into the Zones not just slavishly following ramped up faction stories including fighting and killing your own faction. They carefully and very wisely avoided spelling that out.

    And when it talked of scaling difficulty to your level I assumed it meant exactly that. Not ramping it to insane levels to create an artificial challenge. I imagined it meant a mud crab is a mud crab is a mud crab. As easily killed in VR as in first faction questing.

    Look - they can make the game what they want and if people don't care if the story makes sense and don't mind that 3 skeevers are more of a threat than Molag Bal ever was then that's fine.

    Enjoy.

    What we're saying is;
    • Going for this lazy implementation rather than taking the time and trouble to have a version of the faction stories that make sense as a continuation of the first one
    • Creating artificial difficulty and challenge just by creating inexplicably super-powered opponents'

    This just isn't going to wash with a large segment of the player base drawn in and entertained by the type of game it is from 1-50. It's bad game design and it's certainly bad for subscription retention.

    It means the game ends at L50 for some so their lovely money goes away.

    Craglorn and Adventure Zones were advertised as the difficult group content. In fact the de facto re-definition of VR1-12 as group content has arisen from what was initially a bug which through the inability to fix it or balance the whole magika/stamina thing has become a 'feature'.

    If people like that -well fine. But I'll bet any money that the loss of sub income from people who don't like the bait and switch at L50 will hurt the game quality and probably affect its very nature when the people with the spreadsheets decide their numbers will look better as FTP.

    This is a great game 1-50 for me. i was planning to play for years, anticipating it'd continue to cater for all of us. But okay - it is only interested in the hard core grind market. It isn't interested in people who want a story that makes sense.

    Fine. That's probably a decision that dooms the game to go FTP but that's their gamble to make.

    Once my sub is up and i've had a lot of fun doing all 3 faction stories there will be other games like ArcheAge out that have the depth,breadth and variety of gameplay that isn't on ESO's 2004 Road Map.

    I'd much rather be giving my money to ESO but there you go.
    Edited by steveb16_ESO46 on June 6, 2014 11:55AM
  • zaria
    zaria
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    Hodorius wrote: »
    It is/was not lazy developing... it´s doing what the crowd wanted.

    A few weeks before launch there was a biiiiiiig whine about this...
    People wanted to do every quest and go everywhere they want with the same character... ZOS did what "we" wanted.

    I do not like this desicion but I can´t change it.

    I think these other zones should be optional so everyone who does not want this can do something else.
    This, the questing should be optionally, as its now you can either quest to grind in Cragton until VR10 and start doing group content.

    More VR1-10 repeatable group content, Found VR fungal grotto too hard yet as VR3 and guild is a bit scared of it :)

    Still this is a common problem in any MMO. People find the fastest way to top.
    Plenty of players in WOW who want to do heroic dungeons or even looking for raids far to early as they can bypass content to speed things up.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • reggielee
    reggielee
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    agreed. having your main go thru the other factions quests line is like reading the last few pages of a book, there will be no surprise and fun for replayability.

    didnt they say they were going to address this in a future update tho?
    Mama always said the fastest way to a man's heart is through his chest.
  • steveb16_ESO46
    steveb16_ESO46
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    reggielee wrote: »
    agreed. having your main go thru the other factions quests line is like reading the last few pages of a book, there will be no surprise and fun for replayability.

    didnt they say they were going to address this in a future update tho?

    They did but if you read the new road map the talk is of 'preparing us better' for VR, not providing alternative ways of questing for the skyshards currently gated there.

    Give me two new faction based stories at the same relative difficulty as the main faction story and I'm there.
  • Preachan
    Preachan
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    mndfreeze wrote: »
    The questing in other factions was just a way to addres people wanting to do that content but not have to roll an alt to do it, which I'm grateful for. I hate alts. I dont want to start again from the bottom. Of course the most ideal situation would be to somehow have written the content so it made more sense story wise to your character that just defeated molag balsaq and all that, but if you think about the amount of content that was created and written for each faction, adding in all the extra content to change it around so it fit better for your character would be such a massive undertaking the game wouldn't h ave come out for another year.

    I totally agree.
    There would have been better ways to implement this, but I like their solution.
    Works for me.
    And luckily no need to roll alts. :smiley:
  • mndfreeze
    mndfreeze
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    Preachan wrote: »
    mndfreeze wrote: »
    The questing in other factions was just a way to address people wanting to do that content but not have to roll an alt to do it, which I'm grateful for. I hate alts. I dont want to start again from the bottom. Of course the most ideal situation would be to somehow have written the content so it made more sense story wise to your character that just defeated molag balsaq and all that, but if you think about the amount of content that was created and written for each faction, adding in all the extra content to change it around so it fit better for your character would be such a massive undertaking the game wouldn't have come out for another year.

    I totally agree.
    There would have been better ways to implement this, but I like their solution.
    Works for me.
    And luckily no need to roll alts. :smiley:

    The pure scale of changing it is exactly why it won't get changed as far as core story/design goes at least. I'm sure they would much rather their writers and quest builders spend time on new content then re-doing the vet stuff so the way I look at it is just like you. Could have been done better, sure, is it BAD? Not even close. Thankfully tweaks to difficulty and such can be changed and worked on but its pointless to beat the dead horse when it comes to the core story of why your character is doing it, etc.
  • Depechenova
    Depechenova
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    get to craglorn farm anomalys or leave
    >> the doors that way
  • fredarbonab14_ESO
    fredarbonab14_ESO
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    ^^^ I am, not sorry he is angry and sad, he is in the wrong game, simple.
  • kaosodin
    kaosodin
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    Yea, you dont understand how the game works.

    Also you made a daoc reference, by your post, your a realm hopper. Sounds like you get frustrated to easy and your friends quit to easy
  • Anastasia
    Anastasia
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    Anastasia wrote: »
    In all other respects any VR zone is just the same pre-VR.

    For example, even though I'm from EP, Daggerfall now loves me because I saved their king.

    Which is precisely why some of us think this whole thing is lazy, hand-waving bullcrap. We have no interest whatsoever in fighting for another faction and against our own.

    all this - 'what if you washed up on another shore?' I'd have still been a loyal Daggerfall Covenant Breton, not a traitor, thank you very much.


    Idle curiosity here: did you read anything, even one sentence about what this game was about, either on the website, at a fansite, on the retail box, at a retail site etc? Anything?

    This feature - that after 50 a player would be involved in questing lines which put them squarely into two of the other factions territory - it was so clearly promo'd, publicized and stated as a fact of the Veteran + content, it is literally not possible a person could not have been informed about this feature before purchasing or subbing.

    Nothing at all was said about it just being doing the other story lines.

    Nothing was said about ridiculous difficulty hike and nothing was said about it requiring dress and stick builds.

    And you know this, but thanks for playing.

    Right. Or not? 0-o

    ****Interviews or info put out prior to or near launch:****

    http://elderscrollsonline.com/en-uk/news/post/2014/03/26/esos-veteran-content

    http://www.reddit.com/r/elderscrollsonline/comments/1zq0og/do_you_get_to_choose_the_next_alliance_you_can/

    http://www.pcgamesn.com/elderscrolls/things-do-when-youre-50-elder-scrolls-online-edition

    http://tamrielfoundry.com/topic/50-veteran-zones/

    http://slashlfg.wordpress.com/2014/03/13/eso-what-are-veteran-ranks/

    http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/407091/ESO-Endgame-video-Veteran-Ranks-and-50-Poll.html (Force Strategy Gaming 50+ Content overview link)

    http://www.pcgamesn.com/elderscrolls/elder-scrolls-online-everything-we-know

    http://www.pcgamer.com/2014/03/28/elder-scrolls-online-end-game-content-options-explained-in-new-developer-post/

    http://www.paxgaming.com/index.php?threads/veteran-level-pve-zone-content.12086/

    Recently published info:

    http://www.primagames.com/games/elder-scrolls-online/tips/elder-scrolls-online-veteran-rank-content
    http://www.ign.com/wikis/elder-scrolls-online/What_to_Do_at_Level_50

    http://www.gamebreaker.tv/games/elder-scrolls-online-mmorpg/elder-scrolls-online-review-in-progress-level-50-baby/

    http://tamrielcast.blogspot.com/2014/05/tamrielcast-episode-004-adventure.html

    Paul Sage in a featured Tamriel Development entry at the main ESO online site:

    (**Please note the emphasis he uses in this ESO's Veteran Content entry. It is repeated in other interviews, summaries and descriptions around the internet. What the developers describe as something that is 'available', a positive extra 'choice' – that of “opening up other faction content”, is now being bandied about by naysayers as a 'funnel', a 'have-to-but-I-don't-want-to”.**)

    Quote from Paul Sage, 03.26.2014:

    “I have said many times that our game opens up at 50—this is what I was talking about. At Veteran Rank 1 you can travel anywhere in the first or second alliance you want to go.

    When you meet the qualifications for opening up the third alliance, the entirety of the current game world is open to you. Yes, it does get harder, but that’s part of the fun and challenge.
    When you consider that 2/3 of the hand-crafted content and quests are available to you after you hit the level cap of 50, the veteran solo / duo game is huge.

    Skyshards, quests, delves, Dark Anchors, crafting, collections, achievements—basically everything you enjoyed during the 1-50 game, are all available at these Veteran Ranks.

    Every single iota and tittle of every single legal-ese attempt at what they promised and what we have gotten is a losing battle.

    However, it was fairly clear that end game content was to be started by heading in to other faction territories - seeing only your faction fighting with you there and continuing to earn your way, learn your build more and getting to 'see' the whole of the map before the further content of AZ's opening up to you. IF you made storage alts and actually level them rather than just using them as mules for extra storage, then you see the other faction territories etc but that is a choice YOU picked.

    (*Perhaps a case could be said that the designers could have made you a 'spy' or some sort of infiltrator on a continuing storyline all the way through each of those opposing factions so it would be more immersive for those who rp or enjoy that, but essentially the mechanic would still be available: that of playing just one primary character and getting to go through all the zones/have the map wide open for your playground!) You do not HAVE to do anything. You do not HAVE to follow Zeni's proposed corridor or most highly suggested path...it is proffered to you.

    Of course if you are interested in SPEEDING to the endgame of competitive PvP or, if you want/choose to make PvE alts and 'see' the other factions quests and territory in that manner, then those are choices you are freely making and can make. That has no relation to any statement you made in your post to me, that somehow:

    "Nothing at all was said about it just being doing the other story lines.

    Nothing was said about ridiculous difficulty hike..."


    I do not offer this information to convince any to one side of the point or the other, rather I am making it clear the information was available, the 'writing was on the wall', it was patently obvious the thrust of this game was elements of:

    1. Soloing and interests which would be user-friendly esp for the new mmo gamer
    2. Some grouping (which hopefully will be improved upon for early levels), dungeons in the world, open world Anchors for groups etc
    3. The ability to play on your primary or main character and 'see'/be able to gain experience in other factions' territories (50+/50++)
    4. Entrance to PvP IF YOU WANT at low levels and up. (*Most PvP'rs from other mmo's are quite used to the idea that, not withstanding any in game devices to sort of 'level' lowbies or if there are no gated, separate level-range competitive instances/servers etc-they are gonna get their booties handed to them by vet PvPr's already at cap until they get to the go-spot/max gear and level themselves also).
    5. The ability to mix elements of PvE and PvP play; Ie exp in PvE and then utilize that experience and those gear acquisitions to also be able to PvP - ergo NO Special PvP-only gear sets/gates.

    Good Journeys!

    Edited by Anastasia on June 6, 2014 1:25PM
  • Yasha
    Yasha
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    mndfreeze wrote: »
    Preachan wrote: »
    mndfreeze wrote: »
    The questing in other factions was just a way to address people wanting to do that content but not have to roll an alt to do it, which I'm grateful for. I hate alts. I dont want to start again from the bottom. Of course the most ideal situation would be to somehow have written the content so it made more sense story wise to your character that just defeated molag balsaq and all that, but if you think about the amount of content that was created and written for each faction, adding in all the extra content to change it around so it fit better for your character would be such a massive undertaking the game wouldn't have come out for another year.

    I totally agree.
    There would have been better ways to implement this, but I like their solution.
    Works for me.
    And luckily no need to roll alts. :smiley:

    Could have been done better, sure, is it BAD?

    It is worse than bad it is TERRIBLE.

    Not only does it completely make no sense within the game's own logic to go and help another faction, there is also no sense of progression.

    This game's end-game pits you against mud-crabs and skeever. The end-game should have epic content not kobolds with a million hp and bazookas.

    Just thinking about it makes me mad, it is a total cop-out. Charging $120+sub for an end-game that is just rehashing 1-50 content with beefed up mobs should be seen for what it is-embarrassing.

    Its almost an insult to make such a beautiful immersive world with amazing quests (for an mmo) and combat system and then cap it off with such a mediocre end-game.

    I cannot believe that they thought this would be a good idea.
  • GreySix
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    eso doing bad because is a beta , that s all.
    This. Early adopters for ... anything ... are always little more than paying, extended beta testers.



    So, keep working out those kinks and bugs, and dutifully report them. Thanks.

    - ZOS Development Team
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • steveb16_ESO46
    steveb16_ESO46
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    Anastasia wrote: »
    <snip of a whole bunch of references dated after the game was on sale and purchased>

    And at the risk of sounding like a cross between Aristotle and Einstein - there's a difference between 'going into other faction territories' and 'doing the other faction stories for no reason but with the difficulty turned up to 12 and then turned up to 14 later by a bug we can't figure out how to fix so we're just going to pretend it was like that all along and is as intended'.

    But thanks again for being such a sporting contestant.
    Edited by steveb16_ESO46 on June 6, 2014 1:32PM
  • Nephys
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    @mndfreeze I have seen no personal attack towards you by @steveb16_ESO46 and it is disappointing that you show not a shred of grace in your dealings with him. You may disagree with what he says; you do not need to personally attack him.
    ZoS Ambassadors please do not bother responding to me because I have you on ignore. Your input is neither valued or welcomed.
  • Nikki_Mond
    I don't mind doing the quests in the other factions zones, just not really motivated about them. I was hoping PVP would play a larger role.
  • Anastasia
    Anastasia
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    Yasha wrote: »
    Anastasia wrote: »
    In all other respects any VR zone is just the same pre-VR.

    For example, even though I'm from EP, Daggerfall now loves me because I saved their king.

    Which is precisely why some of us think this whole thing is lazy, hand-waving bullcrap. We have no interest whatsoever in fighting for another faction and against our own.

    all this - 'what if you washed up on another shore?' I'd have still been a loyal Daggerfall Covenant Breton, not a traitor, thank you very much.


    Idle curiosity here: did you read anything, even one sentence about what this game was about, either on the website, at a fansite, on the retail box, at a retail site etc? Anything?

    This feature - that after 50 a player would be involved in questing lines which put them squarely into two of the other factions territory - it was so clearly promo'd, publicized and stated as a fact of the Veteran + content, it is literally not possible a person could not have been informed about this feature before purchasing or subbing.

    I read it, and at the time thought the questing in the other factions would involve something more than just a repeat of content for that faction. As it turns out it seems to be one of the worst implementations of an end-game ever.


    What you say is true IF one plays on alts.

    For those who read the promo's and came into this game loving the fact they would be able to do much more on their one primary character, and who might have made alts for storage only - those players aren't seeing 'repeat' content. It is enlarging the map and all the places/activities/events they can go to on their Main Character.

    Not a re-run for those who thought that was why/how the game was set up to be played. You def have the choice to make your alts and go all through the three faction territories, but if you do Zeni is supposed to provide YOUR alternative, something more fun for YOU, rather than the target market - MAIN character players, who they created the theme of this game for?

    There is a huge variety in this game, and we have soooo much choice. The part I don't understand is that 'some' players seem to be saying they not only want freedom of choice, but also freedom FROM consequence or the results of their choices.

    Be a bad azz mmo developer that can come up with that many alternative scenarios and wide-spread target market and do it so well they please alllll the alternative choices. That staff would almost be err... *magical*. Perhaps we expect too much from the humans who work on these dev teams. They are after all here on earth, and don't have the unlimited abilities afforded our characters in the virtual worlds. Would that they could ^-^.

  • Anastasia
    Anastasia
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    Anastasia wrote: »
    <snip of a whole bunch of references dated after the game was on sale and purchased>

    And at the risk of sounding like a cross between Aristotle and Einstein - there's a difference between 'going into other faction territories' and 'doing the other faction stories for no reason but with the difficulty turned up to 12 and then turned up to 14 later by a bug we can't figure out how to fix so we're just going to pretend it was like that all along and is as intended'.

    But thanks again for being such a sporting contestant.


    ;o) Pretty sure I included a long list of information available before the launch and after steveb. And I've no gripe with the necessity of Zeni addressing Crafting concerns, bugs, glitching/crashes/performance, class balance, and adjustment of reward of exp and/or loot. That is a separate discussion though. I'm a little frustrated at some of the (*not pointing this particularly at you) outlandish claims and expectations from some folks who clearly did little to no research or info-ing themselves before buying/subbing to the game. It muddies up ongoing discussion about the growing pains of TESO, and creates a lot of side trails I think.

    I appreciate your insight and opinion, we just differ on it. B)

    Edited by Anastasia on June 6, 2014 1:40PM
  • steveb16_ESO46
    steveb16_ESO46
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    Or we could just expect that after 5 or more years and $200 million spent they just might have just come up with a continued story that took us into all those areas on more exciting adventures where we'd meet new, difficult challenges.

    And by 'new difficult challenges' we don't mean mud crabs but with laser beams on their heads etc.
    Edited by steveb16_ESO46 on June 6, 2014 1:42PM
  • c1r3gamerb16_ESO
    mndfreeze wrote: »
    Also since someone seemed to think you are doing the same quest over, you are not. The main quest is not there, nor is the mage guild and fighters guild quest lines, because those are exactly the same for all factions it would be stupid to have them in to be repeated.

    I hate to disagree :) But I've got a level 36 Bosmer (AD) and doing all the guild quests and have just started a character in DF level 8 and the guild quests are exactly the same. Same NPCs and same quest line. I can understand why the Harbourage quests are the same but surely they could at least have put in a different quest line for Mage, Fighter and Undaunted for each faction?
  • Maximis_ESO
    Maximis_ESO
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    The point is we are forced to do other factions and I don't remember requesting any such thing. They listened to the ones that made the biggest fuss not actual opinions of the players. The VR content has driven a lot of players away who can't do it by themselves and enjoy the game. Up to 50 was great fun, its too bad that none of my friends play now. We can't even PVP because if we want to be good we have to hit VR12 and to do so we have to grind out the other 2 factions...... I want options to level at a good rate, PVP and dungeon grinding is not a good rate to level thourhg VR.
  • Tannakaobi
    Tannakaobi
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    mndfreeze wrote: »
    Preachan wrote: »
    mndfreeze wrote: »
    The questing in other factions was just a way to address people wanting to do that content but not have to roll an alt to do it, which I'm grateful for. I hate alts. I dont want to start again from the bottom. Of course the most ideal situation would be to somehow have written the content so it made more sense story wise to your character that just defeated molag balsaq and all that, but if you think about the amount of content that was created and written for each faction, adding in all the extra content to change it around so it fit better for your character would be such a massive undertaking the game wouldn't have come out for another year.

    I totally agree.
    There would have been better ways to implement this, but I like their solution.
    Works for me.
    And luckily no need to roll alts. :smiley:

    The pure scale of changing it is exactly why it won't get changed as far as core story/design goes at least. I'm sure they would much rather their writers and quest builders spend time on new content then re-doing the vet stuff so the way I look at it is just like you. Could have been done better, sure, is it BAD? Not even close. Thankfully tweaks to difficulty and such can be changed and worked on but its pointless to beat the dead horse when it comes to the core story of why your character is doing it, etc.

    That's rubbish, the scale is next to nothing. All the detail is there. All they have to do is change a little story, add a few mobs and bosses, remove some, change some effects, add some effects and hey presto. They could simply remove the faction quest's and remake a relevant faction quest. Much, much easier than creating new content from scratch and far more beneficial to the game at this point. All the noddy quests that have no baring on factions are fine.

    Also once you have done your own faction it should become free roaming.
  • Talemire
    Talemire
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    I'd rather be able to enter enemy territory to PvP, not to quest more...
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    No one is forcing you to do the other factions zones, This was added at the end of the game to give PVE more content and allow you to play that alliance without having to reroll a character. You dont like doing their zone then dont. You can go to Cyrodiil and PVE or PVP as that was the origional only endgame content. you can also just go to Craglorn and level there.
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