RylukShouja wrote: »ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
Volcanic Rune costs 420 magicka to cast. Let's assume you've stacked magicka to the point where you have 2500, which is WELL into the soft cap, since our culprit spammer sorc is clearly fully specced into his clothy magicka build...and cause extremes are always fun to work with.
This allows our squishy sorc to cast this ability five times (as each cast takes 17.8% of his TOTAL resource pool...ie he is toast after he is OOM as he has no stamina based abilities, being a diehard clothy) for minimal damage (I don't have exact numbers but it should be between 300-400 damage) on a 1-sec cast and 1-sec activation.
The spell is also targeted. So our diehard clothy sorc needs to place this thing perfectly to continue being effective. Assuming our mobs started piggybacking each other, you could get three volcanic runes off before knocking them far enough away that you can now only hit 1-2 of them. I have never seen a triple stacked piggybacking group of mobs, so I'm going to assume they are standing normally spaced, which means you will get max 2 runes where they are at.
Now we have to look at composition. If the group is comprised of three melee you might get lucky. You can probably throw down another rune and kite then into it. If you have one or more ranged, you're screwed...you can't juggle mobs anymore.
With some serious kiting ability and no mistakes, you might be able to get the three meleers juggled...otherwise, good luck.
Bots aren't that good
RylukShouja wrote: »ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
Volcanic Rune costs 420 magicka to cast. Let's assume you've stacked magicka to the point where you have 2500, which is WELL into the soft cap, since our culprit spammer sorc is clearly fully specced into his clothy magicka build...and cause extremes are always fun to work with.
This allows our squishy sorc to cast this ability five times (as each cast takes 17.8% of his TOTAL resource pool...ie he is toast after he is OOM as he has no stamina based abilities, being a diehard clothy) for minimal damage (I don't have exact numbers but it should be between 300-400 damage) on a 1-sec cast and 1-sec activation.
The spell is also targeted. So our diehard clothy sorc needs to place this thing perfectly to continue being effective. Assuming our mobs started piggybacking each other, you could get three volcanic runes off before knocking them far enough away that you can now only hit 1-2 of them. I have never seen a triple stacked piggybacking group of mobs, so I'm going to assume they are standing normally spaced, which means you will get max 2 runes where they are at.
Now we have to look at composition. If the group is comprised of three melee you might get lucky. You can probably throw down another rune and kite then into it. If you have one or more ranged, you're screwed...you can't juggle mobs anymore.
With some serious kiting ability and no mistakes, you might be able to get the three meleers juggled...otherwise, good luck.
Bots aren't that good
Your wasting your time, the guy who started this thread has no interest in nerfing anything, just wants attention , this is like the 5th Nerf thread he has started, Can we get this thread locked already.....Mods?
RylukShouja wrote: »ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
Volcanic Rune costs 420 magicka to cast. Let's assume you've stacked magicka to the point where you have 2500, which is WELL into the soft cap, since our culprit spammer sorc is clearly fully specced into his clothy magicka build...and cause extremes are always fun to work with.
This allows our squishy sorc to cast this ability five times (as each cast takes 17.8% of his TOTAL resource pool...ie he is toast after he is OOM as he has no stamina based abilities, being a diehard clothy) for minimal damage (I don't have exact numbers but it should be between 300-400 damage) on a 1-sec cast and 1-sec activation.
The spell is also targeted. So our diehard clothy sorc needs to place this thing perfectly to continue being effective. Assuming our mobs started piggybacking each other, you could get three volcanic runes off before knocking them far enough away that you can now only hit 1-2 of them. I have never seen a triple stacked piggybacking group of mobs, so I'm going to assume they are standing normally spaced, which means you will get max 2 runes where they are at.
Now we have to look at composition. If the group is comprised of three melee you might get lucky. You can probably throw down another rune and kite then into it. If you have one or more ranged, you're screwed...you can't juggle mobs anymore.
With some serious kiting ability and no mistakes, you might be able to get the three meleers juggled...otherwise, good luck.
Bots aren't that good
Your wasting your time, the guy who started this thread has no interest in nerfing anything, just wants attention , this is like the 5th Nerf thread he has started, Can we get this thread locked already.....Mods?
ss.ioannidisnrb18_ESO wrote: »NakedSnake wrote: »I want the OP's next thread to be "Nerf Talons, Impulse and Combat Prayer-Enough Already".
Cooldowns for all, right OP? Do you agree or disagree?
Even though your being sarcastic if talons are OP then they should be nerfed . Shield bash was too OP it was nerfed - I had to change play style but I certainly didn't lose my mind.
Some reason this game has already demarcated on dress v armor lines and armor is the minority . I can't remember the lady time I passed armour in vet zones .
ss.ioannidisnrb18_ESO wrote: »RylukShouja wrote: »ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
Volcanic Rune costs 420 magicka to cast. Let's assume you've stacked magicka to the point where you have 2500, which is WELL into the soft cap, since our culprit spammer sorc is clearly fully specced into his clothy magicka build...and cause extremes are always fun to work with.
This allows our squishy sorc to cast this ability five times (as each cast takes 17.8% of his TOTAL resource pool...ie he is toast after he is OOM as he has no stamina based abilities, being a diehard clothy) for minimal damage (I don't have exact numbers but it should be between 300-400 damage) on a 1-sec cast and 1-sec activation.
The spell is also targeted. So our diehard clothy sorc needs to place this thing perfectly to continue being effective. Assuming our mobs started piggybacking each other, you could get three volcanic runes off before knocking them far enough away that you can now only hit 1-2 of them. I have never seen a triple stacked piggybacking group of mobs, so I'm going to assume they are standing normally spaced, which means you will get max 2 runes where they are at.
Now we have to look at composition. If the group is comprised of three melee you might get lucky. You can probably throw down another rune and kite then into it. If you have one or more ranged, you're screwed...you can't juggle mobs anymore.
With some serious kiting ability and no mistakes, you might be able to get the three meleers juggled...otherwise, good luck.
Bots aren't that good
Your wasting your time, the guy who started this thread has no interest in nerfing anything, just wants attention , this is like the 5th Nerf thread he has started, Can we get this thread locked already.....Mods?
Please don't derail the thread with lies it's not the way it is done. The only nerf thread is this one at is specific and many have agreed so if your all for locking threads because someone disagrees then sweet.
ss.ioannidisnrb18_ESO wrote: »It's very simple - I saw something ridiculous called for a nerf many agreed but many more trolled their little *** off.
I understand where your coming from some people have the propensity for abusing others online to make up for inadequacies in the real world. Very simple but very sad. Naturally the OP is blamed and trolled and attacked etc etc - the issue is not really discussed and the thread dies off. The only reason this is still going is because I keep feeding the trolls on my ipad while I watch tv, or when I go out for a smoke etc .
It is funny how you can watch all these people get so fired up and troll their butts off over the suggest to nerf a small ability that is marginal at best.
In Australia we have a little gesture of reeling a fishing line in on a rod.
I'm doing that now
Also House of Cards UK is pretty good .
SinisterJoint wrote: »The reality is you keep calling this an exploit and its not, the ability is not spammable like you make it seem. Obvious intentions from a scorned DK player..you.
ss.ioannidisnrb18_ESO wrote: »So...
I don't know about the magicka ability cost if you use passives it will reduce it down.
ss.ioannidisnrb18_ESO wrote: »So...
I don't know about the magicka ability cost if you use passives it will reduce it down.
There. You don't know about the class. You don't know about ability/ies. You've seen others doing that.
You can't spam it and be effective. You'd have to use something else in between, which will end your magicka pool quite quickly.
Grab cloth and stick, grab volcanic, go to VR zones and see how it works.
Then come back here and apologise for all the nonsense you keep writing.
ss.ioannidisnrb18_ESO wrote: »Fool ... You quoted out of context. The guy overstated the cost I said there is a passive to reduce it.
ss.ioannidisnrb18_ESO wrote: »If you say it cannot be spammed to control melee pack then you are not in line with others in the thread .
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »So...
I don't know about the magicka ability cost if you use passives it will reduce it down.
There. You don't know about the class. You don't know about ability/ies. You've seen others doing that.
You can't spam it and be effective. You'd have to use something else in between, which will end your magicka pool quite quickly.
Grab cloth and stick, grab volcanic, go to VR zones and see how it works.
Then come back here and apologise for all the nonsense you keep writing.
Fool ... You quoted out of context. The guy overstated the cost I said there is a passive to reduce it.
If you say it cannot be spammed to control melee pack then you are not in line with others in the thread .
How bout some honesty ...
Something like this
"ZOMG don't ask for nerf of my ability you are an idiot and need to shut up
Then you say
MOD please lock thread from this troll"
Then go to the dk thread and say nerf dk
There you have the current community
gougefub17_ESO wrote: »Spamming VR is totally useless for effective tactics, unless in tight quarters. I hate when grouping because it spreads out the mob group, reducing the effectiveness of other tactics. Hold it place and "burn" them down is much more effective.
For me it's an "Oh Crap" Button to buy me time until I can use other MUCH more effective tactics.
ss.ioannidisnrb18_ESO wrote: »This ability is overpowered and unbalanced . Just like light armour classes.
They need to be balanced start with Volcanic Rune
Prove that there isn't favouritism . Show us you care about balance . Ignore the people who have stake in the ability
BRING ON THE NERF
ss.ioannidisnrb18_ESO wrote: »This ability is overpowered and unbalanced . Just like light armour classes.
They need to be balanced start with Volcanic Rune
Prove that there isn't favouritism . Show us you care about balance . Ignore the people who have stake in the ability
BRING ON THE NERF
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »So...
I don't know about the magicka ability cost if you use passives it will reduce it down.
There. You don't know about the class. You don't know about ability/ies. You've seen others doing that.
You can't spam it and be effective. You'd have to use something else in between, which will end your magicka pool quite quickly.
Grab cloth and stick, grab volcanic, go to VR zones and see how it works.
Then come back here and apologise for all the nonsense you keep writing.
Fool ... You quoted out of context. The guy overstated the cost I said there is a passive to reduce it.
If you say it cannot be spammed to control melee pack then you are not in line with others in the thread .
How bout some honesty ...
Something like this
"ZOMG don't ask for nerf of my ability you are an idiot and need to shut up
Then you say
MOD please lock thread from this troll"
Then go to the dk thread and say nerf dk
There you have the current community
So really what this boils down to is DK got "balanced" and in response DK's want "vengeance" and i guess this is achieved by making these nerf threads and trying to keep them alive, get them up to the same size as the DK balance threads, then trying to state most everyone in the thread agrees with you hoping ZOS won't notice?
NakedSnake wrote: »ss.ioannidisnrb18_ESO wrote: »NakedSnake wrote: »I want the OP's next thread to be "Nerf Talons, Impulse and Combat Prayer-Enough Already".
Cooldowns for all, right OP? Do you agree or disagree?
Even though your being sarcastic if talons are OP then they should be nerfed . Shield bash was too OP it was nerfed - I had to change play style but I certainly didn't lose my mind.
Some reason this game has already demarcated on dress v armor lines and armor is the minority . I can't remember the lady time I passed armour in vet zones .
I was actually waiting for your answer on this as it reveals your true motives.
Examining your brief evasive answer only leads me to believe that you are crying nerf because another player seems to be having an easier time soloing than you. A pretty selfish attitude but typical of all the other threads you have been posting, unless you'd care to give a definitive answer to my question.
You say " if talons are OP then they should be nerfed" like you have no opinion or knowledge on the subject. Considering VR and Talons are practically the same move (talons being the better of the two) and you admit to playing the infamous bash spam DK build, I find this utterly ridiculous.
i think most already took that view . at least the evidence in this thread backs that up if you exclude the 150 posts by the OP to make it look like a genuine concern .. so can you just lock this so we can move on =DZOS_GinaBruno wrote: »Hey there, everyone. Just wanted to let you know that we tested this ability internally, and it is working as intended.
NERF the Guild Skills that everyone can get because someone is unhappy with the fact that they can't unlock it because they don't want to hunt down books or it doesn't fit their character lol. Genius... next they will be wanting a NERF on dyes when they get put into the game for some reason.
NERF the Guild Skills that everyone can get because someone is unhappy with the fact that they can't unlock it because they don't want to hunt down books or it doesn't fit their character lol. Genius... next they will be wanting a NERF on dyes when they get put into the game for some reason.
i want black nerfed into white!!! black is clearly OP and being exploited
https://www.youtube.com/watch?v=F2AitTPI5U0&feature=kp ZOS_GinaBruno wrote: »Hey there, everyone. Just wanted to let you know that we tested this ability internally, and it is working as intended.
ZOS_GinaBruno wrote: »Hey there, everyone. Just wanted to let you know that we tested this ability internally, and it is working as intended.
Jessica Folsom wrote:It's a very grey area.