I think this may be a good idea. Why?
Often while dealing with RL duties, I log into ESO to pass some of the "down" time between duties.
So I Bank Farm. I get a handful of Motif drops as I do. I have all the Motif's that I need or want. So I've been putting the extras into our Guild Bank. I'm not inclined to stand around trying to sell them via Zone Chat.
However, I've stopped doing that since my Guild Mates are selling the same in the Guild Store. I don't want to undercut them.
If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.
And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.
alphawolph wrote: »Unsanctified wrote: »It would probably help a bit. I can't disagree with you about that.
But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.
A fair point, though maybe an ignorable or separate-chat-tab "trade chat" would be a good step in the right direction as well.
Please, please, put in a trade channel. Then i could ignore it, and, finely turn zone back on.
NewBlacksmurf wrote: »I think this may be a good idea. Why?
Often while dealing with RL duties, I log into ESO to pass some of the "down" time between duties.
So I Bank Farm. I get a handful of Motif drops as I do. I have all the Motif's that I need or want. So I've been putting the extras into our Guild Bank. I'm not inclined to stand around trying to sell them via Zone Chat.
However, I've stopped doing that since my Guild Mates are selling the same in the Guild Store. I don't want to undercut them.
If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.
And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.
-A lot of players filter out zone chat for the reasons above. Or they block players who use Zone Chat as a trade channel.
-If you want to farm items and then sale later, that's what the Guild Store is for.
The items in a server AH would still include your guild mates items.
I don't see any reasons to have a server size AH based on your comments
NewBlacksmurf wrote: »In this game it doesn't exist so, from regular PvE I've been able to reach level 15 in all crafting categories just from doing quests and group dungeons (one time each) at level 37. I have over $45,000 gold and that is after 3 repecs.
Why do people feel that they must rely on others for crafting in this game?
Why do people feel that a massive AH will resolve any issues today?
First, lets not call it an Auction House, instead, lets call it a "Consignment Shop", it's not bidding, you put an item in, you set your price and pay your fee, if it sells, they take a cut, if it does not, they send it back...
The Drawbacks to an CS would be... gold sellers and bots (or Bot Masters) may use it... well, perhaps if someone named 1rqwefadstt offers 40 stacks of fell scraps it would be an indicator to look at the account closer... in fact if Hamfast offers 40 stacks of fell scraps they should look at him too...
A db query that looks for anomalies like 1 level 1 iron dagger selling for 1.2 million gold... there you have, gold seller and gold buyer... actually, if someone tries to sell an item for way more then it should be worth, the Merchant could ask them if they are sure they want to ask that price, that it will never sell (These Merchants should know the value of items) so if your cat steps on the "0" key just as you try to sell your level 1 Iron dagger for 100 gold and it ends up being 1,000,000,000 you have a chance to correct it... select yes and that sale is already flagged for followup.
If an item or Cash is returned to an inactive player, after a week, or a month, the item/cash is deleted... if a Seller's account is banned, all items being sold by that account are purged with the next maintenance cycle (sort of like the folks on your ignore list).
If you don't want to use the Consignment Shop, stay out of the building.
c1r3gamerb16_ESO wrote: »Only issue I have with this is if a player, for whatever reason, is unable to play ESO for a while (computer crash, can't afford subs etc.) it would be unfair to penalise him/her and might put them off continuing with ESO. However I agree with you that if a Seller's account has been banned then all items associated with that account is purged.
@AinGeal Really? Is this why you can walk in to a store and find an item for $150 and then drive to WalMart and find same item for $100? Can you imagine if there was a real life Auction House where all consumers could visit and see product prices by seller? Who wins that battle? Exactly why Mom and Pop shops hate Walmarts coming to their towns.
Now enough with the real life analogies, this is a fantasy game that doesn't have the same rules the outside world has.
Once you have an economy that centers around player made goods, you absolutely DO NOT want a global auction house. Star Wars Galaxies was an excellent example. There was a terminal that let you browse player made goods, but it was lame and nothing in comparison to modern day Auction Houses (Hell, I don't even remember the name of the terminal it was that un-important). That game revolved around my ability to promote my goods on the official forums, a website, and advertising in game. SWG was another example of a crafter- centric economy.
@AinGeal Really? Is this why you can walk in to a store and find an item for $150 and then drive to WalMart and find same item for $100? Can you imagine if there was a real life Auction House where all consumers could visit and see product prices by seller? Who wins that battle? Exactly why Mom and Pop shops hate Walmarts coming to their towns.
We already have a real life Auction House. It's called the internet. It works great and I use it to buy things all the time.
And the Walmart analogy really has no place in this debate. Because the main reason this corporation is able to sell so cheaply and still profit is because its goods are manufactured overseas in countries like China to reduce production cost. Which isn't a factor here.
Why does sharing my positive experiences with the auction house on Guild Wars 2 make me a troll?
Also: many of the most successful MMORPGs have used auction houses as a basis for their player-driven economy. So to claim if this game had one it would be an epic failure as a result doesn't make any sense.
That would be a good way to clean up the spam in zone chat I agree. But I hate trade spam economies. Always have. I couldn't stand them on Diablo 2 or Path of Exile. So I would prefer this game not go in that direction.
When I sit down to play a game, the last thing I want to do is read spam for hours trying to find a good deal on some virtual item I want to buy. I just don't enjoy that kind of thing at all.
Let's bring that 100 vs 150 price up for an example. Let's say that the corporation charges 100 for an item that costs 75 to sell.
Now let's say that the local business charges the 150 for the same item but it costs them 100 to sell. It's impossible for the small business to compete and earn a profit. So what can they do? They can meet with the corporation and make a deal. The corporation is to raise their selling price to 150 or the small business will drop their price to 100. Should the corporation take them up on the offer? Yes. If you can tell me why the answer is "yes" then we can continue to talk about economics.
I was going to reply to the rest until I came to the whole "blind" market comment and then decided to add the above scenario. If you can tell me why, then we can talk further.
The only part I will reply to now is the very last part.Once you have an economy that centers around player made goods, you absolutely DO NOT want a global auction house. Star Wars Galaxies was an excellent example. There was a terminal that let you browse player made goods, but it was lame and nothing in comparison to modern day Auction Houses (Hell, I don't even remember the name of the terminal it was that un-important). That game revolved around my ability to promote my goods on the official forums, a website, and advertising in game. SWG was another example of a crafter- centric economy.
For starters...
Rumor has it that ZoS did not hire an economist for the creation of ESO's economy. If this is the case, I would not take what they say regarding economics (even in-game ones) with any kind of authority behind it.
Also, did you read that? They claim SWG terminal system was "lame and nothing in comparison to modern day auction houses" and use that as an example as to why they shouldn't use a modern day auction house? LMAO.
Instead they went with a guild store system that is lame and nothing in comparison to a modern day auction house. Lol.
I can't believe that some of you are still hanging on to the laughable "gold seller" arguments. Even after being literally disproved by the gold sellers. Although just about every argument against a better trade system has been laughable... You sound like broken records at this point.
And yet you guys are the ones that can't let these threads die, but continue to say the same things over and over in new threads.
At least the points being made by those wanting improvements aren't laughable at best, but are very good points. It gets tiring shooting the irrational arguments of the "No AH" crowd down left and right. When your argument is debunked, it's stupid to keep regurgitating it. I'm losing respect for you.
Threads about issues shouldn't die because *you* don't have an issue with it. You don't like it, don't be stupid enough to click on it then. I know that's probably an incomprehensible idea for you.
Why does sharing my positive experiences with the auction house on Guild Wars 2 make me a troll?
Also: many of the most successful MMORPGs have used auction houses as a basis for their player-driven economy. So to claim if this game had one it would be an epic failure as a result doesn't make any sense.
Why don't we start here...name the successful MMO of which you speak that that has a) An Auction House and b) a player driver economy? I hope you are not referring to WoW...because that is absolutely a loot-centric MMO and not a player centered economy.
@AinGeal, oh gosh....I played EVE maybe 6 years ago for about a month (I'm not a huge space game person). Outside of what you wrote here, I would have to look more into how their auction house is set up. But I do know you can buy your ISK (Eve's version of gold for all you non-Eve players) from CCP (the company) so it pretty much isn't a suitable example. Or is it just your subscription fee you can pay with your in game currency? Either way, that type of intervention disrupts the farmers. They'd have to undercut CCP.
Having Zenimax sell Gold for TESO was a suggestion another poster made, but I am not really a fan of that approach.
"Econ 101 in grade 11"
How ignorant can you be really?
First off, you are looking at university for the study of economics. They sure didn't have it when I was in high school (grad of 2000). Second, if they were to put a code to the course like that, on a high school level (another thing I didn't have in high school), then 101 would indicate a first year course. I don't know of any high school that starts at grade 11.
Anyway, since you didn't answer it, then it's safe to assume that you can't answer it. It's not too much to expect that if a person is to talk about economics (whether it is about in-game economics or not), that they have something of a background on the subject matter. Simply going deny, deny, deny to someone who does just makes you a troll when you are not willing to listen or learn from someone who clearly has more knowledge on the subject matter than you.
@AinGeal, oh gosh....I played EVE maybe 6 years ago for about a month (I'm not a huge space game person). Outside of what you wrote here, I would have to look more into how their auction house is set up. But I do know you can buy your ISK (Eve's version of gold for all you non-Eve players) from CCP (the company) so it pretty much isn't a suitable example. Or is it just your subscription fee you can pay with your in game currency? Either way, that type of intervention disrupts the farmers. They'd have to undercut CCP.
Having Zenimax sell Gold for TESO was a suggestion another poster made, but I am not really a fan of that approach.
Lol, wow. CCP sells an in-game item called PLEX. This item can be used to give the player 30 more days of game time on their account. As an in-game item it can be bought and sold. The isk you get for selling it comes from another player who got their isk by some other way (or perhaps the same way). The fact that this item is bought with real money and the fact it can be traded on the market is completely irrelevant to the subject at hand. Nice try at a strawman though. However, they really only work when the person you are talking to knows the same or less than you do about the subject matter.
"Econ 101 in grade 11"
How ignorant can you be really?
First off, you are looking at university for the study of economics. They sure didn't have it when I was in high school (grad of 2000). Second, if they were to put a code to the course like that, on a high school level (another thing I didn't have in high school), then 101 would indicate a first year course. I don't know of any high school that starts at grade 11.
Anyway, since you didn't answer it, then it's safe to assume that you can't answer it. It's not too much to expect that if a person is to talk about economics (whether it is about in-game economics or not), that they have something of a background on the subject matter. Simply going deny, deny, deny to someone who does just makes you a troll when you are not willing to listen or learn from someone who clearly has more knowledge on the subject matter than you.
Look, literal man. You really don't need to focus and rant about the little things that don't pertain to the argument in this thread. When people point out an obvious fact, they commonly say "That is "subject matter" 101." You really don't need to pick that apart from face value...I bet you're just a thrill on dates.
I had economics in 11th grade. I also graduated in 2000, went to school in Pennsylvania. We picked "elective" courses in our junior year. But I thank you for expertise on the matter. I must be confused about my high school experience.
Here, a quick google search of my old high school since I couldn't have possibly taken economics in high school, http://www.wsdweb.org/uploaded/schools/WHS/Documents/Guidance/Plentus/WHS_Profile_2013-2014.pdf
You want my background on MMO Economics? I ran a successful armorsmith business in SWG until the NGE went live and I quit. I broke countless server records (Valcyn server) with armor stats and quality. In Warcraft I played the Auction House on two high populated servers and sat on like 600k in gold before I stopped playing a month or two ago. I had 900k gold over 3 toons at one point earlier this year. I have been playing MMOs actively since the Kunark expansion in EverQuest and that covers about 20 different MMOs.
By the way, I ignored responding to your question because I don't feed trolls. Your short story on economics is not really pertinent to the debate over in game Auction Houses, so I don't know why I am required to answer it. I have a lot of experience with in game economies, probably more than you, but I never claimed to work on Wall Street. The answer to your question, is because the Corporation has brand recognition and a profit of $75 with a lower cost to sell compared to your Mom and Pop example ($100), whereas in your first scenario the Corporation only has a $25 profit. Which by the way, if your Mom n' Pop lower price to $100 with a $100 cost to sell...that's $0.00
I think someone said the word economics and you got an e-*** and decided to start flexing all your real life knowledge on the matter which isn't exactly practical in the MMO world. So then, what exactly have you accomplished in an MMO that makes you any kind of authority? Exactly...
If anyone is a troll it's you, so if you post/ask one more question that isn't related to the topic at hand (in game auction houses), you're not getting a response from me. Because I am not feeding the trolls.
I'm not a troll for being passionate about this topic of Auction Houses.
I loved the ah in SWG I made millions farming ore and selling it."1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.
2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact"."
@AinGeal but you have to put in to perspective the type of MMO being played.
How would you classify ESO? Don't you think Trade Houses or Auction Houses might work better in one type of economy (game) versus the other?
Basically MMOs are either player/crafter-centric economies which means the best gear are consumables and player crafted, or Loot-Centric economies which means end game is raiding for the best gear. I didn't "invent" this, it's something I first saw/read about in 2003 when SWG launched.
Why does an Auction House have to be the end all solution? I think it would be cool to set up shops like we did in SWG, or even a trade zone/bazaar like EQ had.
"1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.
2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact"."
@AinGeal but you have to put in to perspective the type of MMO being played.
How would you classify ESO? Don't you think Trade Houses or Auction Houses might work better in one type of economy (game) versus the other?
Basically MMOs are either player/crafter-centric economies which means the best gear are consumables and player crafted, or Loot-Centric economies which means end game is raiding for the best gear. I didn't "invent" this, it's something I first saw/read about in 2003 when SWG launched.
Why does an Auction House have to be the end all solution? I think it would be cool to set up shops like we did in SWG, or even a trade zone/bazaar like EQ had.
LOL you had me on the armor smith business until you said SWG. So none... That's all you had to say really. None. While I haven't played the market in WoW, I was in a guild with someone who past 1mil and that was 4 years ago. As for the records. How do you know unless the company actually had some system in place. If so, show me the proof. Simply getting high "armor stats and quality" (which has little to nothing to do with economics, even in-game ones) that you've never seen before by anyone else doesn't mean you "broke countless records". Talk about blowing smoke.
Unsanctified wrote: »martinhpb16_ESO wrote: »Guild stores suck. i'm selling to a really limited number of players at a time. I hate it
That's why you can have five guilds-2495 potential customers.