Unsanctified wrote: »Unsanctified wrote: »The only two reasons I would leave ESO are:
1. It goes F2P. Too many jerkoffs join in at that point that don't really give a crap about the game and wouldn't be playing if it weren't free. Not a fun community at that point imho.
2. ZOS ignores its player base and doesn't fix the current issues in a timely manner. I only have so long an attention span...
or 3, I paid $60-80, why should they get it for free....
LOL, 100k die hard players will never be better than 1m no-so-die-hard players.
Yeah, unfortunately that's true, at least from a monetary standpoint.
Maverick827 wrote: »SWTOR did not cost anywhere near $500 million.Ragnar_Lodbrok wrote: »TazerReloaded wrote: »The only people who want ESO to be f2p are 16 year olds who have no bank account yet and think everything in life is free. Zenimax/Bethesda spent around 200 million dollars and several years of development on this project, of course they want some money back.
And $15/month is nothing compared to other activities one can spend so much time with, even other games are more expensive. For an average game you pay $60 and play for 20h, in ESO you can play 100h+ per $15.
SWTOR spent half a billion, and went f2p in 6 months
Correct.Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more, making it, at the time, the most expensive video game ever made.
Unsanctified wrote: »
A half a billion dollar video game, eh?
Yeah, they'll get their return on investment with that.
marchiggs_707b16_ESO wrote: »pretty sure that they have said that if it looks like FTP is the only option they will shut it down
marchiggs_707b16_ESO wrote: »pretty sure that they have said that if it looks like FTP is the only option they will shut it down
Concur, but don't think they'd ever do that. More likely, smart folks with the clients already installed would find a way to modify the clients to work as stand-alone games.they should at least convert the game to an offline version.
Giles.floydub17_ESO wrote: »Eve online is a very different animal than most MMOs, which I expect most players familiar with the game would agree.
With that, if/when this game adopts a F2P model I would avoid the game unless their is a sub option and F2P is kept behind a pay wall. For what I enjoyed of ToR, I enjoyed it more with F2P players not able to enter the content I was in. Once that wall was down I only pugged with groups that I was familiar with because there were to many people who did not understand mechanics of group play or even their own class builds. I am not talking about players learning, but players who find blissful enjoyment playing a game without a clue of what needs to be done.
coryevans_3b14_ESO wrote: »Fuzzylumpkins wrote: »Ragnar_Lodbrok wrote: »
Actually Eve Online hasn't gone f2p and they just hit 11 years.
Also Dark Age of Camelot, hitting 13+ years old is not f2p or p2w- but the poster will conclude they are out of his 5-10 year range. Only 2 known games went F2P- Sw:ToR and War: Online- both horrible games built on hype. Also very bandwaggony games.
Rift, Age of Conan, and Tera also went F2P, however all were also out for a good while before that happened. CoV/CoH also went the F2P route for a bit before closing if I remember right.. Pretty much any MMO that launched in the 5-10 year range has.. so that's at least right. However very very few, if any save for the two you listed, went F2P within the first year.. which is where this thread majorly jumps the gun. Add to that Zeni doesn't seem keen on the F2P idea and I don't see it happening within the next few months.
To add to the list of old games that are still sub based. Ultima Online
Update: After checking, even Warhammer Online was a few years before shutting down, and it looks like the F2P version of the game never officially launched. It got shut down in open beta in 2013. So.. that leaves the only example I can think of where a game went F2P within the first year of it's release to be SWTOR.
Swtor went F2P after 13 months. Therefore not within the first year. You did a great job of checking your facts with Warhammer. You kind of missed it with swtor.
Ragnar_Lodbrok wrote: »
Ragnar_Lodbrok wrote: »
Maverick827 wrote: »Zenimax's silence on sub numbers says everything that I need to. If they beat SWTOR's (the prior most recent AAA MMO) numbers, then they would have said something.
snowmanflvb14_ESO wrote: »Ragnar_Lodbrok wrote: »
Hmm WoW, EQ, POTBS, Eve to name but a few games that have not gone F2P. Granted a game like EQ that has been around 15 years without having to go F2P might fit your idea of an MMO. Since those games are still being published they fit inside the ops 5-10 range. Perhaps he meant launched so as to excluded some of the most highly successful games whose success would run counter to his premise.
Ragnar_Lodbrok wrote: »