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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • pecheckler
    pecheckler
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    If volcanic rune is nerfed then how the hell am I supposed to survive as a templar in veteran zones? And how am I supposed to CC mobs when tanking a dungeon?

    WE'RE NOT ALL OP DRAGON KNIGHTS
    Edited by pecheckler on June 5, 2014 7:45AM
    End the tedious inventory management game.
  • Fyrakin
    Fyrakin
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    What a ridiculous request. This ability is the only way to survive in veteran zones for many builds, any change to it will make them close to unplayable. Choose carefully what you wish for. Not everyone goes to PvP.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
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  • NakedSnake
    NakedSnake
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    Nerf silver shards too while your at it. Its totally unfair than players can kill undead faster than me. Don't forget about mage light either Stealth detection should be for everyone.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • schroed360
    schroed360
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    [/quote]I mean really most non DKs agreed with shield bash nerf this is much worse[/quote]

    Huh you mean every non sword and shield user.....
  • Anastasia
    Anastasia
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    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this


    Fix it some other way please. NO MORE COOL DOWNS...already have too many, and here I thought according to pre-launch and early launch interviews and published information that TESO would have NO COOLDOWNS ;o(!!!!!!!!!

  • Kwas
    Kwas
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    Nerf sword and board. It's ridiculous that my light + staff dps caster can't tank on par with tanks. The fact that I can't tank makes me sad.

    Casters cast spells. Unbelievable as the concept may be, that's what they do.

    Give me more than 5 abilities to use, and I'll spam more than 5 abilities (well 4 actually, one's a toggle)

    I feel really bad about choosing one of the four abilities to actually be useful. I'll replace it with something else, that makes no sense and doesn't work for my build when I get back home.

    EDIT - We should also scream for nerf of that soul magic passive that lets you respawn on the spot for free. Mine's on cooldown at the moment and it's just unfair that theirs isn't.
    Edited by Kwas on June 5, 2014 10:37AM
  • dennis.schmelzleb16_ESO
    I have only healingskills on my bar.....

    ...so NERF every damage skill!!!
  • captain_awesome
    captain_awesome
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    It's not being exploited, that's very a poor choice of words from the OP.

    It's not an exploit. Volcanic Rune is a huge force multiplier though and should be nerfed for that one simple reason. Force Multipliers are bad fyi and have no place in mmo's. It's a shame this game has so many lol :open_mouth:

    Being able to suspend 6 mobs in mid air indefinitely is very poor design. I've seen this skill used in Cyrodil and while its funny, I can imagine it's frustrating not being able to do anything about it if it's being used on you.

    Either remove the KB component or put in a CC cooldown or a 30 second global CC immunity for each CC.
    Edited by captain_awesome on June 5, 2014 11:18AM
    Dominion FTW.
  • Stratti
    Stratti
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    It's not being exploited, that's very a poor choice of words from the OP.

    It's not an exploit. Volcanic Rune is a huge force multiplier though and should be nerfed for that one simple reason.

    Being able to suspend 6 mobs in mid air indefinitely is very poor design. I've seen this skill used in Cyrodil and while its funny, I can imagine it's frustrating not being able to do anything about it if it's being used on you.

    Either remove the KB component or put in a CC cooldown or a 30 second global CC immunity for each CC.

    Exploit is if it is not intended - I am talking about PvE not PvP . PvP issue has been addressed already in the new pts patch notes.

    Now when those 6 mobs can be suspended and dps down almost automation - easy for bots then it is time to nerf it - simple as that.

    There have been 3 ways others have suggested

    Cool down - 5 to 10
    Increase cost
    Reduce the amount of mobs it controls

    I don't want it removed just balanced so that our stick and dress people cannot just roflstomp their way through content meant to be difficult
  • captain_awesome
    captain_awesome
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    Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...

    ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.

    And it's not just your "stick and dress" people using this. It's all classes.

    IMO the entire skill system needs a revamp and a bucketload of fixes and changes.
    Dominion FTW.
  • Mephos
    Mephos
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    Yes correct
    You need to nerf it because it is being exploited - an internal cooldown would work

    And think a little more - do we want a mass cc ability spam able - really - these guys are juggling the mobs for 45 sec plus.

    NERF

    WHO THE **** CARES about that ***? they can jugle as many trash mobs as they want. they can even hold it in the air for unlimited time..

    hell.. sorcs can make trash NOT MOVE AT ALL with ultimate ..

    they can´t juggle boss monster or dungeon bosses.. so where the heck is the problem?

    let them do this if they like. its annoying enough to cast every 4 seconds a freaking rune on the ground just to CC mobs....

    comon!

    and for pvp.. if a player gets hit by a static aoe field that will activate 2 seconds after placing it.. HE MUST GET THROWN IN THE AIR .. because hes just dumb and can´t play this game.

    just tell me where is the problem that someone can do this with normal trash monsters? why should players not be able to CC them properly to avoid dmg.

    because you can´t? .. that´s no logical answer thats just a child whining because HE HAS SOMETHING I DONT HAVE -.-


    Edited by Mephos on June 5, 2014 11:31AM
  • Stratti
    Stratti
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    Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...

    ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.

    And it's not just your "stick and dress" people using this. It's all classes.

    IMO the entire skill system needs a revamp and a bucketload of fixes and changes.

    I agree with you.

    I have enjoyed having to constantly change and adapt but it seems as if there
    Isn't a clear design philosophy being applied
  • Stratti
    Stratti
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    Kwas wrote: »
    Nerf sword and board. It's ridiculous that my light + staff dps caster can't tank on par with tanks. The fact that I can't tank makes me sad.

    Casters cast spells. Unbelievable as the concept may be, that's what they do.

    Give me more than 5 abilities to use, and I'll spam more than 5 abilities (well 4 actually, one's a toggle)

    I feel really bad about choosing one of the four abilities to actually be useful. I'll replace it with something else, that makes no sense and doesn't work for my build when I get back home.

    EDIT - We should also scream for nerf of that soul magic passive that lets you respawn on the spot for free. Mine's on cooldown at the moment and it's just unfair that theirs isn't.

    Ok

    So what are your thoughts on the OP nature of the specific ability being discussed

    Or was your contribution merely sarcasm and trolling
  • Xnemesis
    Xnemesis
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    Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...

    ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.

    And it's not just your "stick and dress" people using this. It's all classes.

    IMO the entire skill system needs a revamp and a bucketload of fixes and changes.

    I agree with you.

    I have enjoyed having to constantly change and adapt but it seems as if there
    Isn't a clear design philosophy being applied

    ummm PTS is open to all players to test. If you don't like the way things are being tested now then download the client and go give some feedback yourselves. A CD for chained CC of the same type is on the PTS & will probably go live.
  • Stratti
    Stratti
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    Xnemesis wrote: »
    Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...

    ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.

    And it's not just your "stick and dress" people using this. It's all classes.

    IMO the entire skill system needs a revamp and a bucketload of fixes and changes.

    I agree with you.

    I have enjoyed having to constantly change and adapt but it seems as if there
    Isn't a clear design philosophy being applied

    ummm PTS is open to all players to test. If you don't like the way things are being tested now then download the client and go give some feedback yourselves. A CD for chained CC of the same type is on the PTS & will probably go live.

    That's a good thing I think - I mean wow become world of stuncraft . We don't want that here
  • Stratti
    Stratti
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    Mephos wrote: »
    Yes correct
    You need to nerf it because it is being exploited - an internal cooldown would work

    And think a little more - do we want a mass cc ability spam able - really - these guys are juggling the mobs for 45 sec plus.

    NERF

    WHO THE **** CARES about that ***? they can jugle as many trash mobs as they want. they can even hold it in the air for unlimited time..

    hell.. sorcs can make trash NOT MOVE AT ALL with ultimate ..

    they can´t juggle boss monster or dungeon bosses.. so where the heck is the problem?

    let them do this if they like. its annoying enough to cast every 4 seconds a freaking rune on the ground just to CC mobs....

    comon!

    and for pvp.. if a player gets hit by a static aoe field that will activate 2 seconds after placing it.. HE MUST GET THROWN IN THE AIR .. because hes just dumb and can´t play this game.

    just tell me where is the problem that someone can do this with normal trash monsters? why should players not be able to CC them properly to avoid dmg.

    because you can´t? .. that´s no logical answer thats just a child whining because HE HAS SOMETHING I DONT HAVE -.-


    And this comment makes the case for a nerf of this ability and a complete nerf of sorcerers (never happened where will the kiddies play)
  • PBpsy
    PBpsy
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    Have you actually tried holding a 3+ mob pack down with VR in veteran zones. It is not easy at all. The VR will throw mobs outward, the second VR will most likely not be able to CC all of them.Archers and healers tend to spread out and they are the ones that you want to CC usually leaving you with the melee guys on you. I have never been able to get more than 4 mobs in a single rune..Volcanic rune is also a pretty slow ability since you do need to aim and it does cost enough for most builds to not be as spamable as you think it is.

    As a NB tank I use it only in three situations.Interrupting a healer, holding melee mobs of my healer if I lose agro and trying to throw a mob in my ultimate area. It is pretty rare now since I prefer using Inner beast to taunt and keep everything in range of my sap essence
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  • hamon
    hamon
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    god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...

    what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?
  • Stratti
    Stratti
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    PBpsy wrote: »
    Have you actually tried holding a 3+ mob pack down with VR in veteran zones. It is not easy at all. The VR will throw mobs outward, the second VR will most likely not be able to CC all of them.Archers and healers tend to spread out and they are the ones that you want to CC usually leaving you with the melee guys on you. I have never been able to get more than 4 mobs in a single rune..Volcanic rune is also a pretty slow ability since you do need to aim and it does cost enough for most builds to not be as spamable as you think it is.

    As a NB tank I use it only in three situations.Interrupting a healer, holding melee mobs of my healer if I lose agro and trying to throw a mob in my ultimate area. It is pretty rare now since I prefer using Inner beast to taunt and keep everything in range of my sap essence

    Such a use is in line with fairness etc. Spammimg it is not . All we are suggesting is to adjust the ability to prevent the spamming but not break the legitimate uses such as yourself
  • mndfreeze
    mndfreeze
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    I've actually tried to constantly juggle mobs with volcanic rune since I picked it up a few weeks ago and really it isnt THAT easy. You have to be damn quick with placement and casting to get it under the mob before they get up and run at you again so they juggle up. I can do it back to back but they always get a little bit of forward movement between each cast.

    Really though who would want to, it does so little damage over all that it would take me forever to kill mobs this way.

    As for pvp I can't speak to that but I imagine with the time it takes the rune to 'activate' plus the animation time to cast (instant is not really INSTANT) a player would ahve time to move out of the way if it was recast over and over. Only way I think this wouldnt be the case is if multiple sorcs were all harrassing a single person and they were stagger casting their VR on em. But in that scenario there are a TON of abilities that could have a similar effect to torture someone.

    Does immovable or some other anti-cc method stop VR? I've never been on the receivng end in pvp to think about it.
  • captain_awesome
    captain_awesome
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    hamon wrote: »
    god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...

    what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?

    You are wrong.

    It needs changing. It's a huge force multiplier and we dont want force multipliers. At the very least we dont want force multipliers that are cheap and spamable.

    And you pulled that 90% figure out of your rusty sherrifs badge didn't you? Because I know you didn't read the thread and count the "fors" and "againsts" did ya? Cos if you did you would see plenty of people agreeing with the OP.

    Muppet.
    Dominion FTW.
  • Kwas
    Kwas
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    You guys do know what happens to the sorc "spamming" volcanic if he misses one don't you ? (due to lag, skill not going off or "I can try to squeeze one more pulsar between")

    He/She can either:

    a - res here (might involve losing soul gem)
    b - res at the way shrine
    c - if really lucky, bolt the f away (if for some reason you do have BE slotted) and start from "scratch"

    Simple as.
  • crislevin
    crislevin
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    Kwas wrote: »
    You guys do know what happens to the sorc "spamming" volcanic if he misses one don't you ? (due to lag, skill not going off or "I can try to squeeze one more pulsar between")

    He/She can either:

    a - res here (might involve losing soul gem)
    b - res at the way shrine
    c - if really lucky, bolt the f away (if for some reason you do have BE slotted) and start from "scratch"

    Simple as.

    c is not an option, each V rune cost 300+ magicka, there wont be enough magicka to spam V rune and save for two BE in a roll (esp with the 1.2 nerf).
  • TazerReloaded
    I don't understand what's the problem with the CCs for mages.
    You know, light armor -> weak damage resistance -> ability to hold enemy on distance some time.
    It's not intended (and completely stupid) that a mage fights melee range, the spells have 28 meters for a reason, and it's hard enough to keep more than one mob at a time on distance AND casting other spells to deal damage.
  • Kililin
    Kililin
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    hamon wrote: »
    god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...

    what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?

    You are wrong.

    It needs changing. It's a huge force multiplier and we dont want force multipliers. At the very least we dont want force multipliers that are cheap and spamable.

    And you pulled that 90% figure out of your rusty sherrifs badge didn't you? Because I know you didn't read the thread and count the "fors" and "againsts" did ya? Cos if you did you would see plenty of people agreeing with the OP.

    Muppet.

    Who is we, mr smartass?
  • Kwas
    Kwas
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    crislevin wrote: »
    c is not an option, each V rune cost 300+ magicka, there wont be enough magicka to spam V rune and save for two BE in a roll (esp with the 1.2 nerf).

    Never tried that as I haven't got BE on the same bar, and swapping is definitely options a or b, but ...

    Theoretically, on paper, if certain conditions are met it *could* be done I think.

    Pot + set bonus (furnance or whatever the other one was called) + no ranged dps among the mobs you aggro'ed

    Then again, that would probably only delay the inevitable...

    Never tried, probably never will ...
  • Teargrants
    Teargrants
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    Wow, 11 pages of QQ in one day, is this where all the 'nerf bolt escape' ppl went?
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  • julioub17_ESO3
    julioub17_ESO3
    Soul Shriven
    Leesha wrote: »
    It's not available to all - it is an exploit that certain builds can take advantage.

    It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs

    This is wrong and needs a nerf to a timer cooldown timer .

    It IS available to you, you yourself said you shouldn't have to use light armor and a staff to do what the sorcs do. Grow up!

    Simple question - do you think a mass cc ability should be spam able for the duration of a 45 second fight ? SPAMMABLE

    THINK ABOUT IT

    Give tanks an aoe taunt and properly mitigation, and no need to spammable CC :)
  • midnight_tea
    midnight_tea
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    Really?

    Ok, I "spam" Volcanic Rune, as it's definitely one of the skills my sorc uses often - and with a few passives from MG skill line it's worth to keep it permanently on my skill bar, but LOL... it's not as OP as some may suggest.

    It does little damage, it's not that easy to place it, especially on rougher terrain, it doesn't stun if you fire the next one too quickly and it has a slight casting time, despite apparently being an instant - and sometimes is a matter of life and death. And yes, it can juggle mobs and even bigger monsters, but definitely not everything - also, good luck using it if your mob is spread out and rains arrows/spells/knives on you from all directions.
  • BulbousMeathead
    BulbousMeathead
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    It's all been said before, but the suggestion to nerf Volcanic Rune is ridiculous, for the following reasons:

    1. Spamming Groups of trash mobs with it is seldom as easy as you think, because the mobs get a bit closer to you each time, or they spread out. Usually, you will find that after firing 3 runes, the mobs are all over you like a rash.
    2. It actually does very little damage
    3. I find it hard to believe that a decent PvP player would actually allow themselves to get "caught" in a rune, let alone be spammed to death with it - the reason it works on NPCs is that they apparently can't see the blue stuff on the ground :-)
    4. It makes VR PVE tolerable or even possible ( depending on your build )
    5. It is equally available to everyone ( provided they have done MG, of course)

    Leave the damn thing alone already ...
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