ss.ioannidisnrb18_ESO wrote: »This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.
I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.
It is ridiculous and makes the game unbalanced for non magicka based classes.
Please fix this
captain_awesome wrote: »It's not being exploited, that's very a poor choice of words from the OP.
It's not an exploit. Volcanic Rune is a huge force multiplier though and should be nerfed for that one simple reason.
Being able to suspend 6 mobs in mid air indefinitely is very poor design. I've seen this skill used in Cyrodil and while its funny, I can imagine it's frustrating not being able to do anything about it if it's being used on you.
Either remove the KB component or put in a CC cooldown or a 30 second global CC immunity for each CC.
ss.ioannidisnrb18_ESO wrote: »Yes correct
You need to nerf it because it is being exploited - an internal cooldown would work
And think a little more - do we want a mass cc ability spam able - really - these guys are juggling the mobs for 45 sec plus.
NERF
captain_awesome wrote: »Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...
ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.
And it's not just your "stick and dress" people using this. It's all classes.
IMO the entire skill system needs a revamp and a bucketload of fixes and changes.
Nerf sword and board. It's ridiculous that my light + staff dps caster can't tank on par with tanks. The fact that I can't tank makes me sad.
Casters cast spells. Unbelievable as the concept may be, that's what they do.
Give me more than 5 abilities to use, and I'll spam more than 5 abilities (well 4 actually, one's a toggle)
I feel really bad about choosing one of the four abilities to actually be useful. I'll replace it with something else, that makes no sense and doesn't work for my build when I get back home.
EDIT - We should also scream for nerf of that soul magic passive that lets you respawn on the spot for free. Mine's on cooldown at the moment and it's just unfair that theirs isn't.
ss.ioannidisnrb18_ESO wrote: »captain_awesome wrote: »Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...
ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.
And it's not just your "stick and dress" people using this. It's all classes.
IMO the entire skill system needs a revamp and a bucketload of fixes and changes.
I agree with you.
I have enjoyed having to constantly change and adapt but it seems as if there
Isn't a clear design philosophy being applied
ss.ioannidisnrb18_ESO wrote: »captain_awesome wrote: »Yeah I don't trust the PTS server players to test anything so I take whats reported there with a pinch of salt. I think they just go there on the PTS server to get their youtube views up and to find exploits for when they go live. They certainly don't test anything...
ON TOPIC That aside, I support a change or even a removal of this skill. It makes the game ridiculously easy and removes creature/boss mechanics because they are perma CC'd.
And it's not just your "stick and dress" people using this. It's all classes.
IMO the entire skill system needs a revamp and a bucketload of fixes and changes.
I agree with you.
I have enjoyed having to constantly change and adapt but it seems as if there
Isn't a clear design philosophy being applied
ummm PTS is open to all players to test. If you don't like the way things are being tested now then download the client and go give some feedback yourselves. A CD for chained CC of the same type is on the PTS & will probably go live.
ss.ioannidisnrb18_ESO wrote: »Yes correct
You need to nerf it because it is being exploited - an internal cooldown would work
And think a little more - do we want a mass cc ability spam able - really - these guys are juggling the mobs for 45 sec plus.
NERF
WHO THE **** CARES about that ***? they can jugle as many trash mobs as they want. they can even hold it in the air for unlimited time..
hell.. sorcs can make trash NOT MOVE AT ALL with ultimate ..
they can´t juggle boss monster or dungeon bosses.. so where the heck is the problem?
let them do this if they like. its annoying enough to cast every 4 seconds a freaking rune on the ground just to CC mobs....
comon!
and for pvp.. if a player gets hit by a static aoe field that will activate 2 seconds after placing it.. HE MUST GET THROWN IN THE AIR .. because hes just dumb and can´t play this game.
just tell me where is the problem that someone can do this with normal trash monsters? why should players not be able to CC them properly to avoid dmg.
because you can´t? .. that´s no logical answer thats just a child whining because HE HAS SOMETHING I DONT HAVE -.-
Have you actually tried holding a 3+ mob pack down with VR in veteran zones. It is not easy at all. The VR will throw mobs outward, the second VR will most likely not be able to CC all of them.Archers and healers tend to spread out and they are the ones that you want to CC usually leaving you with the melee guys on you. I have never been able to get more than 4 mobs in a single rune..Volcanic rune is also a pretty slow ability since you do need to aim and it does cost enough for most builds to not be as spamable as you think it is.
As a NB tank I use it only in three situations.Interrupting a healer, holding melee mobs of my healer if I lose agro and trying to throw a mob in my ultimate area. It is pretty rare now since I prefer using Inner beast to taunt and keep everything in range of my sap essence
god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...
what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?
You guys do know what happens to the sorc "spamming" volcanic if he misses one don't you ? (due to lag, skill not going off or "I can try to squeeze one more pulsar between")
He/She can either:
a - res here (might involve losing soul gem)
b - res at the way shrine
c - if really lucky, bolt the f away (if for some reason you do have BE slotted) and start from "scratch"
Simple as.
captain_awesome wrote: »god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...
what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?
You are wrong.
It needs changing. It's a huge force multiplier and we dont want force multipliers. At the very least we dont want force multipliers that are cheap and spamable.
And you pulled that 90% figure out of your rusty sherrifs badge didn't you? Because I know you didn't read the thread and count the "fors" and "againsts" did ya? Cos if you did you would see plenty of people agreeing with the OP.
Muppet.
c is not an option, each V rune cost 300+ magicka, there wont be enough magicka to spam V rune and save for two BE in a roll (esp with the 1.2 nerf).
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »It's not available to all - it is an exploit that certain builds can take advantage.
It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs
This is wrong and needs a nerf to a timer cooldown timer .
It IS available to you, you yourself said you shouldn't have to use light armor and a staff to do what the sorcs do. Grow up!
Simple question - do you think a mass cc ability should be spam able for the duration of a 45 second fight ? SPAMMABLE
THINK ABOUT IT