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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • heinzlee
    heinzlee
    This was so stupid I actually bothered to log on to make a comment.

    TL/DR 8 pages of comments...

    Ignoring the questions of whether anyone should or should not be able to do this; your suggested method of using an internal timed cooldown is a poor solution. That is contrary to the design philosophy of this game.

    If an ability is too good for it's cost, then the cost should be adjusted.

    -- --

    Your main offense to this Volcanic Rune (VR) spamming is that it allows the player to kills mobs without any risk. Hello? That's the point of any build - to get through the enemy with as little risk to dying in the process.

    There are players that can get through the game fine without VR. If they're spamming something, should that be nerfed as well? What about healers in group scenarios?

    What about blocking? That's an ability too. How many attacks do you block? Zomg, you're spamming it! Nerf it! What about light and heavy attacks? You better not use them more than once! Hang on, are you wearing armour? Your spamming armour - stop wearing 7 armour pieces. Okay.. maybe a bit far with the armour... it's not an ability after all.

    -- --

    By design, we only have 5 abilities + 1 ultimate. Double with weapon switching. Each character has to cover all their bases within that limit with all the abilities available to them.

    So what naturally happen is that you'll slot your most effective / effecient skills for scenarios. If your most effective AOE ability is one skill by far; of course you're going to keep using that ability repeatedly while you're in that scenario.

    -- --

    Get over yourself.
  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    I don know the pull your referring to is it likely it's a mistake by the guy setting up the pull and people running around not being careful grabbing two packs
    i am not sure youre tanking VR content its the second pull after the ghosts the skeleton on the top of stairs leading down to door the NPC opens . its the shoddy social aggro system nothing more.I am more then willing to go and DPS and let you show me your pulling techniques

    Only a couple of Dungeouns cleared focussing on solo and Craiglorn to level but I have tanked for years in wow particularly in the hard phases where a bad pull was a wipe.

    All I can say is if you are getting more than one pack pull the pack far back into a safe place

    then you are really short sighted. ive cleared them all multiple times as well as tanking AA trials. Also all the VR dungeons all got tuned up with craglorn extremely . I suggest you go and tank BC and all the other original Tier 2 VR dungeons with no Volcanic rune. and then please come back and make your suggestions. they are no longer the exploitable mess you once tanked.

    I love how people are saying that using one of the few skills still worth slotting is an exploit. If things keep going your way the only thing players will be able to do is auto attack.........

    I have tanked BC at vet full clear with no volcanic rune in the party. You two have demonstrated you have a vested interest in keeping an exploitable skill there for bots and cheats to use to dupe the game and exploit its features. Just like the log in and log out crowd and countless other exploits .

    I really don't care whether they do or do not but they should its simple as that. If you looked past your own position you would see your arguing effectively for one build to be able to faceroll all content thanks to this

    Adios boys you two are whack

    I'm not arguing for one ability to be able for faceroll content, I'm saying the problem isn't these "zomgOPsuperexploitrune" abilities. The problem is the tremendous lack of effective / functioning skills in the game. There ain't much left that works man. Keep nerfing things and the only people you'll have left to group with will be the bots

    So I have a solution that suits your argument and clear philosophy

    Let's have an ability called nuke em huge on demand dps ina 90foot radius that kills everything

    That way it is easy for you to get through the game and is faceroll . Really simple

    Make it available to all classes so we don't have to change our class to take advantage and then all the sooks crying how hard the game is would be quiet

    There solved for you

    You're cute when you're mad =)

    Not mad just sad at the gaming community and the lack of foresight - kind of sick of the same argument you guys are putting up. It's not cogent nor is it valid. Fact is you probably don't know what it's even about nor have seen it but you play your forum games either way

    You are calling for a HUGE nerf to an ability that no other ability in the entire game has, and I disagree. I think that method of "balancing" is exactly why people are leaving the game. Please oh please mister Logic Professor, explain how that is invalid?
  • Stratti
    Stratti
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    Dealdrick wrote: »
    Kingslayer wrote: »
    Kingslayer wrote: »
    Theres nothing wrong with the ability and it shouldn't be put on a cooldown what ability do some of you not want nerfed i mean jesus. The damage sucks and so its a knockdown but it can only be spammed so much. And with the CC change in the patch notes for 1.2 shouldnt that cover the cc of Volcanic rune? Can anybody check this?. Is one immune to it after breaking the first one?

    That's correct and like so many others you missed the point and didn't read anything

    It's about a particular exploit being used to constantly spam it while burning adds down slowly with no damage taken in 30 seconds when it is 3 strong vr6 mobs

    If you think that's how the game should run well .... Can't really help you but this game will turn into a joke soon

    Its not an exploit its designed to do what it does, and as for spamming well most things magicka based can be spammed. Impulse anyone?. Daft just daft this whole thread. I can burn down 10 - 12 mobs with Em ring and crit surge i suppose they need nerfing to?. What else lets make a list.

    See MMO players can be put into two categories

    Those who want a challenge

    And those who want the reward for cudos and epeen stroking

    Your happy it being face roll and not working as intended sweet.

    Ya, summing up a group of anonymous players into two generalized groups is a sign of like, super duper smartness and stuffz

    Please refer to the green comment regarding personal attacks.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
  • reggielee
    reggielee
    ✭✭✭✭
    frankly, I am tired of all the pvp nerfs making the game hard to just play solo pve. for the love of god, just separate the two zones with diff skills for each area and be done with it
    Mama always said the fastest way to a man's heart is through his chest.
  • Kingslayer
    Kingslayer
    ✭✭✭
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    You can get out of it yes. Game seems busy enough to me, (although cyro is dead), Juggle spam? not heard this one?. New?
  • Zabus
    Zabus
    ✭✭✭✭
    1. Avoid it, it's not that hard.
    2. Use immovable it makes you immune to any CC.

    Those are your two options. I simply don't understand why there needs to be a nerf.
    Anyone can use it and it's extremely easy to avoid.

    Also seeing as this would greatly affect those of us who rely on this CC in PvE, I say no to the nerf/cooldown/etc.

    Edited by Zabus on June 5, 2014 1:26AM
    Zavus - Khajiit Nightblade EP | AR 50
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    Negate Three - Breton Sorcerer EP | AR 19
  • Wifeaggro13
    Wifeaggro13
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    Dealdrick wrote: »
    I don know the pull your referring to is it likely it's a mistake by the guy setting up the pull and people running around not being careful grabbing two packs
    i am not sure youre tanking VR content its the second pull after the ghosts the skeleton on the top of stairs leading down to door the NPC opens . its the shoddy social aggro system nothing more.I am more then willing to go and DPS and let you show me your pulling techniques

    Only a couple of Dungeouns cleared focussing on solo and Craiglorn to level but I have tanked for years in wow particularly in the hard phases where a bad pull was a wipe.

    All I can say is if you are getting more than one pack pull the pack far back into a safe place

    then you are really short sighted. ive cleared them all multiple times as well as tanking AA trials. Also all the VR dungeons all got tuned up with craglorn extremely . I suggest you go and tank BC and all the other original Tier 2 VR dungeons with no Volcanic rune. and then please come back and make your suggestions. they are no longer the exploitable mess you once tanked.

    I love how people are saying that using one of the few skills still worth slotting is an exploit. If things keep going your way the only thing players will be able to do is auto attack.........

    I have tanked BC at vet full clear with no volcanic rune in the party. You two have demonstrated you have a vested interest in keeping an exploitable skill there for bots and cheats to use to dupe the game and exploit its features. Just like the log in and log out crowd and countless other exploits .

    I really don't care whether they do or do not but they should its simple as that. If you looked past your own position you would see your arguing effectively for one build to be able to faceroll all content thanks to this

    Adios boys you two are whack

    Realy son have you done it today? how did you handle the 8 pyromancer Xavali pull with bone golem and two calnnfar? at bottom of stairs im really curious you liar. here is the issue people with zero expierence in group content making coments on things please post your aweosme strategy for that pull? lying sack o crap
  • Dealdrick
    Dealdrick
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    1. Avoid it, it's not that hard.
    2. Use immovable it makes you immune to any CC.

    Those are your two options. I simply don't understand why there needs to be a nerf for such a good skill.

    Seeing as this would greatly affect those of us who rely on this CC in PvE, I say no to the nerf/cooldown/etc.

    The guy calling for the nerf is PvE player, he's not asking for PvP balancing because of this.
  • Stratti
    Stratti
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    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty
  • Dealdrick
    Dealdrick
    ✭✭✭
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    volcanic rune doesn't have a dot.......

    L2P
  • Kingslayer
    Kingslayer
    ✭✭✭
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    Dude you don't even get how volc rune works, what dot? there is no dot!.
  • Stratti
    Stratti
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    Dealdrick wrote: »
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    volcanic rune doesn't have a dot.......

    L2P

    Are you trolling that is lame - in case you actually are serious the rune gives a second or two of stun which sallows for dots to apply

    But keep trolling I appreciate your driving up the comments and I'm sure people will take notice

    YOU KNOW IT IS COMING PREPARE FOR NERF
  • Kingslayer
    Kingslayer
    ✭✭✭
    Dealdrick wrote: »
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    volcanic rune doesn't have a dot.......

    L2P

    Are you trolling that is lame - in case you actually are serious the rune gives a second or two of stun which sallows for dots to apply

    But keep trolling I appreciate your driving up the comments and I'm sure people will take notice

    YOU KNOW IT IS COMING PREPARE FOR NERF

    lmao my god obviously a troll if its a cc ofc it allows for dots to be applied thats what some people use a CC for dear lord.
  • forthewinn2
    forthewinn2
    ✭✭✭
    Guys please stop randomly calling for everything to be nerfed.
    If you think staff wielding sorcerers are overpowered I completely understand, but Volcanic rune benefits everyone it's a Mages Guild ability.
    Volcanic rune has been the only thing keeping my Nightblade bow build (stamina based) viable for Veteran content, and guess what i still struggled the entire way through.
    It's true that the stronger staff builds don't need Volcanic Rune but our weaker stamina based builds do. Yes Volcanic Rune uses magicka but its something that helps everyone, especially our weaker stamina builds, which as you probably already know are borderline nonviable already; and guess what a Sorcerer destruction staff build without volcanic rune is still 10 times better than a bow wielding Nightblade with it.
    Please don't nerf Volcanic Rune it benefits us all.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Cool your answer to benefit all is let a small group roflstomp through the game rather than fix your class
  • Yankee
    Yankee
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    babylon wrote: »
    How about everyone stop answering this thread, leave the OP talking to himself and let the thread sink.

    Truly, the wisest person here. And I am not being sarcastic.

  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Dealdrick wrote: »
    I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.

    If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.

    If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.

    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    volcanic rune doesn't have a dot.......

    L2P

    Are you trolling that is lame - in case you actually are serious the rune gives a second or two of stun which sallows for dots to apply

    But keep trolling I appreciate your driving up the comments and I'm sure people will take notice

    YOU KNOW IT IS COMING PREPARE FOR NERF

    you are seriously the worst troll on these forums I've seen, please take some trolling lessons from the WoW forums or something...

    ZOS, don't take this clown seriously, and for the love of Tamriel, close this thread.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    PvP has zero to do with it.

    I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.

    An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead

    I thought this sort of thing would be obviously bad for the game

    Guess I'm in the minority in wanting a balanced game with appropriate difficulty

    I'd be concerned if it was a PVP exploit then it would HAVE to be fixed and it'd be yet another nerf to help kill this game.

    They way you're talking about it.. meh. It just can't work on all mobs. Those NPCs are notoriously unreliable about doing what you think they ought to do.

    The pack of 3 you're talking about.. even on my STAMINA NB solo I would take out that healer in half a second then deal with those frockwearing mages without a problem. My DK would just faceroll them like it does everything else (until they nerf it in later patches).

    Trust me.. a sorcerer is toying with them for fun with that skill if he has that much magicka regen. He could get rid off all them far more efficiently should he choose. Maybe he's levelling the skill and thinks spamming it will help. ;)

  • RylukShouja
    RylukShouja
    ✭✭✭
    You asked earlier how many times a fight people use volcanic rune. 2-3 seems to be the answer...once as an opener. Apply dots, staff heavy attack, and if there are two casters, volcanic rune again. If there are two meleers, and they actually both made it to me, I will drop the rune under my feet while I finish off the caster, then turn to the meleers and knock one back within destructive touch. At this point the only reason for a third rune is lulz, to watch then fly.

    If there are two casters, or three as some pulls have, the second rune knocks them far enough away that they are no longer within the rune's area of influence. So whomever you are watching spam this for 45 seconds must be shepherding mobs into the corner of a box canyon and stacking them against the wall...

    As for the comments about how "using CCs to keep them from hitting you = face rolling no-fun content," try playing a staff wielding light armour Templar and see how far you get. My best defense is using abilities like volcanic rune and destructive touch to keep meleers at range for as long as possible, preferably long enough to take out the casters. If I have to let myself get swarmed because of a cooldown or other method of nerfing my only reliable aoe cc, I die. Plain and simple. Would I find other ways to cope? Probably. Should I have to "cope" with consistent screwing with my build on an already gimped class? I leave that answer up to you.
  • Trisstraeb14_ESO
    Why? Everyone has access to this skill. Leave it alone.
  • Retia82
    Retia82
    Soul Shriven
    Can everyone just ignore this thread.. OP is obviously a trouble making attention troll.. Asking for a nerf to this skill is no diff from screwing a whole lot of builds up for his own selfish reasons. Calling this skill a exploit is just facepalm..Some ppl are just not worth arguing with.
  • kitchenguy65_ESO
    kitchenguy65_ESO
    ✭✭✭
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.
  • Jandon
    Jandon
    Soul Shriven
    what I'm missing is a true supporter class. not partially, like all the other classes do. If this supporter is implemented without asking over and over again, all nerf discussions will be useless immedeately.
  • Oevaag_Bur
    Oevaag_Bur
    ✭✭
    It's not available to all - it is an exploit that certain builds can take advantage.

    It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs

    This is wrong and needs a nerf to a timer cooldown timer .

    Your complaint shouldn't be about a skill that anyone can use if they find enough lore books on their travels but, rather, the domination of 7/7 cloth over the other armours due to better mana management by doing so and thus their ability to spam it more often.

  • Stratti
    Stratti
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    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned
  • Stratti
    Stratti
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    Oevaag_Bur wrote: »
    It's not available to all - it is an exploit that certain builds can take advantage.

    It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs

    This is wrong and needs a nerf to a timer cooldown timer .

    Your complaint shouldn't be about a skill that anyone can use if they find enough lore books on their travels but, rather, the domination of 7/7 cloth over the other armours due to better mana management by doing so and thus their ability to spam it more often.

    I don't mind it and the skill is open to me to use but I cannot spam it so meh

    I'm not saying rewrite the whole thing just tweak the ability so roflstompers who are just either trying to bot or trying to cheat their way through content cannot take advantage of a flaw in design

    Simple. Can someone who is dissenting explain why this is not understood by you all.
  • Dealdrick
    Dealdrick
    ✭✭✭
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned

    And who are you to say volcanic rune is operating on some kind of flaw? Go away troll.....
  • Phantorang
    Phantorang
    ✭✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do

    According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Stratti
    Stratti
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    Retia82 wrote: »
    Can everyone just ignore this thread.. OP is obviously a trouble making attention troll.. Asking for a nerf to this skill is no diff from screwing a whole lot of builds up for his own selfish reasons. Calling this skill a exploit is just facepalm..Some ppl are just not worth arguing with.

    Wow
    Explain the skill in spamming a AoE cc over and over

    Also no need to get personal it just makes people ignore your point which doesn't exist.
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