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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    volcanic rune is fine as it is, it has a activation time before it blows after you throw it that any decent player will be able to move away from, the skill just isnt that feasible in pvp.

    nerfing it whatsoever is the last straw for me, if it happens im canceling my sub
  • Stratti
    Stratti
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    volcanic rune is fine as it is, it has a activation time before it blows after you throw it that any decent player will be able to move away from, the skill just isnt that feasible in pvp.

    nerfing it whatsoever is the last straw for me, if it happens im canceling my sub

    It is being exploited in PvE . I am not a PVPER so I can't comment.
    Many of us said shield bash nerf would cause us to quit but we are still here and it didn't stop them
  • Yankee
    Yankee
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    Yankee wrote: »
    Someone shut this guy up. He's trying to mess with the one skill us VR soloers can use for CC and group stun.

    Perfectly logical. Nerf Volcanic Rune so something that works well in VR leveling does not work well anymore. That way you can share in the misery of someone who does not choose to use this mage guild skill which is available to everyone.

    Only when everyone has been brought down to the agony of a pure stamina/melee/class skills only build will things be fair.

    Because it is just not logical to even consider asking for a buff to stamina weapon skills instead of wanting to nerf a skill anyone can use.

    And what is even more tragic is ZOS is likely to follow the OP's logic, because it is easy.

    Really?

    So when shield bash was gutted and an entire play style demolished they called us DK sooks and told us to l2p

    When we said wait till it's your turn you scoffed at us

    Now there is another OP ability and look at the response - a response that tells me one thing:

    YOU ALL KNOW IT IS COMING

    Reap what you so all you who complained about shield bash because the nerf bat will soon be passed back

    I have been on this forum since November, and cannot recall ever calling for a nerf to anything or telling anyone L2P.

  • babylon
    babylon
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    VsTKF.gif
  • Xnemesis
    Xnemesis
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    PTS change that will probably go live
    •Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.

    Now you guys can stop arguing over something so silly
  • o_0
    o_0
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    Everyday i look for a thread that is so stupid that i get a good laugh, well this one covers todays!
  • Inco
    Inco
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    Your logic is fail... if you don't use Magicka build then you don't get to spam. Period. It's a CHOICE... don't complain about others choice of how they play.

    If someone is playing better than you then maybe it's time to switch your play style, character or uninstall the game? Seriously you have some issues if this is your "NERF" of choice to champion with that lame argument you are making. (I see your point, but it's pretty invalid and a waste of space - like a troll post would be)

    I'm going offline now, but you have fun and keep the troll a rolling as you have stated was the intent of the post already.
  • Solid
    Solid
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    Zenimax are realizing now why no other mmo has made every class fill every role. You cannot have a sorcerer tank, a healer dps, a tank heal! It is impossible to balance.
    You need trinity! you need defined roles!

    All I see "oh that tank can dps more than me nerf"
    "oh that sorcerer can tank better than me nerf"

    If you want to have an all for 1 style of game then you need to have some acceptance that:
    Yes a sorcerer can tank but not as well as a dedicated tank.
    Yes a healer can dps but not as well as a dedicated dps.
  • Stratti
    Stratti
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    Xnemesis wrote: »
    PTS change that will probably go live
    •Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.

    Now you guys can stop arguing over something so silly

    Does that apply to PVE mobs and 100% upkeep on them - rotating it as well?
  • FunkyBudda
    FunkyBudda
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    Xnemesis wrote: »
    PTS change that will probably go live
    •Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.

    Now you guys can stop arguing over something so silly

    let see if it really goes live, and I am curious what the duration is while you are "protected" from the same types of CC...
  • Xnemesis
    Xnemesis
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    Xnemesis wrote: »
    PTS change that will probably go live
    •Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.

    Now you guys can stop arguing over something so silly

    Does that apply to PVE mobs and 100% upkeep on them - rotating it as well?

    Come on now this is ZoS in its notorious vagueness so who knows.
  • Stratti
    Stratti
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    Inco wrote: »
    Your logic is fail... if you don't use Magicka build then you don't get to spam. Period. It's a CHOICE... don't complain about others choice of how they play.

    If someone is playing better than you then maybe it's time to switch your play style, character or uninstall the game? Seriously you have some issues if this is your "NERF" of choice to champion with that lame argument you are making. (I see your point, but it's pretty invalid and a waste of space - like a troll post would be)

    I'm going offline now, but you have fun and keep the troll a rolling as you have stated was the intent of the post already.

    Sleep well

    Also you see my point but it is invalid.... I'm not sure how that works but I will meditate.

    Then i may be wrong a AoE cc in PVE should be spam able and completely lock down a mob with no cool down because ....
    Edited by Stratti on June 4, 2014 5:16PM
  • Xnemesis
    Xnemesis
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    FunkyBudda wrote: »
    Xnemesis wrote: »
    PTS change that will probably go live
    •Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.

    Now you guys can stop arguing over something so silly

    let see if it really goes live, and I am curious what the duration is while you are "protected" from the same types of CC...

    ZoS is vague so who knows but once I can get on PTS I will do some testing
  • Stratti
    Stratti
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    Try to grab 3-4 mobs and see how long you can lock them down while dpsing (slowly I guess)

    The guy I observed was handling 3 easily and one pull went to 5
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @‌OP
    You haven't replied to my questions yet.
  • Birfreben_Kinghelred
    Aenthel wrote: »
    When I said piece of garbage, I actually meant your post, not you personally, but I guess you have doubts.
    Also, read carefully, again, I'm not insulting you in any way, I'm just saying unless you are incapable and have those qualities, it should not be a problem. It may be on the borderline of an insult, but it is not an insult at all, if you are getting offended by that, it is not my fault.
    Every skill, is in fact, spammable, that is the road Zenimax took with the -No Cooldowns- attitude.

    Volcanic Rune -> Spammable CC, available to everyone
    Bombardment / Scatter Shot -> Spammable CC, available to everyone
    Shield Charge / Power Bash -> 2 separate CC, both spammable, both available to everyone
    Uppercut -> Spammable CC, available to everyone
    Trap Beast / Silver Bolts -> Spammable yet situational CC, available to everyone

    So, there are actually more spammable CC that is available to everyone that is based on Stamina, only 1 CC based on Magicka, so if you are a Magicka build, your CC almost always depends on your class.

    So yes, I still, fail to see your point, and I'm having doubts about what you are trying to accomplish.

    Most of these are single target, and uppercut is by no means spammable.
    I propose a target cap. The issue with this ability isn't its use in pvp. idk why people are bringing pvp up, its meh in pvp. IF anything its function in pvp should remain as it makes oil easier to aim, Giving an advantage to defenders.

    The issue is breezing through the game and never getting hit because every 6 seconds you point at the ground and cc everything around you.

    Is that even fun? that has got to be the most linear, mind numbing, boring thing I can imagine. How do you even enjoy the game, playing like that?
  • Kililin
    Kililin
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    Kililin wrote: »
    ok i c, you are trolling 9/10 :)

    maybe even 10/10
    well played :-D i will give you an awesome after exploiting some volcanic rune knockdowns :blush:

    by the way, i can do 6+ of some mob types of my VR at once.
    You just need to figure out what i am doing to create the next nerf post.
    hint: its not volcanic rune ^^
    Edited by Kililin on June 4, 2014 5:26PM
  • Stratti
    Stratti
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    @‌OP
    You haven't replied to my questions yet.

    O sorry was that the cc I use.

    Here :smile:

    The cc I use is very different
    1. No 100% uptime while dpsing within melee range
    2. Power bash is single target and breaks on damage
    3. Other AoE is certainly not the same
    4. Shield bash was similar in that we could spam it indefinitely thus taking out mobs of 7-8
    5. If you searched those posts you would see I agreed with the shield bash nerf
    6. I am talking about close to 100% uptime on this cc while being able to dps down the mobs under control - no ability does that.

    I'm not sure which classes can achieve it but I dare say it is LA dest staff - guys I observed where sorcerers

    In Craiglorn that was one application on pull certainly not any spamming and it wouldn't work

    Answer your question?
  • Xnemesis
    Xnemesis
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    what you find fun may be different from another person. So why take away and bother the way someone else plays the game just because you don't like it or it makes it easy? Just play the game and have fun the way you want to play.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They won't nerf anything in the mages guild arsonal. After all ZoS employees are all mages.

    Volcanic rune isn't all that bad either. I think what is more bad about volcanic rune is that it would end up costing so little magicka.
    Edited by demonlkojipub19_ESO on June 4, 2014 5:28PM
  • cisadanepajsuxrwb17_ESO
    Really, we should nerf this forum because posting comments are actually spammable.

    But i like spam. No, the meat not the computer term u silly
  • Aoifesan
    Aoifesan
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    Someone volcanic runed me to death. they non stopped spammed it+soul strike
    crystal fragments-volcanic rune-volcanic rune-volcanic rune-crystal fragments-soulstrike

    Learn to double tap roll pal o mine.
  • Stratti
    Stratti
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    Xnemesis wrote: »
    what you find fun may be different from another person. So why take away and bother the way someone else plays the game just because you don't like it or it makes it easy? Just play the game and have fun the way you want to play.

    Fair point. In reality the same could have been said for Shield Bash but that didn't help. Thing is ones they start nerfing it doesn't stop. Then it's like watching the baggage claim to see what's next each patch we huddle over our iPads , tablets and laptops to see who got nerfed
  • Wifeaggro13
    Wifeaggro13
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    volcanic rune is fine as it is, it has a activation time before it blows after you throw it that any decent player will be able to move away from, the skill just isnt that feasible in pvp.

    nerfing it whatsoever is the last straw for me, if it happens im canceling my sub

    It is being exploited in PvE . I am not a PVPER so I can't comment.
    Many of us said shield bash nerf would cause us to quit but we are still here and it didn't stop them
    The problem is here as you dont do pve . it is the only CC we have currently theeeee only one now that talons is shot out. routinely in VR dungeons Zos throws 12 to 16 mobs at you on a pull there is no way to CC these things other then rune. the PVE VR dingeons would roadblock 75 % of people just on trash pulls. this game is fing doomed if they keep nerfing and not adjusting the mechanics of this garbage social aggro system . its not uncommon to multiple locations fron just pullinfg a singel group routinely other rooms add on to you for no apparent reason.
  • RylukShouja
    RylukShouja
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    Nerf it! Take away my only multi-target cc ability that is the last hope for a survivable Templar caster!

    While you're at it, take away destructive touch! It knocks things back!

    And make it so I die when I log on so I can save myself the time of going and looking for mobs to fight to do it for me!
  • Stratti
    Stratti
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    volcanic rune is fine as it is, it has a activation time before it blows after you throw it that any decent player will be able to move away from, the skill just isnt that feasible in pvp.

    nerfing it whatsoever is the last straw for me, if it happens im canceling my sub

    It is being exploited in PvE . I am not a PVPER so I can't comment.
    Many of us said shield bash nerf would cause us to quit but we are still here and it didn't stop them
    The problem is here as you dont do pve . it is the only CC we have currently theeeee only one now that talons is shot out. routinely in VR dungeons Zos throws 12 to 16 mobs at you on a pull there is no way to CC these things other then rune. the PVE VR dingeons would roadblock 75 % of people just on trash pulls. this game is fing doomed if they keep nerfing and not adjusting the mechanics of this garbage social aggro system . its not uncommon to multiple locations fron just pullinfg a singel group routinely other rooms add on to you for no apparent reason.

    I do do PVE . Have tanked VR Dungeouns and I would expect that spamming Volc rune isn't something intended . Trash pulls need to be managed correctly not spammed . Multiple pulls come from bad pulls and not pulling back to safety just zerging. Anyone who played wow knows how bad this is for a game
  • AlexDrago
    AlexDrago
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    Well, NERF V.rune is needed hardly.
    Yuo need to mana cost it twice or more! Really it cost less then daedric mines and do more damage then mine. Is it honest?
    I think no. We hadrly needed to twice ALL Magick guild abilities. Thas it can keep balance between classes and so on.
    If you have nothing to say say nothing ©
  • Stratti
    Stratti
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    Nerf it! Take away my only multi-target cc ability that is the last hope for a survivable Templar caster!

    While you're at it, take away destructive touch! It knocks things back!

    And make it so I die when I log on so I can save myself the time of going and looking for mobs to fight to do it for me!

    I'm not suggesting to take it away.
    You should not be able to spam it for 40sec or w/e they were spamming for.

    In fact an AoE cc is not the same as some of the snares others have , this actually gives you 3 or so seconds where they are immobile

    Every 10s or 20 s per hit would be better
  • kirnmalidus
    kirnmalidus
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    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    It's a mage's guild skill, so it is available to everyone who wants it. As such it shouldn't be a candidate for nerfing, at least not yet.

    Reason being if everyone has it or at least has access to it, it can't have an impact on balance.

    Class skills that are OP relative to other classes actually have an impact on balance.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Stratti
    Stratti
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    AlexDrago wrote: »
    Well, NERF V.rune is needed hardly.
    Yuo need to mana cost it twice or more! Really it cost less then daedric mines and do more damage then mine. Is it honest?
    I think no. We hadrly needed to twice ALL Magick guild abilities. Thas it can keep balance between classes and so on.

    ^
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