So 1.2 nerfed Bolt escape HAAAAARD

  • GrimCyclone
    GrimCyclone
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    @Gisgo‌
    Gisgo wrote: »
    Best news in the history of MMO. Can't wait to see the fizzle out right as my arrow flies into their chest. AP ch-ching.

    Arent you the same guy that opened several threads against "nerfing"?

    I guess you are only against it when its hitting your class.

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  • hamon
    hamon
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    Morbus2 wrote: »
    crislevin wrote: »
    use it again within 4 sec increase cost by 50%.

    Are DKs happy now? :p

    This is terrible. Once again ZoS has ruined a perfectly good skill to cater to the PvP whiners and QQ'ers. This game is going down hill faster than anyone could have predicted and its all because of self-inflicted wounds.

    They can't do anything right :(


    it's only gonna affect you in pvp anyway. why would you ever need to spam 2 in under 4 seconds in a PVE setting?

  • Morbus2
    Morbus2
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    hamon wrote: »
    Morbus2 wrote: »
    crislevin wrote: »
    use it again within 4 sec increase cost by 50%.

    Are DKs happy now? :p

    This is terrible. Once again ZoS has ruined a perfectly good skill to cater to the PvP whiners and QQ'ers. This game is going down hill faster than anyone could have predicted and its all because of self-inflicted wounds.

    They can't do anything right :(


    it's only gonna affect you in pvp anyway. why would you ever need to spam 2 in under 4 seconds in a PVE setting?

    Oh I don't know, maybe a bad "pull" and need to bolt away fast, or a boss fight that is going bad and your running out of magicka, or maybe your aoe agroed one too many mobs at a dolmens and you need to bolt away to safety, etc, etc, etc . .

  • crislevin
    crislevin
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    makkon wrote: »
    good changes. may be abit expensive and hammerlike, but this fix is needed
    xDonMega wrote: »
    Terrible change.. they need to up the bolt escape distance to 22m.
    any sorc today: spam until escape. success almost 100%
    after 1.2: 50% less effective. with new dark exchange its ok

    lets compare to other classes:
    dk - cant even escape. they can only mitigate alot of damage and heal self
    LMAO, with DK as OP as is, they need escape? Jee, talk about absurdity.
  • TazerReloaded
    Well, but "instantly teleport away to safety if things go wrong" is obviously overpowered, since no other class has a similar spell.
    Templar, Nightblade and DK can also be played as mage, and they have to run and hope that their heal or armor buff keeps them alive long enough.
    They also just increase the cost, you can still gain a lot of distance which should save you from death, what this spell was intended for (not for faster travel, there are horses for that).
  • FunkyBudda
    FunkyBudda
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    all Sorcs players, just do the same (make multiple threads and threaten to unsubscribe) after they balanced NB or other class's skills, and we gang up on them on one of their good skills. Payback is a ***, they will get it :) Nothing better than a taste of their own medicine.
    Edited by FunkyBudda on June 4, 2014 2:06PM
  • AltusVenifus
    AltusVenifus
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    crislevin wrote: »
    use it again within 4 sec increase cost by 50%.

    Are DKs happy now? :p

    Hope this never goes live as it will destroy the sorc class playability unless they also add at the same time some kind of survivability against rush and bash. With this proposal you wouldn't even be able to use the spell to fight to avoid bash/rush instead of run away. There has never been anything wrong with the actual skill itself. It is the pvp'rs using the hack mod that allows them to port forever people are really mad at but they don't understand that. Changing the base skill isn't going to fix the cheaters' hack mods.

    block + cast like every other light armor caster?
    Edited by AltusVenifus on June 4, 2014 2:48PM
  • kitsinni
    kitsinni
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    It is just like Bash enjoy the absurdness while it lasts but if you expect it to be around forever you are being foolish. Honeslty a spammable ability that makes you impossible to catch even on a horse?? Really?? How on Earth would that not end up getting changed? PvP - Run in and attack and end up further away than a horse can catch you .. totally balanced.
  • Selstad
    Selstad
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    Funny thing is; you can still do that, bolt 2 times, dark exchange a couple of seconds, bolt escape. It only changes slightly.

    But DKs celebrating and hooting is always fun to watch so if this pleases them, let it pass :)
  • beeriod
    beeriod
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    Ok try to use the PTS before you know what and how things are affected.
    If you spam Boltescape the first time cost is normal for example 300 second time is 450 and after that 450 untill you either wait 4 secs for cooldown then it wil drop back to 300 but never cost more than 300 plus the 50% (450)
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  • Jimm_ay
    Jimm_ay
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    wouldn't a sorc just be able to use the dark exchange/converson power to keep spamming bolt escape? Might be a stupid question but I don't play a sorc but from what I understand they have a power that pretty much regens all health and magicka at a cost of stamina?
  • FunkyBudda
    FunkyBudda
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    kitsinni wrote: »
    It is just like Bash enjoy the absurdness while it lasts but if you expect it to be around forever you are being foolish. Honeslty a spammable ability that makes you impossible to catch even on a horse?? Really?? How on Earth would that not end up getting changed? PvP - Run in and attack and end up further away than a horse can catch you .. totally balanced.

    it's only fair now all CCs and gap closers should have diminishing returns, cool down or increased cost if u use it again in quick fashion, just like the BE nerf.

    Let the nerf war begin. You whined and cried about nerfing to one of my main class's abilities, I will make sure you get one back in return.

    Edited by FunkyBudda on June 4, 2014 3:23PM
  • Thechemicals
    Thechemicals
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    Jimm_ay wrote: »
    wouldn't a sorc just be able to use the dark exchange/converson power to keep spamming bolt escape? Might be a stupid question but I don't play a sorc but from what I understand they have a power that pretty much regens all health and magicka at a cost of stamina?

    you have to have a stamina to do it and full stamina to top off. What youll have is a sorcerer who bolts twice then then casts dark exchange and waits one second to bolt escape twice again then finds he cant use dark exchange at all or the spell will channel for the very little stamina he recovered in 3-4 seconds. About 2 ticks of stam recovery. So no, he isnt going to be doing that unless he starts carrying .....stamina potions.

    This change is only going to lead to the use of conjured ward and annulment plus ball lightning bolt escape morph as the main defense for Sorcerers, and trust me, you arent going to like that either.

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  • Eivar
    Eivar
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    I love that they nerfed it, but it may require having it's travel distance buffed, pvpers will let us know.
  • kitsinni
    kitsinni
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    FunkyBudda wrote: »
    kitsinni wrote: »
    It is just like Bash enjoy the absurdness while it lasts but if you expect it to be around forever you are being foolish. Honeslty a spammable ability that makes you impossible to catch even on a horse?? Really?? How on Earth would that not end up getting changed? PvP - Run in and attack and end up further away than a horse can catch you .. totally balanced.

    it's only fair now all CCs and gap closers should have diminishing returns, cool down or increased cost if u use it again in quick fashion, just like the BE nerf.

    Let the nerf war begin. You whined and cried about nerfing to one of my main class's abilities, I will make sure you get one back in return.

    First off I never whined nor cared about it. It is very tough guy of you to wish a nerf against me though so grats on that!

    So what other classes have "CC and Gap Closers" that allow them to get accross an entire map faster than a horse can catch them? What does it have to do with CC in any way? What other "gap closers" do you not need any target to use? What "gap closers" need to be spammed over and over and over? Why can't you still just spam this with a little more cost?
  • Witar
    Witar
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    kitsinni wrote: »
    So what other classes have "CC and Gap Closers" that allow them to get accross an entire map faster than a horse can catch them?
    Nightblades
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  • FunkyBudda
    FunkyBudda
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    kitsinni wrote: »
    FunkyBudda wrote: »
    kitsinni wrote: »
    It is just like Bash enjoy the absurdness while it lasts but if you expect it to be around forever you are being foolish. Honeslty a spammable ability that makes you impossible to catch even on a horse?? Really?? How on Earth would that not end up getting changed? PvP - Run in and attack and end up further away than a horse can catch you .. totally balanced.

    it's only fair now all CCs and gap closers should have diminishing returns, cool down or increased cost if u use it again in quick fashion, just like the BE nerf.

    Let the nerf war begin. You whined and cried about nerfing to one of my main class's abilities, I will make sure you get one back in return.

    First off I never whined nor cared about it. It is very tough guy of you to wish a nerf against me though so grats on that!

    So what other classes have "CC and Gap Closers" that allow them to get accross an entire map faster than a horse can catch them? What does it have to do with CC in any way? What other "gap closers" do you not need any target to use? What "gap closers" need to be spammed over and over and over? Why can't you still just spam this with a little more cost?

    BE is a class defining ability, it's not an ability that allow Sorcs to solo Craglorn content, it's not OP. Those that cried are probably the PvP idiots or the melee builds. Since this will greatly increase Sorcs disadvantage against melee classes, to balance it CCs and gap closers need a nerf.
  • Phantorang
    Phantorang
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    BE Nerf wont change anything, only 50% more Magicka cost, is this a joke?! Should be at least 100%, and only castable every 10 secs or so. With this nerf, the sorcs will press their BE button even earlier to make sure they get away.
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  • iuki
    iuki
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    PvP crying rules balancing here I guess.

    See yall later once this goes F2P.
  • Fuzzylumpkins
    Fuzzylumpkins
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    I use it to bolt INTO groups of bads, have them take the 2nd stun then kill them and move on:)

    I would only need to use it to runaway if there were players or groups were running from. All due respect to the occasional 1v1 I come into that is exciting and worth playing for.

    Bolt is community crowd control. I like to think of it as an offensive shield that help me herd the sheep. It is best used against groups not in solo combat.

    BUT if you cry hard enough they will take away our curse , wrath, cry shrad and well everything that makes us a sorc.

    After this patch we will still be winning, bad dks/nbs/temps will still be whining.
  • kitsinni
    kitsinni
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    Witar wrote: »
    kitsinni wrote: »
    So what other classes have "CC and Gap Closers" that allow them to get accross an entire map faster than a horse can catch them?
    Nightblades

    I'm assuming your talking about Path of Darkness that basically allows you to run at sprint speed for about a second before you cast it again? Not even close to faster than a horse, you are on the screen the entire time for anyone to target .. not even close to the speed you can move with BE.

    The way BE is now it isn't about "melee idiots" no class has any abilities that can come close to touching you. You dissapear completely and appear out of range of most attack. Within two or three clicks you are across the map. Pretty much every Sorc still can spam it 4+ times if you need to be further than that for an "escape" you should probably lose that fight anyway.
  • FrauPerchta
    FrauPerchta
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    Stop nerfing, it kills games. Buff other skills instead
  • Elminster
    Elminster
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    nerf it to oblivion, why give one class a cheap escape mechanism whereas the rest suffers:p
  • FunkyBudda
    FunkyBudda
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    Stop nerfing, it kills games. Buff other skills instead

    Little too late, the nerf war has begun. Just focus on other class defining abilities to be nerfed, if you whine and cry enough Zenimax will do it, as shown in the 1.2 patch notes.

    Green Dragon Blood is one of my target now, can't wait for it to get nerfed.
    Edited by FunkyBudda on June 4, 2014 4:06PM
  • Zershar_Vemod
    Zershar_Vemod
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    It was abused way too often, this was a good move.
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  • kitsinni
    kitsinni
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    Stop nerfing, it kills games. Buff other skills instead

    that sounds good in theory but makes for horrible games. Lets give every class a way to never be touched that would make for some awful PvP. Buff everyone to the DPS of the highest class, give everyone the highest surviability. Classes find combinations of skills, armor and weapons to solo the highest level content so buff every class so everyone can solo every 12 man raid. Then we can all play this MMO as a single person game. It really makes no sense to just buff every class until they can all kill everything without effort.
  • joshisanonymous
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    I'd suggest that many of you go to the PTS, try it out, and send /feedback. This is a note for the PTS server, meaning it's far from set in stone. If it's too much, too little, whatever, you can find out there and tell the developers directly. That would be the productive way to go about this. If you don't understand what the change means, you can also go there and try it. This isn't a regular patch note. No one should even be posting about it in this section of the forums.
    FunkyBudda wrote: »
    Those that cried are probably the PvP idiots or the melee builds.

    I know it's fashionable for people who PvE exlusively to complain about balancing for PvP, but you have to realize that the entirety of the game is not just what you like to do in the game. Changes also get made due to PvE that end up affecting PvP. It goes both ways and people who are concerned about how something is (or isn't) working in either PvE or PvP are not idiots by any measure. You're looking at this from an extremely self-centered perspective.

    Besides, how on Earth does this hurt PvEers? The skill has very few uses in PvE. You can pretty much just sprint away from most mobs if you're in trouble; why would you bother taking up a skill slot just to escape from bad pulls that you should be careful not to make in the first place? Even if you absolutely need it for that, I'm sure 2-3 on-call bolt escapes will still easily get you out of harms way.
    Edited by joshisanonymous on June 4, 2014 4:22PM
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  • bg22
    bg22
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    crislevin wrote: »
    use it again within 4 sec increase cost by 50%.

    Are DKs happy now? :p

    Seriously?

    They used my idea!!!

    But nobody even told me... Shoulda got a dev post or something.

    I'm proud, regardless. Haha
  • FunkyBudda
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    It was abused way too often, this was a good move.

    explain to me how a class defining skill called "Bolt Escape" is abused when it is frequently used for escaping? Or are you one of those melee guy that want to say "if sorc is caught within melee range they should accept death" while the inverse of the that logic doesn't apply to melee builds that get caught in range combat?
    Edited by FunkyBudda on June 4, 2014 4:24PM
  • Maulkin
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    FunkyBudda wrote: »
    It was abused way too often, this was a good move.

    explain to me how a class defining skill called "Bolt Escape" is abused when it is frequently used for escaping? Or are you one of those melee guy that want to say "if sorc is caught within melee range they should accept death" while the inverse of the that logic doesn't apply to melee builds that get caught in range combat?

    What the hell does "class defining skill" mean? Why is BE the one skill that defines sorcs and why calling it that should protect it from being changed for balancing reasons? Talons and Standard were pretty defining for DKs, they got nerfed too...

    How does increasing the cost so you can't traverse the whole Cyrodiil on a full magicka bar, mean that you can't use it 2-3 times to escape combat and you have to "accept death" instead? Sensationalist BS, I say.

    Also you're comparing apples with oranges. A gap closer can only close the gap to one target. If a melee warrior alone is targeted by 3 ranged units, he's toast because he can only close gap with one while the others will kite him to death. The Sorc could escape, not just 1 or 2 enemies but the whole field of combat and BE to the next safe keep. It's nowhere near the same thing however much you cry about it....


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