joshisanonymous wrote: »You are missing something. They're planning on having it heal all friendly players. Also, it heals. Also, it can be used for mobility.
Don't get me wrong, I enjoy buffs, but I didn't expect this to suddenly become a DPS tool.
jelliedsoup wrote: »Tried it had no use for it. I suspect few will use it.
it has been annonced that they will increase damage of this skill .... just hope that it will have a decent damage after this update
jelliedsoup wrote: »Tried it had no use for it. I suspect few will use it.
This rather sums up the whole game really.
it has been annonced that they will increase damage of this skill .... just hope that it will have a decent damage after this update
Liquid_Time wrote: »I use it for the additional healing and mobility. I have been messing with it lately and it also has a stamina regen it seems...? Does anyone else notice this or am I losing my mind..
Liquid_Time wrote: »I use it for the additional healing and mobility. I have been messing with it lately and it also has a stamina regen it seems...? Does anyone else notice this or am I losing my mind..
You are getting that confused with the passive "Refreshing Shadows"
Even when they make Refreshing Path heal allies, I still feel it's useless. With only 5 abilities available per bar, I don't know how anyone can make a case for this. Also note that with that change, your enemies will now see the path and will easily avoid it.
Liquid_Time wrote: »Even when they make Refreshing Path heal allies, I still feel it's useless. With only 5 abilities available per bar, I don't know how anyone can make a case for this. Also note that with that change, your enemies will now see the path and will easily avoid it.
I agree, but I have an odd play style, so I have been trying some skills that may enhance what I do just a bit more.
Liquid_Time wrote: »Even when they make Refreshing Path heal allies, I still feel it's useless. With only 5 abilities available per bar, I don't know how anyone can make a case for this. Also note that with that change, your enemies will now see the path and will easily avoid it.
I agree, but I have an odd play style, so I have been trying some skills that may enhance what I do just a bit more.
Yeah.. I leveled it up to Refreshing Path just to see for myself. I love the speed increase but the lackluster size (length) of the path and terrible damage/healing isn't worth a slot on my bar. I think Twisting Path makes it larger? If I could get that speed increase during the duration of the skill whether I'm on the path or not, well then I would seriously consider it (though kind of defeats the purpose of the skill). It would make a very good mobility skill.
Liquid_Time wrote: »Even when they make Refreshing Path heal allies, I still feel it's useless. With only 5 abilities available per bar, I don't know how anyone can make a case for this. Also note that with that change, your enemies will now see the path and will easily avoid it.
I agree, but I have an odd play style, so I have been trying some skills that may enhance what I do just a bit more.
Yeah.. I leveled it up to Refreshing Path just to see for myself. I love the speed increase but the lackluster size (length) of the path and terrible damage/healing isn't worth a slot on my bar. I think Twisting Path makes it larger? If I could get that speed increase during the duration of the skill whether I'm on the path or not, well then I would seriously consider it (though kind of defeats the purpose of the skill). It would make a very good mobility skill.
The alliance war skill "Rapid Maneuver" its far better for raw speed boost.
joshisanonymous wrote: »You are missing something. They're planning on having it heal all friendly players. Also, it heals. Also, it can be used for mobility.
Don't get me wrong, I enjoy buffs, but I didn't expect this to suddenly become a DPS tool.
Liquid_Time wrote: »Even when they make Refreshing Path heal allies, I still feel it's useless. With only 5 abilities available per bar, I don't know how anyone can make a case for this. Also note that with that change, your enemies will now see the path and will easily avoid it.
I agree, but I have an odd play style, so I have been trying some skills that may enhance what I do just a bit more.
Yeah.. I leveled it up to Refreshing Path just to see for myself. I love the speed increase but the lackluster size (length) of the path and terrible damage/healing isn't worth a slot on my bar. I think Twisting Path makes it larger? If I could get that speed increase during the duration of the skill whether I'm on the path or not, well then I would seriously consider it (though kind of defeats the purpose of the skill). It would make a very good mobility skill.
I am all out of ideas here - They have their own agenda, and are not listening to the actual player base when they implement changes lol... Tickets for the Titanic anyone?
Wow, really? Only a 6 point damage increase per second on this skill? The skill at base runs for what, just shy of 11 seconds now and at an increase of 6 dps per tick.
A 66 point damage increase per use? That is not even worth putting into a patch lol...
At its base now it runs 39 dps per tick for (rounding up) 11 seconds. 429 total damage after 11 seconds... For a skill that is not instant, and requires the enemy to STAY IN THE AREA, this is still a poor dps AoE skill.
Am I missing something here?