p.hurst1b16_ESO wrote: »...Daily random veteran (dungeons) for your tier with a solid reward such as 750g 10000VP per tier, a Grand soul gem and a roll on a blue item list...
Here's whats wrong (IMO);
- Difficulty is too high. This is probably because most people don't have the patience to craft new optimised gear every single Veteran Rank. Which is normal. Veteran Ranks aren't endgame, it's just more leveling content but they named it differently.
- Too much grindstone. Who wants to spend a few more weeks after hitting cap before they can enjoy the actual endgame content with their friends?
- Endgame content will be wasted away. When Craglorn was added, the Veteran level cap was raised. If Zenimax were to do this with every new zone, the last one would become just more leveling content. If we could just have this all normalised for level 50, we'd have A TON of endgame to enjoy.
Discuss.
Possible Spoilers Alert......Tannakaobi wrote: »I think you are missing the point. Why are people thinking this way?
I'll tell you why I'm thinking this way. It's poor story telling. The kind of idea you would expect in a child's homework story. I don't want to be a hero of AD after running with EP. I detest AD and would rather see them burn. put me in front of Queen Ayrenn and I will slit her throat, not bow down to her every whim, come on FFS this is Elder Scrolls.
dalendriaub17_ESO wrote: »
And lastly, we get that it is supposed to be in the past and seeing from another perspective. But does the game get it. I walk by some NPCs and they are talking about the Great Shackle being destroyed. I walk by others and they recognize me as the hero that did that thing in Coldharbour. Does not look like a lot of attention nor thought was given to the Veteran questing experience.
JessieColtub17_ESO wrote: »Veteran Content isn't "end game". It is a way for the players to experience the other Alliances content and regions, and still get XP for doing so.
It is a great way for players to get access to all achievement possibilities regarding skyshards, dungeons, anchors, region bosses, etc. without being seen as an "enemy" when you enter those zones.
I personally find it is a very novel way of giving users access to a crap ton of more content than would be available if everything died when you finished Coldharbour at level 50.
And that's okay, but when you make a mistake, it's up to you to step up, say 'I've made a mistake' and fix it. I believe I'm not the only one who thinks Veteran Ranks were a bad idea. I can't count on 4 hands how many people I've seen complain about them.
Here's whats wrong (IMO);
- Difficulty is too high. This is probably because most people don't have the patience to craft new optimised gear every single Veteran Rank. Which is normal. Veteran Ranks aren't endgame, it's just more leveling content but they named it differently.
- Too much grindstone. Who wants to spend a few more weeks after hitting cap before they can enjoy the actual endgame content with their friends?
- Endgame content will be wasted away. When Craglorn was added, the Veteran level cap was raised. If Zenimax were to do this with every new zone, the last one would become just more leveling content. If we could just have this all normalised for level 50, we'd have A TON of endgame to enjoy.
That's why everything should be normalised to level 50 and Veteran Ranks should be a prestigious reward. That way, people can enjoy optimising their gear, we'd have much more endgame and people who have already leveled up some Veteran Ranks won't lose their progress. We also won't be forced to quest grind, people who like to quest like me can do it at their own pace to earn the achievements titles and prestigious Veteran Ranks.
Don't give me any of that 'I've done it so everyone has to' bullsh. If you think that way you're being very selfish. Next to that, if you have already done it and this would be implemented, it would be more enjoyable to roll an extra character and build it up for endgame. On top of that, people will probably stay instead of being discouraged to get to VR700 to play endgame, keeping the game alive instead of making it roll into a free2pay2win model.
tldr; Veteran Ranks should be normalised to level 50 and Veteran Ranks should be a cosmetic/prestige reward.
Discuss.
JessieColtub17_ESO wrote: »Veteran Content isn't "end game". It is a way for the players to experience the other Alliances content and regions, and still get XP for doing so.
It is a great way for players to get access to all achievement possibilities regarding skyshards, dungeons, anchors, region bosses, etc. without being seen as an "enemy" when you enter those zones.
I personally find it is a very novel way of giving users access to a crap ton of more content than would be available if everything died when you finished Coldharbour at level 50.
It is great that people can experience the rest of the map. Time travel.. Alternate reality.. Whatever.
The whole thing comes across as contrived and counter to the overarching narrative of the multiplayer Alliance vs Alliance Cyrodil war thing to me.
I would prefer to be seen as an enemy in those zones just as I am in Cyrodil and would much rather slit Queen Arwyn's throat than help her become queen.
We could have been given access to the other zones with spy missions, assassination plots, invasions, etc. and still have access to the dungeons, the dolmens, etc...
Options! We need well-developed robust options!!
Tannakaobi wrote: »
I think you are missing the point. Why are people thinking this way?
I'll tell you why I'm thinking this way. It's poor story telling. The kind of idea you would expect in a child's homework story. I don't want to be a hero of AD after running with EP. I detest AD and would rather see them burn. put me in front of Queen Ayrenn and I will slit her throat, not bow down to her every whim, come on FFS this is Elder Scrolls.
Tannakaobi wrote: »dalendriaub17_ESO wrote: »
And lastly, we get that it is supposed to be in the past and seeing from another perspective. But does the game get it. I walk by some NPCs and they are talking about the Great Shackle being destroyed. I walk by others and they recognize me as the hero that did that thing in Coldharbour. Does not look like a lot of attention nor thought was given to the Veteran questing experience.
Exactly, I won't quote everything, but I agree with every word. I'm not even much of a PVE players in general myself although I have always liked a good TES session. My dislike for a faction comes from PVP. I'm not really there yet, but the principle is.
What I have quoted is pretty much how I feel. To add further, the combat is the same. Some mobs are really hard and then the boss goes down like Molag Bal has just had a crap on top of it's head. It's the little inconsistencies that make me feel that, actually they have just done mass upgrade to every encounter.
I actually like the difficult combat. The harder the better, but it'd the nagging feeling in the back on my head that I am somehow being cheated that ruins the enjoyment of VR. That and the grind, and it is a grind. 2/3 of the game, it would be much more fun slaughtering the majority and then up the level for the end of each quest. It's seems that all 1-50 is on easy mode and all VR1-10 is hard. Why not have it all medium with some easy bits and some hard bits.
gougefub17_ESO wrote: »All you peeps that think VR is great, enjoy playing with console players when they come online (if they do, may trash the whole idea before then), because ZoS will have to combining servers to have enough to play.
It doesn't even make sense that there's wild beetles out there that are stronger than Molag Bal, what are these? Daedric Prince beetles?
I don't like the Idea that I have to go to another faction's zone to level in veteran ranks.
Every time I feel silly for helping out my enemy. If I wanted to be a part of this faction I would create and alt and do so. So often I just get disinterested in quests because I am no longer immersed in the story.
I just went through an epic quest to stop a Daedric Prince and afterwards I am sent to my enemies lands where its as if none of that has ever transpired? Kinda breaks the immersion for me. Just seems like 1-50 all over again with no foreseeable reward at the end of the tunnel.
I don't think VR zones are too difficult at all. I play as a Templar up to VR5 and I like visiting the VR zones. But I don't think we should be forced to play these zones to level. It's tedious and takes away from what can be really enjoyable content if played at your own pace or when you feel like it.
I'm not sure what the answer is but something needs to be done because most players are just burning themselves out trying to rush through good content to reach max level.
nikolaj.lemcheb16_ESO wrote: »Have you seen how little veteran ranks mean? V10 gear is about 10% stronger than lvl 50 gear.
The big difference is that high veteran players have been forced to become better players in order to survive and overcome what they have faced.
The difficulty increase every veteran level but you don't become stronger, so you have to learn to get on.
Taking on the challenge of getting up veteran levels is far more entertaining and interesting than farming and repeat farming for gear.
In pvp once you are V1 you are competitive if you are a good player, that is when you no longer get any ability or cap problems in Cyrodiil.
khele23eb17_ESO wrote: »Well either what the OP wrote or make sure character progression continues into Vet levels - new skills, more stats, better looking gear (apart from colors visual gear progression stops at lev 46). Also a proper quest line for the vet ranks should have been made... maybe making you a spy sent to learn the secrets of the other factions, helping ordinary people and fignting evil forces while youre there, or making you a part of some cross-faction fighters/mages guild undertaking.