nikolaj.lemcheb16_ESO wrote: »Have you seen how little veteran ranks mean? V10 gear is about 10% stronger than lvl 50 gear.
The big difference is that high veteran players have been forced to become better players in order to survive and overcome what they have faced.
The difficulty increase every veteran level but you don't become stronger, so you have to learn to get on.
Taking on the challenge of getting up veteran levels is far more entertaining and interesting than farming and repeat farming for gear.
In pvp once you are V1 you are competitive if you are a good player, that is when you no longer get any ability or cap problems in Cyrodiil.
nikolaj.lemcheb16_ESO wrote: »
The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
nikolaj.lemcheb16_ESO wrote: »Taking on the challenge of getting up veteran levels is far more entertaining and interesting than farming and repeat farming for gear.
nikolaj.lemcheb16_ESO wrote: »The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
I disagree, the increased difficulty in veteran levels challenges you to become a better player. It is fun to face that challenge and you feel great when you are able to do things now you couldn't do a week ago and you know it is because you have improved.
As I said you really don't become more powerful as you level up veteran levels, but you have to make yourself better, and I mean you the player, not your character.
the_falcorrwb17_ESO wrote: »I do not see the issue with Veteran zones.
Are they hard? Not really.
Do they feel like a grind? Sure, but given the alternate I like it.
Normalise everything to Level 50 and I probably couldn't be bothered once I hit 50. At least going through each zone feeds my obsession with gathering achievements.
Playing endgame would do exactly the same to a player, even without the tedious obligated quest grind. I'm not saying: remove the Veteran Ranks altogether, nor should endgame be made easy.
A lot of players would enjoy the game more if endgame was more available to them. I don't want to see this game suffer because people have too much of a hard time to get to the endgame and they can't enjoy the ride there because of that.
And that's okay, but when you make a mistake, it's up to you to step up, say 'I've made a mistake' and fix it. I believe I'm not the only one who thinks Veteran Ranks were a bad idea. I can't count on 4 hands how many people I've seen complain about them.
Here's whats wrong (IMO);
- Difficulty is too high. This is probably because most people don't have the patience to craft new optimised gear every single Veteran Rank. Which is normal. Veteran Ranks aren't endgame, it's just more leveling content but they named it differently.
- Too much grindstone. Who wants to spend a few more weeks after hitting cap before they can enjoy the actual endgame content with their friends?
- Endgame content will be wasted away. When Craglorn was added, the Veteran level cap was raised. If Zenimax were to do this with every new zone, the last one would become just more leveling content. If we could just have this all normalised for level 50, we'd have A TON of endgame to enjoy.
Discuss.
Ruddertail wrote: »And that's okay, but when you make a mistake, it's up to you to step up, say 'I've made a mistake' and fix it. I believe I'm not the only one who thinks Veteran Ranks were a bad idea. I can't count on 4 hands how many people I've seen complain about them.
Here's whats wrong (IMO);
- Difficulty is too high. This is probably because most people don't have the patience to craft new optimised gear every single Veteran Rank. Which is normal. Veteran Ranks aren't endgame, it's just more leveling content but they named it differently.
- Too much grindstone. Who wants to spend a few more weeks after hitting cap before they can enjoy the actual endgame content with their friends?
- Endgame content will be wasted away. When Craglorn was added, the Veteran level cap was raised. If Zenimax were to do this with every new zone, the last one would become just more leveling content. If we could just have this all normalised for level 50, we'd have A TON of endgame to enjoy.
Discuss.
Okay, I'll discuss.
1) If anything, I didn't find veteran zones to be challenging enough. I can still play everything outside craglorn just fine, even in level 50 gear if I feel like it. Veteran gear gets a minimal upgrade per rank.
2) Doing quests isn't grinding. Grinding is when you kill mobs over and over again because you can't get enough levels from doing actual content. Quests are content, and they're fun, at that. Also, a few weeks? I think it took me a few days.
3) Is more levelling content a bad thing? You just said there's too much grinding. Sure the game could do with more endgame, but do you want more endgame or less grinding?
nikolaj.lemcheb16_ESO wrote: »Have you seen how little veteran ranks mean? V10 gear is about 10% stronger than lvl 50 gear.
The big difference is that high veteran players have been forced to become better players in order to survive and overcome what they have faced.
The difficulty increase every veteran level but you don't become stronger, so you have to learn to get on.
Taking on the challenge of getting up veteran levels is far more entertaining and interesting than farming and repeat farming for gear.
In pvp once you are V1 you are competitive if you are a good player, that is when you no longer get any ability or cap problems in Cyrodiil.
nikolaj.lemcheb16_ESO wrote: »The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
I disagree, the increased difficulty in veteran levels challenges you to become a better player. It is fun to face that challenge and you feel great when you are able to do things now you couldn't do a week ago and you know it is because you have improved.
As I said you really don't become more powerful as you level up veteran levels, but you have to make yourself better, and I mean you the player, not your character.
nikolaj.lemcheb16_ESO wrote: »The fact that there's nothing waiting for you at VR12 is the more reason to make veteran ranks a prestige/cosmetic reward ^^
I disagree, the increased difficulty in veteran levels challenges you to become a better player. It is fun to face that challenge and you feel great when you are able to do things now you couldn't do a week ago and you know it is because you have improved.
As I said you really don't become more powerful as you level up veteran levels, but you have to make yourself better, and I mean you the player, not your character.
I don't want to be challenged to be a better player, I want to have fun. I have plenty of challenges in my life, I don't actually need a computer game to provide me with any sense of challenge or achievement, because I have that on a daily basis anyway.
Thanks for your opinion @Tannakaobi. Either way, the endgame as it is now can't stay. People are drastically leaving. Cyrodiil is almost empty most of the times now and guild activity is at an all time low, I really want to stress that something has to change.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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JessieColtub17_ESO wrote: »Veteran Content isn't "end game". It is a way for the players to experience the other Alliances content and regions, and still get XP for doing so.
It is a great way for players to get access to all achievement possibilities regarding skyshards, dungeons, anchors, region bosses, etc. without being seen as an "enemy" when you enter those zones.
I personally find it is a very novel way of giving users access to a crap ton of more content than would be available if everything died when you finished Coldharbour at level 50.
The game isn't the problem. It's the PLAYERS. Here me out.
Everyone enjoyed the leveling process from 1-50, but when they got to veteran rank something changed in their mind set. They thought that they should be done and max level right then and there. They didn't want to do the other faction's quests and other massive amount of content even though they had so much fun with the first faction.
Why are people thinking this way? Personally I think it is because getting one veteran rank takes MUCH longer than a normal level so people automatically see it as a grind fest. If there were 50 more veteran levels in each faction I imagine people seeing it differently.
The PLAYERS need to understand that this is not a cookie-cutter MMO. The end game does NOT start at max level. It starts at V1 and ends at V12 until they add more end game content and make new veteran ranks. The sooner people understand this simple concept the sooner people can really enjoy the game and stop b'tching on forums 24/7.