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Divines trait on armor doesn't work...

Emperor
Emperor
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The Mundus stone I have activated is the Theif stone for the critical chance boost. With all my armor having the Divines trait on it I should be getting about an additional 3% crit on top of the normal 7.3% crit boost, but there is no difference.

How is everyone else's mundus stone boost effecting their stats? Are they working as intended? Maybe slightly off a normal calculation? Or simply not working at all like my theif stone + divines trait.
Edited by Emperor on June 2, 2014 8:29PM
If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

.
  • Natjur
    Natjur
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    There is a funny 'bug' when you have more then one item with Divine on it.
    Take off all armor EXCEPT one piece with Divine and compare it to when you are wearing many pieces.

    Each extra piece with Divine does not ADD as you would expect it to
    Also the Thief stone is bugged too (does not show on your stats, either it does nothing at all, or its a display issue). So use another mundus stone to compare. Best one is the +100 magic one so you can see exactly what the Divines traits is doing.
    Edited by Natjur on May 28, 2014 9:11PM
  • Sakiri
    Sakiri
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    Its not the trait.

    Its the stone. Stones been buggy.

    Trait most certainly is working on my mage stone.
  • Emperor
    Emperor
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    Natjur wrote: »
    There is a funny 'bug' when you have more then one item with Divine on it.
    Take off all armor EXCEPT one piece with Divine and compare it to when you are wearing many pieces.

    Each extra piece with Divine does not ADD as you would expect it to
    Also the Thief stone is bugged too (does not show on your stats, either it does nothing at all, or its a display issue). So use another mundus stone to compare. Best one is the +100 magic one so you can see exactly what the Divines traits is doing.

    Yea, I noticed the stone is buggy too, but I fixed it by getting another mundus stone and then switching back to Theif stone. Even though that fixes the Theif stone, the Divines trait still doesn't work :\
    Edited by Emperor on May 28, 2014 9:16PM
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Emperor
    Emperor
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    Sakiri wrote: »
    Its not the trait.

    Its the stone. Stones been buggy.

    Trait most certainly is working on my mage stone.

    I tried testing The Mage mundus stone and I think you are right about the Divines trait working with it, but not completely. I have the Divines trait on my shield too and when I switch to my shield my max magic doesn't increase even though it should go up about 7. I am not entirely sure what is going on though because passives make the math fairly difficult to figure out with that stone.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • ThreeEyedCrow
    ThreeEyedCrow
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    Natjur wrote: »
    There is a funny 'bug' when you have more then one item with Divine on it.
    Take off all armor EXCEPT one piece with Divine and compare it to when you are wearing many pieces.

    Each extra piece with Divine does not ADD as you would expect it to
    Also the Thief stone is bugged too (does not show on your stats, either it does nothing at all, or its a display issue). So use another mundus stone to compare. Best one is the +100 magic one so you can see exactly what the Divines traits is doing.

    Are you saying that one piece of Divines works but any more than one does not add anything?

    I was just about to post on this as I was testing a full suit of Divines with Shadow for Crit Damage and when I compared full suit with Divines to full suit without Divines there was literally maybe a 3-5 at most average damage increase on Crits.

    If what you say is true that makes sense.
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  • Arsenic_Touch
    Arsenic_Touch
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    As said, it's not the trait, it's the stone. The thief doesn't show up in the character sheet stats. It's also a wasted trait because it's multiplicative not additive. That's why the results seem so low because they are that low.
    Edited by Arsenic_Touch on May 29, 2014 4:29AM
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  • InvictoNZ
    InvictoNZ
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    Going from Thief to Mage, I could see the crit removed from weapon crit %. (Was no change in spell crit %)
  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    As said, it's not the trait, it's the stone. The thief doesn't show up in the character sheet stats.

    it's showing on my char sheet. 47.3% crit. with 6/7 divines.
  • UrQuan
    UrQuan
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    It's also a wasted trait because it's multiplicative not additive. That's why the results seem so low because they are that low.
    What exactly do you mean by multiplicative instead of additive? If the Divines trait is giving +4% on a stone ability for each piece, and you've got 7 pieces is the math like this:
    Mundus Stone Ability X 1.04 X 1.04 X 1.04 X 1.04 X 1.04 X 1.04 X 1.04
    Or is it like this:
    Mundus Stone Ability X 1.28
    If the base stone ability adds +100 to a stat, the first method would end up effectively adding 139.59 to the stat, while the second would end up effectively adding 128 to the stat. Which way does it work? Or is it a different way entirely?
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  • One Two
    One Two
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    it adds 0.3 at around 7% to a base stat of 5%. per piece.

    I had a guild member laugh at us because he thought divine gave him up to 57% crit as a DK and called us idiots for picking infused...what a d!@(head he is.
    Edited by One Two on May 29, 2014 5:53AM
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  • williambbechtoldub17_ESO
    One of the Dev green posts said that they confirmed The Thief is working, but it isn't displaying correctly after you zone or something like that. It does display correctly when you first get it. So I would switch to a different stone, and then get The Thief again and see if you armor is working as expected.
  • Emperor
    Emperor
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    One of the Dev green posts said that they confirmed The Thief is working, but it isn't displaying correctly after you zone or something like that. It does display correctly when you first get it. So I would switch to a different stone, and then get The Thief again and see if you armor is working as expected.

    The theif stone shows when you first get it, but disappears when you go to a different zone. In addition to that, the divine trait doesn't increase my crit chance at all when I have theif stone activated (even when it is working before I leave the zone).

    So I don't know if it is just not showing or what.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Thechemicals
    Thechemicals
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    I added mundus stone effect and noticed after about 15% stack the diminishing is terrible. Something like .2 gains.
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  • ShedsHisTail
    ShedsHisTail
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    Yeah, without any Divines trait my weapon crit was 39% even. Add a single piece with Divines and it went up to 39.2%. That's with the Thief stone, of course.
    Edited by ShedsHisTail on May 29, 2014 4:39PM
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  • Thechemicals
    Thechemicals
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    Yeh you have to do the trait formula from the bonus of the mundus stone. So a magicka mundus buff of 100 magicka with 15% stacked mundus trait is 15% of that 100 magicka....15 more magicka lol. Many people think its 15% trait of total pool of crit or health, etc.
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  • Brutalis
    Brutalis
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    Two words sum up this thread... In Fused
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  • Emperor
    Emperor
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    Yeh you have to do the trait formula from the bonus of the mundus stone. So a magicka mundus buff of 100 magicka with 15% stacked mundus trait is 15% of that 100 magicka....15 more magicka lol. Many people think its 15% trait of total pool of crit or health, etc.

    Right so I should be getting an additional 3% crit chance and I'm not. I have Divines on all my armor totaling +40.5% increase in the mundus stone effect. The theif stone increases crit chance by 7.3%. So 7.3 * 0.405 = 2.96 which rounds up to 3.

    However, I don't get the 3% increase (or at least it is not shown)
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Thechemicals
    Thechemicals
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    Emperor wrote: »
    Yeh you have to do the trait formula from the bonus of the mundus stone. So a magicka mundus buff of 100 magicka with 15% stacked mundus trait is 15% of that 100 magicka....15 more magicka lol. Many people think its 15% trait of total pool of crit or health, etc.

    Right so I should be getting an additional 3% crit chance and I'm not. I have Divines on all my armor totaling +40.5% increase in the mundus stone effect. The theif stone increases crit chance by 7.3%. So 7.3 * 0.405 = 2.96 which rounds up to 3.

    However, I don't get the 3% increase (or at least it is not shown)

    Yeah and i mentioned a few posts above also that there appears to be a diminishing after 15%. It may be a bug or working as intended. Your best bet is you go magelight+weapon crit+crit potions. The crit killers ussually get 100%+ crit chance with the potions.
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  • Erock25
    Erock25
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    All I know is that with Thief Stone, if I equip some divine trait armor where I previously had none, my crit chance increases on my character sheet.
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  • RomedyMC
    RomedyMC
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    This thread may be helpful:
    http://forums.elderscrollsonline.com/discussion/99523/divines-vs-infused-a-comprehensive-study#latest

    TL;DR - Divines appears to be subtractive in nature, meaning it is just not a good idea (with the exception of special cases) to ever uses Divines on armor.

    The mage stone is the primary example in that thread.

    Stones like the Thief/Shadow/Atronach are now working as intended, but, assuming the subtractive model is correct, you will not see a significant increase beyond one piece.

    Edited by RomedyMC on May 29, 2014 6:32PM
  • Emperor
    Emperor
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    RomedyMC wrote: »
    This thread may be helpful:
    http://forums.elderscrollsonline.com/discussion/99523/divines-vs-infused-a-comprehensive-study#latest

    TL;DR - Divines appears to be subtractive in nature, meaning it is just not a good idea (with the exception of special cases) to ever uses Divines on armor.

    The mage stone is the primary example in that thread.

    Stones like the Thief/Shadow/Atronach are now working as intended, but, assuming the subtractive model is correct, you will not see a significant increase beyond one piece.

    Thanks for the link. After reading that thread it still seems like Divines has a place in this game for effects that are not enchantments like magic boosters. In my case I am looking for additional crit chance which can't be enchanted on armor so infused would not help me.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Khivas_Carrick
    Khivas_Carrick
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    I think it's safe to say the divines trait doesn't work as intended lol
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  • Emperor
    Emperor
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    I'm not sure... it would be nice to have more clarification
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • SinfulSoul
    SinfulSoul
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    A dev stated just a few days ago that the Thief stone is bugged but it's ONLY a visual bug. Once you get it for the first time it will show the proper effect, but once you leave the zone or die/relog that effect will no longer show in your character sheet. It is only visual tho, and the effect is still there.

    They said that it'll be fixed in an upcoming future patch.
  • Emperor
    Emperor
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    SinfulSoul wrote: »
    A dev stated just a few days ago that the Thief stone is bugged but it's ONLY a visual bug. Once you get it for the first time it will show the proper effect, but once you leave the zone or die/relog that effect will no longer show in your character sheet. It is only visual tho, and the effect is still there.

    They said that it'll be fixed in an upcoming future patch.

    But even when the theif stone boost is showing it still doesn't show an increase because of the Divines trait effect. You would think the divines trait effect would at least show when the theif stone effect shows... unless it just never shows.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • RomedyMC
    RomedyMC
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    Emperor wrote: »

    Thanks for the link. After reading that thread it still seems like Divines has a place in this game for effects that are not enchantments like magic boosters. In my case I am looking for additional crit chance which can't be enchanted on armor so infused would not help me.

    @Emperor - I understand you cannot enchant crit and you want DIvines to increase it, but here are some calculation to show why Divines has a limited return:

    Thief increases crit 5% and assuming purple gear:
    - 1st Divines piece adds .05 x .075 = .00375, or .375% If we are rounding down, - 2nd Divines piece adds (.05 - .00375) x .075 = .00346, or .346%
    - 3rd Divines piece adds (.05 - .00375 - .00346) x .075 = .0032, or .32%

    While these calculations assume the subtractive rule for Divines holds true, it would indicate that 3 pieces of Divines gear would increase your crit chance by 1%.

    I do not know what else influences crit and I am making some assumptions with these numbers, but these are based on the best data I have available at the moment.
  • Emperor
    Emperor
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    @RomedyMC‌
    How did your source come up with the subtraction method? It doesn't make any sense to me why that would be the case. I could understand subtracting the boost from the boosted number, but you are subtracting the boost from the original number making the diminishing returns.

    If it truly works like that I would assume that is not working as intended. I am looking to use divines on all 7 peices and I get 7.3% crit boost from theives instead of your suggested 5% in your example. When I do the math I get about 3% crit boost which is good enough for me because I am already soft capped at max magicka anyway.

    My conclusion is if it truly works with diminishing returns and gives me less than 3% crit boost then Divines probably isn't worth it. I could play around with infused to boost other stats, but if they fix it to where I can get at least a 3% crit boost I would probably still go with Divines.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • RomedyMC
    RomedyMC
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    @Emperor I arrived at the subtractive model by looking at the returns I got from the Mage Stone and verifying through the Lord and the Tower stones. I kept arriving at a smaller return than expected using Divines pieces with pure addition, but noticed that the subtraction model predicted precisely the outcome I was seeing for all 3 stones.

    It is entirely possible that stones like the Thief do not behave in this manner, I was merely using earlier data to provide some numbers.

    Are the above results hard numbers? Meaning, you equipped 7 pieces of Divines and got a return of 7.3%? Or a return of 5% (Stone) + 2.3% (Divines)?
  • Emperor
    Emperor
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    @RomedyMC‌
    I get 7.3% crit from just the theif stone. It might differ based on level. I currently get no boost from the divines trait though unless it is just not showing on my character sheet.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • RomedyMC
    RomedyMC
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    @Emperor This is excellent info. Just to be clear, this is the gain you receive when naked and acquiring the Thief? What level are you when doing this?
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