and if WoW had no endgame would you also tell all the wow players to slow down and "not get to max level" like you do these players? or would tell blizzard their game is in a broken state?I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
pretty sure i know your answer and thats a double standard and i have no idea why you would take zenimaxs side.
Also on the same scenario i made up of WoW having no endgame.. well hey, they have tonnes and tonnes of questing zones that you could just force everyone to complete every last bit to get to max level (nobody likes being able to choose a path while leveling,we actually want ALL the content forced down our throats) and then put 10 more fake levels on top of it all and make everyone level through the opposings factions quests too just so they dont get to the point were they see theres no end game right?
P.S this is an MMO IT NEEDS ENDGAME
Its a subscription based MMO it cant be all questing, now they promised new content every 4-6weeks, so lets say honestly we get it every 7weeks(this is probably being generous as the first update which was obviously well into design pre launch took 7weeks and obviously this game does not have as many subs(revenue) now as they expected when stating 4-6weeks)... assume that's a new zone like craglorn, is that 2months ($30) worth of playability?... even though the next content update is rumored to be 1-2 VR dungeons (no questing zone!!!!!)
Well to be honest when WoW come out in 2004 the game did not have much of end game at all most lvl 60 back then was sit around in Org and SW most of the time and if i reminder right it took blizzard 6 month before the add any real end game content but back them people was do other thing like PvP and carft or just chatting but now as soon a new mmo don't have end game content people scream it is broken it more like people have be spoil by fact a game should have end game content.
But most people expect new mmo should have everything from start which most people by now should know that will never happen no mmo have everything from start how fun would that then people would come to forum whine about the are not add anything new to game instead.
With how long the game has been out you don't have to be rushing to have hit max level.
I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
schroed360 wrote: »With how long the game has been out you don't have to be rushing to have hit max level.
Nothing personal I just quote u because i read that multiples times... I play since early access. I have about 8 days of time played so it is about 3.2 hour a day and I lvl 44. Of course I m unefficient (read quest no horse do quest even if the reward in xp will be bad ).So even if wé assume a quicker game style let s day 2hour instead of the 3.2 and multiply by 3 to reach only lvl 132=V8 that is more than a six hour of daily play time. So I really don t get how being V12 in 2 month could be consider not a rush (playstyle ) except if the daily time played exceed the 5/6hours ?
Some people get the most enjoyment out of end level raiding (or in ESO also PvP)
When I played Lotro I played 2 mains, one I leveled as fast as I could whenever an expansion came out, so that I could do the raids with my kin/guild, the other I would potter about, reading all the quest notes, taking my time etc.
Neither way is the right way.
I reached level 50 V1 (I always thought you got to level 50 then had to do another level to get to V1, but no they are the same thing) on Friday. Reading all the quests, books etc.
I checked my /played and it was 12 days 6 hrs and 15 mins.
I started with early access which was Sunday March 30th
Last Friday was May 30th
Thats a total of 62 days.
12 days and 6 hrs = 294 hrs.
294 / 62 = 4.74
So for me to get to V1, I have effectively played for 4 hrs 45 mins every day for 62 days
I would not consider that rushing at all (ok not end level I know). I do consider it very very very very worth the money, I haven't had this much enjoyment from a game since I brought FF7 many years ago.
On Friday night, I played for about an hour and got 12000 vet xp points towards the needed something like 450000 for my next rank. I thought that was very reasonable and very happy with that progress.
Other guild members are vet 12 and good for them. They are loving the game as much as me, just finding enjoyment in other parts.
and if WoW had no endgame would you also tell all the wow players to slow down and "not get to max level" like you do these players? or would tell blizzard their game is in a broken state?I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
pretty sure i know your answer and thats a double standard and i have no idea why you would take zenimaxs side.
Also on the same scenario i made up of WoW having no endgame.. well hey, they have tonnes and tonnes of questing zones that you could just force everyone to complete every last bit to get to max level (nobody likes being able to choose a path while leveling,we actually want ALL the content forced down our throats) and then put 10 more fake levels on top of it all and make everyone level through the opposings factions quests too just so they dont get to the point were they see theres no end game right?
P.S this is an MMO IT NEEDS ENDGAME
Its a subscription based MMO it cant be all questing, now they promised new content every 4-6weeks, so lets say honestly we get it every 7weeks(this is probably being generous as the first update which was obviously well into design pre launch took 7weeks and obviously this game does not have as many subs(revenue) now as they expected when stating 4-6weeks)... assume that's a new zone like craglorn, is that 2months ($30) worth of playability?... even though the next content update is rumored to be 1-2 VR dungeons (no questing zone!!!!!)
Well to be honest when WoW come out in 2004 the game did not have much of end game at all most lvl 60 back then was sit around in Org and SW most of the time and if i reminder right it took blizzard 6 month before the add any real end game content but back them people was do other thing like PvP and carft or just chatting but now as soon a new mmo don't have end game content people scream it is broken it more like people have be spoil by fact a game should have end game content.
But most people expect new mmo should have everything from start which most people by now should know that will never happen no mmo have everything from start how fun would that then people would come to forum whine about the are not add anything new to game instead.
TESO came out in 2014 and is one of the first few hundred MMO's released
WOW came out in 2004 and was one of the first few MMO's released
holding their releases to the same standards just proves how far behind this game is in terms of an MMO content wise
rofl
Ok forget WoW then. Compare this game to other more recent releases such as SWTOR or Final Fantasy 14. Because this game's launch was 100 times better than either of those.
renaud.moyneb16_ESO wrote: »rofl
Ok forget WoW then. Compare this game to other more recent releases such as SWTOR or Final Fantasy 14. Because this game's launch was 100 times better than either of those.
FFXIV was the biggest westernification release failure ever. (that's why they shut down the game and did a RE launch...)
SWTOR is the biggest let down of this decade. a static and boring copy/paste of WoW into the SW universe who, right after launch, kept loosing players months after months to the point they went F2P...
Not sure you picked the most relevent exemples... think you actually picked the only 2 that could help your point... or are you suggesting a relaunch ?... or to go F2P ?
I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
FFXIV had so many players trying to log in that queues were neverending, but once you got in the game ran perfectly.
ESO plays like an early beta.
Have never played WoW, other than the starter edition (which didn't get me interested enough to subscribe), so what is the end-game that MMO offers that keeps folks returning?
Have never played WoW, other than the starter edition (which didn't get me interested enough to subscribe), so what is the end-game that MMO offers that keeps folks returning?
Zeni has 2 months of my time, I hope they can impress however after this craglorn patch I am def not so sure about that. Crag is pretty disappointing imo.
Please?
The adventure zones sounded like a very cool concept to me - at least on paper. Could you give some details as to why it's been do disappointing for you? I'm genuinely interested ^^
The adventure zones sounded like a very cool concept to me - at least on paper. Could you give some details as to why it's been do disappointing for you? I'm genuinely interested ^^
Craglorn is a pretty small map with a ton of empty spaces. Most pop on the general map is based in 2-3 areas and all those players are usually getting easy exp in a mindless zerg. There is some doing the small party dungeons but most don't chain em since it's not worth the time since all the good loots is in the trials. As to trials, this is good step in right direction I guess but seeing that quite a few groups are completing some of these in under 15 mins leads me to believe what content is there isn't all that much in the end.
Lastly, when patch first hit for week or so...crag was hopping with players but now there's a noticeable decrease in players as time goes on. I have a feeling quite a few went over to Wildstar perhaps? That or subs came up and people are not renewing...? I dunno. Time will tell.
TESO came out in 2014 and is one of the first few hundred MMO's released
WOW came out in 2004 and was one of the first few MMO's released
holding their releases to the same standards just proves how far behind this game is in terms of an MMO content wise
I personally do not really consider questing as content: it makes you do the same stuff over and over. There is only a handful of types of quests. It don't matter to me what the NPC says when it comes down to it since I know exactly what it will ask of me and usually what I get out of it too.
ie. go here, click that, kill this, and at end is a mini boss(s) for the reward of: some exp, pocket change, and a crappy item that is automatically vendor/salvage bait. Sooo exciting! /rolleyes
Don't misunderstand me, I don't hate questing generally when it comes to MMOS or any game for that matter; it's all about the presention and the world it's in that matters. I don't believe in this world when it comes right down to it. Jimmy the cat wants me to go kill this NPC a stones throw away and I have to listen to him babble for 5+ mins when the quests are so simple? Plus the fact I have been doing these almost exact same quest formula for well over a decade...meh. I'd really like one these new MMOs to surprise me one day. /pray
I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?