Therium104 wrote: »Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...
How about you use your brain and accept the fact balance does not mean your class is the best at everything.
Pathetic.
captain_awesome wrote: »Therium104 wrote: »Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...
How about you use your brain and accept the fact balance does not mean your class is the best at everything.
Pathetic.
Yes Templar's can heal. No suprise there! How about you use your brain?
Templars can Heal. But! They cant Heal + perform another function at the same time.
DK can Tank + dps + aoe CC + self heal at the same time.
Accept the fact that your class out performs all the other classes at everything and ask for some class balance.
Pathetic... -see what I did there?
Jeremy_gelber_ESO wrote: »except that templars bring 2 things to the table that other healers dont. and thats breath of life and practiced incantation. a sorc with dark exchange has a near unlimited magika pool for resto stick skills and can buff the heals with surge. and is far better dps when not healing.
a nightblade has an unlimited magika pool with the siphoning strikes line. and several other hots to stack. so you bring 1 along for hot spamming.
so basically its a question of do i need the 3 breath of lifes a templar can cast before going oom. or should i just fill that spot with more dps and since we know that templar dps is abysmal .....
ExiledKhallisi wrote: »You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.
ExiledKhallisi wrote: »You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.
Feel free to prove it. I suspect you cant.
ExiledKhallisi wrote: »You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.
Feel free to prove it. I suspect you cant.
He can't. We have no skill that crits for anything close to 3k, which is only achievable via dk fire passives with passive banner running and Mage guild passive buff up much less any skill that crits for that much that can be spammed at a 1 per sec rate.
Templar base dps with a dark flare vamp bane volcanic rune soul ulti power of the light with magelight for 20% crit boost while weaving light attacks in is closer to 500 with good gear and spec and about 50-60% crit (10% pop set 5% willow 20% magelight 10% lot armor bonus and maybe another 5% from another set) that's max crit already and most won't stack the last 5% set. Perfect uptime on backlash/power of the light will net you another 300ish dps. That nets you about 800 dps on full burn give or take maybe 100 based on rng luck.
Then you run out of magician about a minute in even with warlock set bonus and pot management. Start channeling hvy attack to get mana back and you're looking at a drop to 500 dps for the rest of the fight. Or you can drop a skill for equilibrium, which loses either your 20% crit from magelight or your filler dps skill and ale skill volcanic rune. Putting you at about 6-700 for the whole fight.
And that assumes there aren't any healers or other Templar tanks or dps sniping your power of lights. Since it's really easy to heal and help out with this skill at the same time.
So no, unless he's talking about aoe trash dps before first boss of aa spamming solar prison and volcanic rune he doesn't do 3k. Next time you lie on the internet at least make it believable. 1.5k is believable maybe with a great group comp to push a short fight with full buffs. 3k is not, insults the intelligence of ppl on this forum and make you look dumb
Jeremy_gelber_ESO wrote: »except that templars bring 2 things to the table that other healers dont. and thats breath of life and practiced incantation. a sorc with dark exchange has a near unlimited magika pool for resto stick skills and can buff the heals with surge. and is far better dps when not healing.
a nightblade has an unlimited magika pool with the siphoning strikes line. and several other hots to stack. so you bring 1 along for hot spamming.
so basically its a question of do i need the 3 breath of lifes a templar can cast before going oom. or should i just fill that spot with more dps and since we know that templar dps is abysmal .....
Without regen or potions i can cast 6-7.
With regen+pots I can pretty much spam it.
Templars arent great, but you don't need to exaggerate to make your point.
I really don't think they are being whiney. Some players approach the group composition as if they were a serious business concern rather than an entertaining game. They see they have only so many possible slots and want to fill those slots for the greatest return. In the trials it is a competitive environment and those who go for that sort of competition want to win. Winning is important to them. Experience has demonstrated that templars and nightblades are currently less-than-optimal so those classes are no longer considered. They won't be considered until those classes are competitive with DKs and Sorcs. Gameplay for these is nothing personal.All you people being whiny about low Templar DPS and subsequently not including them in your groups are the exact reason I quit WoW. I guess I won't be playing with you idiots here, either.
And how many classes aren't getting invited as healers to full trial runs or vet10 dungeons, because they aren't Templars?
Happens to me all the time. I can only join as dps, since I'm playing a sorc. My heals are only good for first boss speed farm.
Or how many players are being denied tank spots (or any freaking spot), because they aren't a DK?
If we want perfect balance as far as dps goes, we also need balance when it comes to healing and tanking. We cant have 4 classes with equally good dps, but only one of them that can main heal. That's certainly not balanced.
Restoration Staff is good back up/AoE heal, it works for easy stuff, but still lacks sufficient tools for main healing challenging fights with spike dmg. Only a Templar can do that, only 1 class out of 4.
But I do agree that Templar dps needs a major boost, even more so than NB. Their tanking abilities could also use some polishing.
Therium104 wrote: »alexj4596b14_ESO wrote: »ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway
DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.
Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.
So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.
So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.
Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...
How about you use your brain and accept the fact balance does not mean your class is the best at everything.
Pathetic.
All you people being whiny about low Templar DPS and subsequently not including them in your groups are the exact reason I quit WoW. I guess I won't be playing with you idiots here, either.
Therium104 wrote: »alexj4596b14_ESO wrote: »ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway
DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.
Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.
So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.
So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.
Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...
How about you use your brain and accept the fact balance does not mean your class is the best at everything.
Pathetic.
You're being cryptic. Elaborate, provide proof, or refrain from making baseless statements.Ragnar_Lodbrok wrote: »Thechemicals wrote: »Ragnar_Lodbrok wrote: »Thechemicals wrote: »Its Heavy armor+Shield blocking. The tanking skills come from blocking with a shield. Overcharged clothe or heavy can be ripped through...its the shield and the blocking skills that make you a tank.
Except shield doesnt block or mitigate anymore, its either nerfed to far or they broke it.
No idea what you are talking about. I played last night till 1130pm and didnt see any difference in my shield blocking. Actually the opposite, i blocked an archer special attack and took only 121 dmg. Not blocking that attack, is like 1k dmg.
If you dont you will soon now that you will be looking.
Thechemicals wrote: »My templar does 750-1050 a second. People really use biting jabs after cold harbour?
simon24eb17_ESO wrote: »Thankfully I'm in a guild that doesn't do min/max or has ever used damage meters in any game we've played. Play what you want, spec how you want works for us. We may take a bit longer to get through a dungeon, may take a few more deaths but we get there in the end.
And how many classes aren't getting invited as healers to full trial runs or vet10 dungeons, because they aren't Templars?
Happens to me all the time. I can only join as dps, since I'm playing a sorc. My heals are only good for first boss speed farm.
Or how many players are being denied tank spots (or any freaking spot), because they aren't a DK?
If we want perfect balance as far as dps goes, we also need balance when it comes to healing and tanking. We cant have 4 classes with equally good dps, but only one of them that can main heal. That's certainly not balanced.
Restoration Staff is good back up/AoE heal, it works for easy stuff, but still lacks sufficient tools for main healing challenging fights with spike dmg. Only a Templar can do that, only 1 class out of 4.
But I do agree that Templar dps needs a major boost, even more so than NB. Their tanking abilities could also use some polishing.
ExiledKhallisi wrote: »You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.