pecheckler wrote: »I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?
pecheckler wrote: »I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?
Ragnar_Lodbrok wrote: »Well the real issue is the fact you dont need tanks anymore thanks to the tanking nerfs.
pecheckler wrote: »I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?
Thats not the issue, and its not just templars. The only worthwhile group composition runs nothing but DK's and Sorcs. Its not that Nightblades and Templars are weak, its that they are strong.
Ragnar_Lodbrok wrote: »Well the real issue is the fact you dont need tanks anymore thanks to the tanking nerfs.
alexj4596b14_ESO wrote: »Ragnar_Lodbrok wrote: »Well the real issue is the fact you dont need tanks anymore thanks to the tanking nerfs.
what tanking nerf?
alexj4596b14_ESO wrote: »pecheckler wrote: »I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?
what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average
Ok, I have to ask... why Sorc? I mean they can fly around with Bolt escape but that doesn't really help the party in PvE, their synergies are kinda weak, DPS can be reached by Temps and NBs just as well. So why is everyone saying Sorcs and DKs all the time. The only skill we get hate on is the most useless reason to recruit a sorc (Bolt Escape).
alexj4596b14_ESO wrote: »pecheckler wrote: »I blame the biting jabs 2 second animation/cooldown issue. When's it going to be fixed?
what is your average dps? Because we run two Templars DPS both run 600 dps Per sec on average
That's the problem. Why bring your 600 dps Templar or even your 800 dps Templar when a DK with half a brain can do 900 by bashing his head on the keyboard. Why bring the world's best 1.1k dps Templar when your average run of the mill DK does 1.2k and your big performers can shoot 2k+ dps. A great Templar is only worth a bad DK dpswise.
Have you considered healing, though? I've not had all that much trouble getting into AA or Hel Ra groups as a healer. Sure, you're fighting for one of maybe 2 spots in the raid, but if you know some people and they know you're good you'll get invites. Or if you don't perhaps consider making the group yourself. No one will think twice about joining a raid run by a temp healer. At least you're not lolnightblade.Ok, I have to ask... why Sorc? I mean they can fly around with Bolt escape but that doesn't really help the party in PvE, their synergies are kinda weak, DPS can be reached by Temps and NBs just as well. So why is everyone saying Sorcs and DKs all the time. The only skill we get hate on is the most useless reason to recruit a sorc (Bolt Escape).
People bring sorcs because they have negate, which gets rid of hostile ground effects and allows pugs to stand in fire and still win because, as pugs go, asking 12 people to get out of fire or, in this case, boulder, would be too much trouble compared with having a sorc farm ultimate with siphon and spam negate everything that drops on the ground.
alexj4596b14_ESO wrote: »ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway
Thechemicals wrote: »Its Heavy armor+Shield blocking. The tanking skills come from blocking with a shield. Overcharged clothe or heavy can be ripped through...its the shield and the blocking skills that make you a tank.
Ragnar_Lodbrok wrote: »Thechemicals wrote: »Its Heavy armor+Shield blocking. The tanking skills come from blocking with a shield. Overcharged clothe or heavy can be ripped through...its the shield and the blocking skills that make you a tank.
Except shield doesnt block or mitigate anymore, its either nerfed to far or they broke it.
Thechemicals wrote: »Ragnar_Lodbrok wrote: »Thechemicals wrote: »Its Heavy armor+Shield blocking. The tanking skills come from blocking with a shield. Overcharged clothe or heavy can be ripped through...its the shield and the blocking skills that make you a tank.
Except shield doesnt block or mitigate anymore, its either nerfed to far or they broke it.
No idea what you are talking about. I played last night till 1130pm and didnt see any difference in my shield blocking. Actually the opposite, i blocked an archer special attack and took only 121 dmg. Not blocking that attack, is like 1k dmg.
They should disable all the ways to get those numbers completely. No one should know anyone's dps. The game is turning into WoW ...
Please, no. Remove all that info if you can't balance classes.
Rev Rielle wrote: »They should disable all the ways to get those numbers completely. No one should know anyone's dps. The game is turning into WoW ...
Please, no. Remove all that info if you can't balance classes.
Yes, Addons as a whole I think are one of the biggest mistakes ZoS has made so far. I have a feeling they might know that too, but it's a little late now to change it I imagine.
They should disable all the ways to get those numbers completely. No one should know anyone's dps. The game is turning into WoW ...
Please, no. Remove all that info if you can't balance classes.
alexj4596b14_ESO wrote: »ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway
DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.
Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.
So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.
So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.
Therium104 wrote: »alexj4596b14_ESO wrote: »ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway
DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.
Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.
So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.
So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.
Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...
How about you use your brain and accept the fact balance does not mean your class is the best at everything.
Pathetic.