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Players are no longer inviting templar damage dealers

  • herbisaurusub17_ESO
    herbisaurusub17_ESO
    Soul Shriven
    GeeYouWhy wrote: »
    In the end there is only one true class - the DK.

  • captain_awesome
    captain_awesome
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    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?
    Edited by captain_awesome on May 31, 2014 5:59AM
    Dominion FTW.
  • Napkins
    Napkins
    Therium104 wrote: »
    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    Yes Templar's can heal. No suprise there! How about you use your brain?

    Templars can Heal. But! They cant Heal + perform another function at the same time.

    DK can Tank + dps + aoe CC + self heal at the same time.

    Accept the fact that your class out performs all the other classes at everything and ask for some class balance.

    Pathetic... -see what I did there?

    The butthurt is strong with this one.
  • captain_awesome
    captain_awesome
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    Napkins wrote: »

    The butthurt is strong with this one.

    ***
    Dominion FTW.
  • Zaxq
    Zaxq
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    except that templars bring 2 things to the table that other healers dont. and thats breath of life and practiced incantation. a sorc with dark exchange has a near unlimited magika pool for resto stick skills and can buff the heals with surge. and is far better dps when not healing.

    a nightblade has an unlimited magika pool with the siphoning strikes line. and several other hots to stack. so you bring 1 along for hot spamming.

    so basically its a question of do i need the 3 breath of lifes a templar can cast before going oom. or should i just fill that spot with more dps and since we know that templar dps is abysmal .....

    Without regen or potions i can cast 6-7.

    With regen+pots I can pretty much spam it.

    Templars arent great, but you don't need to exaggerate to make your point.
  • Zaxq
    Zaxq
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    You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.

    Feel free to prove it. I suspect you cant.
  • Axewaffle
    Axewaffle
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    Wont lie, if im in a trial, i'll take a nightblade over a templar dps, at least nightblades have good execute damage and utility skills. Templars are only decent for healing on the move.
  • Wargasmo
    Wargasmo
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    Zaxq wrote: »
    You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.

    Feel free to prove it. I suspect you cant.

    He can't. We have no skill that crits for anything close to 3k, which is only achievable via dk fire passives with passive banner running and Mage guild passive buff up much less any skill that crits for that much that can be spammed at a 1 per sec rate.

    Templar base dps with a dark flare vamp bane volcanic rune soul ulti power of the light with magelight for 20% crit boost while weaving light attacks in is closer to 500 with good gear and spec and about 50-60% crit (10% pop set 5% willow 20% magelight 10% lot armor bonus and maybe another 5% from another set) that's max crit already and most won't stack the last 5% set. Perfect uptime on backlash/power of the light will net you another 300ish dps. That nets you about 800 dps on full burn give or take maybe 100 based on rng luck.

    Then you run out of magician about a minute in even with warlock set bonus and pot management. Start channeling hvy attack to get mana back and you're looking at a drop to 500 dps for the rest of the fight. Or you can drop a skill for equilibrium, which loses either your 20% crit from magelight or your filler dps skill and ale skill volcanic rune. Putting you at about 6-700 for the whole fight.

    And that assumes there aren't any healers or other Templar tanks or dps sniping your power of lights. Since it's really easy to heal and help out with this skill at the same time.

    So no, unless he's talking about aoe trash dps before first boss of aa spamming solar prison and volcanic rune he doesn't do 3k. Next time you lie on the internet at least make it believable. 1.5k is believable maybe with a great group comp to push a short fight with full buffs. 3k is not, insults the intelligence of ppl on this forum and make you look dumb
    Edited by Wargasmo on June 1, 2014 2:36AM
  • Jimm_ay
    Jimm_ay
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    Haven't really done much but i thought Luminous Shards was loved for the Stamina/magicka lovin? Couple that with Radiant aura and you are boosting health and stamina regen for the whole team..What is this about a 6500+ power?????
  • pecheckler
    pecheckler
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    Wargasmo wrote: »
    Zaxq wrote: »
    You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.

    Feel free to prove it. I suspect you cant.

    He can't. We have no skill that crits for anything close to 3k, which is only achievable via dk fire passives with passive banner running and Mage guild passive buff up much less any skill that crits for that much that can be spammed at a 1 per sec rate.

    Templar base dps with a dark flare vamp bane volcanic rune soul ulti power of the light with magelight for 20% crit boost while weaving light attacks in is closer to 500 with good gear and spec and about 50-60% crit (10% pop set 5% willow 20% magelight 10% lot armor bonus and maybe another 5% from another set) that's max crit already and most won't stack the last 5% set. Perfect uptime on backlash/power of the light will net you another 300ish dps. That nets you about 800 dps on full burn give or take maybe 100 based on rng luck.

    Then you run out of magician about a minute in even with warlock set bonus and pot management. Start channeling hvy attack to get mana back and you're looking at a drop to 500 dps for the rest of the fight. Or you can drop a skill for equilibrium, which loses either your 20% crit from magelight or your filler dps skill and ale skill volcanic rune. Putting you at about 6-700 for the whole fight.

    And that assumes there aren't any healers or other Templar tanks or dps sniping your power of lights. Since it's really easy to heal and help out with this skill at the same time.

    So no, unless he's talking about aoe trash dps before first boss of aa spamming solar prison and volcanic rune he doesn't do 3k. Next time you lie on the internet at least make it believable. 1.5k is believable maybe with a great group comp to push a short fight with full buffs. 3k is not, insults the intelligence of ppl on this forum and make you look dumb

    What if it's a stamina weapon build?




    HA... just kidding.

    End the tedious inventory management game.
  • Eorea
    Eorea
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    All you people being whiny about low Templar DPS and subsequently not including them in your groups are the exact reason I quit WoW. I guess I won't be playing with you idiots here, either.
  • RivenCsky
    RivenCsky
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    Zaxq wrote: »
    except that templars bring 2 things to the table that other healers dont. and thats breath of life and practiced incantation. a sorc with dark exchange has a near unlimited magika pool for resto stick skills and can buff the heals with surge. and is far better dps when not healing.

    a nightblade has an unlimited magika pool with the siphoning strikes line. and several other hots to stack. so you bring 1 along for hot spamming.

    so basically its a question of do i need the 3 breath of lifes a templar can cast before going oom. or should i just fill that spot with more dps and since we know that templar dps is abysmal .....

    Without regen or potions i can cast 6-7.

    With regen+pots I can pretty much spam it.

    Templars arent great, but you don't need to exaggerate to make your point.

    Oh really lets see your damage build that can spam this and do damage. I will take a wild guess that you will try posting something with light armor and a staff.
  • silent88b14_ESO
    silent88b14_ESO
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    Eorea wrote: »
    All you people being whiny about low Templar DPS and subsequently not including them in your groups are the exact reason I quit WoW. I guess I won't be playing with you idiots here, either.
    I really don't think they are being whiney. Some players approach the group composition as if they were a serious business concern rather than an entertaining game. They see they have only so many possible slots and want to fill those slots for the greatest return. In the trials it is a competitive environment and those who go for that sort of competition want to win. Winning is important to them. Experience has demonstrated that templars and nightblades are currently less-than-optimal so those classes are no longer considered. They won't be considered until those classes are competitive with DKs and Sorcs. Gameplay for these is nothing personal.

    There are surely people who are focused more on the players than the characters and who approach the game as something to enjoy with friends. Somewhere. Probably soloing.

    Edited by silent88b14_ESO on June 1, 2014 11:33PM
    Behold the great Oak. Just a little nut who stood his ground.
  • eliisra
    eliisra
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    And how many classes aren't getting invited as healers to full trial runs or vet10 dungeons, because they aren't Templars?

    Happens to me all the time. I can only join as dps, since I'm playing a sorc. My heals are only good for first boss speed farm.

    Or how many players are being denied tank spots (or any freaking spot), because they aren't a DK?

    If we want perfect balance as far as dps goes, we also need balance when it comes to healing and tanking. We cant have 4 classes with equally good dps, but only one of them that can main heal. That's certainly not balanced.

    Restoration Staff is good back up/AoE heal, it works for easy stuff, but still lacks sufficient tools for main healing challenging fights with spike dmg. Only a Templar can do that, only 1 class out of 4.

    But I do agree that Templar dps needs a major boost, even more so than NB. Their tanking abilities could also use some polishing.
  • pecheckler
    pecheckler
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    eliisra wrote: »
    And how many classes aren't getting invited as healers to full trial runs or vet10 dungeons, because they aren't Templars?

    Happens to me all the time. I can only join as dps, since I'm playing a sorc. My heals are only good for first boss speed farm.

    Or how many players are being denied tank spots (or any freaking spot), because they aren't a DK?

    If we want perfect balance as far as dps goes, we also need balance when it comes to healing and tanking. We cant have 4 classes with equally good dps, but only one of them that can main heal. That's certainly not balanced.

    Restoration Staff is good back up/AoE heal, it works for easy stuff, but still lacks sufficient tools for main healing challenging fights with spike dmg. Only a Templar can do that, only 1 class out of 4.

    But I do agree that Templar dps needs a major boost, even more so than NB. Their tanking abilities could also use some polishing.

    Zenimax stated many times over the last couple years that you could play the way you want to play. That it just not true later in the game.

    I like to tank and i'm a templar. But i have no crowd control, so nobody will let me tank end-game, and since I cannot achieve viable DPS, healing is my ONLY choice.
    End the tedious inventory management game.
  • silent88b14_ESO
    silent88b14_ESO
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    I suspect it will take some time for the numbers they are getting to be adequately analyzed and an adjustment tested. Patience may pay dividends.
    Behold the great Oak. Just a little nut who stood his ground.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Therium104 wrote: »
    Wargasmo wrote: »
    ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway

    DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.

    Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.

    So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.

    So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.

    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    This is also bs. Templars do not have crowd control. They do not have Reflective Scale (which is just *** OP). Also, if you knew anything about your class, you'd realize that Dragon Knights in fact do have what is a traditional 'Healer' skill. What is this skill you might ask? Obsidian Shield. There is also Igneous Weapons. Both of these are fantastic team Buffs that pump up team damage as well as resistance for a LONG period of time and better costs than what a Templar has to pay. Additionally, the DK has a laundry list of high dps high aoe set of powers, and a long list of CC. But what Dodge, what about heals? Yes there's more. DK can heal at a magnitude MUCH stronger than anyone else on themselves, as well as apply some very strong self buffs on themselves, that move with themselves.

    I could also argue the point that Sorc has great healing potential as well. The innate magicka the class gets, along with amazing crowd control, and some decent self healing buffs from Dark are nice. Throw in their higher magnitude powers and a healing staff you've already got a truly great healer. Now add on a team buffing Shield from the class.

    Need I go on? The big difference between Templar and other classes is simple, Templar abilities in general are clunky in design, and often more expensive to use with much greater limit on play (Stand only here) (Click that target on the ground over there)(Stun only one mob in that really slow aoe you just dropped). These things take more time than other classes to perform with lesser results. Its true, a Templar can be a better support healer, but its also clear that other classes can take up that role with gusto. The Restoring Light abilities don't have much in the way of Tanker morphs, considering how necessary it is to roll out of the way of some things. The smart healing causes you to at times heal someone in the party who is being stupid, meanwhile you the tank don't get the heal you need when you need it, which in turn causes a team wipe.

    All this being said I really like the Templar class, and I just think a couple small tweaks would do the trick to bring them in line with the other classes. They can start by deglitching some of the moves. It seems like half my spear moves start to fire their animations then don't actually fire. That's a fix they could repair. My spear charge often sends me sailing behind an enemy, where I can't strike them, or worse, sends me over a cliff behind them. etc etc. I'm fine with Templar not having CC if it has decent crowd control, buffing and dps output to accommodate the difference. Not every Templar wants to be a healer. Some Templars want to tank, and 'play our own way'. Its the closest to being Dawnguard as you're going to get. No class in this game should be the 'one trick pony'.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Cogo
    Cogo
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    Common, by now most of you must have seen and realized that the person who players the character is far more important then the character.

    I may be so, that there are very few mistakes you can do in the new high level zone without wiping. But this is also the best way to learn.

    If a skill is not good enough for whatever reason, adapt. Thats what this game offers you.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Genada
    Genada
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    People need to quit saying, "Hey it's ok, you can heal."

    1. There is less need for healers then dps.
    2. Not everyone wants to play a healer.
    3. This is ESO, it's been stated time over time. Play the way you want. Do what you want. This is not happening. It's plain as day it's not happening.

    That's not just a Templar problem. It's a problem overall. The game lacks any sane sense of balance.
  • xanikk999
    xanikk999
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    Eorea wrote: »
    All you people being whiny about low Templar DPS and subsequently not including them in your groups are the exact reason I quit WoW. I guess I won't be playing with you idiots here, either.

    You can't force people to want to group with you or others.

    It doesn't matter the MMO.

    I'm also skeptical you have played WoW recently. That game is incredibly casual compared to a few years ago. Anyone and I mean anyone with no skills or time investment can see 100% of the content (LFR).

    This game doesn't even come close to being as accessible as WoW. Did you think you would find it easier here?
  • Phantorang
    Phantorang
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    Therium104 wrote: »
    Wargasmo wrote: »
    ok but my point is that if you can achive the 600 dps per sec then there just butt whipes period you dont want too play with those people anyway

    DPS checks in this game tend to require an average output of 700 dps per dps class. This means for every 600 dps temp you bring someone else will have to be pushing 800 dps for your raid to succeed and kill the boss. And that's IF no one does something dumb and dies or gets rng 1 shot by something.

    Stacking the raid with 1.4k dps DK's means that even if 2-3 people die over the course of the fight your group might still have a shot at making the dps timer.

    So... I group with the 1.4k dps DK "butt whipes" because I want to win, and I have enough of a headache dealing with people who stand in fire, backpeedle, and are too drugged up to remember raid instructions to also deal with the earnest yet unappreciated Templar who is pulling woefully substandard dps because game designers are terrible at class balance.

    So do what I do. Pick up a resto staff and heal those fights. Don't embarrass yourself throwing out your back trying to push your 600 dps to 700 dps. It's not worth it until they fix the class and you're nothing but a detriment to your raid.

    Okay. So if Templars can heal better than DK's how does it make sense for both the classes to have comparable dps? It is the same argument all of you are using but reversed. So do dk's require more heals or...

    How about you use your brain and accept the fact balance does not mean your class is the best at everything.

    Pathetic.

    So DKs can only do damage? DKs dont have 3 different ability trees? DKs got Draconic Power and partly the Earthen Heart, Templar got the `Group Healing tree + couple from both other trees.

    I dont see how thats a reason for the DKs to do more damage than the Templar.

    Best at everything? Like the DKs are right now? Being able to solo Craglorn groups of mobs isnt overpowered? You think that should be exclusive for Sorcerer and DKs? lol...

    Who is being pathetic here...?
    Edited by Phantorang on June 2, 2014 8:28AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Still_Mind
    Still_Mind
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    Its Heavy armor+Shield blocking. The tanking skills come from blocking with a shield. Overcharged clothe or heavy can be ripped through...its the shield and the blocking skills that make you a tank.

    Except shield doesnt block or mitigate anymore, its either nerfed to far or they broke it.

    No idea what you are talking about. I played last night till 1130pm and didnt see any difference in my shield blocking. Actually the opposite, i blocked an archer special attack and took only 121 dmg. Not blocking that attack, is like 1k dmg.

    If you dont you will soon now that you will be looking.
    You're being cryptic. Elaborate, provide proof, or refrain from making baseless statements.

    The only shield nerf that I've experienced so far was the bash nerf, and some things just aren't blockable by default.
    Edited by Still_Mind on June 2, 2014 8:56AM
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Genada
    Genada
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    So many things broken on the balance side of things. Starting with classes and working your way down will take a great amount of time.

    Weapons are not balanced well at all. Destro Restro staff seems to be the only way to go at the moment.

    Race passives and skills seem to be out of line with some being very excellent and others not so much.

    The classes have balance issues.

    In general they are going to need to do a full scale ptr with a decent amount of people taking part and trying many things.

    The game doesn't need a full reboot but it does need a mini reboot.

    They need to rework the classes, rework the weapons, and pretty much test everything in a attempt to re balance the game.

    For now Templar are going to need to accept the fact that the class has some major issues. Hopefully ESO says something about it and lets players know they are aware of the issues, that would help quite down people and give them hope.

  • Phantorang
    Phantorang
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    My templar does 750-1050 a second. People really use biting jabs after cold harbour?

    Please demonstrate for us how you do this? You get this by AoE of course...

    Sorcs and DKs get that kind of dmg on single target, more than that..
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Vannor
    Vannor
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    Thankfully I'm in a guild that doesn't do min/max or has ever used damage meters in any game we've played. Play what you want, spec how you want works for us. We may take a bit longer to get through a dungeon, may take a few more deaths but we get there in the end.
  • sirjohndeluxeb16_ESO
    Thankfully I'm in a guild that doesn't do min/max or has ever used damage meters in any game we've played. Play what you want, spec how you want works for us. We may take a bit longer to get through a dungeon, may take a few more deaths but we get there in the end.

    yeah, usually after a huge nerf of monster's hp/ap :smile:

  • reggielee
    reggielee
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    and this is why dps meters ruin every single mmo out there
    Mama always said the fastest way to a man's heart is through his chest.
  • Phantorang
    Phantorang
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    eliisra wrote: »
    And how many classes aren't getting invited as healers to full trial runs or vet10 dungeons, because they aren't Templars?

    Happens to me all the time. I can only join as dps, since I'm playing a sorc. My heals are only good for first boss speed farm.

    Or how many players are being denied tank spots (or any freaking spot), because they aren't a DK?

    If we want perfect balance as far as dps goes, we also need balance when it comes to healing and tanking. We cant have 4 classes with equally good dps, but only one of them that can main heal. That's certainly not balanced.

    Restoration Staff is good back up/AoE heal, it works for easy stuff, but still lacks sufficient tools for main healing challenging fights with spike dmg. Only a Templar can do that, only 1 class out of 4.

    But I do agree that Templar dps needs a major boost, even more so than NB. Their tanking abilities could also use some polishing.

    Yeah, then we need balance when it comes to pets too? lol

    Sorc got pet tree, templar got healing tree, if we take those 2 trees out of the equation, Templar and Sorc should do about same amount of DPS.
    Edited by Phantorang on June 2, 2014 12:57PM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    You are all so cute with these comments! 1,600-3,000dps avg. Lrn 2 crit templar. I stopped using biting jabs before they needed it because there are better skills.

    Even with 100% crits, thats just ***. Please demonstrate for us.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Spawn
    Spawn
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    Honestly its just a sad and unfortunate by product of the fact that our trials team mainly composed of sorcs and dks when we put in our top times, because well that's what we had in the guild.

    One big issue is that most sorcs get played as casters and dk fire builds were found to be strong in the beta so people came naturally into these, however night blades and Templars have to come out side there element into destro/resto staffs as atm stamina weapons just are not strong enough in terms of sustained PVE damage, in PvP Burst they work very well, but not in pve, so people need to use different set ups for pve and pvp

    DK's aren't as strong as most seem to think really, in terms of trials they do well since there is a lot of mobs during both trash and bosses to help them have 100% uptime on banner from crit dots giving ultimate, on straight single target they are not so far ahead, also this all well in melee so.

    Sorc damage is generally overstated, in melee situations with mines yes you can do 1100-1800.. on a good rotation beating most dks, however in ranged build most sorcs find them selves only doing like 600-700 average, with a bit more min max u can do like 800-900 but yeah that takes skill.

    Nightblade's using a caster build can easily sustain the same dps as sorc with 700 on average and 800-900 with bit more min max, with this patch and there buffs they will go up to easy 800-850 average and be creeping at 1k a lot more.

    As for Templar if you think outside the box you can easily sustain 700-800 dps, i know a few guilds using siphon Templars sitting around 1.1k, honestly templar dps is the one thing i haven't theory crafted to much but from my quick looks i have a few idea of builds that would hit 800-1k mark.

    But yeah simple fact is you have to think out side the box to maximize your dps in pve and with our trial times using so many dk/sorc its really turned people away from the other classes.
    Hexspawn
    Officer of Alacrity
    Palatine Grade 2 [PvP Rank 36] - Former Emperor
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