Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Templar DPS Poll - How are you dealing with the Biting Jabs nerf?

  • Mortosk
    Mortosk
    ✭✭✭✭
    I will give Zenimax until my sub expires to revert it.
    Lalai wrote: »
    Lalai wrote: »
    @lalai There is parsing words, then there is mixing up ICD with GCD.... on the coding side... in a game that doesn't have GCDs. It is an error that warrants attention and a fix ASAP. Not to mention how colossally misguided it is to nerf the weakest class in the game.

    Oh, I'm not saying the nerf shouldn't be reverted. I'm saying that it was already stated that it would be. Jessica doesn't appear to be a dev, she is just passing on information. Sometimes things get lost in translation, and that's coming from someone who has had to play the in-between for software engineers and customers. She could have mixed up the two on accident, but it still wouldn't change the whole reverted, which would mean pre-patch when you're talking software.

    I agree that the Templar class needs buffs. I disagreed with saying that the recent nerf hadn't been at all addressed, when in fact it had been.


    I disagree. This issue has not been addressed in any meaningful way.

    1: Said it will be reverted back as soon as possible (next patch maybe). There have been multiple hotfixes since then and a few maintenance patches and still no change. Until ZoS comes here and tells us the ETA of said patch they have not addressed this issue.

    2: They said it was due to the damage component of the ability. This had to be a blatant lie as from all test and feedback it was not over powered to begin with. When add in other factors like Sorcerers and Dragonknights DPS then it was an underwhelming ability. The only real reason to nerf this was because of the Bots.

    3: There has been no updates since the initial response and none in the foreseeable future. Those who think this will be fixed anytime soon is sadly mistaken. Just look at all the buggy NB passives that are still not fixed even though they were reported in beta.

    4: NBs are plagued with bugs that greatly effect there classes overall abilities. Once that is fixed then they will be far ahead of Templars. They will still be behind DKs and Sorcs but still light years ahead of Templars. Templars are not crappy due to bugs but due to overall core class design. There are very niche builds people can use to overcome those flaws but they still can not compare to the master classes of DK and Sorcs.

    Just a FYI I have both a Vet rank DK and a VR12 Templar. I dont like the DKs playstyle even though they are considered OP. I did enjoy my Templars playstyle that I made to be similar to a Paladin.

    I don't actually disagree with anything you said save for the "Until ZoS comes here and tells us the ETA of said patch they have not addressed the issue" bit. I don't expect an ETA unless they have a solid one.. and I'm sure my version of "soon" is different from other folks. I don't expect daily, or weekly updates from developers on a single skill issue when there are much larger class issues to be had, and I'm fine with reports from the EU server saying it seems better for them after the last patch. I don't have an EU character to test it for myself, so really just have to trust the people that have tested it at this point.

    The whole it hasn't been addressed to my satisfaction bit is completely subjective because everyone has a different version of what they're looking for, and when the forums are involved the satisfaction bit is rarely, if ever, achieveable. From my experience, the staff for the forums are actually very actively replying to a lot of stuff, much more than I've seen in past MMOs. They have a lot of different things, and people have various opinions on which things should receive more attention. Obviously folks who got smacked with a skill nerf that they feel completely destroys their motivation to play are going to feel it's deserves more attention than something else. The update we've received concerned the skill is a week old now, and that kinda serves me just fine. Obviously some folks in this thread disagree.

    Anyway, sorry for hijacking the thread. I will now shut my mouth regarding the update as I think the point I was trying to get across has been made, whether it's accepted as valid, or whether people agree with it is not something within my control (nor should it be).

    The point wasn't valid. You basically attacked me for not accepting Jessica's inaccurate patch addendum and not trusting her claim that it will be reverted fully to the way it was before save an increase in magicka costs. You are entitled to your opinion, but that doesn't make it valid.

    Why would they intentionally add a GCD to one specific Templar skill when no other class skills in the game have one? The more likely explanation is 1) They messed up when they patched this and may be unaware of their error or 2) For some reason they wanted a GCD on this specific skill and only this skill to combat the fact that bot trains use it heavily. I'm more inclined to believe it is #1. Either way, the documented patch note addendum was inaccurate and this should be addressed.

    P.S. There have already been reports that say the channeling animation has been slowed on the EU server, so it does not appear to be reverted properly.
    Edited by Mortosk on May 30, 2014 9:03PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Dag86novanub19_ESO
    I don't mind the changes, and I will continue playing my Templar.
    I hadn't used it at all until after/near hitting level 50 because I didn't like the idea of "channeling" any move, even a heal, as it would limit a more active response to changes on the battlefield.

    Once I got into farming for drops and grinding exp for weapon/class skills, I began to use it when I realized how strong it was, in addition to morphing it for frontal-aoe especially.

    I think the nerf should be a much shorter delay, as well as a magucka cost bump or a decrease in damage.

    The problem with the current delay nerf is it digs its way into your recovery time for healing yourself and others, not to mention weapon swaps. It makes it nearly impossible to recover from in situations like that.

    I don't mind the nerf but I like to utilize a well rounded set of skills. I like throwing the Spear Shards skill for AOE damage, as it also stuns one enemy until they are next attacked. Great for stopping casters and if you continually throw it, you can keep the fight down to one less enemy in the mix. Also a great stamina buff/support move for allies.

    I'll also use Sun Flare multi shot morph as it does great instant damage as well, on top of the DoT it provides over three enemies. Open with flare, use Shards from a distance and when they get in close, I use my melee abilities when I'm not healing for a dungeon.

    My $.02, the majority of Templars unaffected by this change likely aren't coming to the forums as an outlet to vent/seek refuge, so I think the voting might sway a bit towards the negative side of things here.
    Edited by Dag86novanub19_ESO on May 30, 2014 9:28PM
  • TicToc
    TicToc
    ✭✭✭
    I will level up/play another class while the nerf is in effect, since I can't play my Templar effectively anymore.
    I play a melee Templar, and specifically chose it because I thought the spear was pretty cool. Of the 5 skills that I run with, spear and javelin were the only two Templar skills on my bar, so the nerfs hurt. "Nerfs" is plural as they nerfed it in multiple ways. Talk about overkill. The already sluggish response of combat combined with intentional delays makes a melee Templar very frustrating to play.

    I am also a victim of the shield bash nerf. Again, something that seems like extreme over kill. They should have just replaced the 100% damage passive with something else. That would have cut the damage in half, right there. Right now those points seem like a complete waste. I'm not sure how much that will affect my gaimplay as I never used shield bash as a primary attack, but it is definitely not something i can use to compensate for the spear nerf.

    I have really lost interest in playing my Templar. If you want to play melee, other classes just do it much better. I have been playing alts.
  • Mortosk
    Mortosk
    ✭✭✭✭
    I will give Zenimax until my sub expires to revert it.
    We will be performing a short maintenance on the North American megaserver on Saturday, May 31st at 8am EDT / 1pm BST.

    Seems they may be applying the same fix they applied on the EU servers on the NA ones tomorrow morning, at least we can hope.

    However, I've already heard some EU people saying they slowed down the channeling considerably. Any EU people can confirm this or shed some light on what's changed exactly?
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • rpssunrealb16_ESO
    rpssunrealb16_ESO
    Soul Shriven
    I will give Zenimax until my sub expires to revert it.
    melee templars that push hard can reach like 500 dps... while all other classes reaches 1000 dps or more i feel shoehorned to suddenly play healer that i havent skilled for at all or reroll. Right now i feel really bored about my options, Does anyone know a decent melee templar build for this horrible patch?
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    I don't mind the changes, and I will continue playing my Templar.
    I rock a 2 hander for my Templar full Heavy Armor. I find 90% of my damage comes from swinging my 2 hander and I destroy mobs. I never used bitting jabs didn't have a "spot" for it. I found brawler more to my liking as it hits multiple targets and applies a small damage ward. Uppercut is crazy good damage and knocks down my target and increases the damage of my next attack.

    Just waiting for blazing shield to really make my melee build good as I feel that will simply be the staple of my build.
  • wouterhak19eb17_ESO
    wouterhak19eb17_ESO
    Soul Shriven
    I don't like the changes, but I will continue playing my Templar.
    I am yust tired of playing eso right now as a templar, I think they should rebuild the audric spear tree completely reason below.

    i play a templar caster right now the reason being it deals a ton more dmg. then the so-calld melee tree (audric spear) with caster i have one a spammable dot attack and second a heavy attack i feel as a melee templar dps iam left out with only having to spam biting jabs witch gained a gcd of about 1,2 sec that i cant use anny other attacks(while they sayd they are going to fix that gcd) even so ife this fix is going to be inplemented i feel increadibly left out as a melee becouse 1 i already need to get most of my items(heavy armor )enchanted with magica enchants to gain my softcap 2 a Dk has a bigger magicka pool with the same race at the same level then my templar second i need to slot allot of points on stamina to be able to use weapon abilities witch are allot weaker then my class abilities,
    i also hate the veteran content to be hard on templars with my dragonknight caster its a walk in the park i can solo everything exept world bosses/public dungeons i can pull max 4-5 mobs the same level as me and survive and have about 80% of my magicka pool left after the fight, now here is the trick as a templar i can get top 3 mobs on me and after the fight with trying 3 different builds i have 0% magicka in my pool and iam nearly death so the only thing i have left to say is rebuild templars please and fix the nerfs on it also nerf dragon knights and sorcs who can solo veteran content allot more easy last i seen a video of a dk pyromancer solo 3 elite bosses at veteran 12 craglorn witch is impossible for most classes especially templar dps who dont get anny invite to party's at all exept ife they need to heal witch i hate, i want to play the class i like the way i like as you had promised and promoted the game at.

    p.s. here is the video of the dragon knight i mentioned.

    https://www.youtube.com/watch?v=pODBGHKF2VU

  • rpssunrealb16_ESO
    rpssunrealb16_ESO
    Soul Shriven
    I will give Zenimax until my sub expires to revert it.
    Shaun98ca2 wrote: »
    I rock a 2 hander for my Templar full Heavy Armor. I find 90% of my damage comes from swinging my 2 hander and I destroy mobs. I never used bitting jabs didn't have a "spot" for it. I found brawler more to my liking as it hits multiple targets and applies a small damage ward. Uppercut is crazy good damage and knocks down my target and increases the damage of my next attack.

    Just waiting for blazing shield to really make my melee build good as I feel that will simply be the staple of my build.

    i did this as a melee build its good for solo content but in group content were dps is needed that build did a rocking 350 dps ... so who do they pick for endgame trials the classes that can do 1000 dps or the templar that can do 350...

  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    I will give Zenimax until my sub expires to revert it.
    I kept my word on this , zen "fixed" it , and so i resubbed to their game.

    Yes , templars are still behind , i can put up with that for now, what annoyed me greatly was the nerf.

    Still , i do hope zen will now add even more effort to fixing bugs and balance issues.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
Sign In or Register to comment.