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Should players have access to a Hardcore server

Alazarz
Alazarz
✭✭✭
- No deaths allowed
- Eat and drink not only for buffs, but for survival aswell
- ( insert other cool ideas )

Note: This play style would not be forced onto anyone hence a separate server. No doubt this would be a niche thing.
Edited by Alazarz on May 31, 2014 9:14PM

Should players have access to a Hardcore server 130 votes

Yes
29%
manyrabidratsLauraEivarSwampRaiderDrasnmaneatingmonkeymoXroxPinkPartyPonyFeraltigerb16_ESOkwisatzBluffynightside187b16_ESOAncientDizeejarodykeb17_ESO1GreySixJim_McMasterub17_ESOmadangrypallyroguestrike01ub17_ESOstewartkub17_ESORev Rielle 38 votes
No
70%
WintersageTabbycatVeeroTopAce6Spiritreaver_ESOtilolyen_ESOjmmonnat_ESOtheyanceyIrissaLawfulEvilnerevarine1138SanguineReaperMaverick827deruddb14_ESOThorntongueCatflingerotis67GreevirErykGrimmLeesha 92 votes
  • nerevarine1138
    nerevarine1138
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    No
    That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.

    And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
    ----
    Murray?
  • Alazarz
    Alazarz
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    Yes
    That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.

    And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.

    It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.
  • Fleymark
    Fleymark
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    Yes
    With open world PvP. :) Or something like it.

    I love alternate ruleset servers if a game is good. And I think it's a complement to a game when people ask for them. Wanting to see how it all goes in another direction, etc.

    They need to fix the major current issues first, though, of course.
    Edited by Fleymark on May 31, 2014 9:22PM
  • madangrypally
    madangrypally
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    Yes

    I hope they add future short term specialty campaigns. Some can last a day while others a few weeks. There are so many options and it can breath life into the current stale system. If designed properly will be easy to implement and run.
  • nerevarine1138
    nerevarine1138
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    No
    Alazarz wrote: »
    That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.

    And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.

    It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.

    There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.

    Hardcore mode is not for MMOs. Period.
    ----
    Murray?
  • Fleymark
    Fleymark
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    Yes
    Alazarz wrote: »
    That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.

    And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.

    It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.

    There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.

    Hardcore mode is not for MMOs. Period.

    Blanket assertions isn't for MMOs. Period. LOL I love the malarkey people post on these forums, sometimes.

    It's an alternative, not the whole game. If you don't like the ruleset or any other, don't play on it. It's that simple. You can't mod an MMO so alternate server rulesets are the only option for people who are interested in that.

    Some people like hardcore even if its not something they would do all the time.

    I know of one instance where a game even had a "perma-death" server up for a month or so just for fun. The rules were simple, if you died you respawned with all your gear and items, but level reset to level 1. And it was open world PvP. Lol. It had limited interest, of course, but those who played on it said it ess really interesting and fun. Teamwork went way up because death became a much bigger deal. I think at the end some guy had made it into the 30s or 40s.

    So, pull your head out of wherever it is and get some perspective. Some people legitimately enjoy hard special rules sets even if they don't play them all the time.

  • kieso
    kieso
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    No
    waste of resources as few ppl will play it.
  • brandon
    brandon
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    No
    Maybe way in the future but definitely not right now they need to fix all the issues first. It would be to much of a waste of resources when only a couple of people are actually going to play it.
    Edited by brandon on May 31, 2014 10:44PM
  • anakaki
    anakaki
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    No
    With all the lag, random crashes, memory leaks, bugs and whatnot it's the last game in the world suited for it.
    Edited by anakaki on May 31, 2014 10:46PM
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • EliteZ
    EliteZ
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    No
    Alazarz wrote: »
    - No deaths allowed
    - Eat and drink not only for buffs, but for survival aswell
    - ( insert other cool ideas )

    Note: This play style would not be forced onto anyone hence a separate server. No doubt this would be a niche thing.

    If you will allow no deaths, what happens when somebody does die?

    Anyway, never going to happen and it's a good thing. MMO's don't need a "hardcore" mode, if you want the game to be hard then don't allow yourself to die, go to areas that is a higher lvl and fight harder mobs, don't use all of the best gear you find. You can make the game as hard/easy as you want.

    What would be better, would be having some kind of achievement and title (possibly a costume) to get to max lvl without being killed or something to give those that truely want a "hardcore" experience something to work towards.

    As for world PVP, never going to happen as it's impossible to implement with the design of 3 factions, unless you have pvp within the same faction.

    Granted the amount of people already crying on the forums that the games content is too hard, I very much doubt that a dedicated hardcore server would be popular and therefore a huge waste of time/resources and content.
  • Noctisse
    Noctisse
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    No
    Are we really discussing the possibility of perma-death in an Elder Scrolls mmo?
  • Allyah
    Allyah
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    No
    No, because the way the poll was phrased. The word 'should' creates a bias and shouldn't be used in yes or no polls (if ever). It will skew the 'no' votes simply because some 'no' voters may not feel like there should be a hardcore server but may want one. Had the poll been phrased "Would anyone like to have a separate hardcore server?"... my answer would have been a yes. But your poll results are already ****ed so...
  • Tabbycat
    Tabbycat
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    No
    Waste of resources.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Thorntongue
    Thorntongue
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    No
    What a moronic concept. Make a whole new server so the dev's resources can be split, instead on having to work on one type of rule set.
  • temjiu
    temjiu
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    No
    Voted No because I feel that creating a separate server like that reduces the MMO aspect of an MMO. might be better to simply create "hardcore" zones or areas that are simply incredibly insanely tough. make any character in that zone lose money and experience if they die. something like that.

    with the currently class balance in the game, that "hardcore" server would be 95% Dk's and 5% sorcs. sounds fun....not.
  • kaosodin
    kaosodin
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    Yes
    Just like dark age of camelot mordred server..... full pvp, all the time, except in major cities.

    And food for life, you know, eat and drink.
  • Brainzee
    Brainzee
    No
    No.
    Simply because as it stands it would be a complete waste of resource.
    I am not against the idea of a hardcore server, it's just not the time for it.

    I am curious though, as this feels the server would be extremely limited, Cyrodill would mean you lose most of your server population in a blink, PvE raids, well you would hardly ever complete any (not talking about random dungeons, I mean those trials, 12 mans etc) as people would die as you progress.

    Meanwhile, nothing stops you from deleting your character each time you die, it's not automated hardcore but it is extremely easy to do.
  • Laura
    Laura
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    Yes
    i notice the same people who cry for options and snubbing this. I think it should be a toggle sort of like they were going to do for RP


    will it happen? never in a million years.
  • RylukShouja
    RylukShouja
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    No
    Finish the game we have before making a new one. In the future, if there is interest, fine, but iron out the bugs, work on balance, and get some more endgame content out to keep the current population happy...and then raise this question again.
  • Alazarz
    Alazarz
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    Yes
    Alot of "NOs" but I can understand that. I just can't understand some of the reasoning behind them. The only legit reason I've seen thus far is the lack / splitting of dev resources. Other than that, remember, it would be an optional server and no one would be forced to play on it =)
  • Turelus
    Turelus
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    No
    I choose no because this is something player can (and do) simulate themselves. There have often been perma-death guilds in MMO's where if you die you're expected to delete you character with all items on them.

    I don't think the game needs any more servers than it has. I would like to see the communities build more instead of segregate them into smaller groups on their own private servers.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Elgarr
    Elgarr
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    Since Wildstars release, how about a server with more people on it? :)
  • Alazarz
    Alazarz
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    Yes
    Turelus wrote: »
    I would like to see the communities build more instead of segregate them into smaller groups on their own private servers.

    That's a fair point. On the flip side that's like saying you'd rather force players to play a certain way. I think an optional HC server would be okay. You probably would never group with or see the people (on the current megaservers) who would play on a HC server in any case =)

  • Turelus
    Turelus
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    No
    Alazarz wrote: »
    Turelus wrote: »
    I would like to see the communities build more instead of segregate them into smaller groups on their own private servers.

    That's a fair point. On the flip side that's like saying you'd rather force players to play a certain way. I think an optional HC server would be okay. You probably would never group with or see the people (on the current megaservers) who would play on a HC server in any case =)

    Well as I said your ideas for a HC server are perfectly doable on the current mega server. When you die go and delete the character and make your character eat every x number of hours.
    There is very little chance on a HC server that someone isn't going to carry a large number of food items with them so they can always eat as they don't want to die and lose the character, this can just be simulated on these servers but you have to find players with the agreement of playing under those rules.

    Try making a perma-death guild and inviting some like minded players to join you, I'm sure if you advertise the guild on these forums you would find others interested. There is also the chance to start work on your own mini community for HC players via forums or websites created by the group.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    No
    In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.

    Hardcore mode is not for MMOs. Period.

    I would usually be all for this idea but I agree with this point, not only the times you might lag or get stuck/bugged, but other players might ruin your experience also. For example there's always that one "smart" random guy who decides to drag a group of adds along for the party as you are trying to fight a difficult elite mob and before you know it you're caught up in an unexpected conal or aoe attack from behind and that's the end of you. It wouldn't be fair to lose the hours you invested in a game because of some random jerk pulls agro your way, that's why a hardcore mode would never work in an open MMO setting.
  • Fleymark
    Fleymark
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    Yes
    I love these blanket assertions.

    Hardcore open world PvP has worked successfully in other games. Including one ruleset I can think of that allowed training mobs on other players and groups. Complete with exp loss on death.

    When everyone knows the rules, they know to prepare for it. Or they just don't play there if they don't think it's for them.

  • RatsnevE
    RatsnevE
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    Yes
    Yes because mixing new MMO gamers with hardcore gamers if difficulty was averaged out would reveal--as it does imo--that aspects of the game such as the solo-only boss battles are to easy for hardcore and way to hard for new gamers to MMO.
  • Zershar_Vemod
    Zershar_Vemod
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    No
    Just no.
    House Nyssara (NA)
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  • stevenpotter321b14_ESO
    Lol, nobody would ever get all the available achievements under this ruleset. Stealth nerf slaughterfish thread.
    Edited by stevenpotter321b14_ESO on June 1, 2014 5:53PM
  • isengrimb16_ESO
    isengrimb16_ESO
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    Alazarz wrote: »
    That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.

    And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.

    It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.

    There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.

    Hardcore mode is not for MMOs. Period.

    Also, in single player, the game ends when you die. You don't have to use your save file. You character is dead.

    The Diablo games WERE single-player, with battle.net support - the characters were separate (D 1 and 2, obviously). Your offline characters had nothing to do with your online ones, and only the online characters had the option for "hardcore mode".

    I'm glad ESO isn't like a Korean game, nor meant to be. They can shove their XP loss on death and players stealing from each other up their butts.

    There'd be too little interest in making a separate server for maybe 100 people (the same main reason WoW won't make legacy servers.) People whine and cry enough that new content has come out without the bug fixes they wanted (I have bugged quests, too) - imagine the hue and cry if they spent time setting up a server to cater to a small minority of players!
    Edited by isengrimb16_ESO on June 1, 2014 7:15PM
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