nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.
nerevarine1138 wrote: »nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.
There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.
Hardcore mode is not for MMOs. Period.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
- No deaths allowed
- Eat and drink not only for buffs, but for survival aswell
- ( insert other cool ideas )
Note: This play style would not be forced onto anyone hence a separate server. No doubt this would be a niche thing.
I would like to see the communities build more instead of segregate them into smaller groups on their own private servers.
I would like to see the communities build more instead of segregate them into smaller groups on their own private servers.
That's a fair point. On the flip side that's like saying you'd rather force players to play a certain way. I think an optional HC server would be okay. You probably would never group with or see the people (on the current megaservers) who would play on a HC server in any case
nerevarine1138 wrote: »In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.
Hardcore mode is not for MMOs. Period.
nerevarine1138 wrote: »nerevarine1138 wrote: »That playstyle makes no sense in an MMO. Hardcore mode is a concept that was made popular by Diablo II, which was not an MMO.
And stop asking for new servers. The whole point of the megaserver is to avoid fragmenting the population into lots of little niche servers.
It makes perfect sense in an MMO such as TES IMO! Not others, but TES for sure.
There is no MMO that is designed for "hardcore" mode. Half of the learning curve in this game is dying. Rules like the ones you've described have been great for the masochists in single-player Elder Scrolls games because in those games, you aren't expected to die over and over again. In those games, you don't have to worry about being killed by server lag or any kind of bug that forces you to use the /stuck command.
Hardcore mode is not for MMOs. Period.