Depends on the animation kinda. Spells almost never.
There are a few "red lightning" cast AOES that can be blocked. There are also a few no interrupt AOEs that can be blocked here are a few off the top of my head, there are probably more.
The one where the thief type winds up and spins in a circle, yes.
The thief "throwing star" yes.
clockwork sphere spin attacks, yes.
A lot of the "physical" forward cone attacks can be blocked (lots of quick hits like a flurry, or a power hit without gold "block" indicators.) Of course because they aren't marked, baddie won't be stunned when you block. Of the top of my head, dreugh (not the lightning cone attack) and ogres have some blockable cone attacks.
You will usually take partial damage, but it is better than a full hit, especially if they are not interuptable. Usually cheaper on STA to block than roll.
Can you really block a thrown dagger/star in this game? I have better success blocking Molag Bal than those... If so, should I start to block before the fight actually starts, just to make sure? lol
Can you really block a thrown dagger/star in this game? I have better success blocking Molag Bal than those... If so, should I start to block before the fight actually starts, just to make sure? lol
We can't block direct AOE damage but we really should be able to. Some attacks are OP because they can't be blocked and are easily spamable. One most commonly used attack is Impulse. Another that everyone loves to cry about is talons. As a DK I wouldn't mind that being blockable either.
The after effects of such skills should stay, like the DoT morph of impulse should still apply the dot, but block the initial hit if someone is blocking.
People flock to the skills that can't be blocked. This is one of the needed balance adjustments. They shouldn't make some skills so obviously better their others in ways like this so everyone won't end up with the same skills on their bars to be seen as viable.
Edited by demonlkojipub19_ESO on June 1, 2014 9:07PM