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Motif Market Crashed - Higher difficulty needed!

  • Zabus
    Zabus
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    Drachdhar wrote: »
    The problem is not the droprate. The problem is people farming them really, since it is only due to the farmers that the price drops.
    I've found one rare motif since the update on droprates, or rather fixed containers. That is hardly an overactive droprate.

    Honestly, it depends on how lucky you are. I logged in and out a dozen times for four days straight to "farm" one and I finally got it today. While some of my friends, have gotten 2 within an hour, and then been dry for days after.

    The people who complain about the price drops, or people's ability to farm one after patch are the ones who hoarded motifs before hand to make loads of gold.

    That's the way I see it at least and a quote to back it up some..

    "Daedric and Ancient Elf were worth about 150K and 100K respectively... and now can hardly be sold at all due to vast amount of folks farming them up... they've gotten to the point they're being given away. So the market for those of us who were trying to gain a monetary foothold"

    Now that it's available and much cheaper than it was before (i.e 200K > 40k), people are throwing a fit cause they can't exploit the nerf anymore.

    Edited by Zabus on May 31, 2014 10:45AM
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  • Drachdhar
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    Yep :P

    Generally meaning I dont really care... Granted, I would sell Daedric or Ancient Elf if I got em... Since I especially am not very fond of the daedric look. And even my veteran chars are broke, damn respeccs are starting to cost alot to make my NB interesting to play.
    Edited by Drachdhar on May 31, 2014 10:47AM
  • Epona222
    Epona222
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    And I wasn't farming (just looting containers when questing) but I got 4 motif books over the last couple of days. There have been days and even weeks where everything I touch turns to **** too. It's just RNG and people need to accept that and move on.
    Edited by Epona222 on May 31, 2014 12:00PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • zhevon
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    Here's an idea, remove motif drops entirely from draws/cupboards/trunks/etc and drop them on dungeon bosses instead.
    They should have always been mob drops - whether bosses or not -or- locked chests; same with recipes. [ One of the biggest problems in this game is generally bad mob drops - 2 gold really?] However, since you have had people (include gold farmers) farming these things they have to normalize the economy and discourage people from going to gold sellers.

    The thing is they should have always been rare and pricey besides they are cosmetic only. But to open the floodgates and then close them again annoys the normal player base who got a glimpse of the formally plentiful motifs. Right now its the pharmers and pharming guilds who are actively annoyed by the dropping price.

  • AlexDougherty
    AlexDougherty
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    zhevon wrote: »
    The thing is they should have always been rare and pricey besides they are cosmetic only.
    The fact they are cosmetic is precisely why they shouldn't be rare.
    Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.

    The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.
    People believe what they either want to be true or what they are afraid is true!
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  • BrassRazoo
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    I see this thread is still going so I'll just add that I have found 3 Daedric and two Ancient Elf in two days.
    I had never found any before whatever recently "happened"
    I learnt what I could and traded the rest for Barbaric and Primal in the VR zones I was too high for.
    I had one Daedric left over which I advertised for WTT but someone wanted to buy.
    I asked how much he wanted to pay and the reply was 25k and I said yes.
    I can't wait until everyone has all of these bloody things.
  • wrlifeboil
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    zhevon wrote: »
    The thing is they should have always been rare and pricey besides they are cosmetic only.
    The fact they are cosmetic is precisely why they shouldn't be rare.
    Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.

    The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.

    Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.

    Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.
  • wrlifeboil
    wrlifeboil
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    zhevon wrote: »
    The thing is they should have always been rare and pricey besides they are cosmetic only.
    The fact they are cosmetic is precisely why they shouldn't be rare.
    Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.

    The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.

    Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.

    Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.
  • BrassRazoo
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    wrlifeboil wrote: »
    zhevon wrote: »
    The thing is they should have always been rare and pricey besides they are cosmetic only.
    The fact they are cosmetic is precisely why they shouldn't be rare.
    Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.

    The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.

    Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.

    Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.

    I agree that they should be "rare" but should not have been tied to random container drops.
    Motifs should have been tied to certain quest lines and made people work specifically for them, not just logging in and out to get a loot chance drop.
  • Cogo
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    Exactly what I said from the start. They should be out there, but only very very few would have em all. And not all tradeskillers would even have one. Then they mean something!

    And I am sorry if this offends anyone who wants it all. But if everyone has it...it looses its value and even use.
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  • Lodestar
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    Cogo wrote: »
    What is it worth if every tradeskiller had all the motifs. Why not just give everyone the option to create in watcher race they wish.

    That is why they need to be rare.

    And the comment that because something is to "expensive" people "will" go buy gold. In WoW yes.

    I strongly believe the type who really enjoys ESO, for what it is, has no such thinking.

    "I must have all" is a wow created feature, which seams to be alot of people who like. Let Wildstar fight with Wow (if they can) about that.

    ESO isnt about getting Everything! Its about a good gaming experience, in a world that isnt static and feels "alive" because the gamemakers dont decide what we do. We do.

    So counter to what I said twice here, where I said, people were always going to get them at some point. Is to decrease them, and slow that process down, so they can not get what was supposed to be one of the key features of this game, and get a character to look a bit more unique?

    And NO! WoW did not create self entitlement, it has been going for years, and not all here even played that game.
    Here's an idea, remove motif drops entirely from draws/cupboards/trunks/etc and drop them on dungeon bosses instead.

    Major counter point top that, is bot farmers would have quite a large share, going off this games bot problem.
    Edited by Lodestar on May 31, 2014 1:37PM
  • Ulvich
    Ulvich
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    The Primal and Barbaric motifs were worth 75-90K gold... and now they can hardly be sold for 20K gold.

    I think the Daedric armor is hidious. Why anyone would pay 90K+ to learn to make it is beyond me. As for the others..... People get sick of paying high prices for motifs when the only difference is looks. And looks is all based on opinion. Who likes what.

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  • Epona222
    Epona222
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    Regardless of the price to buy them in-game, how on earth did we ever get to the point of thinking these motifs should be unattainable to all but the select few? They are just motifs. Purely cosmetic.

    And no, purely cosmetic items IRL are often not expensive "because" they are cosmetic, they are expensive because real people mine in often unsafe conditions to get gems that the rich wear on their fingers, and get paid a pittance whilst the mine owner rakes in a wad, and the dealer and retailer rake in bigger wads.

    All a motif book does is teach you a crafting style - why is that so important to YOU (and this is addressed to everyone, not any particular person) that you think it should be sold for thousands of gold? If you ask that much and someone does not pay it and you do not get a sale, that's just market economics - it's actually only worth what someone is prepared to pay, and that will continue to drop.

    I don't think it was ever intended for motifs to be rare, I think it's some bizarre player expectation. Expectation that now seems to result in demands for other people not to be able to get them, because everyone wants to be a unique little snowflake. My thought on this is just "get over it", pretty much.
    Edited by Epona222 on May 31, 2014 2:01PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Aaklor
    Aaklor
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    I farmed and sold all my extras while prices were decent, so idc what happens to motifs anymore =p
  • Aaklor
    Aaklor
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    Kyosji wrote: »
    Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.

    Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.

    that's not how you farm them. pick a room with loads of chests/dressers/cabinets. loot em all, relog, rinse and repeat. you'll have your motifs in an hour or 2. Youtube has vids of the best places to farm
  • Phantax
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    Aaklor wrote: »
    Kyosji wrote: »
    Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.

    Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.

    that's not how you farm them. pick a room with loads of chests/dressers/cabinets. loot em all, relog, rinse and repeat. you'll have your motifs in an hour or 2. Youtube has vids of the best places to farm

    You'll have all your motifs IF you are in a VR zone, if not you will only get normal, not the rare motifs.
    Either way though the current drop rate is fine. Stops all the skanks trying to manipulate the market and screw legit players out of 1000s of gold !
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  • Epona222
    Epona222
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    Phantax wrote: »
    Aaklor wrote: »
    Kyosji wrote: »
    Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.

    Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.

    that's not how you farm them. pick a room with loads of chests/dressers/cabinets. loot em all, relog, rinse and repeat. you'll have your motifs in an hour or 2. Youtube has vids of the best places to farm

    You'll have all your motifs IF you are in a VR zone, if not you will only get normal, not the rare motifs.
    Either way though the current drop rate is fine. Stops all the skanks trying to manipulate the market and screw legit players out of 1000s of gold !

    Aye, I don't understand why some people think they ought to be unobtainable.

    To the people calling for a halt to motif drops, how did you get yours? Did you tackle Sheogorath to the ground in a naked mud-wrestling competition? Did you eat the heart of a Hagraven? Hmm, probably not, you found it in a chest, cabinet, or backpack whilst you were on a looting spree didn't you? Only now you have yours, you want to stop anyone else getting one in the exact same way, just so that you feel special. I really hope Zenimax does not bow to that.

    Edit to correct small grammatical error in the last sentence.
    Edited by Epona222 on May 31, 2014 2:14PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Leesha
    Leesha
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    Cogo wrote: »
    Exactly what I said from the start. They should be out there, but only very very few would have em all. And not all tradeskillers would even have one. Then they mean something!

    And I am sorry if this offends anyone who wants it all. But if everyone has it...it looses its value and even use.

    Do you even realize what you are saying? I could see this for super rare armor and weapons, something that adds function, but not a cosmetic item that does nothing but add visual flavor. There should be little to no value on motifs.

    Every duplicate I find, I give away. Yes, GIVE AWAY because these motifs should not be exclusive to the highest bidder.

    This whole special snowflake syndrome really should be left in WoW where it belongs. Get over yourself.
  • AlexDougherty
    AlexDougherty
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    wrlifeboil wrote: »
    zhevon wrote: »
    The thing is they should have always been rare and pricey besides they are cosmetic only.
    The fact they are cosmetic is precisely why they shouldn't be rare.
    Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.

    The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.

    Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.

    Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.

    Hello, read what I said.

    Expensive items should reflect status.

    Status.

    Motifs don't, you are just someone who was lucky enough to find one in a wardrobe/drawer/etc.

    Jewellery, even when not made from precious metals and jewels, is a beautifully crafted item, often requiring the skills of a mastercraftsman. (just because there are thousands of these mastercraftsmen making them does not detract from their skill)

    Designer clothes are much murkier, only having that value because the market says so. But still you can show off a designer suit/dress.

    Motifs can't be shown off, yes you can wear the style, but can you prove you crafted it. Well not unless your selling it, and then the person buying it doesn't care if you made it, just whether it's the right piece of gear (and style) with the right traits and stats.

    This means it's a completely different set up, it's like comparing Apples to Lambourghinis.
    (I hate the phrase comparing Apples to Oranges, I mean both are edible, fruit and you get juice out of both of them, Apples & Oranges are entirely comparable)
    Edited by AlexDougherty on May 31, 2014 2:56PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Cheatingdeath23
    Cheatingdeath23
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    Kyosji wrote: »
    Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.

    Immediately after reading this thread, I logged in and people were still selling Ancient Elf and Daedric for 50K+ (some even higher).

    I found someone who sold me the Ancient Elf for 20K and 4 Kuta. Now I just need to level up Blacksmithing so I can make it!

    (Even if that is "too much," I was happy to pay it as that is the only armor I have been really looking forward to)
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