The problem is not the droprate. The problem is people farming them really, since it is only due to the farmers that the price drops.
I've found one rare motif since the update on droprates, or rather fixed containers. That is hardly an overactive droprate.
They should have always been mob drops - whether bosses or not -or- locked chests; same with recipes. [ One of the biggest problems in this game is generally bad mob drops - 2 gold really?] However, since you have had people (include gold farmers) farming these things they have to normalize the economy and discourage people from going to gold sellers.infraction2008b16_ESO wrote: »Here's an idea, remove motif drops entirely from draws/cupboards/trunks/etc and drop them on dungeon bosses instead.
The fact they are cosmetic is precisely why they shouldn't be rare.The thing is they should have always been rare and pricey besides they are cosmetic only.
AlexDougherty wrote: »The fact they are cosmetic is precisely why they shouldn't be rare.The thing is they should have always been rare and pricey besides they are cosmetic only.
Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.
The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.
AlexDougherty wrote: »The fact they are cosmetic is precisely why they shouldn't be rare.The thing is they should have always been rare and pricey besides they are cosmetic only.
Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.
The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.
wrlifeboil wrote: »AlexDougherty wrote: »The fact they are cosmetic is precisely why they shouldn't be rare.The thing is they should have always been rare and pricey besides they are cosmetic only.
Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.
The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.
Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.
Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.
What is it worth if every tradeskiller had all the motifs. Why not just give everyone the option to create in watcher race they wish.
That is why they need to be rare.
And the comment that because something is to "expensive" people "will" go buy gold. In WoW yes.
I strongly believe the type who really enjoys ESO, for what it is, has no such thinking.
"I must have all" is a wow created feature, which seams to be alot of people who like. Let Wildstar fight with Wow (if they can) about that.
ESO isnt about getting Everything! Its about a good gaming experience, in a world that isnt static and feels "alive" because the gamemakers dont decide what we do. We do.
infraction2008b16_ESO wrote: »Here's an idea, remove motif drops entirely from draws/cupboards/trunks/etc and drop them on dungeon bosses instead.
ESO_Beta_Gamer wrote: »The Primal and Barbaric motifs were worth 75-90K gold... and now they can hardly be sold for 20K gold.
ESO_Beta_Gamer wrote: »Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.
Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.
ESO_Beta_Gamer wrote: »Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.
Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.
that's not how you farm them. pick a room with loads of chests/dressers/cabinets. loot em all, relog, rinse and repeat. you'll have your motifs in an hour or 2. Youtube has vids of the best places to farm
ESO_Beta_Gamer wrote: »Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.
Kyosji I don't mean to sound rude when I say this but the amount of time you play has nothing to do with your chances of finding these motifs. It all depends on your time/amount of opening the various types of furniture and other objects that can hold these. Most people assume the drop rate is roughly 0.01% which means about once every 1000 objects opened should yield you a motif. If you spend time going from building to building hunting these objects you will find them.
that's not how you farm them. pick a room with loads of chests/dressers/cabinets. loot em all, relog, rinse and repeat. you'll have your motifs in an hour or 2. Youtube has vids of the best places to farm
You'll have all your motifs IF you are in a VR zone, if not you will only get normal, not the rare motifs.
Either way though the current drop rate is fine. Stops all the skanks trying to manipulate the market and screw legit players out of 1000s of gold !
Exactly what I said from the start. They should be out there, but only very very few would have em all. And not all tradeskillers would even have one. Then they mean something!
And I am sorry if this offends anyone who wants it all. But if everyone has it...it looses its value and even use.
wrlifeboil wrote: »AlexDougherty wrote: »The fact they are cosmetic is precisely why they shouldn't be rare.The thing is they should have always been rare and pricey besides they are cosmetic only.
Rare items should be something you hold onto for a while because of the status, and thus wouldn't sell. They fact people were selling them, and for insane prices, is why they can't be considered as something worth persuing.
The drop rate we have now is fine, we get them, and we either learn them or give them to a friend. That's how the motifs should be working.
Sorry, guy, but you are living in a bizzaro world. In the real world, jewelry is cosmetic but is usually very expensive. So is designer wear. Why? Because these items differentiate the wearer from others and people are willing to pay the price.
Cosmetic enhancements in-game should be priced very high because they are optional. People shouldn't be complaining about something that is not necessary to progress to the game. If some players are willing to pay a high price to set themselves apart from the crowd, let them. Remember, it's optional.
Hey, if people are truly giving the Daedric or Ancient Elf motif away for free like op suggests, I'll gladly take them. I've been trying since day 1. I have horrible luck with motif finding, and I've only found 2 in the 200-300 hours I've played, and those were the Altmer and Khajiit styles.