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Increase 4-man dungeons to 5-man to allow Support role.

taylorwilenskiub17_ESO
With the increase from 4-man groups to 5-man groups we would be allowed to have an additional role filled in dungeon runs, the support roll.

As it stands, there are many great looking / sounding support abilities but many players will opt to not choose them because tanks want all their skills to be tank oriented, DPS want their skills to be dps oriented, and healers are worried about keeping their team mates alive.

I would love to roll a support based character, granting my allies shield, damage, and speed buffs. I think this would add another extremely fun and interactive layer to the game.

I know it won't be implemented anytime soon, but if ZOS could get back to me on their thoughts as to if they are considering this for the future?

I think many players could get behind this!


Support roll ftw!
  • NoMoreChillies
    NoMoreChillies
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    i like this idea
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  • Noswell
    Noswell
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    Miss you bards.
  • Jade_Knightblazerb14_ESO
    I like the 4 man style, something new.

    As for support buffs and such, its already introduced with the current party size (Tho tanks, dps and healers must chip in)
  • Catflinger
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    Nah. "Support" sounds too much like MOBA for MOBA's sake and the dungeons were tuned for 4-man. What needs to happen is that these people you've described who can't let go of the old-fashioned MMO Holy Trinity need to relax their sphincters and be ready to play other roles in groups as needed.
  • PBpsy
    PBpsy
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    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.
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  • taylorwilenskiub17_ESO
    PBpsy wrote: »
    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.

    Pulsar is not a support ability lol
  • Sakiri
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    PBpsy wrote: »
    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.

    Pulsar is not a support ability lol

    Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.
  • taylorwilenskiub17_ESO
    Sakiri wrote: »
    PBpsy wrote: »
    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.

    Pulsar is not a support ability lol

    Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.

    Another DPS doesn't always mean a quicker or easier completion. Sometimes there are difficult fights where a support/utility based player would be of more use to the team than a 3rd DPS.
  • oxylus
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    All 4 players in your group already fulfill the support role.
  • Sakiri
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    Sakiri wrote: »
    PBpsy wrote: »
    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.

    Pulsar is not a support ability lol

    Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.

    Another DPS doesn't always mean a quicker or easier completion. Sometimes there are difficult fights where a support/utility based player would be of more use to the team than a 3rd DPS.

    Only if your players are... less than sane and didn't take any support skills.

    Quite a few of them have benefits for others, not just themselves.
  • Ruddertail
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    Support would do things like keep Combat Prayer on everyone, debuff the enemies and such with abilities that nobody else slots but are still useful, and crowd control.

    It'd add some variety to dungeons so I'd be just fine with that, but the game isn't really hard enough to need it... yet.
  • mndfreeze
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    While I'm not against being able to have 5 man groups, I dont think the 4 man setup prevents support classes. I just think it gets mixed in a little different. You're healer can be healer on one bar, support on the second and switch back and forth. Just as all other classes can actually have some support skills mixed into their 2 bars.
  • Sakiri
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    Ruddertail wrote: »
    Support would do things like keep Combat Prayer on everyone, debuff the enemies and such with abilities that nobody else slots but are still useful, and crowd control.

    It'd add some variety to dungeons so I'd be just fine with that, but the game isn't really hard enough to need it... yet.

    If your group isn't using any crowd control at all, they're doing it wrong.

    Sorry. Everyone should be interrupting at the least. Tank will be debuffing with puncture. Quite a few debuffs that increase personal damage and stuff get used like that elemental drain thing and force siphon. Many dots have certain effects like Sun Fire and it's morphs have a snare.

    Problem with a lot of CC and the like, the bosses are immune. It's useful on adds.

    You can never guarantee what you're getting with a pug, so you *should* be using things like this in a pug.

    Guild groups are an entirely different beast.
  • Shaun98ca2
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    Personally every party member should have some support or CC on their hotbar.

    It seems like LOTS of DPS lack CC. Actually my last dungeon I just got out of all party members seem to get hit for 50% HP or more sometimes fighting trash.

  • tanthil
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    Been a trend in mmo's lately to make 4man groups instead of 5 to make it easier to group i guess, does the complete opposite.. sorry but tanks and healers are whats in demand so requiring 1 of each per every 4players is worse then requiring one of each per every 5 players... make groups 6man and you have just doubled the amount of dps players that can find a group
  • NerfEverything
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    This is NOT a fix for poor class balance. Every class should be equally desirable. Adding another group spot is not going to help the broken classes get more groups.
  • Nox_Aeterna
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    And the last spot would probably be filled with another dps.

    Support skills just fit where they can , there is no point in having a guy buffing your dmg up , if having another dps player would be better overall in the end.
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  • the_falcorrwb17_ESO
    Perfectly happy for things to remain 4 man.
    Just because you could have 5 man wouldn't mean that anyone would play a support role anymore than they do now. Increase it to 5 man and we get 1 tank, 1 healer and 3 DPS. Increase it by another +1 and you'll get another DPS or healer.
    You'll never get a dedicated support regardless of how many people you add to a group.
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    It will never be support unless you do what rift did which was to enforce a support spec. For a long time it was not even enforced and the support went dps anyway and if they tried to support was told to dps anyway.

    The day of the pure dps run is not far away.
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  • Turelus
    Turelus
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    Sakiri wrote: »
    PBpsy wrote: »
    Yes certainly we do need a fifth pulsar spamming DK in our group. The more the merrier.

    Pulsar is not a support ability lol

    Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.

    Pretty much this. Unless you add some kind of weird mechanic which stops that 5th player from doing DPS people are just going to take a third DPS class because... it's more useful.
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  • Guppet
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    It will never be support unless you do what rift did which was to enforce a support spec. For a long time it was not even enforced and the support went dps anyway and if they tried to support was told to dps anyway.

    The day of the pure dps run is not far away.

    In this game you don't even need tanks. All dungeons are doable with 3 Dps, so long as your healer is on the ball and those DPS use self heals as well.

    If only the group finder would accept that and stop waiting for tanks that no one plays :(
    Edited by Guppet on May 31, 2014 9:11AM
  • Sakiri
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    Shaun98ca2 wrote: »
    Personally every party member should have some support or CC on their hotbar.

    It seems like LOTS of DPS lack CC. Actually my last dungeon I just got out of all party members seem to get hit for 50% HP or more sometimes fighting trash.

    Theyre standing in bad.
  • Phantax
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    tanthil wrote: »
    Been a trend in mmo's lately to make 4man groups instead of 5 to make it easier to group i guess, does the complete opposite.. sorry but tanks and healers are whats in demand so requiring 1 of each per every 4players is worse then requiring one of each per every 5 players... make groups 6man and you have just doubled the amount of dps players that can find a group

    Dead right, there are way more DPS than other classes and yet the 4 man group automatically reduces available space by 33%
    Five or even six man groups as have been mentioned would greatly help grouping !
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  • Sakiri
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    EQ2 uses 6 and wow uses 5 and theres still a tank shortage.

    Add more people and therell be even more of a shortage because tanks hate putting up with stupidity and unfortunately many dps players are full of it.
  • AngryNord
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    I've found getting a decent healer is a bigger problem than getting a decent tank...
  • Turelus
    Turelus
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    Sakiri wrote: »
    EQ2 uses 6 and wow uses 5 and theres still a tank shortage.

    Add more people and therell be even more of a shortage because tanks hate putting up with stupidity and unfortunately many dps players are full of it.

    SWTOR uses 4, I thought that was normal... I guess I was wrong. :P
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  • Soulharvester
    Soulharvester
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    I like it, I think personally we should set the group number and the dungeon should adjust accordingly, but if someone drops, then the dungeon drops as well.

    Keep it simple!
  • anakaki
    anakaki
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    With the increase from 4-man groups to 5-man groups we would be allowed to have an additional role filled in dungeon runs, the support roll.

    As it stands, there are many great looking / sounding support abilities but many players will opt to not choose them because tanks want all their skills to be tank oriented, DPS want their skills to be dps oriented, and healers are worried about keeping their team mates alive.

    I would love to roll a support based character, granting my allies shield, damage, and speed buffs. I think this would add another extremely fun and interactive layer to the game.

    I know it won't be implemented anytime soon, but if ZOS could get back to me on their thoughts as to if they are considering this for the future?

    I think many players could get behind this!


    Support roll ftw!

    A 5th spot will only bring another dps. 100% the case. So if you have 3 sorcs and a dk, you honesty think they bring a temp or NB just to be nice?
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  • Catflinger
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    I forgot to mention to the OP last night that nothing is stopping you from rolling a dedicated support character now, or even making one of your existing characters into such an entity. Simply begin selecting skills that you think would fulfill such a role (or respec, whatever) and if you don't want the character to be a full-time support, put the support role on your weapon swap. Then when in a group, buff and support away to your heart's content.

    In fact, as I said in my initial post in the thread, everyone should be doing this, really. Not necessarily consciously rolling a support character, but at least remembering that there are other people around them when in groups, and that group play is just that -- group play.
  • mndfreeze
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    The best way for zenimax to enforce support role characters is to start having mobs push certained types of effects on players that a support character is needed to counteract, or have them have certain defenses that pure dps just cannot overpower without a support character to debuff a hole through the defense. Doing something like this on a wide enough scale, aka not just a few bosses in a single dungeon, will have characters starting to use more debuff/buffing style support skills mixed in with their regular bar.
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