taylorwilenskiub17_ESO wrote: »
taylorwilenskiub17_ESO wrote: »
Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.
taylorwilenskiub17_ESO wrote: »taylorwilenskiub17_ESO wrote: »
Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.
Another DPS doesn't always mean a quicker or easier completion. Sometimes there are difficult fights where a support/utility based player would be of more use to the team than a 3rd DPS.
Ruddertail wrote: »Support would do things like keep Combat Prayer on everyone, debuff the enemies and such with abilities that nobody else slots but are still useful, and crowd control.
It'd add some variety to dungeons so I'd be just fine with that, but the game isn't really hard enough to need it... yet.
taylorwilenskiub17_ESO wrote: »
Pulsar is what you're going to get because no one is going to take a utility when you could take another dps and be done faster.
p.hurst1b16_ESO wrote: »It will never be support unless you do what rift did which was to enforce a support spec. For a long time it was not even enforced and the support went dps anyway and if they tried to support was told to dps anyway.
The day of the pure dps run is not far away.
Shaun98ca2 wrote: »Personally every party member should have some support or CC on their hotbar.
It seems like LOTS of DPS lack CC. Actually my last dungeon I just got out of all party members seem to get hit for 50% HP or more sometimes fighting trash.
Been a trend in mmo's lately to make 4man groups instead of 5 to make it easier to group i guess, does the complete opposite.. sorry but tanks and healers are whats in demand so requiring 1 of each per every 4players is worse then requiring one of each per every 5 players... make groups 6man and you have just doubled the amount of dps players that can find a group
EQ2 uses 6 and wow uses 5 and theres still a tank shortage.
Add more people and therell be even more of a shortage because tanks hate putting up with stupidity and unfortunately many dps players are full of it.
taylorwilenskiub17_ESO wrote: »With the increase from 4-man groups to 5-man groups we would be allowed to have an additional role filled in dungeon runs, the support roll.
As it stands, there are many great looking / sounding support abilities but many players will opt to not choose them because tanks want all their skills to be tank oriented, DPS want their skills to be dps oriented, and healers are worried about keeping their team mates alive.
I would love to roll a support based character, granting my allies shield, damage, and speed buffs. I think this would add another extremely fun and interactive layer to the game.
I know it won't be implemented anytime soon, but if ZOS could get back to me on their thoughts as to if they are considering this for the future?
I think many players could get behind this!
Support roll ftw!
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.