Yup was my 1st and last scroll run, was fun till my 3rd crash tonight. I am canceling my sub. now. good luck all..
It's a shame cause this game mode needs alot of players and ZOS is all but pushing them out of the door. Between the lag/crashes and the exploits, the game is bleeding PvPers everyday.
They have to just lower the population limit they have set. They are far too optimistic with how many people these zones can hold.
Losing a scroll to a rollback and some jerks from AD stopping us from taking it a second time...when we had it past the MG and about 2/3 of the way home was very much an epic fail on ZOS part.
Sugestions:
1) Break up the frontier into three separate zones run by different servers like DAOC did. This will prevent the unreal lag on the campaign servers (I know this is probably technically difficult but it should be done at this point). This will also add more flavor to the AVA as right now we just port around too freely and that movement and the "zerg" mentality makes the entire zone suffer.
2) Lower the population on the campaign servers. Obviously....Wabbajack is overloaded with EP and AD all moving to Wabba for more PvP instead of PvWall action. Allow priority queues to people who home on a campaign...to the point where it will boot guests.
3) Add some realm pride and guild pride items. There needs to be a cost to claiming keeps - and that cost needs to come back to the guilds that claim them in pride and small bonuses.
At this point I really enjoy the PvP and love the gameplay and mechanics of the classes - but the lag and the egregious roll backs suffered by all three alliances have to stop. Either fix what's wrong with the servers or take some drastic steps to improve the quality of game time or you will continue to lose subs. Mine is on the fence at this point. I don't want to leave - but I don't want to play the game this way either.
PvP Lead Officer for Einherjar
Member of Einherjar and associated guilds since 2001
The thing is, we had full servers at launch and did not have these problems so I don't see the problem being we're too full.
Wabba was at medium pop when the server crashes and has not been full all week. In fact it wasn't till the pop started to lower that we started seeing the game breaking lag.
If you ask me something in the Craglorn patch screwed up something big time in PvP and at this point I would not mind them rolling back to whatever version we were running on last month cause that supported more players and had much less lag. Not to mention fewer exploits.