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Motif Market Crashed - Higher difficulty needed!

  • zhevon
    zhevon
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    Frankly it should have never been the way it was/is and all these motifs and recipes should have been drops or containers in dangerous areas, locked chests, or even better more likely as drops. Since it was actively abused I see no problem in correcting the market by allowing abuse to continue. Motifs themselves are cosmetic and I see no reason why anyone would pay huge amounts for them.

    It would have been truly awesome if they had programmed a daedric prince to automatically visit people at the bank (or some other safe area) and wisk away if all but 2 of any of the stored rare motifs (on an account basis) and announce the fact.
  • Thevampirenight
    Thevampirenight
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    Me I see they did the right thing if prices are droping because how in world am I to get 100k when I can not get out of the 10k zone so i hope they drop it to where its 5 k and add new rare stuff I can see then adding the ancent elf one to a quest in the level 40 zone that you can get it but can't sell it
    PC NA
    Please add Fangs to Vampires.
  • reggielee
    reggielee
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    *laughs at all the idiots who spent weeks logging in and out of the game, running in a circle instead of actually playing
    Mama always said the fastest way to a man's heart is through his chest.
  • Nomadh_ESO
    Zenimaks plx the drouprate of moutif is verybbad, too lou!!! FIXXX it!! Nou, wait, the drouprate of motif is veryhhigh, plx fixxer it!!! Nou wait...
  • AlexDougherty
    AlexDougherty
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    Zenimaks plx the drouprate of moutif is verybbad, too lou!!! FIXXX it!! Nou, wait, the drouprate of motif is veryhhigh, plx fixxer it!!! Nou wait...

    Zos please leave drop rate as it is, I'm getting one or two a day, which makes me happy. Cue that song
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Bolo_Bob
    Bolo_Bob
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    how dare other people make it to the higher vet ranks.
    it was bound to happen, so now not only power gamers are able to get motif's.

    that was basically the advantage players got that got to higher vet ranks early.
    that is all there is to it.
  • Asasinka
    Asasinka
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    Zenimaks plx the drouprate of moutif is verybbad, too lou!!! FIXXX it!! Nou, wait, the drouprate of motif is veryhhigh, plx fixxer it!!! Nou wait...

    there should be rofl button :D
    I'm fighting for a higher purpose
  • bg22
    bg22
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    You all realize the buying things from other players is the only real use for gold in this game other than repairs, right?

    So what if you can't get daedric or Ae without spending hours farming it, or paying a high price to someone who spent those hours for you.

    You can't craft daedric because the price is too high? Too bad. It's a luxury, not a necessity. You don't wanna pay 100k? Don't. Either farm for hours yourself, or stick to crafting Breton.

    The game needs crazy rare things that sell for high prices. Otherwise everyone has all the same crap for no effort, and if that happens, what's the point of even playing? What's there to strive for.

    It's like common day America: nobody wants to work, but they surely think they deserve money.
  • Covyn
    Covyn
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    The prices of the motif's were nonsense....people make a financial foothold by charging ridiculous amounts of gold for a fluff item LOL Not to mention all the dupes that were in the system and receiving in game mail from the dupers trying to sell the motif's for real cash. I'm glad the market tamed down, and they are a respectable price again.

    Don't worry, I am sure you will find something new to extort gold from players with. Saw someone offering BC runs to the newbies for 2K a person earlier....go find him and see if you can't reel in a sucker LOL
    Gyxx (VR1) Templar
    Quidd (VR5) Nightblade
    Kadzien (15) Sorc
    Covyn (VR12) DragonKnight (now spends his days crafting)
  • rusila22
    rusila22
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    Tell me guys It's a joke... a f***g joke.

    I mean price are too high and the game only allow you to win 4gold max when killing a mob. you win a little more when finishing a quest.

    I bet some people don't really have the choice to buy gold with goldspammer. I really think Zeni you need to do something about that.
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • AlexDougherty
    AlexDougherty
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    rusila22 wrote: »
    Tell me guys It's a joke... a f***g joke.

    I mean price are too high and the game only allow you to win 4gold max when killing a mob. you win a little more when finishing a quest.

    I bet some people don't really have the choice to buy gold with goldspammer. I really think Zeni you need to do something about that.

    You always have a choice.

    As for it being a joke, well those prices were way to high, so that was a joke.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I hope it gets even easier to find motifs. Anyone crying about not ripping off someone is a loser.
    Edited by Ragnar_Lodbrok on May 30, 2014 3:51PM
  • Mud_Puppy
    Mud_Puppy
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    Good. The prices were ridiculous.

    I know it's such a travesty that you can't take advantage of people any longer.

    lolmaorofl
    /kill
  • Phantax
    Phantax
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    rusila22 wrote: »
    Tell me guys It's a joke... a f***g joke.

    I mean price are too high and the game only allow you to win 4gold max when killing a mob. you win a little more when finishing a quest.

    I bet some people don't really have the choice to buy gold with goldspammer. I really think Zeni you need to do something about that.

    Really? I have never (never will) buy gold from some scumbag seller and I've only ever sold 1 rare motif for 35k and I've managed to accumulate nearly 200k in gold ! This is probably the 2nd easiest game I've ever played as far as making gold is concerned.
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Jochamo
    Jochamo
    I would be just as happy if they were bound to account on pick-up.
  • Alphashado
    Alphashado
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    Good
  • Gedalya
    Gedalya
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    I'm looking for Ancient Elf and Daedric so if anyone is selling or giving away hit me up in game: @Gedalya.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • zhevon
    zhevon
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    Covyn wrote: »
    The prices of the motif's were nonsense....people make a financial foothold by charging ridiculous amounts of gold for a fluff item LOL Not to mention all the dupes that were in the system and receiving in game mail from the dupers trying to sell the motif's for real cash. I'm glad the market tamed down, and they are a respectable price again.

    Don't worry, I am sure you will find something new to extort gold from players with. Saw someone offering BC runs to the newbies for 2K a person earlier....go find him and see if you can't reel in a sucker LOL
    Really ... were they just hanging around annoying the zone or did they use LFG tool? If they were assigned using the LFG tool I would report them.

  • Lodestar
    Lodestar
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    bg22 wrote: »
    You all realize the buying things from other players is the only real use for gold in this game other than repairs, right?

    So what if you can't get daedric or Ae without spending hours farming it, or paying a high price to someone who spent those hours for you.

    You can't craft daedric because the price is too high? Too bad. It's a luxury, not a necessity. You don't wanna pay 100k? Don't. Either farm for hours yourself, or stick to crafting Breton.

    The game needs crazy rare things that sell for high prices. Otherwise everyone has all the same crap for no effort, and if that happens, what's the point of even playing? What's there to strive for.

    It's like common day America: nobody wants to work, but they surely think they deserve money.

    So why don't you work to find another plan that will get you money, given that this was always a finite plan in any case? Really, this was a one trick pony effort, that was always going to have an ending.

    People will collect these in the not too distant future. They will be worthless. Instead of trying to be king of the mountain and fighting that inevitability that was always coming. Plan and adapt for something else.

    And as for not working, and wanting stuff for free. Aren't you the one squawking at the devs because your one trick pony no longer is no longer the big attraction, due to a bug, and unwilling to work to adapt, so demanding it be changed?
  • jdoe
    jdoe
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    You guys don't want something to strive for that's rare in a game? I mean, I haven't been able to afford them either, but I like that there are things that are hard to acquire. Maybe the mechanic was broken, but even if they fix it, you guys will complain because you can't have every item in the game?

    What better item to make rare, than an item that has absolutely no impact on game play and is purely an aesthetic change?
  • Lazarus_Long
    Lazarus_Long
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    Still. No. Cheese.
    The List For Living - A guide for new or troubled players

    Hey Jute, get in my bag
    Take a lag spike and make it better
    Remember to let research play its part
    Then you can start to make a sweater

    The Bohemian Auction House
  • Evergnar
    Evergnar
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    I'm happy with increase but not for the reasons you might think. I think Zos is playing around with this to see how the economy, bots, customers react. Being how the game kinda feels like beta 2.0 anyways, it's not a bad time to experiment with stuff.

    Also timing is everything and if there were ever a time to give a little more to the players it is definitely after this last week with all problems that have going on.
    Edited by Evergnar on May 30, 2014 5:51PM
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Still. No. Cheese.

    Sheogorath has it all
  • SirAndy
    SirAndy
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    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game?
    That's not the point. Nobody (i think) here has a problem with the rarity of some motifs.

    The point is that the prices simply did not match (virtual) reality.

    As i said earlier, in my main guild, which has a large crafting population, we have been giving motifs to each other for free.


    Remember the last overpriced fad, the vampire bites? That one went the way of the dodo quickly as well.

    Yes, there's always going to be some sucker who is willing to pay big bucks for something one can get for free, if you know where to look.
    ;-)
  • jdoe
    jdoe
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    SirAndy wrote: »
    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game?
    That's not the point. Nobody (i think) here has a problem with the rarity of some motifs.

    The point is that the prices simply did not match (virtual) reality.

    As i said earlier, in my main guild, which has a large crafting population, we have been giving motifs to each other for free.


    Remember the last overpriced fad, the vampire bites? That one went the way of the dodo quickly as well.

    Yes, there's always going to be some sucker who is willing to pay big bucks for something one can get for free, if you know where to look.
    ;-)

    Oh yeah, I agree there were some suckers who were paying WAY over what the price should have been given the actual rarity (supply), but that happens everywhere - diamonds anyone?

    I kind of think it's good. It gives an extra dynamic to the game. I like that when I go into the first VR zone in a faction, there is an active market of buyers and sellers. Anyone who claims it's immersion breaking, must have never visited an actual old city where bartering takes place - it's just like that with people shouting at you to see their wares (though I think the addition of trade channels would help those that just aren't interested).

    I just don't want them to completely remove every low drop or rare drop item in the game, simply because kids feel entitled to have everything. I like challenge, it's why I game.
  • RylukShouja
    RylukShouja
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    jdoe wrote: »
    SirAndy wrote: »
    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game?
    That's not the point. Nobody (i think) here has a problem with the rarity of some motifs.

    The point is that the prices simply did not match (virtual) reality.

    As i said earlier, in my main guild, which has a large crafting population, we have been giving motifs to each other for free.


    Remember the last overpriced fad, the vampire bites? That one went the way of the dodo quickly as well.

    Yes, there's always going to be some sucker who is willing to pay big bucks for something one can get for free, if you know where to look.
    ;-)

    Oh yeah, I agree there were some suckers who were paying WAY over what the price should have been given the actual rarity (supply), but that happens everywhere - diamonds anyone?

    I kind of think it's good. It gives an extra dynamic to the game. I like that when I go into the first VR zone in a faction, there is an active market of buyers and sellers. Anyone who claims it's immersion breaking, must have never visited an actual old city where bartering takes place - it's just like that with people shouting at you to see their wares (though I think the addition of trade channels would help those that just aren't interested).

    I just don't want them to completely remove every low drop or rare drop item in the game, simply because kids feel entitled to have everything. I like challenge, it's why I game.

    You bring a good point. Walking through a market is worse than zone chat spam! But to be truly immersive it would have to be players in a market square in /say. I would actually love that...everyone knows where to go for their goods, different cities have different specialties...like old time RuneScape in the days before the Grand Exchange.

    EDIT: and the important part, no more feeling like you're being tapped on the shoulder by Joe with his squeaky annoying voice trying to get you to buy his pants while soloing an epic world boss.
    Edited by RylukShouja on May 30, 2014 7:29PM
  • SirAndy
    SirAndy
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    I'd love to see dedicated areas in the larger cities where players can set up shop and sell their warez to anyone ...
    :smile:
  • Malmai
    Malmai
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    People are finding a rare motif practically once per hour (Primal, Barbaric, Daedric, and/or Ancient Elf) and in some cases even faster. The Primal and Barbaric motifs were worth 75-90K gold... and now they can hardly be sold for 20K gold. Meanwhile Daedric and Ancient Elf were worth about 150K and 100K respectively... and now can hardly be sold at all due to vast amount of folks farming them up... they've gotten to the point they're being given away. So the market for those of us who were trying to gain a monetary foothold has been lost in this form. Can I get a response from Zenimax about the future of this issue?

    So?
  • AlexDougherty
    AlexDougherty
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    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game? I mean, I haven't been able to afford them either, but I like that there are things that are hard to acquire. Maybe the mechanic was broken, but even if they fix it, you guys will complain because you can't have every item in the game?

    What better item to make rare, than an item that has absolutely no impact on game play and is purely an aesthetic change?

    Do I want to strive for something, yes.
    Do I want to strive for motifs, No.

    Let use strive for rare gear, that I consider worthwhile.
    Leave the Motif drop rate as it is.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • jdoe
    jdoe
    ✭✭✭
    jdoe wrote: »
    SirAndy wrote: »
    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game?
    That's not the point. Nobody (i think) here has a problem with the rarity of some motifs.

    The point is that the prices simply did not match (virtual) reality.

    As i said earlier, in my main guild, which has a large crafting population, we have been giving motifs to each other for free.


    Remember the last overpriced fad, the vampire bites? That one went the way of the dodo quickly as well.

    Yes, there's always going to be some sucker who is willing to pay big bucks for something one can get for free, if you know where to look.
    ;-)

    Oh yeah, I agree there were some suckers who were paying WAY over what the price should have been given the actual rarity (supply), but that happens everywhere - diamonds anyone?

    I kind of think it's good. It gives an extra dynamic to the game. I like that when I go into the first VR zone in a faction, there is an active market of buyers and sellers. Anyone who claims it's immersion breaking, must have never visited an actual old city where bartering takes place - it's just like that with people shouting at you to see their wares (though I think the addition of trade channels would help those that just aren't interested).

    I just don't want them to completely remove every low drop or rare drop item in the game, simply because kids feel entitled to have everything. I like challenge, it's why I game.

    You bring a good point. Walking through a market is worse than zone chat spam! But to be truly immersive it would have to be players in a market square in /say. I would actually love that...everyone knows where to go for their goods, different cities have different specialties...like old time RuneScape in the days before the Grand Exchange.

    EDIT: and the important part, no more feeling like you're being tapped on the shoulder by Joe with his squeaky annoying voice trying to get you to buy his pants while soloing an epic world boss.
    jdoe wrote: »
    You guys don't want something to strive for that's rare in a game? I mean, I haven't been able to afford them either, but I like that there are things that are hard to acquire. Maybe the mechanic was broken, but even if they fix it, you guys will complain because you can't have every item in the game?

    What better item to make rare, than an item that has absolutely no impact on game play and is purely an aesthetic change?

    Do I want to strive for something, yes.
    Do I want to strive for motifs, No.

    Let use strive for rare gear, that I consider worthwhile.
    Leave the Motif drop rate as it is.

    I'm not suggesting they change any drop rates. I hope that there will be more useful items that are rare as well; but given many of the players are up in arms about not being able to acquire something within the first few weeks of the game release that has no bearing on game play at all, I think we might be fighting an uphill battle.
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