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Nightblade Update

  • frwinters_ESO
    frwinters_ESO
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    This just amazes me. I honestly have no problem with my Nightblade. Its the only class i liked out of any of them during beta and I think the class is a blast. I PvP a lot and I get killed but I also kill enemies all the time. I can take on 2-3 VR mobs. Can be tough but with stun locks i get around. Do i die sometimes, yes I do. I mess up or opps forgot to activate siphoning strikes, ran out of mana now I'm dead. Someone said it before that even the devs acknowledging there is a problem is big and yet its still not good enough. Maybe I'm just getting old, but this "i want it now i want it now" attitude is appalling. Then when they start to fix it, I'm sure most of you who are complaining on this thread will STILL complain the class is lacking. If you are unhappy why are you here playing this game and wasting your breath? You have a choice and honestly no one wants to hear your choice. If you unsub guess what ZOS will know and the community doesn't care. If you stay great, but then you have to be patient and wait cause there is nothing more that can be done but to sit and wait.

    Bottom line.

    They know there is a problem. It will take time to fix. You have to wait. Complaining wont make it better. Seriously it wont make it better.
  • Glissando
    Glissando
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    Bottom line.

    They know there is a problem. It will take time to fix. You have to wait. Complaining wont make it better. Seriously it wont make it better.

    Shutting up about it won't fix it either.

    They knew about problems that are still in the game atm since THE BETA! How much do i have to wait?You do know that the game is not in beta anymore,do you?

    So if you're so sensitive about us that are frustrated with a game that was false advertised you can ignore the thread.It's not a F2P.I've payed for a product that is not finished and is not working as intended or advertised and i cannot get my money back.Allow me to be frustrated,thanks.
    Edited by Glissando on May 29, 2014 1:44PM
  • Everdeen
    Everdeen
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    The first bullet point are things we have fixes for, and those fixes will go out with patch 1.2, though we are trying to get the most important ones pushed out earlier.


    If you already have fixes for it, why no just push it out in the next maintenance? Why wait? Doesn't matter if some are more important than other, if you already have it. Push it out.
  • Erlindur
    Erlindur
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    I'm not sure what role in PvE you refer too since the nightblade isnt needed anywhere...

    Yes, a nightblade SHOULD be a nightblades worst enemy and a passive skill to see all enemy stealthers in a certain range would do that... But it would also make the class needlessly strong in PvP and cause endless complaints when they're fighting other classes they see in stealth (it would be "unfair", of course). I think that you inadvertedly stumbled on the flaw in the skill system - not enough active class skills on the skillbar because there's simply not enough space for it.

    An activated ability in the style of magelight but specialized for the nightblade (nightlight, hehehe) would be much better and easier to balance. But it still require more damn skill slots. Adding more fun class skills would only end up crippling classes instead because you'll always throw something else that's needed away. So we're left with adding more passives and tbh... its not going to work out well.

    Seems like ZOS dug their own grave with the limited skill system.

    I really cannot argue with you about the limits of the skillbar. I too, struggle with constant skill swaps depending on the situation. At least, thank Wykkyd for his Outfitter mod, I have several skill setups tied on my F1-12 keys and I can swap between them with a keystroke. What I wish for is some extra skill slots usable only for toggle skills. Something like <right shift> 1-5 for alternate skills that can only be toggles.

    My main point though, is that as in many other MMOs, what is mainly wrong with nightblades in PvE, is PvP balancing. No one should be able to one shoot someone else in Cyrodiil. Hence the recent Death Stroke nerf. I agree that is wrong mechanic to get one shotted. What I disagree is the step you take to prevent it.

    Instead of nerfing NB stealth damage, why not a passive in the Assault PvP skill tree. Let me suggest a low lvl passive

    <Insert Passive Tittle>(1/3) : While not stealthed or invisible, receive 25% (50%, 75%) less damage from sneak attacks.

    You give protection from one shot attacks and you don't have to nerf Death stroke. You can even go back and count attacks from invisibility as sneak attacks. You give NBs a huge amount of burst dps giving them some space. PvE is not affected because the number of mobs that sneak attack is very limited (if they exist at all).

    Finally, good Nightblades, could start providing decent sustainable singe target dps, combined with the ability to increase significantly that output for sort amounts of time, making them a desirable single target dps for a group.
  • gerbo78ub17_ESO
    gerbo78ub17_ESO
    Soul Shriven
    Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.
  • Evergreen
    Evergreen
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    Glissando wrote: »
    even if all the skills will work properly you won`t be able to compete with DK or Sorc as a dps.That's the real problem

    Exactly the Sorc Crystal Fragments is regularly hitting me for more damage in PvP than even our Ultimate ability which was nerfed last patch. Its amazing how Sorc gets a pass on insane DPS with a regular skill yet its the Nightblade who gets the DPS nerf and its an Ultimate with only melee range for that matter.

    I'm not even going to defend bringing Deathstroke back but at least bring insane DPS skills like Crystal Fragments down to a reasonable level like you decided to when nerfing Nightblade DPS last patch.

    2z6xq2c.jpg


  • NordJitsu
    NordJitsu
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    By the way, here's that testing I promised with Dark Cloak. Don't remember the original thread where we were talking about it:

    https://www.youtube.com/watch?v=I-mHd_Mvleo

    @ZOS_JessicaFolsom‌
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Vuron
    Vuron
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    Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.

    The problem with this suggestion (and with a good many of the suggestions in this thread) is that you are assuming that certain classes should use certain weapons. Your example was that Sorcs get off easy because they all use Magicka for skills and are using Staves. I know Sorcs that went dual wield and Sorcs that went bow and have the same issues as Nightblades. You can't just say that Sorcs use staves, NBs using dual wield and bows, DKs are supposed to used 2-handers, etc.

    Sure, you could change NB skills to all use Stamina, but that is not going to solve any of the issues. By doing that, you've now gimped NBs from using any of the Mage Guild tree skills, many of the alliance skills, and locked them out of half the weapons.
  • Rilyharytoze
    Vuron wrote: »
    Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.

    The problem with this suggestion (and with a good many of the suggestions in this thread) is that you are assuming that certain classes should use certain weapons. Your example was that Sorcs get off easy because they all use Magicka for skills and are using Staves. I know Sorcs that went dual wield and Sorcs that went bow and have the same issues as Nightblades. You can't just say that Sorcs use staves, NBs using dual wield and bows, DKs are supposed to used 2-handers, etc.

    Sure, you could change NB skills to all use Stamina, but that is not going to solve any of the issues. By doing that, you've now gimped NBs from using any of the Mage Guild tree skills, many of the alliance skills, and locked them out of half the weapons.

    What he said...you're supposed to be able to use ANY weapon you want not just those that fit the archetype. As far as why the class abilities are magicka based...you aren't using your own weapon with these attacks think of them more as summoned weapons, they cost magicka to summon but they're still physical weapons so they're mitigated by armor and benefit from weapon critical
  • psufan5
    psufan5
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    Vuron wrote: »
    Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.

    The problem with this suggestion (and with a good many of the suggestions in this thread) is that you are assuming that certain classes should use certain weapons. Your example was that Sorcs get off easy because they all use Magicka for skills and are using Staves. I know Sorcs that went dual wield and Sorcs that went bow and have the same issues as Nightblades. You can't just say that Sorcs use staves, NBs using dual wield and bows, DKs are supposed to used 2-handers, etc.

    Sure, you could change NB skills to all use Stamina, but that is not going to solve any of the issues. By doing that, you've now gimped NBs from using any of the Mage Guild tree skills, many of the alliance skills, and locked them out of half the weapons.

    What he said...you're supposed to be able to use ANY weapon you want not just those that fit the archetype. As far as why the class abilities are magicka based...you aren't using your own weapon with these attacks think of them more as summoned weapons, they cost magicka to summon but they're still physical weapons so they're mitigated by armor and benefit from weapon critical

    Which is also ridiculous. Summoned weapons should be based on spell crit, and magicka damage. This is a big handicap due to this being based on opposite stats. If you wear leather for crit bonus, you do less damage simply because you aren't in cloth for the magicka increase. If you wear cloth, you get less chance for these to crit because you arent in leather...

    All magicka based attacks should be based on magicka and spell stats, NOT physical.

    Surgical Incision
    Former Emperor
    USPS4
  • Blinks
    Blinks
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    OK here's what you do Zenimax....You listening?....NO! Well ok fine!! I'm saying it anyway.

    Haste - Grants an attack speed increase by 30% for 15-20 seconds,this includes the DW ability Rapid Strikes. If it is NOT on your HOTBAR you're sticking to the 16% standard increase. This should also APPLY to Light and Heavy Attacks.

    Soul Harvest - This ability since NERF is s*** and needs a slight damage increase as you've ruined this skill for us. Thanks again for that btw :kissing_closed_eyes:

    Summon Shade - This skill doesn't really work tbh. I tried it and it sucks. the shades do NOOOOO damage and the mob comes running straight to you.

    Melee Abilities - The damage atm is making NB and maybe even Battle Mage useless. There's no point in taking a Melee DPS if a range can do it better. Make SINGLE TARGET MELEE DPS compete with range. At the end of the day its us who have to actually be stood next to a mob/player which doesn't allow us to kite like other classes.

    Concealed Weapon - Doesn't grant a SNEAK Speed increase of 25%, please fix this soon.

    Duel Wield - BUFF the over all damage of this skill-line. The only ability really worth using is at the moment is Rapid Strikes

    Stealth - ALLOW a NB to Critically hit when attacking out of stealth 100% of the time. Sometimes this doesn't happen and I've ended up tickling the enemy. For example AMBUSH doesn't always Crit, By the Name I'd expect it to do something decent also it takes 1.5 sec to cast and when it hitting for 300 now and then its Meh.

    Mark Target - So this skill kinda bugs me because it's suppose to reduce the targets armour, but at the same time its makes us die easier to...erm. The only reason I use this skill is so I can see people in SNEAK. Why not allow this skill to not hinder us at all? why not reduce the enemies armour by 75% and THATS IT!!!!! Or if you think that's OP then reduce our armour by say 20% but NOT 75%!!!! wow I'd slap the guy who came up with that idea.

    Impale - Now this skill is actually ok now sort of... but I think it should do a 200-210 Damage before it starts to increase depending on the targets low health. 153 Damage just sucks tbh

    Shadowy Disguise - 2.7 seconds isn't long enough. Doesn't even allow us to either A. escape or B. keep our prey in suspense to when we're going to pop out and whack them again. Increase it to something like 5 seconds maybe and as its quite an expensive skill already we cant NOOB USE IT LIKE A SORC with bolt escape. *spam spam spam spam spam*

    Hemorrhage - Increase This to 15% Critical Strike Damage Bonus, 10% isn't really doing anything, I can understand in beta people crying about Khajiits extra 15% on top making it a combined 25% total boost, but I'm telling you right now, you wouldn't be getting so many moaning and crying threads if Khajiits still had that because we might actually be able to take down the easy mode classes :stuck_out_tongue_closed_eyes:

    Wood Elf - Grant this race a Damage Bonus with using a BOW its common sense. Or sort out there crappy race traits (No I don't play a Wood Elf before anyone asks)

    Double Take - 15% Miss chance is useless, needs an increase for anyone to even think about banging it on there HOTBAR.

    Aspect of Terror - 2 enemies....well if I can pretend I'm Gandalf and bang a staff on the floor and hit 5+ enemies then why does this fear only 2!?! Make it like 6 and you've got yourself a deal. Run in to a ZERG and make them run the other way. How much fun would that be lol :P

    This is just an idea from my point of view playing a NB I haven't even touched or looked at Siphoning abilities because they suck and we all know it. But I play with DW Daggers and a Bow. So there ya have it chaps.



    Edited by Blinks on May 29, 2014 4:37PM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Valerien
    Valerien
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    Are the development team even looking to do a balancing pass on the Nightblade?

    Cause I see a lot of good ideas with skills, I'd love it if shades offered a perma summon like the sorcs which could tank for us, I'd love it if siphon did some decent healing or we got some dps outside of sneak attacks. It would be amazing if there was better synergy between medium armour and NB skills or duel wield had a high damage single strike to be used after ambush. There are so many great ideas that I see in this thread but from what has been posted by the development team all they are really looking to do is some minor fixes so broken skills can be used properly. Which is important but sadly also nothing the write home about when you are playing the worst performing class in the game.

    And in that line even if NB is being looked at how long will it take? Will it be a month or two before their fixed? If so what the devs need to do is add a passive skill which grants a 5 or 10% damage bonus across all skills and attacks to make them viable again while fixed are brought in and tested. Cause while the NB has some great skills constantly under performing is not fun and a month of that is really going to test players durability.
  • zhevon
    zhevon
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    At this point I just want to see basic stuff like the passives fixed like NOW. Improving the skill tree can wait.

    General Aside : Everyone's skill tree (not just NBs) should be fixed for morphs that are less useful than original - I am talking about you LotusFan. Considering the number of people who complain about morphing in the respecing threads I bet it isn't the only one.
    Edited by zhevon on May 29, 2014 5:01PM
  • Evergreen
    Evergreen
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    NordJitsu wrote: »
    By the way, here's that testing I promised with Dark Cloak. Don't remember the original thread where we were talking about it:

    https://www.youtube.com/watch?v=I-mHd_Mvleo

    @ZOS_JessicaFolsom‌

    Nord I like your posts for the most part but you main a sorc and are giving feedback on a NB. I remember a couple weeks ago you said you made a "nasty nightblade" on the PTS server in regards to the supposed Shades upgrade. Then we find out they nerfed shades so that they no longer distract the enemy and the damage increase was insulting, not even noticable.

    We need all subscribing players giving feedback on PTS server and forums because there is some really bad feedback to the devs going on right now.
  • frwinters_ESO
    frwinters_ESO
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    Glissando wrote: »

    Bottom line.

    They know there is a problem. It will take time to fix. You have to wait. Complaining wont make it better. Seriously it wont make it better.

    Shutting up about it won't fix it either.

    They knew about problems that are still in the game atm since THE BETA! How much do i have to wait?You do know that the game is not in beta anymore,do you?

    So if you're so sensitive about us that are frustrated with a game that was false advertised you can ignore the thread.It's not a F2P.I've payed for a product that is not finished and is not working as intended or advertised and i cannot get my money back.Allow me to be frustrated,thanks.

    Are you a programmer? Do you know how the code works? You don't think they have people trying to figure the problems? Maybe there are bugs that ae a higher priority on the list, say Cyrodil Lag and exploits and botters that are more important than a few class bugs? Ever sit and think its not about you?

    Complaining never fixes anything less your a child complaining to your mother who just gives you what you want.
  • WaystedMinedub17_ESO
    Why don’t we take a minute here and actually look at the disparity between class abilities. You want Nightblade abilities to be adjusted, but even with the adjustments you’d like many of them would still fall short. Let’s take a look at the difference between Ash Cloud (+morphs) vs. Blur (+morphs). These skills at their core are intended to do the same thing – increase the chance for enemies to miss you.

    Ash Cloud
    Blur

    While the basic spell version of Ash Cloud has a shorter duration by 8 seconds, it has the added benefit of a 70% snare built into the spell and a higher base chance to miss (30% vs 15%). Ash Cloud can then be either morphed to do fire damage per second or disorientate enemies for 2 seconds on cast. Both of these effects are assured to happen in addition to the 70% AOE snare and 30% miss chance.

    Blur’s morphs on the other hand provide an increased (+15%) miss chance for the first two seconds of the spell or a chance to set attackers off balance when they attack you. The first morph (Double Take) only raises the miss chance of the spell to be equal to that of Ash Cloud’s base 30% and only for two seconds. The second morph (Mirage) has the possibility that it does nothing the entire fight as it is only a chance for the effect to occur.

    The only advantage that Blur and its’ morphs have over Ash Cloud is a significantly longer maximum duration at 26 seconds. After that Blur (+morphs) are utterly inferior options.
  • NordJitsu
    NordJitsu
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    @Evergreen‌

    What does my main class have to do with bug testing?

    I've also put in a ridiculous number of hours into this game in every class and feel comfortable with all of them, so I think I can give feedback in many areas. Still, that's got nothing to do with bug testing which is just trying to replicate and document issues. The video does that well I think, it isn't intended to be feedback.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Pangnirtung
    Pangnirtung
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    Glissando wrote: »
    Could part of the problem be that for the most part ESO is a magica based game while NB's are/should be primarily stamina based?

    How about making mobs and bosses more magic resistant and less so to physical attacks? Just my two cents as a VR6 NB who is gimped but is having lots of fun playing.
    Why would you want to nerf Sorcs? Just buff the damn Bow/DW and make the damn NB class skills scale with stamina.

    It's not about nerfing sorcs. It's about making the game for stamina friendly.
  • Evergreen
    Evergreen
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    NordJitsu wrote: »
    @Evergreen‌

    What does my main class have to do with bug testing?

    I've also put in a ridiculous number of hours into this game in every class and feel comfortable with all of them, so I think I can give feedback in many areas. Still, that's got nothing to do with bug testing which is just trying to replicate and document issues. The video does that well I think, it isn't intended to be feedback.

    You're really nice Nord and I've liked your insights around the forums but a couple weeks ago when you told us about Shades and the nasty nightblade you made on the PTS server... well Shades turned out not only be a massive disappointment but made even more useless than they were. I don't know how you could have missed this but your intentions were good, that I don't doubt.
    Edited by Evergreen on May 29, 2014 7:34PM
  • mblythe21b14_ESO
    No one likes to be a jack of all trades, master of none. That is exactly what the NB class is. We are not the best at anything.
  • NordJitsu
    NordJitsu
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    @Evergreen‌

    Well I only tested the new shades in PvP and I still think its quite nice there. Its not a ton of extra DPS but it is basically free DPS. You can summon a shade and send it to go attack people while you sit behind a rock. They can't kill the shade. Then you teleport out (teleport morph) and you're right on top of them.

    Or you can use it in 2v1 situations in PvP. You're fighting one guy (opposite one your shade attacks) then you teleport and quickly to attack the other one. You can do it after they die or just in the middle of the fight to throw them off.

    I didn't notice the fact that they no longer hold agro in PvE because I didn't test it in PvE, so sorry if you felt I misinformed you there. It wasn't my intention.

    And if you see the skills used in that video, Shade isn't even one of them. The "nasty NB" I made wasn't dependent on the Shade.

    The bow bar (Swallow Soul, Refreshing Path, Implae, Magnum Shot, Leeching Strikes) is an amazing ranged bar for longer fights. You can kite like crazy and chase like crazy, escaping fights that aren't going your way. The DW bar (Dark Cloak, Concealed Weapon, Lotus Fan, Flying Blade, Leeching Strikes) can be great single target melee damage. If you want an AoE bar, you switch Concealed Weapon out for Power Extraction and Flying Blade for Whirling Blades. Lotus fan opens and snares, Power Extraction does AoE and buffs your weapon damage, Whriling Blades will hit really hard after that, and Dark Cloak serves as your escape.

    That's the NB build I was talking about specifically.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Najarati
    Najarati
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    Harakh wrote: »
    The should give blur or some other useless skill the bonus see stealthed enemies on top of the useless 15% miss chance.

    Frankly, I think Blur should give 15% miss chance as a passive bonus simply for being slotted similar to how Defensive Posture works. Clicking Blur should then add some additional benefit.
  • xaraan
    xaraan
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    I'm going to throw my two cents in here since I'm a v12 Nightblade. I've also gotten all my armor lines up to max and swap my build/role constantly. So I've played healer, tank as well as stamina based DPS. Frankly, the list you have at the start of this thread isn't even half as much work as the class needs. There are really only three decent improvements in the bunch, the rest are minor fixes. You guys need to really overhaul this class and soon.

    First of all, it's stamina builds that suck the most more so than Nightblades. Any stamina build of any class is going to be weaker DPS wise than magicka based. This needs fixed as well. But NB's have many issues besides this (I also played a sorc up to vet with stamina based build, same as my NB and the game was like easy mode using a sorc, even with the weak stamina build). I also notice recently that I only use two NB skills on my bar anymore, one could easily be replaced by entropy. It's pretty sad that I could fill my bar up with skills from guilds and weapons and not miss any NB class skills, including ultimates - that should tell you something.

    Ultimates - ours are weaker than almost every other class', one even more so with the bad nerf. Inc. Strike needs un-nerfed now - it's pretty stupid that a stealth class can't crit/stealth bonus their ultimate. Don't let reaper's mark stack, just let it refresh and that will get rid of people abusing that. It's a one hit ultimate you have to sneak up and hit in melee range, it should do a lot of damage. The other two aren't terrible, but damage wise don't seem to stack up to something like standard, so could probably use a tiny buff (and standard a tiny debuff). Also, doesn't magicka increase power of ultimates? This gives an advantage right there to magicka builds - why not use health to base ultimate off of, or an average of stamina and magicka?

    Shadowcloak - I'm fine with the CC aspect not working with it, but creatures that are immune to CC should now be able to be effected by the invisibility of it (with rare exceptions). If I can only use it to drop aggro and nothing else, then let it work 99% of the time. As of now, it's a pretty useless skill. I also wonder if part of the issue in PvP for it not working is when players have CC immunity it's causing it to break - again CC immunity should have no effect when the power doesn't cause CC anymore. I too think the spell should last longer, not a lot, maybe 3 seconds to 3.5 improved.

    Shadowy Path - The changes mentioned look pretty good for both versions, hopefully it's enough to make it useful.

    Aspect of Terror - as someone just posted, it's pretty useless when it only effects a couple of enemies.

    Summon Shade - again, less useful than the first sorc familiar. It actually stays around all the time, pulls aggro and fights. The shade just stands there for a few seconds, doesn't pull any aggro, even on one mob, and just swings light attacks the whole time. For a later skill I was surprised how useless this power is.

    Veiled attack - I just read the morph that increases movement speed doesn't work and I just respecc'd (again) and changed to that hoping it would help me in PvP. Obviously should be fixed asap.

    Lotus Fan morph - not that great. Who cares if I partial CC a bunch of guys I just jumped in the middle of? Needs to be tweaked a bit.

    Assassin's Blade - should have damage increased slightly. As it is, it's not useful unless target is at low health - almost any other attack is better. Mages Fury seems better since you can fire it off when target isn't at low health and then it proc's automatically when they get there. Assassin's Blade has to be timed right to get the bonus. So what really makes the ranged version different than Mages Fury besides being weaker?

    Haste - don't even get me started. This should increase overall attack animation, not just time between attacks. Until it does it will never been worth using. I'd even say it should be a toggle power like bound armor or magelight.

    Strife - needs to offer a slightly better health return IMO. The little dots it has don't seem to make any difference if you are taking any real damage. Either than or allow it to stack.

    Drain Power - should be stronger and one morph should be for a single target at range version IMO, but at least, as is should just be stronger.

    Siphoning Strikes - too much cost for too little return. Also, is this still broken? It was doing only 2.4% return not 4%, if so it needs fixing asap. But should proc slightly more often and cost quite a bit less. Either 10% damage reduction or have it be 10% magic reduction like most toggle powers.

    We have two CCs in Agony and Cripple and both are single target... one should be AoE just like the CCs for sorcs and dks. Perhaps cripple should be AoE since it only slows and the other stay the same.

    There is also some sort of hidden aggro behind NB's, I'm sure of it. Every single encounter, no matter what build I'm running everything aggros on me at the start. I've been in various circumstances to witness this, I'm not always the strongest, weakest, doing most or least DPS, not always healing or doing bow, etc. Everytime I get charged and if aggro is lost from tank, it's immediately on me. There is something there that needs looked at. Also - aggro doesn't work correctly as is, the pierce target aggro does not last 15 seconds as listed.

    Also, want to help stamina users? Work on medium armor. It should offer a HUGE cost reduction on CC break, dodge roll and sprint. That way it's worth wearing vs the others. It would be nice to have resource left to use in combat after running with a group or rolling out of Talons ten times in PvP since you refuse to allow CC immunity to work on that (which would have fixed it better than the stupid area of effect nerf rolled out). Weapon damage could increase along with crit chance (and maybe put some more sets in that add to physical crit chance, most sorcs I know run with two sets giving them another 10% spell crit). Attack speed (like Haste) would be worthwhile if it worked over entire animation, not time between.

    I could go into Bows as well, Snipe cast time should go down in cast time when it gets maxed out, not a lot, maybe 2.5 sec instead of 3, and should have a longer range. Why do I get hit by normal attacks when I'm at snipe range if it's so great an ability? At this point, other than working with others to co-snipe something, there isn't really a reason to use Snipe over a heavy attack/light attack opening. Bows should also be allowed sneak bonus, not just crit bonus. Stuff like haste (maybe this got fixed recently?), hunding's rage set bonus, etc should work with bows.

    Lastly, this class needs fixed ASAP. You realize, by the time the next patch comes out, the first PvP period will be up - that's an entire 90 days that out of balance classes have been allowed to dominate PvP. It's also 3-4 months into subscription time that players have had to deal with a broken class that should have been addressed during beta. We should be moving onto the next phase of balancing classes by now, not still working on the initial basics.

    Lastly, NBs should be given a free respec when a major overhaul is finally given. I've blown so much money I'm probably the poorest v12 out there trying to change out of broken skills. I'm not happy another skill I just spec'd into is apparently broken.
    Edited by xaraan on May 29, 2014 9:20PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • jelliedsoup
    jelliedsoup
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    For me, I've always played any ES game (since Morrowind) as a Stealthy Stamina Weapon type character. I've never had a strong emphasis on
    Magicka based characters, and always preferred Stamina based. I would not probably have bought this game if I needed to play a DK or Sorc to be effective.
    I just have no interest in these types of characters and have never played them previously in any of the previous ES games. Played a Tank build in Oblivion for a few days and realised it wasn't for me.

    Even now with the strong design preference in this game for Magicka/Class based skills I skill prefer to focus on the stamina builds, or at least the appearance of stamina skills (e.g Surprise Attack, Ambush, Impale etc) so while I'm using magicka it at least has the appearance of stamina.

    Anyway, I still think ZoS have dropped the ball with their focus on magicka-based builds and the result has been under-powered stamina builds. If people want to focus on class based builds, let them, if they want to focus on weapon/stamina base builds, let them. At the moment the game just heavily encourages certain builds, the disparity pre 1.1.2 was ridiculous. It's good that they're looking to address some issues in the coming months, but I would still prefer a shift in thinking to making stamina based builds actually viable. It's diversity that will help the game, requiring a "latest build" based on the latest patch will kill the game.

    While I realise it will never be perfect, a focus to make damage, healing options relatively equal amongst classes will help the diversity of classes (if that's the end goal).


    Edited by jelliedsoup on May 29, 2014 9:25PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Erlindur
    Erlindur
    ✭✭✭
    xaraan wrote: »
    I could go into Bows as well, Snipe cast time should go down in cast time when it gets maxed out, not a lot, maybe 2.5 sec instead of 3, and should have a longer range. Why do I get hit by normal attacks when I'm at snipe range if it's so great an ability? At this point, other than working with others to co-snipe something, there isn't really a reason to use Snipe over a heavy attack/light attack opening.

    I mostly agree with your whole post. On snipe though, I have a suggestion.

    Have the whole snipe mechanic work more or less like light/heavy attack combo. Press the key for less than 3 secs and you get snipe as it is. Press it , hold it and interesting stuff happens. After 3 secs pressing it, you no longer have a minimum range. It makes no sense losing an aimed shot when the target gets closer. Even better, while you are still pressing the key after the 3 secs, have it every second draw (for example) 200 extra from your stamina and add 10% (for example again) damage . You can hold it till all your stamina goes off. When you release, it goes off and does the final modified damage. You can have a great opener but at the cost of your stamina reserves when it goes off. You choose.
    Edited by Erlindur on May 29, 2014 9:42PM
  • Mescalamba
    Mescalamba
    ✭✭✭
    Thats kinda design of treating things, isnt it?

    Break it, then lure players with "it will be fixed next month". Then you break another class and repeat.. till players will figure that, game will live at least 6 months.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • One Two
    One Two
    ✭✭
    Why don’t we take a minute here and actually look at the disparity between class abilities. You want Nightblade abilities to be adjusted, but even with the adjustments you’d like many of them would still fall short. Let’s take a look at the difference between Ash Cloud (+morphs) vs. Blur (+morphs). These skills at their core are intended to do the same thing – increase the chance for enemies to miss you.

    Ash Cloud
    Blur

    While the basic spell version of Ash Cloud has a shorter duration by 8 seconds, it has the added benefit of a 70% snare built into the spell and a higher base chance to miss (30% vs 15%). Ash Cloud can then be either morphed to do fire damage per second or disorientate enemies for 2 seconds on cast. Both of these effects are assured to happen in addition to the 70% AOE snare and 30% miss chance.

    Blur’s morphs on the other hand provide an increased (+15%) miss chance for the first two seconds of the spell or a chance to set attackers off balance when they attack you. The first morph (Double Take) only raises the miss chance of the spell to be equal to that of Ash Cloud’s base 30% and only for two seconds. The second morph (Mirage) has the possibility that it does nothing the entire fight as it is only a chance for the effect to occur.

    The only advantage that Blur and its’ morphs have over Ash Cloud is a significantly longer maximum duration at 26 seconds. After that Blur (+morphs) are utterly inferior options.

    This ^^

    i couldn't of put it better my self, but let's face it, ZOS will NOT be doing anything to make us a viable class at end game PvE.

    NO CHANCE, let's just all move to WS and leave ESO for 2 months, they can release an expansion called

    "Return of the Night Blade, now even less powerful, get ready to get some free Kills"
    Two tears in a Mother!@$&amp;ing Bucket, !@$&amp; it.
    - CT Fletcher
  • Oogly
    Oogly
    ✭✭✭
    NordJitsu wrote: »
    @Evergreen‌

    The bow bar (Swallow Soul, Refreshing Path, Implae, Magnum Shot, Leeching Strikes) is an amazing ranged bar for longer fights. You can kite like crazy and chase like crazy, escaping fights that aren't going your way. The DW bar (Dark Cloak, Concealed Weapon, Lotus Fan, Flying Blade, Leeching Strikes) can be great single target melee damage. If you want an AoE bar, you switch Concealed Weapon out for Power Extraction and Flying Blade for Whirling Blades. Lotus fan opens and snares, Power Extraction does AoE and buffs your weapon damage, Whriling Blades will hit really hard after that, and Dark Cloak serves as your escape.

    That's the NB build I was talking about specifically.

    Your bow bar wont do much damage at all like that. Bow light/heavy attacks are sadder than a limping puppy and Impale wont do anything untill the target drops below 25%. No snipe, no venom arrow. Anything that casts will eat you.

    Dark Cloak, Lotus Fan and Concealed Weapon are borked, as in DCloak doesnt remove dots like it should, Lotus Fan's damage is nonexisting and using it for the 6sec snare is begging for OOMness and Concealed Weapon's stealth speed dropped into a well and died.

    Right now the dw/bow NB is basically "spam Surprise Attack/Consealed Weapon or die" or "please let me have enough stamina for 5 min of Magnum Shots" This is roughly how the average NB quests and kills stuff. Doesnt work too well in Dungeons and PVP though.

    NB's need some serious work if ZOS wants them to be considered on equal footing with DK's and Sorcs in PVE and PVP.

    Edited by Oogly on May 29, 2014 11:03PM
  • fyrefenix
    fyrefenix
    ✭✭✭
    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_SilviaS on May 29, 2014 11:12PM
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • ShedsHisTail
    ShedsHisTail
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    fyrefenix wrote: »
    my templar is unplayable now in veteran 4 ali'kir desert

    i use ransack
    i use crippling slash
    i use biting jabs
    i use luminous shards
    i use unstoppable / or lingering ritual if its a boss fight.
    i use a axe and a shield
    i use heavy armor. i have all my passives for aedric spear heavy armor and 1h+shield
    i have about 2100 health 1400 magic and 1700 stamina.
    i have about 2100 spell resistance and about 1800 armor defense

    this build was decent up until you all did whatever you did in your recent patches. now 2 assassination beetles are too much for me. they are trash mobs not even questing related ones. but quest related are even stronger

    also if you had to ask me what needs done i would tell you this:

    fix templars fix night blades!!!! please!!!!!
    then work on major bugs! and a little on the bots.
    then focus on adding new content.
    level limit is high enough for now.

    i really want to be able to play the game and have fun. like i did 1-50 and veteran 1-2

    last but not least as it is the two classes that work half way decent are dragon knights when played as casters (pyro mage) and sorcerers.

    do you all hate melee? why is it so hard? i would think it would be so easy to balance warrior/tank melee classes especially for pve content.

    get pve working.
    then get pvp working.

    after all gotta level before you take on the enemy, you must train!





    now for my fail post.

    i was a templar tank. with 2000 armor and 2000 spell resistance and 2000 health.

    i had like 1400 magic and 1700 stamina.

    i came encountered with the beetle of doom in a desert called ali'kir in a veteran 4 zone no longer part of the ebon heart pact.

    this beetle bit off one of my arms after i used ransack i tryed to retaliate with crippling slash to even my odds so he got mad and bit off my other arm

    so now im deep into this epic battle and the beetle calls his second friend.
    and my worst enemy another beetle of doom

    im scared so i heal myself with this bulls.h.i.t skill called lingering ritual then i use another skill called unstoppable thinking with a name that bada.s.s it might help

    so each beetle bites off my legs so im laying in the desert like a paraplegic and i see my death is imminent and my battle with marco polo and molag bal flashes before my eyes.

    then this dragon knight or sorcerer they are casters use the same armor all look alike i don't know what the hell he was honestly. comes in casts a couple of spells slaughters the beetles of doom.

    he looks down and says you must be a templar or a nightblade LOL

    Man, you are -really- broken up about those beetles.
    This is like the twelfth times I've seen you mention it in as many different threads.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
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