Bring Nova in line with Dragonknight Standard

Kegero
Kegero
✭✭
Hi,

I would like to see the following balance adjustment for Nova:
- Reduce ultimate cost by 100
- Double the duration
- Reduced visibility of Effect
- Enemies deal 50% less damage

If this seems a little bit too strong, then please adjust the Dragonknight Standard in the following way:

- Increase cost by 100
- Halve the duration
- Reduce received health reduction to 30%
- Greatly enhance the visibility of the effect
- Morph Shifting Standard: does not refresh the duration
- Morph Standard of Might: bonus is reduced to 15%

Both options ensure, that these two ultimates are equally strong, so ZOS, please choose any option you seem fit.
  • Monkeyshoeslive
    Monkeyshoeslive
    ✭✭✭
    Is this from a pve or pvp perspective?
    Options
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    But you're a Templar! You can just heal! lol

    Seriously though, DK ultimates (from a tanking perspective) are so much better than Templar ones it's not even funny.

    Check out Corrosive Armour as well for a eye opening read.
    Options
  • Therium104
    Therium104
    ✭✭✭
    Kegero wrote: »
    Hi,

    I would like to see the following balance adjustment for Nova:
    - Reduce ultimate cost by 100
    - Double the duration
    - Reduced visibility of Effect
    - Enemies deal 50% less damage

    If this seems a little bit too strong, then please adjust the Dragonknight Standard in the following way:

    - Increase cost by 100
    - Halve the duration
    - Reduce received health reduction to 30%
    - Greatly enhance the visibility of the effect
    - Morph Shifting Standard: does not refresh the duration
    - Morph Standard of Might: bonus is reduced to 15%

    Both options ensure, that these two ultimates are equally strong, so ZOS, please choose any option you seem fit.

    Lol......... Thank god you are not a developer.
    Options
  • imobius
    imobius
    Soul Shriven
    Thats a little much. They should just tweak the numbers on Standard of Might and reduce the Ultimate cost of Nova to 200.
    Options
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    I'd rather Nova get buffed than Standard get nerfed, but I like the suggestion.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
    Options
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Therium104 wrote: »
    Kegero wrote: »
    Hi,

    I would like to see the following balance adjustment for Nova:
    - Reduce ultimate cost by 100
    - Double the duration
    - Reduced visibility of Effect
    - Enemies deal 50% less damage

    If this seems a little bit too strong, then please adjust the Dragonknight Standard in the following way:

    - Increase cost by 100
    - Halve the duration
    - Reduce received health reduction to 30%
    - Greatly enhance the visibility of the effect
    - Morph Shifting Standard: does not refresh the duration
    - Morph Standard of Might: bonus is reduced to 15%

    Both options ensure, that these two ultimates are equally strong, so ZOS, please choose any option you seem fit.

    Lol......... Thank god you are not a developer.

    feel free to explain your self - as it stands now we have two abilities that have the same effects with different values, and one(nova) is horribly inferior to the other one(standart).
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


    Options
  • Laranoye
    Laranoye
    ✭✭✭
    Therium104 wrote: »
    Kegero wrote: »
    Hi,

    I would like to see the following balance adjustment for Nova:
    - Reduce ultimate cost by 100
    - Double the duration
    - Reduced visibility of Effect
    - Enemies deal 50% less damage

    If this seems a little bit too strong, then please adjust the Dragonknight Standard in the following way:

    - Increase cost by 100
    - Halve the duration
    - Reduce received health reduction to 30%
    - Greatly enhance the visibility of the effect
    - Morph Shifting Standard: does not refresh the duration
    - Morph Standard of Might: bonus is reduced to 15%

    Both options ensure, that these two ultimates are equally strong, so ZOS, please choose any option you seem fit.

    Lol......... Thank god you are not a developer.

    Obviously your a DK then lol, Probably was something else originally but followed the FOTM train.
    Options
  • JoyEnergiser
    JoyEnergiser
    ✭✭
    So tired of OP classes defending their rubbish with Don't nerf the standard, buff everyone ulti!

    If it quacks like a duck and walks like a duck, then the DK standard is overpowered!
    When the nerf does come, take it like a man ;)
    Edited by JoyEnergiser on May 29, 2014 12:46PM
    Options
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm fine with the changes you've presented to bring the two abilities in line with each other, except for one thing... I disagree on changing the visual effect of nova. Mostly because I think it's one of the most badarse looking spells in the game right now, and I dont think reducing the visuals would have enough positive effect to outweight losing the awesome factor.

    My templar does think that nova costs way too much ultimate though, I wish I could use it more often.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
    Options
  • Comaetilico
    Comaetilico
    ✭✭✭
    stendard is fine... why should you need to nerf an ultimate that generate 500/700 damage per second AoE without target limit for 15 seconds... on a class that can easily reach 60+% crit chance...

    naaaa it's totally fine ^^'


    [sarcasm off]
    Options
  • Surinen
    Surinen
    ✭✭✭
    So tired of OP classes defending their rubbish with Don't nerf the standard, buff everyone ulti!

    If it quacks like a duck and walks like a duck, then the DK standard is overpowered!
    When the nerf does come, take it like a man ;)
    I presume that plural is not a coincidence? there are four classes in the games. if 2/4 classes are 'overpowered' then how is it rubbish? and how is it defending 'their' rubbish?
    It is much wiser to buff other classes than nerf. In my youth people aspired to be like their betters. here I see a tendecy where equality is achieved by crippling stronger so that they will stand among the weak. terrible times.
    Options
  • kewl
    kewl
    ✭✭✭✭✭
    i-see-what-you-did-there-meme.jpg

    AND I LIKE IT! @Kegero Please post more frequently :)
    Edited by kewl on May 29, 2014 2:03PM
    Options
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    I only play DK. I have to agree the standard of might is far and above anything else when it comes to ultimates. I don't know if it should be nerfed or other classes buffed, but the disparity between this ultimate and other class ultimates is too large. Each class should feel good about their ultimates, one way or another.

    Even beyond the banner people should feel good about their class and not always be overshadowed by another class.
    Edited by Armitas on May 29, 2014 3:03PM
    Retired.
    Nord mDK
    Options
Sign In or Register to comment.