frwinters_ESO wrote: »
Bottom line.
They know there is a problem. It will take time to fix. You have to wait. Complaining wont make it better. Seriously it wont make it better.
ZOS_JessicaFolsom wrote: »The first bullet point are things we have fixes for, and those fixes will go out with patch 1.2, though we are trying to get the most important ones pushed out earlier.
murklor007neb18_ESO wrote: »I'm not sure what role in PvE you refer too since the nightblade isnt needed anywhere...
Yes, a nightblade SHOULD be a nightblades worst enemy and a passive skill to see all enemy stealthers in a certain range would do that... But it would also make the class needlessly strong in PvP and cause endless complaints when they're fighting other classes they see in stealth (it would be "unfair", of course). I think that you inadvertedly stumbled on the flaw in the skill system - not enough active class skills on the skillbar because there's simply not enough space for it.
An activated ability in the style of magelight but specialized for the nightblade (nightlight, hehehe) would be much better and easier to balance. But it still require more damn skill slots. Adding more fun class skills would only end up crippling classes instead because you'll always throw something else that's needed away. So we're left with adding more passives and tbh... its not going to work out well.
Seems like ZOS dug their own grave with the limited skill system.
even if all the skills will work properly you won`t be able to compete with DK or Sorc as a dps.That's the real problem
gerbo78ub17_ESO wrote: »Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.
gerbo78ub17_ESO wrote: »Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.
The problem with this suggestion (and with a good many of the suggestions in this thread) is that you are assuming that certain classes should use certain weapons. Your example was that Sorcs get off easy because they all use Magicka for skills and are using Staves. I know Sorcs that went dual wield and Sorcs that went bow and have the same issues as Nightblades. You can't just say that Sorcs use staves, NBs using dual wield and bows, DKs are supposed to used 2-handers, etc.
Sure, you could change NB skills to all use Stamina, but that is not going to solve any of the issues. By doing that, you've now gimped NBs from using any of the Mage Guild tree skills, many of the alliance skills, and locked them out of half the weapons.
Rilyharytoze wrote: »gerbo78ub17_ESO wrote: »Easy NB fix: Soc's use Magika for class skills and weapons (Staves) while using stamina for block/sprint/dodge. Just reverse the resource pools for NB. Change NB skills to use Stamina, give a passive which will draw Magika to block/sprint/dodge. Change the Medium armor to give similar stamina bonuses as light armor gives to Magika.
The problem with this suggestion (and with a good many of the suggestions in this thread) is that you are assuming that certain classes should use certain weapons. Your example was that Sorcs get off easy because they all use Magicka for skills and are using Staves. I know Sorcs that went dual wield and Sorcs that went bow and have the same issues as Nightblades. You can't just say that Sorcs use staves, NBs using dual wield and bows, DKs are supposed to used 2-handers, etc.
Sure, you could change NB skills to all use Stamina, but that is not going to solve any of the issues. By doing that, you've now gimped NBs from using any of the Mage Guild tree skills, many of the alliance skills, and locked them out of half the weapons.
What he said...you're supposed to be able to use ANY weapon you want not just those that fit the archetype. As far as why the class abilities are magicka based...you aren't using your own weapon with these attacks think of them more as summoned weapons, they cost magicka to summon but they're still physical weapons so they're mitigated by armor and benefit from weapon critical
By the way, here's that testing I promised with Dark Cloak. Don't remember the original thread where we were talking about it:https://www.youtube.com/watch?v=I-mHd_Mvleo
@ZOS_JessicaFolsom
frwinters_ESO wrote: »
Bottom line.
They know there is a problem. It will take time to fix. You have to wait. Complaining wont make it better. Seriously it wont make it better.
Shutting up about it won't fix it either.
They knew about problems that are still in the game atm since THE BETA! How much do i have to wait?You do know that the game is not in beta anymore,do you?
So if you're so sensitive about us that are frustrated with a game that was false advertised you can ignore the thread.It's not a F2P.I've payed for a product that is not finished and is not working as intended or advertised and i cannot get my money back.Allow me to be frustrated,thanks.
Why would you want to nerf Sorcs? Just buff the damn Bow/DW and make the damn NB class skills scale with stamina.Pangnirtung wrote: »Could part of the problem be that for the most part ESO is a magica based game while NB's are/should be primarily stamina based?
How about making mobs and bosses more magic resistant and less so to physical attacks? Just my two cents as a VR6 NB who is gimped but is having lots of fun playing.
@Evergreen
What does my main class have to do with bug testing?
I've also put in a ridiculous number of hours into this game in every class and feel comfortable with all of them, so I think I can give feedback in many areas. Still, that's got nothing to do with bug testing which is just trying to replicate and document issues. The video does that well I think, it isn't intended to be feedback.
The should give blur or some other useless skill the bonus see stealthed enemies on top of the useless 15% miss chance.
I could go into Bows as well, Snipe cast time should go down in cast time when it gets maxed out, not a lot, maybe 2.5 sec instead of 3, and should have a longer range. Why do I get hit by normal attacks when I'm at snipe range if it's so great an ability? At this point, other than working with others to co-snipe something, there isn't really a reason to use Snipe over a heavy attack/light attack opening.
WaystedMinedub17_ESO wrote: »Why don’t we take a minute here and actually look at the disparity between class abilities. You want Nightblade abilities to be adjusted, but even with the adjustments you’d like many of them would still fall short. Let’s take a look at the difference between Ash Cloud (+morphs) vs. Blur (+morphs). These skills at their core are intended to do the same thing – increase the chance for enemies to miss you.
Ash Cloud
Blur
While the basic spell version of Ash Cloud has a shorter duration by 8 seconds, it has the added benefit of a 70% snare built into the spell and a higher base chance to miss (30% vs 15%). Ash Cloud can then be either morphed to do fire damage per second or disorientate enemies for 2 seconds on cast. Both of these effects are assured to happen in addition to the 70% AOE snare and 30% miss chance.
Blur’s morphs on the other hand provide an increased (+15%) miss chance for the first two seconds of the spell or a chance to set attackers off balance when they attack you. The first morph (Double Take) only raises the miss chance of the spell to be equal to that of Ash Cloud’s base 30% and only for two seconds. The second morph (Mirage) has the possibility that it does nothing the entire fight as it is only a chance for the effect to occur.
The only advantage that Blur and its’ morphs have over Ash Cloud is a significantly longer maximum duration at 26 seconds. After that Blur (+morphs) are utterly inferior options.
@Evergreen
The bow bar (Swallow Soul, Refreshing Path, Implae, Magnum Shot, Leeching Strikes) is an amazing ranged bar for longer fights. You can kite like crazy and chase like crazy, escaping fights that aren't going your way. The DW bar (Dark Cloak, Concealed Weapon, Lotus Fan, Flying Blade, Leeching Strikes) can be great single target melee damage. If you want an AoE bar, you switch Concealed Weapon out for Power Extraction and Flying Blade for Whirling Blades. Lotus fan opens and snares, Power Extraction does AoE and buffs your weapon damage, Whriling Blades will hit really hard after that, and Dark Cloak serves as your escape.
That's the NB build I was talking about specifically.
my templar is unplayable now in veteran 4 ali'kir desert
i use ransack
i use crippling slash
i use biting jabs
i use luminous shards
i use unstoppable / or lingering ritual if its a boss fight.
i use a axe and a shield
i use heavy armor. i have all my passives for aedric spear heavy armor and 1h+shield
i have about 2100 health 1400 magic and 1700 stamina.
i have about 2100 spell resistance and about 1800 armor defense
this build was decent up until you all did whatever you did in your recent patches. now 2 assassination beetles are too much for me. they are trash mobs not even questing related ones. but quest related are even stronger
also if you had to ask me what needs done i would tell you this:
fix templars fix night blades!!!! please!!!!!
then work on major bugs! and a little on the bots.
then focus on adding new content.
level limit is high enough for now.
i really want to be able to play the game and have fun. like i did 1-50 and veteran 1-2
last but not least as it is the two classes that work half way decent are dragon knights when played as casters (pyro mage) and sorcerers.
do you all hate melee? why is it so hard? i would think it would be so easy to balance warrior/tank melee classes especially for pve content.
get pve working.
then get pvp working.
after all gotta level before you take on the enemy, you must train!
now for my fail post.
i was a templar tank. with 2000 armor and 2000 spell resistance and 2000 health.
i had like 1400 magic and 1700 stamina.
i came encountered with the beetle of doom in a desert called ali'kir in a veteran 4 zone no longer part of the ebon heart pact.
this beetle bit off one of my arms after i used ransack i tryed to retaliate with crippling slash to even my odds so he got mad and bit off my other arm
so now im deep into this epic battle and the beetle calls his second friend.
and my worst enemy another beetle of doom
im scared so i heal myself with this bulls.h.i.t skill called lingering ritual then i use another skill called unstoppable thinking with a name that bada.s.s it might help
so each beetle bites off my legs so im laying in the desert like a paraplegic and i see my death is imminent and my battle with marco polo and molag bal flashes before my eyes.
then this dragon knight or sorcerer they are casters use the same armor all look alike i don't know what the hell he was honestly. comes in casts a couple of spells slaughters the beetles of doom.
he looks down and says you must be a templar or a nightblade LOL