Basically just the way they word it now (reflecting I guess that the PC client now has true fullscreen which the Mac already had) I did mention it in testing as I felt it was rather confusing but it's the same
OK, just testing and you are correct. I had not noticed other than it defaults to Windowed (Fullscreen) Not possible to change resolution in game Settings.garfsbastian wrote: »Basically just the way they word it now (reflecting I guess that the PC client now has true fullscreen which the Mac already had) I did mention it in testing as I felt it was rather confusing but it's the same
then why is that when i change resolution nothing happens, if i put 800x600 i should see pixels loads of them and nothing happens..its not reading the resolution when i change it..it only changes graphics it seems.
Not sure if this is for PC client but for Mac client it doesn't really work this way.NaciremaDiputs wrote: »If you go to the game folder in My Documents you can find a text file there called "UserSettings.txt".
You can use this file to manually set the fullscreen settings. Search for the following entry.
SET FULLSCREEN_v5 "2"
Values are '0', '1' & '2'
0 = Window
1 = Fullscreen Window
2 = Fullscreen [Borderless Window]
I'm not sure if this will help you with your problem, but it's something worth trying that isn't too hard to do. As far as I know, this is as close to a true fullscreen mode you can get though.
I can say that my video drivers tend to crash more often using the "2" option.
Hopefully this will be of use to anyone else stuck on this issue:
I've confirmed, as many have already said, that changing the "fullscreen" resolution has no effect whatsoever on OS X, and that the settings always pop back to "fullscreen (windowed)". This means that the game is rendering at whatever resolution the OS decides to return as the "full" native resolution.
Where this gets weird is on Retina macs. There is a "translation layer" of sorts between the native resolution (2880x1800 on a 15" MacBook Pro) and what applications see. By default, this is 0.5x, giving 1440x900, which is the same as non-Retina 15" MacBooks. This is controlled by the incredibly obscure new "Displays" preference pane, which gives you options ranging from "larger text" to "more space". What these actually mean is "lower resolution" to "higher resolution". If you're like me and you found the default resolution to give offensively large text, you likely bumped it a notch towards "more space".
If this is the case, you're running at either 2160x1350 or 2880x1800, both of which are just too many pixels for the poor video card to push for a fullscreen game. Bump this value back to either the default ("best (retina)") or even a notch lower, and you'll get the effect of changing the game's resolution, and a very significant speed boost. I now find that it runs precisely as smoothly as it did under Windows. And now I can go nuke that BootCamp partition (yay!).
garfsbastian wrote: »But yeh this is my problem i have a 27" imac late 2012 with a poor graphic card of 512mb which ruins my gameplay with eso.. ( i cant play with 2500x etc etc )
What should i change to default? what value?
Not quite sure what you are saying here. The thread issue is that some bug was introduced which actually prevents the Mac client from being able to change resolution as it worked before i.e. from the settings menu. It is possible to select Fullscreen then change but nothing happens. previously it would change resolution fine. I think the exception was some posted it may work differently on the MacBoook Pro Retina.Hopefully this will be of use to anyone else stuck on this issue:
I've confirmed, as many have already said, that changing the "fullscreen" resolution has no effect whatsoever on OS X, and that the settings always pop back to "fullscreen (windowed)". This means that the game is rendering at whatever resolution the OS decides to return as the "full" native resolution.
I explained fairly extensively how you can see it is true Fullscreen above. I just tested and Zoom doesn't work in Fullscreen either, like any other Apple key commands.i yesterday noticed that you can actually use the mac os x zoom feature when playing in "fullscreen mode
=>that means that it really is actually no fullscreen but only a window in fullscreen
i dont like it - zeni please change it
sourceZoom is a powerful built-in magnifier that lets you enlarge your screen up to 20 times, so you can better see what’s on the display. You can use it full screen or picture-in-picture, allowing you to see the zoomed area in a separate window while keeping the rest of the screen at its native size. The hardware acceleration engine lets you boost the size of everything on your screen — text on a web page, family photos, a place on a map.
Cheesetooth wrote: »garfsbastian wrote: »But yeh this is my problem i have a 27" imac late 2012 with a poor graphic card of 512mb which ruins my gameplay with eso.. ( i cant play with 2500x etc etc )
What should i change to default? what value?
I'm playing on a mid-2010 27" iMac 2.9 GHz i7 with ATI Radeon HD 5750 1GB and I found out long ago that if I want anything close to smooth frame rates with newer games that the highest resolution I should go with is 1920x1080. So give that resolution a try and mess around with medium to low graphics settings in ESO and it should give you a decent fps. It's really just the curse of owning an iMac with a high res capable screen, without the GPU power to back it up As for the main post topic, fullscreen has been a real rollercoaster over the months for this game hasn't it
I have zoom working for me too on retina MBP in fullscreen, also vsync works in any of the 3 modes. (I still see fps numbers like 40, 50, etc, but it caps at 60 fps, so it's not double buffered?)I explained fairly extensively how you can see it is true Fullscreen above. I just tested and Zoom doesn't work in Fullscreen either, like any other Apple key commands.i yesterday noticed that you can actually use the mac os x zoom feature when playing in "fullscreen mode
=>that means that it really is actually no fullscreen but only a window in fullscreen
i dont like it - zeni please change it
So, perhaps it is different on other Macs. I have an iMac. If you have an MacBook Pro then perhaps it handles the screen mode differently as mentioned. I don't have one to test. But if it is not true Fullscreen, then Vsync should not work (capped FPS 60 > 30 > 15 etc. when Fullscreen (reverts to Windowed (Fullscreen) in 1.1.2 but same function) That's why Vsync did not work on the PC client before as they did not have true Fullscreen. Update 1.1.2 introduced it. Maybe that changed something on MBP or it is just different.
Apple say Zoom can be used fullscreen mode but not sure if that is true or maximised fullscreen. It doesn't work for me when in Fullscreen so I assume the later;sourceZoom is a powerful built-in magnifier that lets you enlarge your screen up to 20 times, so you can better see what’s on the display. You can use it full screen or picture-in-picture, allowing you to see the zoomed area in a separate window while keeping the rest of the screen at its native size. The hardware acceleration engine lets you boost the size of everything on your screen — text on a web page, family photos, a place on a map.
I suspect the it is some difference in how the Retina deals with Fullscreen mode in other applications.I have zoom working for me too on retina MBP in fullscreen, also vsync works in any of the 3 modes. (I still see fps numbers like 40, 50, etc, but it caps at 60 fps, so it's not double buffered?)
I suspect the it is some difference in how the Retina deals with Fullscreen mode in other applications.I have zoom working for me too on retina MBP in fullscreen, also vsync works in any of the 3 modes. (I still see fps numbers like 40, 50, etc, but it caps at 60 fps, so it's not double buffered?)
But what it's showing if its not capped to 30 is that the Vsync can be enabled but it doesn't actually work unless true Fullscreen. Unless it finds the refresh rate is different as it uses the value dependant on the refresh rate and the halves it if it's not consistently over that value. So maybe it sets it to 60. I don;t have one to test myself.
With Vsync in anything other than true Fullscreen the game will be using the OS X own vsync system for that window.
The Vsync used is double buffering which caps FPS to refresh rate of the display which for mine is 60Hz so it will cap at 60FPS BUT only if I can sustain consistent framerates over 60FPS (I can if I turn settings down to Medium or lower) Otherwise so for me my FPS on Ultra-High is around 45-55FPS so it caps to the next level down which is half or 30FPS even if my Mac can support more. It's just how it keeps the framerate the same os the refresh rate to avoid tearing.
It is the same for the PC client now it has trued Fullscreen in latest patch except they can disable it and use Vsync forced via the Nvidia Control Panel which we can't do on the Mac to avoid this staggered capping.
Mostly I always recommend Vsync off anyhow unless you are lucky enough to get consistent 60+ FPS. as it also impacts memory use which is not cool on the Mac client.
The game caps any computer to 100FPS anyhow unless you tinker directly with the UserSettings file.
Think it should be fixed soon so the in game settings allow resolution setting again.garfsbastian wrote: »And is there a way to lower resolution...that stays?
Think it should be fixed soon so the in game settings allow resolution setting again.garfsbastian wrote: »And is there a way to lower resolution...that stays?