Nightblade Update

  • frwinters_ESO
    frwinters_ESO
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    This is nice and all, im wondering will there ever be fixes for templar ?

    hey this thread is for nightblades leave templars out of it. You know you have a real broken class when the moderators have to make a separate announcement thread for one class.

    But i still play, i still PvP and can beat people up! Once fixed i expect to be invincible.
  • davidetombab16_ESO
    davidetombab16_ESO
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    the total absence of the devs is a shame
  • frwinters_ESO
    frwinters_ESO
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    I am a max level NB now and I must say, you must be noobish at video games in general if by VR10, VR11, VR12 you haven't figured out how to make it work. My DPS is always the most effective WITH DW and Bow when running dungeons, group content, or even quickly taking out people in Cyrodiil. Does it need to be fixed still? YES. But they ALREADY acknowledged that and set our expectations as to what/when (1.2).

    I also think people have not really read the post clearly. The first half explains changes in some of the uncommon abilities that will be changed by 1.2. Then it goes into known issues and each say they will be fixed in future patches. So the known bugs we will see patched and fixed over time. Some ability adjustments we wont see until 1.2. Thats how I am reading it. @zos_jessicafolsom help me out? am I interpreting this right?
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    I also think people have not really read the post clearly. The first half explains changes in some of the uncommon abilities that will be changed by 1.2. Then it goes into known issues and each say they will be fixed in future patches. So the known bugs we will see patched and fixed over time. Some ability adjustments we wont see until 1.2. Thats how I am reading it. @zos_jessicafolsom help me out? am I interpreting this right?

    Sorry if it was unclear. The first bullet point are things we have fixes for, and those fixes will go out with patch 1.2, though we are trying to get the most important ones pushed out earlier.

    Below that is a clarification, calling out some changes that went in with patch 1.1.2.

    And below that is a list of outstanding issues that we are aware of and working on solutions for.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Sorry if it was unclear. The first bullet point are things we have fixes for, and those fixes will go out with patch 1.2, though we are trying to get the most important ones pushed out earlier.

    I really do hope you push out some of the updates very fast, they are core elements of the class that is broken, like master assassin which is basically useless because all sneak attacks are spells. That is some flawed game design. :blush:
  • zazamalek
    zazamalek
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    content patch 1.2.X.

    This is extremely disheartening. For the next month (likely longer) we will basically be unable to enjoy the game as much as other classes.

    I'm seriously considering asking support to just switch out my NB to a DK or a Sorc because at the moment the class is absolutely no fun to play - it's just frustrating. I really need to get my subs-worth and NB isn't cutting it. Playing NB is a chore, not leisure.
    Edited by zazamalek on May 28, 2014 2:48PM
    410
  • Esha76
    Esha76
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    damfatcow wrote: »

    Bow DPS- You can only use bows to maximum effectiveness if you are at max range while damaging enemy because you want that bow passive that gives you damage bonus when at max range. Even at max range, the DPS is still lower than sorcs because magicka abilities do a crap ton more damage per cast. The problem with these trials is alot of the times the enemies would be in your face and thats when your DPS takes a hit. If you weapon swap, thats already a huge decrease in DPS on the target because weapon swap although it has gotten better, is still not instantaneous like it should be and really the delay is not worth it to weapon swap when getting an enemy down RIGHT NOW is crucial for the survivability of the group. A class like sorcs on the other hand, do the same sustainable damage no matter what range they are and that DPS is better than what NBs can achieve with bow at max range.

    Dual Wield DPS- Dual wield single target DPS is really not great for hard dungeons especially when you factor in the number of bosses or enemies that have to be downed from RANGE. I use dual wield for my AOE skills like steel tornado/ power extraction. Also for craglorn, if your running as DPS in your group and you dont have decent AOE spammable spell, you might as well just consider yourself a complete burden and waste of a party slot because all trash requires high AOE Damage.

    Siphoning Strikes- I hate and love this skill. IMO this is one of the best NB abilities in the game as it allows you to have very high sustain on magicka and stamina and this is especially important for stamina based builds because you need to spam stamina abilities as well as do things like dodge roll and cc break. I hate this skill because it requires a sacrifice of 22% of my weapon damage and spell power in order for it to be used. Why is the damage nerf so high? Especially since NB's in general are already lacking in the DPS department compared to other classes. But I must use it for long Boss fights because 0 stamina= crap DPS.

    Haste- On paper, this skill sounds like one of the best abilities weapon users could have in the game and is one of the reasons that drew me into choosing NBs because I like to attack as fast as possible in RPGs. But to achieve maximum DPS in this game you have to use basic attacks while animation canceling with weapon skills like venom arrow to shoot 2 arrows in a second. I don't even know even if they fixed this skill that it would give me any noticeable increase because of the way DPS is achieved in this game by animation canceling. So even after this skill is fixed this skill might be completely useless. Sorcs on the other hand get a skill like Surge that gives them something like +90 weapon damage for 30 seconds allowing them to achieve the highest weapon damage possible in the game for Single Target stamina abilities as well. So please explain to me why Sorcerers that are already the best casters can also achieve the highest possible weapon damage for single target( don't count power extraction) when NB's must be hit with a -22% weapon damage toggle in order to do any real sustainable dps with Stamina abilities.


    TLDR- At the current state of the game NB DW/BOWbuilds ( the way NB's were designed to be played IMO) will never be competitive compared to casters because:

    -Bow does Crap DPS at close range, DW does crap DPS at any range, and no DPS when you have to run around. Caster do the same sustainable DPS with 1 hotbar at ANY range.
    -Magicka abilities do way more damage then stamina
    -Our best resource sustain ability siphoning strikes reduces our weapon damage by 22%.
    -Haste even when fixed may not do anything at all. To do to highest DPS in this game you need to achieve it by animation canceling.
    -Sorc's achieve way higher weapon damage then NBs with Surge.
    -Critical strike passive and others not working (not entirely sure)
    - Mark Target 75% armor reduction isnt a big deal because mobs don't have that much armor and it doesnt give you a big increase.

    Nailed it. Regardless of comparison to other classes, these are serious issues with this type of build. Which is how i wanted to play my NB, and she's just broken now. And I don't want to hear anyone telling how I "should" build my character. The devs of this game did not intend to create one all mighty build you're supposed to weed out of all the abilities, for any class.

    -Sorry for the long quote... but this guy knows what he is talking about.

    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • poochie
    poochie
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    I just want to know when in full stealth or shadowy disguise will either allow me to kill any player or mob up to tier 1 in one shot with a bow. If I can eventually kill a dragon in one shot playing skyrim then I should be able to do a one shot on anything in this game. Tier 2 maybe 1/3 damage from stealth... DK get that jumping thing and best cc in game, sorcs get pets fire nova spam and bolt escape, Templars get that infinite jabbing-stun attack so I think my idea should be cheap as well...
  • Zxaxz
    Zxaxz
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    JacobJ wrote: »
    Honestly NB's are relatively balanced, and don't need to be buffed as much as their class skills need to be fixed. I don't want NB to be buffed in some way and become the FoTV class that gets nerfed into the ground later. As a V10 NB I feel that we as a class can be great, and can do fine in solo play whether it's PvP or questing in Veteran areas. The problem lies in that Nightblades do not have the group utility that the other classes do. We don't have a single normal non-ultimate ability that has a Synergy (even our ult synergies aren't very good). ....


    __________Giant Wall of Text read above to learn more____________

    .............
    I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.

    NightBlade - Kaj- DW/Bow/Vamp = Magica build (imo), Try Warlock, (Vampire's kiss and Night Mother(or w/e -Twilight's Embrace)), {Later - Oblivion, Spectre's Eye, Shalidor's Curse} use +Magica Glyphs, 1-2 +Stam (to increase pool and dmg) and Magica Regen Mundus, etc.
    And, if you're a Vamp make sure one piece of Jewelry at least has Fire Resist on it (LOL, Fire Pot dmg w/o it). Also, I like Disease or Fire on the Weapons. (If you find you are short or capped in one recourse or another, change your Glyphs to adjust.)

    If you're a Vamp, you have NO (Mine is 13-18) out of Combat Health Regen (Vamp's Kiss helps a bit here) at stage 4, But, you don't need ooc H-Reg.........You are a Vampire, NB, DW/bow, you are an In Combat Health Regen machine. (imo)

    my 2c
    Edited by Zxaxz on May 28, 2014 3:04PM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • damfatcow
    damfatcow
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    Zxaxz wrote: »
    JacobJ wrote: »
    Honestly NB's are relatively balanced, and don't need to be buffed as much as their class skills need to be fixed. I don't want NB to be buffed in some way and become the FoTV class that gets nerfed into the ground later. As a V10 NB I feel that we as a class can be great, and can do fine in solo play whether it's PvP or questing in Veteran areas. The problem lies in that Nightblades do not have the group utility that the other classes do. We don't have a single normal non-ultimate ability that has a Synergy (even our ult synergies aren't very good). ....


    __________Giant Wall of Text read above to learn more____________

    .............
    I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.

    NightBlade - Kaj- DW/Bow/Vamp = Magica build (imo), Try Warlock, (Vampire's kiss and Night Mother(or w/e -Twilight's Embrace)), {Later - Oblivion, Spectre's Eye, Shalidor's Curse} use +Magica Glyphs, 1-2 +Stam (to increase pool and dmg) and Magica Regen Mundus, etc.
    And, if you're a Vamp make sure one piece of Jewelry at least has Fire Resist on it (LOL, Fire Pot dmg w/o it). Also, I like Disease or Fire on the Weapons. (If you find you are short or capped in one recourse or another, change your Glyphs to adjust.)

    If you're a Vamp, you have NO (Mine is 13-18) out of Combat Health Regen (Vamp's Kiss helps a bit here) at stage 4, But, you don't need ooc H-Reg.........You are a Vampire, NB, DW/bow, you are an In Combat Health Regen machine. (imo)

    my 2c

    Im a vet 12 NB vamp that has done everything in this game besides completing trials basically even soloing content that even casual sorcs or dks can't but its still inexcusable that even at the best DW/BOW does not even come close to being competitive with an archetype like caster sorc.

  • Esha76
    Esha76
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    It's just irritating me too much.... Morals police coming through...

    Stop accusing ZOS of trying to suck another month's sub out of you. I've seen several posts in this thread accusing ZOS of trying to scam you. As though they are some kind of evil maniacal geniuses who spend all day stroking their long thin mustaches and cackling as they count your money. These are people trying to keep a roof over their head, and many of them a roof over their kids heads. So trust me, they have all the incentive in the world to fix our NB class asap. It is as though their jobs depend on it. And if you're old enough, you should be very aware of how hard it is to get a decent job today...

    So before you go to post another pointless comment, which contributes nothing but negativity to the discussion and community, about how ZOS is trying to screw you.... Go back to page 1 and see who it is that started this thread.

    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • One Two
    One Two
    ✭✭
    OkieDokie wrote: »
    I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.

    NB have always been casters in the elder scrolls universe. Always. If you are actually trying to make it work your way as a melee, not a problem at all, but they are not rogues.

    The medium armor stubborn issues is unacceptable. Yes, sure, you want to play with the worst armor in the game. Go for it. But be aware you are choosing the worst armor. Period.

    This topic should be for discussing NB skills and not dw/medium armor. It is fair to ask for buffs in weapon skills and medium armor, I'll give you that, but it is not class related, so please keep NB class out of it.
    ----

    Regarding NB skills, all we need in my opinion is a better damage out of stealth (or for skills used while you are under shadow effect during combat, that would make sense). I'd say a buff in 30-40% would solve it. It will not make you one-shot people and you'll get a more decent dps.

    our main DPS skills go off of melee crit...so your point about NB being casters is completely out of context.

    Or are we the only class that can not crit and should not cirt?
    Edited by One Two on May 28, 2014 3:33PM
    Two tears in a Mother!@$&ing Bucket, !@$& it.
    - CT Fletcher
  • One Two
    One Two
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    damfatcow wrote: »
    Veteran Rank 12 Night Blade here. Close to max gear for Dual Wield NB bow (PVP V12 Dominion Bow, Hundings rage set , Nights silence set, Night mother set , epic/legendary etc. At least 54% weapon critical for bow and dw. I know this class inside out (in this stamina department at least).

    When I chose this class I wanted to Dual wield/bow and I've stuck to it because that's how I see NB's intended to play and how I want to play it. I've always tried to push it to the maximum efficiency even when I know that ill never beat a casters DPS. Done everything in this game except for fourth boss AA trial and the entire Hel Ra.This will be a long post. If anyone is interested in what the Maximum effectiveness of a Dual wield/BOW DPS NB can achieve in a group dungeon or trials compared to other classes then read on.

    Heres a small class breakdown of what I've seen in the game regarding PVE in the trials and dungeons in Craglorn.

    Sorcerer- Designed to be used as casters can wear light armor and be competitive by achieving dps only second to fire destro dk and OP banner. Their class serves a purpose.

    Dragonknight- Designed to be tanky/some dps but completely OP at the moment with best mitagation sustain and DPS by far. No need to say more, although I rather ESO not nerf them and just balances classes to their level. Their class obviously serves a purpose and in trials (almost necessary.)

    Templar- Designed to be healers/tanky. Don't know too much about temp skills but they do their job well in PVE trials from what I've seen. Their class serves a purpose as well.

    Nightblades- Designed to be Dual wield/bow users with high single target sustained damage. Does not compare to the Single target damage of sorc's caster sustainable dps as a NB bow user or DW user. This class serves no purpose if you play as dual wield/bow in groups because other classes can DPS better. If I wanted to play a caster DPS I would have rolled a sorc. Even though I can match or out DPS really casual Sorcs and Dks, for the amount of time, effort, and theory crafting that I put into my Nightblade, I honestly think I should be doing way more especially since NB was designed to be played like this.


    Reason why NB Stamina builds will never beat sorc casters or any caster's DPS even when pushed to the maximum with gear and skill selection.

    Bow DPS- You can only use bows to maximum effectiveness if you are at max range while damaging enemy because you want that bow passive that gives you damage bonus when at max range. Even at max range, the DPS is still lower than sorcs because magicka abilities do a crap ton more damage per cast. The problem with these trials is alot of the times the enemies would be in your face and thats when your DPS takes a hit. If you weapon swap, thats already a huge decrease in DPS on the target because weapon swap although it has gotten better, is still not instantaneous like it should be and really the delay is not worth it to weapon swap when getting an enemy down RIGHT NOW is crucial for the survivability of the group. A class like sorcs on the other hand, do the same sustainable damage no matter what range they are and that DPS is better than what NBs can achieve with bow at max range.

    Dual Wield DPS- Dual wield single target DPS is really not great for hard dungeons especially when you factor in the number of bosses or enemies that have to be downed from RANGE. I use dual wield for my AOE skills like steel tornado/ power extraction. Also for craglorn, if your running as DPS in your group and you dont have decent AOE spammable spell, you might as well just consider yourself a complete burden and waste of a party slot because all trash requires high AOE Damage.

    Siphoning Strikes- I hate and love this skill. IMO this is one of the best NB abilities in the game as it allows you to have very high sustain on magicka and stamina and this is especially important for stamina based builds because you need to spam stamina abilities as well as do things like dodge roll and cc break. I hate this skill because it requires a sacrifice of 22% of my weapon damage and spell power in order for it to be used. Why is the damage nerf so high? Especially since NB's in general are already lacking in the DPS department compared to other classes. But I must use it for long Boss fights because 0 stamina= crap DPS.

    Haste- On paper, this skill sounds like one of the best abilities weapon users could have in the game and is one of the reasons that drew me into choosing NBs because I like to attack as fast as possible in RPGs. But to achieve maximum DPS in this game you have to use basic attacks while animation canceling with weapon skills like venom arrow to shoot 2 arrows in a second. I don't even know even if they fixed this skill that it would give me any noticeable increase because of the way DPS is achieved in this game by animation canceling. So even after this skill is fixed this skill might be completely useless. Sorcs on the other hand get a skill like Surge that gives them something like +90 weapon damage for 30 seconds allowing them to achieve the highest weapon damage possible in the game for Single Target stamina abilities as well. So please explain to me why Sorcerers that are already the best casters can also achieve the highest possible weapon damage for single target( don't count power extraction) when NB's must be hit with a -22% weapon damage toggle in order to do any real sustainable dps with Stamina abilities.

    PVP(off topic)- Small rant on PVP:
    In a huge open enviroment like Cyrodill, really there is nothing comparable to the ability Bolt Escape. This ability might not be that powerful in a small enclosed area but we are in a huuuuge area where you can blink 20 miles away in a second to escape from danger and regenerate all your resources to reengage and destroy your enemy in an instant and rinse repeat especially with the burst potential of sorcs. Sorcs argue that they are squishy light armor so they need this but from what I've seen veteran 12 light armor sorcs with 3k+ hp are just as tanky as anyone else and they have bolt escape...Compared to NBs that have a 2.9 second invisibility and even if you spammed it, is not really comparable to instantly moving 20 miles away with the speed of bolt escape. IMO they need to buff path of darkness to give us at least 50% movespeed and NOT ONLY ON THE EFFING TINY PATH but ALWAYS for like 10-20 seconds. One of the biggest annoyances in Cyrodill is that it feels like a walking simulator even if you have a fast horse the area is so big and you can't always teleport to keeps. I'm not sure why only sorcs are able to have this huge advantage compared to other classes to just generally enjoy the gameplay of cyrodill much more. Especially if you roll with a group of sorcs and you have like 1 or 2 members that aren't sorcs, you cant catch up to them and you feel like you are dragging them down because you can be as fast as them.

    TLDR- At the current state of the game NB DW/BOWbuilds ( the way NB's were designed to be played IMO) will never be competitive compared to casters because:

    -Bow does Crap DPS at close range, DW does crap DPS at any range, and no DPS when you have to run around. Caster do the same sustainable DPS with 1 hotbar at ANY range.
    -Magicka abilities do way more damage then stamina
    -Our best resource sustain ability siphoning strikes reduces our weapon damage by 22%.
    -Haste even when fixed may not do anything at all. To do to highest DPS in this game you need to achieve it by animation canceling.
    -Sorc's achieve way higher weapon damage then NBs with Surge.
    -Critical strike passive and others not working (not entirely sure)
    - Mark Target 75% armor reduction isnt a big deal because mobs don't have that much armor and it doesnt give you a big increase.

    Offtopic
    - PVPing is much less enjoyable do to huge landscape unless you are a high level sorc with bolt escape. Running with a group of sorcs you feel like you are a slug compared to them and if you can't travel together efficiently as a group you feel like a burden.

    I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.

    You are asking DW to get buffed, not NB.
    none of our skills go off of stamina.
    >_>
    Two tears in a Mother!@$&ing Bucket, !@$& it.
    - CT Fletcher
  • Desdemonte
    Desdemonte
    ✭✭✭
    They can fix all of the problems with NB's by buffing our damage across the board to scale better with level, but especially so with ALL Dual Wielding abilities, ALL assassin abilities, and ALL Shadow abilities.

    They can fix all of the problems with NB's by making Assassin abilities use Stamina instead of Magicka as it should be, and the other two trees use a combination of Magicka and Stamina.

    They can fix all of the problems with NB's, by making each piece of medium armor also give you a bonus to dodge, and each piece of medium armor reduce the charge-up speed for heavy attacks by 5%.

    They can fix all of the problems with NB's, by making all of the attacks we use from stealth, be it crouching or invisibility, work as a sneak attack as it should be.

    Boom.

    I should work for ZOS.

    Yes, you should work for ZOS

    @ZOS_JessicaFolsom‌ needs to see this post! Make these changes happen!
  • damfatcow
    damfatcow
    ✭✭

    You are asking DW to get buffed, not NB.
    none of our skills go off of stamina.
    >_>[/quote]

    I'm asking for more NB abilities to boost weapon damage skills so we can be competitive with DW and BOW and using weapons in general.

    Edited by damfatcow on May 28, 2014 4:25PM
  • Kingslayer
    Kingslayer
    ✭✭✭
    Heres your companies mistake @ZOS_JessicaFolsom‌ when you put balance fixes and content patches together. Its too long to have to wait for what should be simple class changes.
  • Desdemonte
    Desdemonte
    ✭✭✭
    Esha76 wrote: »
    damfatcow wrote: »

    Bow DPS- You can only use bows to maximum effectiveness if you are at max range while damaging enemy because you want that bow passive that gives you damage bonus when at max range. Even at max range, the DPS is still lower than sorcs because magicka abilities do a crap ton more damage per cast. The problem with these trials is alot of the times the enemies would be in your face and thats when your DPS takes a hit. If you weapon swap, thats already a huge decrease in DPS on the target because weapon swap although it has gotten better, is still not instantaneous like it should be and really the delay is not worth it to weapon swap when getting an enemy down RIGHT NOW is crucial for the survivability of the group. A class like sorcs on the other hand, do the same sustainable damage no matter what range they are and that DPS is better than what NBs can achieve with bow at max range.

    Dual Wield DPS- Dual wield single target DPS is really not great for hard dungeons especially when you factor in the number of bosses or enemies that have to be downed from RANGE. I use dual wield for my AOE skills like steel tornado/ power extraction. Also for craglorn, if your running as DPS in your group and you dont have decent AOE spammable spell, you might as well just consider yourself a complete burden and waste of a party slot because all trash requires high AOE Damage.

    Siphoning Strikes- I hate and love this skill. IMO this is one of the best NB abilities in the game as it allows you to have very high sustain on magicka and stamina and this is especially important for stamina based builds because you need to spam stamina abilities as well as do things like dodge roll and cc break. I hate this skill because it requires a sacrifice of 22% of my weapon damage and spell power in order for it to be used. Why is the damage nerf so high? Especially since NB's in general are already lacking in the DPS department compared to other classes. But I must use it for long Boss fights because 0 stamina= crap DPS.

    Haste- On paper, this skill sounds like one of the best abilities weapon users could have in the game and is one of the reasons that drew me into choosing NBs because I like to attack as fast as possible in RPGs. But to achieve maximum DPS in this game you have to use basic attacks while animation canceling with weapon skills like venom arrow to shoot 2 arrows in a second. I don't even know even if they fixed this skill that it would give me any noticeable increase because of the way DPS is achieved in this game by animation canceling. So even after this skill is fixed this skill might be completely useless. Sorcs on the other hand get a skill like Surge that gives them something like +90 weapon damage for 30 seconds allowing them to achieve the highest weapon damage possible in the game for Single Target stamina abilities as well. So please explain to me why Sorcerers that are already the best casters can also achieve the highest possible weapon damage for single target( don't count power extraction) when NB's must be hit with a -22% weapon damage toggle in order to do any real sustainable dps with Stamina abilities.


    TLDR- At the current state of the game NB DW/BOWbuilds ( the way NB's were designed to be played IMO) will never be competitive compared to casters because:

    -Bow does Crap DPS at close range, DW does crap DPS at any range, and no DPS when you have to run around. Caster do the same sustainable DPS with 1 hotbar at ANY range.
    -Magicka abilities do way more damage then stamina
    -Our best resource sustain ability siphoning strikes reduces our weapon damage by 22%.
    -Haste even when fixed may not do anything at all. To do to highest DPS in this game you need to achieve it by animation canceling.
    -Sorc's achieve way higher weapon damage then NBs with Surge.
    -Critical strike passive and others not working (not entirely sure)
    - Mark Target 75% armor reduction isnt a big deal because mobs don't have that much armor and it doesnt give you a big increase.

    Nailed it. Regardless of comparison to other classes, these are serious issues with this type of build. Which is how i wanted to play my NB, and she's just broken now. And I don't want to hear anyone telling how I "should" build my character. The devs of this game did not intend to create one all mighty build you're supposed to weed out of all the abilities, for any class.

    -Sorry for the long quote... but this guy knows what he is talking about.

    +1 from me too
  • One Two
    One Two
    ✭✭
    Most if not all of you fail to see a simple fix.


    ALL our DPS skills should go off of Spell crit, not melee crit.
    There is only one armor set that gives +5% melee crit but 3 that give spell crit.

    Weapon damage on mH and OH have no impact on our skills, so might as well run around with a carrot in hand.

    Reduce Siphoning strikes to 10% damage reduction.

    and have all our damage skills go off of spell crit.

    It's a horrible combo to have SPELL POWER+MAGICA+ Melee crit....

    >_>
    Edited by One Two on May 28, 2014 4:36PM
    Two tears in a Mother!@$&ing Bucket, !@$& it.
    - CT Fletcher
  • Eivar
    Eivar
    ✭✭✭✭
    One Two wrote: »
    Most if not all of you fail to see a simple fix.


    ALL our DPS skills should go off of Spell crit, not melee crit.
    There is only one armor set that gives +5% melee crit but 3 that give spell crit.
    Mage light gives spell crit, we dont have anything like it.

    Reduce Siphoning strikes to 10% damage reduction.

    and have all our damage skills go off of spell crit.

    It's a horrible combo to have SPELL POWER+MAGICA+ Melee crit....

    >_>

    While that would technically fix nb, that's hardly the main issue, then they'd have an armor set no one would ever use. if you use medium armor you can put skills into a passive that gives you weapon crit per piece of med armor, which IMO is a better idea than magelight, frees up an active slot.

    i would love to see siphoning strikes have it'd damage reduction reduced, but if they scale NB melee dmg up to a competetive level, then the reduction wouldn't be THAT big a deal.

    I think the major issue is that the whole idea that class skills = magicka and weapon skills = stamina(oh wait staves. lol) is just a bad idea, they should have some class skills(largely the melee ones) be stamina based(i.e. assassin's blade, veiled strike)
  • smercgames_ESO
    smercgames_ESO
    ✭✭✭
    Vuron wrote: »
    @damfatcow‌

    One argument that I hear and that I don't understand is the whole "I want to have a stamina build". I think, and correct me if I'm wrong, but you don't actually want a stamina build... you just want your bow skills to be viable.

    The issue isn't really about magicka/stamina, but it's about the fact that most weapon skills are inferior to class and guild abilities. All weapons, not just bow, have this issue. I think the core design of the game is flawed with the way they set up the 2 pools. It would make everything much easier if all attacks scaled from one pool and the other other pool was used for defense (dodge, block, etc.)

    My primary bar is DW, but I have no weapon skills slotted and I'm completely magicka based. I have bow and both resto and desto maxed, as well. I use them all in certain situation. I've had no problems soloing to end-game, but this doesn't change the fact that we're still not needed in groups.

    I think there are many issues that people e are confusing as being NB specific, which really aren't.

    Except it would make 0 sense to have my weapon swings work off of magicka. If anything you add a 3rd resource but then it's not Elder scrolls like anymore unless the next Elder Scrolls has the 3rd resource.

    About confusing NB specific problems; This game doesn't have specific class roles but NB is the most geared towards stealth with invisibility and veiled strike and passives that work from stealth. The majority of games leave stealth to your rogues who attack using weapons not magic. So people who want to make your normal rogue like class are drawn to NB but it doesn't work because weapon skills suck and our melee attacks which would make more sense being purely physical instead of the "takes magicka, scales with magicka but uses physical crit and is mitigated by armor" hybrid garbage. So maybe I'm generalizing a bit but I assume most people were drawn to the class for this reason and are disappointed it's all around a mess that makes no sense.

    We get by and can still level up and cap out but I'm sure NBs have blown more respecs than any other classes just because our skills are either broken (in a bad way unlike Talons was) or work strangely.
  • Selodaoc
    Selodaoc
    ✭✭✭
    I only see fixes to DW and skilsl noone are using.
    No mention of te actual issue, the DPS. That wont go up just by fixing stealth breaking on dots.

    *Medium Armor
    Dexterity - Increases Critical Strike chance with physical attacks by 1% per piece of Medium Armor equipped.
    - Needed for melee Nightblade.

    Improved Sneak I - Decreases the detection area size by 3% and the cost of Sneaking by 4% per piece of Medium Armor equipped.
    - Needed for PvP

    *Light Armor
    Evocation I - Reduces the Magicka cost of spells by 1% per piece of Light Armor equipped.
    - Needed to use more skills


    So we basicly have to wear a full set of ligt armor ontop of our medium armor.


    Nightblade is so extremly resourcehungry compared to other classes.

    Other classes have alot of passives to regen and lower magicka/stamina cost.
    Nightblade have a skill we have to put on our bar to regen any Magicka/Stamina. But some idiot decided it also have to lower our damage by 22%
    Which other DPS class have to lower their damage by more then 1/5?

    *Remove the damage debuff, remove a useless passive like potion effectiveness in Siphoning tree and put it in there as a passive without any requirement.
    That would be a start to bring up our dps, it wouldnt be nearly enough, but a start.
  • One Two
    One Two
    ✭✭
    Eivar wrote: »
    One Two wrote: »
    Most if not all of you fail to see a simple fix.


    ALL our DPS skills should go off of Spell crit, not melee crit.
    There is only one armor set that gives +5% melee crit but 3 that give spell crit.
    Mage light gives spell crit, we dont have anything like it.

    Reduce Siphoning strikes to 10% damage reduction.

    and have all our damage skills go off of spell crit.

    It's a horrible combo to have SPELL POWER+MAGICA+ Melee crit....

    >_>

    While that would technically fix nb, that's hardly the main issue, then they'd have an armor set no one would ever use. if you use medium armor you can put skills into a passive that gives you weapon crit per piece of med armor, which IMO is a better idea than magelight, frees up an active slot.

    i would love to see siphoning strikes have it'd damage reduction reduced, but if they scale NB melee dmg up to a competetive level, then the reduction wouldn't be THAT big a deal.

    I think the major issue is that the whole idea that class skills = magicka and weapon skills = stamina(oh wait staves. lol) is just a bad idea, they should have some class skills(largely the melee ones) be stamina based(i.e. assassin's blade, veiled strike)

    because then we would gain melee crit from stamina as well.

    but a rough 15 to 20% damage buff all around would also be a good fix.

    Seladaoc has a solid idea as well.

    Its the hybrid crap that is ruining the NB and skills that are so focused on PvP
    Edited by One Two on May 28, 2014 5:09PM
    Two tears in a Mother!@$&ing Bucket, !@$& it.
    - CT Fletcher
  • GreasedLizard
    GreasedLizard
    ✭✭✭
    EZ Fix: Cloak now grants in-combat stealth. Invis crap stays same and only for potions. Now NB has something unique and buffs single target. Now they have a role other than tank/heals (which they do quite well if played right)

    ... and passives.

    Power Extraction crit yet ? Or that still WIP

  • adesanawa
    adesanawa
    ✭✭
    There's also the problem with Shadowy Disguise doesn't give the 100% crit to Whirlwind. They fixed the crit problem with Assassin's blade, so why leave Whirlwind?

    Speaking of armors, why does it seem that light armors has the best set bonus? Magicka Furnace and Warlock for example, they're really useful in resource management.
    Meanwhile medium armors which are supposed to be NB's armor of choice, get things like "Cut werewolf cost by 33%". Werewolves don't even work properly.
    With the whole "Class skills using magicka" business, it's even more obvious that light armors get a lot of love.

    Just saw the VR12 armor sets here:
    http://elderscrollsonline.wiki.fextralife.com/Sets
    Seriously, the last set option of Med armor is a joke compared to light and heavy.
    Attack and movement speed? For 3s? After a kill!?
    Honestly, who came up with these stuff?

    Oh well, if it takes until 1.2x just to fix these, then I'll just discontinue my sub until they release the fix. Then again even in 1.2x the fixes listed aren't that impressive...
    Edited by adesanawa on May 28, 2014 6:10PM
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    I really dont want to see NB skills use spell crit. That would just go towards making light armor even more prevalent in the game. Might as well remove medium and heavy armor and have every single character wear robes. On the other hand I also dont think making our skills use stamina would be a good solution. Wed be really screwed then. Do you really want all your skills use the same resource pool as your dodge/block/sprint? Buffing cloaks to provide sneak dmg bonus while kinda nice would just make sure that no NB build would ever be viable without them. What I think is needed is rebalancing the numbers on all our skills. Lower the cost of the skills somewhat and and give our single target dmg output a bit of a bump. Lower the penalty on siphoning strikes and provide us with some alternative tools for resource generation.
    Edited by khele23eb17_ESO on May 28, 2014 6:03PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Eivar
    Eivar
    ✭✭✭✭
    Really long post incoming, sorry! lol

    Changes i would like to see to NB

    Assassination:

    Death Stroke(Ult): seems fine

    Assassin's Blade: change to scaling dmg like 2H skill reverse slash. Impale morph could use more range, as it is 15 yds is pretty much in your face anyway, more worthwhile imo right now to use killer's morph for the heal.

    Teleport Strike: Increase stun to 3s, otherwise seems fine.

    Blur: change to 30% miss for 15s instead of 15% for 30s.

    Marked Target: add in dmg bonus against npc, since they tend to have low armor/spell resist due to high HP. aka pointless outside of PvP.

    Haste: seems fine.

    Passives: only change i would like to see is to Master Assassin(which i beleive is coming)

    Shadow:

    Consuming Darkness: pretty fantastic as is.

    Shadow Cloak: duration seems a bit short for the cost, can't restealth using it, have seen it bug out in pvp, been able to follow people trying to escape combat with it by following the weird light bending effect and seeing the red glow cast animation through it. maybe have dark cloak morph cost more and remove you from combat.

    Veiled Strike: needs to have damage scaled up, but otherwise fine.

    Path of Darkness: Should give player a movement speed buff and give allies a speed syngery. Damage defintely needs to be brought up(being done i know)

    Aspect of Terror: should effect more than 2 targets, perhaps instead of a placeable fear trap for the manifestation of terror morph, it should be all targets within 8m.

    Summon Shade: give shade a taunt, make it a tanking summon. dark shades morph could use more in depth ai, so that only one shade will stay and try to tank an enemy, other will target next nearest enemey and tank that.

    Passives: the incoming change to refreshing shadows is fantastic love it, would like to see the duration buff from Dark Veil increased.

    Siphoning:

    Soul Shred: needs to heal caster as well as have heal synergy for allies.

    Strife: should give back a base heal rather than a DoT, as our only reliable self heal a DoT just doesn't cut it compared to other classes and their self healing.

    Agony: no idea why this is a siphoning skill, it siphons nothing, could easily be a shadow skill, having this be the source of a HoT would be fantastic. have it drain health only while active maybe.

    Cripple: generally fine but i'd rather see an immediate speed boost/reduction rather than a scaling one, scaling is just less useful unless duration is increased.

    Siphoning Strikes: damage reduction is just to high, starts at 28% scales down to 22%, would rather see it start at 16% and scales down to 10% at rank 4.

    Drain Power: not spammably effective, relies on you having a weapon skill to make it useful, perhaps buff dmg and give it a pure dmg buff up to a max benefit? also, this is a buff not a siphon it doesn't lower enemy weapon dmg, maybe have it lower incoming dmg and increase outgoing?

    Passives: catalyst seems really out of place, perhaps replace it with a passive thatincrease how much you siphon, be it hp, movement speed, or damage output?
  • TheBucket
    TheBucket
    ✭✭✭✭
    Creslian7 wrote: »
    forums.elderscrollsonline.com/discussion/98003/1h-s-abilities-from-stealth-comparison-to-nb-dw-bow#latesthttp://
    Since I have made that post I've had a chance to level up 2 hand and put some points into and try out a few skills. My skill level is 31 with wrecking blow at level 2. I have not purchased Momentum which has the possibility of increasing the damage by quite a bit.

    From stealth- Wrecking blow with piercing mark on the target at vet rank 10 with a green weapon vet 8.--2783 (w/o piercing mark 2535).
    2202 heavy attack with and 1987 heavy attack without piercing mark.

    Pretty staggering numbers. Bow and DW have alot of catching up to do.

    Edit: on a side note, Executioner (reverse slash morph) ends up being better damage wise than impale since it scales with the health of the target. Where impale is a set damage til 25%, Executioner will gradually get better the lower health the target gets. However, with the high cost of stamina for 2hand attacks it is still more economical to run impale.

    Haha, I think it's funny that people are finally catching on to my builds I've had since day one. Stampede + Fear + Wrecking Blow = Goodnight
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • captain_awesome
    captain_awesome
    ✭✭✭
    OkieDokie wrote: »
    I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.

    SNIP

    The medium armor stubborn issues is unacceptable. Yes, sure, you want to play with the worst armor in the game. Go for it. But be aware you are choosing the worst armor. Period.

    SNIP

    What a ridiculous statement.

    You think that they put 30% of the armour in this game as a trap for the unwary or the people that wanted to play as a rogue?

    You think they put dual wield, bow and 2h in game as a trap for newbs to waste their time on?

    They "Zos" must make it all viable, they must make it work.
    It's blatantly obvious that whoever is in charge of class balance is a skinny Bosmer healer obsessed with Harry potter movies. Right now I've never seen such outrageous imbalance in a game. It's incredible you don't see it.

    If they don't fix this mess ASAP (I'm talking the next few weeks) we few that remain will all be running around in light armour, destro staff in one slot and resto staff in the other.

    Oh wait, that's pretty much what I see in game right now....
    Dominion FTW.
  • Selodaoc
    Selodaoc
    ✭✭✭
    *Stealth should automaticly put you in hidden mode without movement penalty, and give you the damage bonus.
    Stealth, a NB specific skill, shouldnt be worse then going into hidden, which everyone can do.

    *Suprise attack/Concealed weapon should be the highest hitting ST skill in the game. It should also get dmg increase from stealth. It should be Rogues classic "backstab"
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    damfatcow wrote: »
    Zxaxz wrote: »
    JacobJ wrote: »
    Honestly NB's are relatively balanced, and don't need to be buffed as much as their class skills need to be fixed. I don't want NB to be buffed in some way and become the FoTV class that gets nerfed into the ground later. As a V10 NB I feel that we as a class can be great, and can do fine in solo play whether it's PvP or questing in Veteran areas. The problem lies in that Nightblades do not have the group utility that the other classes do. We don't have a single normal non-ultimate ability that has a Synergy (even our ult synergies aren't very good). ....


    __________Giant Wall of Text read above to learn more____________

    .............
    I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.

    NightBlade - Kaj- DW/Bow/Vamp = Magica build (imo), Try Warlock, (Vampire's kiss and Night Mother(or w/e -Twilight's Embrace)), {Later - Oblivion, Spectre's Eye, Shalidor's Curse} use +Magica Glyphs, 1-2 +Stam (to increase pool and dmg) and Magica Regen Mundus, etc.
    And, if you're a Vamp make sure one piece of Jewelry at least has Fire Resist on it (LOL, Fire Pot dmg w/o it). Also, I like Disease or Fire on the Weapons. (If you find you are short or capped in one recourse or another, change your Glyphs to adjust.)

    If you're a Vamp, you have NO (Mine is 13-18) out of Combat Health Regen (Vamp's Kiss helps a bit here) at stage 4, But, you don't need ooc H-Reg.........You are a Vampire, NB, DW/bow, you are an In Combat Health Regen machine. (imo)

    my 2c

    Im a vet 12 NB vamp that has done everything in this game besides completing trials basically even soloing content that even casual sorcs or dks can't but its still inexcusable that even at the best DW/BOW does not even come close to being competitive with an archetype like caster sorc.

    Im a vet2 NB non vampire NB and if i get a Sorc surprised, or any light armor wearer by surprise? they are usually dead. Stun lock em to the best of my ability, Vield Strike reduces the light armor even more, damage galore. No onwe is impossible to kill. Just need a plan. If the Sorc gets a moment to bolt escape, i let him go and turn to a new enemy.
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