Why is heavy armor considered so useless? Isn't the added armor value you get from heavy pieces a good stat increase? Isn't health recovery a good thing?
Why is light armor so good, especially if we are talking about a stamina focused DK build?
Heavy needs a massive health regen boost, big enough to make a difference, that can't be had anywhere else.
murzik54ub17_ESO wrote: »i think the non passive armor skills should only be able to be cast with full set of that armor, its really unfair mage having to use one piece of heavy armor and be able to be a tank, you are a sorc wanna cast? ok cool wear light armor, you a sorc wanna tank? wear heavy armor, the current system is stupid," oh you wanna tank and have good magica management? sweet wear 2 heavy armor pieces.. " going hybrid should have greater penalties and having a full set of specific armor should give you a bigger reward in its purpose
second, stamina needs to have some kinda resource management, or reduce cost of stamina skills x2 and they need to remove the abundance of buffs available, if they give everyone access to armor buffs, what is point of going heavy armor, or what is the point of having templar support and so on, every class should have unique contribution to the team that rest of the classes cant get..
The passives man, the passives. I need the armor and regen passives for my templar healer so I use 2 heavy with my light.
Yes because it lets me focus on traits other than armour boosting and I can stay on a high armour even when not using abilities to boost it, or when shot by players with armour reduction abilities.
murzik54ub17_ESO wrote: »yeah, that too, they really need to lock down the passives also, they need to change almost everything requiring 5 armor pieces and the armor ultimate should be 7 armor pieces give clear purpose for heavy armor! and other armors, the way current system work is would be similar comparison of shield and board being able to use dual wield skill skyline just because you have one sword..