Morticielle wrote: »First, this is a total exaggeration. A sorcerer usually can not kill 10 mobs at a time. Second, here is written, that every class has to have the exact same abilities? If you want that, then go play Rift, where every class has heals, damage, crowd control and buffs. Only stealth is atm reserved for rogue, but I am shure they will change that too in the future.I feel that nightblades are crap, compared to DK and Sorc, especially the AOE root, +AOE Impulse allows them to train 10 ! mobs in a dungeon, aoe them to death, where i struggle to kill 3 Mobs group, mostly i need to avoid them. This is not funny, when they kill 3x times faster, they level especially faster.And once more: Where is written, that every class has to have the same abilities as others classes? The abilities of the nightblade were well known before release of this game, so if you decided to play a nightblade you had to be o.K. with those abilities or you didn't give it much thought and are now crying because of your mistake.The problem is: our AOE CC abiity is fear, which distributes mobs, where Sorc and DK can concentrate this mobs in one spot, also their CC ability does additional damage to the mobs, where our CC only occupies the mobs for a short duration, 4 seconds.
@ Zenimax: Don't make the mistake to make every class the same. It was a bad idea to give every class stealth (and I say that as a sorceror who loves to kill others players out of stealth), don't make more mistakes like that. Fix the broken abilities on NB and that's it.Because they leveled up and earned their rank by killing players like yourself.Why do VR8 skeevers exist at all?
Edit: Corrected one typo.
I do this with a Sword and Board Nightblade. Take three and four mobs and kill them all.
curlyqloub14_ESO wrote: »The problem is: our AOE CC abiity is fear, which distributes mobs, where Sorc and DK can concentrate this mobs in one spot, also their CC ability does additional damage to the mobs, where our CC only occupies the mobs for a short duration, 4 seconds.
Ya know, I'm surprised fear isn't being mentioned more. Personally, I haven't bought the skill, so maybe I am way off in my assumptions about how it works in ESO, but it seems pretty much totally useless.
In dungeons, tunnels and such are usually small tight areas, with the next group of mobs being so close - it seems like a lot of potential to fear a mob and have it go running right into the next group of mobs, triggering their social assist, and effectively training yourself when the fear breaks and you now have 3 or 4 coming back at you instead of just one.
In open world, even though the spaces may be more open, groups of mobs are still relatively close to each other in most cases, so still fear seems useless.
In group dungeons, fearing mobs would potentially send them out of the AoE range of any other players, while also running the risk of pulling more mobs with a social assist.
No matter how you slice it, fear just doesn't seem viable in, well, any situation really.
Or does fear not work that way? Does it just send them running in a tight little circle without ever coming close to other mobs?
Personally, if I am in desperate need to split a pack, I'll hit one with agony to take it out of commission for 12 secs while I down the other, and hope that 1) 12 secs is long enough, and 2) no other player happens to run by and damage my stunned mob and break it. Either way, Agony at least lasts 12 secs. Fear only lasts 4, which seems pretty much a joke.
So I guess what I wonder is, does anyone here really use fear at all? I kinda' wish they would just trash it completely and give us another more useful skill. Like a quality ranged AoE and/or stun.
I use Mass Hysteria (fear) and it's absolutely amazing in both PvE and PvP. It's a 30% power reduction, 52% snare and 4.5s fear that doesnt break on damage. Yes, mobs run away, but thats what I want. You can kill a group of 3 without being touched in PvE while burning them down from range. In PvP, it drains enemy Stamina since they break out of it, but I can just spam the skill. Eventually you will not have enough stamina to break out and Ill have 4.5s to burn you down. In mass raids, yeah not so great. In small scale battles, it's phenomenal. I wont take it off my bar now that I have it.
shayafb14_ESO wrote: »Could someone tell me when the nightblade problems kick in? I am still fairly low level but I have had no problem progressing quite happily, and since I am a fair player at best, it seem a bit strange to me.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
i am happy night blade is getting attention. and i hope they get it worked out.
please remember the double nerfed templars as well after night blades we need our class of templars taken care of.
I'm not sure what role in PvE you refer too since the nightblade isnt needed anywhere...What would be a better alternative, at least in my mind? Follow real life. Snipers for example, exist and they are really deadly. What you did was taking their rifles away. Well, that is effective but not really fun in a game. In real life, a sniper's worst enemy is another sniper. Introduce ways to track and detect people in stealth. Mage light was the first step. Why not some general stealth detection passives in the pvp trees? Why not some track stealth passives somewhere in the NB lines? Make the NB, NB's worst enemy in pvp. Sure you would had some people one shotted, but you would probably ended up with NBs too busy hunting each other all over the map (and having lots of fun) to really bother with other classes. Would you risk taking down a sole player if you are tracking another NB or maybe have one on your tail?
No broken pve class, NBs have their role in a group, happy pvpers and a new role as scout for pvp groups.
I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.
NB have always been casters in the elder scrolls universe. Always. If you are actually trying to make it work your way as a melee, not a problem at all, but they are not rogues.
The medium armor stubborn issues is unacceptable. Yes, sure, you want to play with the worst armor in the game. Go for it. But be aware you are choosing the worst armor. Period.
This topic should be for discussing NB skills and not dw/medium armor. It is fair to ask for buffs in weapon skills and medium armor, I'll give you that, but it is not class related, so please keep NB class out of it.
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Regarding NB skills, all we need in my opinion is a better damage out of stealth (or for skills used while you are under shadow effect during combat, that would make sense). I'd say a buff in 30-40% would solve it. It will not make you one-shot people and you'll get a more decent dps.
curlyqloub14_ESO wrote: »
Or does fear not work that way? Does it just send them running in a tight little circle without ever coming close to other mobs?
glitchmaster999 wrote: »I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.
NB have always been casters in the elder scrolls universe. Always. If you are actually trying to make it work your way as a melee, not a problem at all, but they are not rogues.
The medium armor stubborn issues is unacceptable. Yes, sure, you want to play with the worst armor in the game. Go for it. But be aware you are choosing the worst armor. Period.
This topic should be for discussing NB skills and not dw/medium armor. It is fair to ask for buffs in weapon skills and medium armor, I'll give you that, but it is not class related, so please keep NB class out of it.
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Regarding NB skills, all we need in my opinion is a better damage out of stealth (or for skills used while you are under shadow effect during combat, that would make sense). I'd say a buff in 30-40% would solve it. It will not make you one-shot people and you'll get a more decent dps.
Ooooh that was wrong on pretty much every level....sneak attacking has always been built for weapon. Remember x32 with daggers and x2 with spells. Sure they use some spells but that doesnt make them a mage.. and if they were, there is literally not one weapon based class. If that is true, I think me hanging onto this game is the worst idea. You dont take single player game, put it online and remove half of the builds ie. Weapons...
Welcome to elder sorcs online
Also medium armor isnt the worst. It is only underused because most people go mages. The majority of nightblade spells are weapon critical which completelly negates your first point again...If anything I would say heavy armor is the worst. What kind of MMO says "no if you want to be good, use this stick and this spell or else go be cannon fodder"... not a very good one..
glitchmaster999 wrote: »I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.
NB have always been casters in the elder scrolls universe. Always. If you are actually trying to make it work your way as a melee, not a problem at all, but they are not rogues.
The medium armor stubborn issues is unacceptable. Yes, sure, you want to play with the worst armor in the game. Go for it. But be aware you are choosing the worst armor. Period.
This topic should be for discussing NB skills and not dw/medium armor. It is fair to ask for buffs in weapon skills and medium armor, I'll give you that, but it is not class related, so please keep NB class out of it.
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Regarding NB skills, all we need in my opinion is a better damage out of stealth (or for skills used while you are under shadow effect during combat, that would make sense). I'd say a buff in 30-40% would solve it. It will not make you one-shot people and you'll get a more decent dps.
Ooooh that was wrong on pretty much every level....sneak attacking has always been built for weapon. Remember x32 with daggers and x2 with spells. Sure they use some spells but that doesnt make them a mage.. and if they were, there is literally not one weapon based class. If that is true, I think me hanging onto this game is the worst idea. You dont take single player game, put it online and remove half of the builds ie. Weapons...
Welcome to elder sorcs online
Also medium armor isnt the worst. It is only underused because most people go mages. The majority of nightblade spells are weapon critical which completelly negates your first point again...If anything I would say heavy armor is the worst. What kind of MMO says "no if you want to be good, use this stick and this spell or else go be cannon fodder"... not a very good one..
Yeah, but in those scenarios (even if we didn't have a proper nightblade class in skyrim) they relied on destruction/alteration in oblivion and illusion (muffle, invisibility, fear, frenzy) in skyrim. Sure, you got pretty insane sneak attacks with weapon perks, but they have never been a proper melee class (it does not mean they are mages, just casters, I'm not sure if I'm expressing myself properly).
On top of that, in any MMO there is a set that will work better than others. There is no way you can get things that balanced. So, one of your options will be worst than others. In this game weapon skills are way behind, but what I'm saying is...this is not a class issue, just general game mechanics.
This was not an exaggeration, it was a an observation from the night before, when i went to a public dungeon, were normal groups should do this content, but this lone DK did it alone, and he pulled two groups, i probably should have taken a video of it, but you can find them yourself if you search youtube for DK aoe farming as keywords.First, this is a total exaggeration. A sorcerer usually can not kill 10 mobs at a time. Second, here is written, that every class has to have the exact same abilities? If you want that, then go play Rift, where every class has heals, damage, crowd control and buffs. Only stealth is atm reserved for rogue, but I am shure they will change that too in the future.
I'm not pointing out how anyone should play, I just have to say there are some conceptual errors in some comments.
NB have always been casters in the elder scrolls universe. Always. If you are actually trying to make it work your way as a melee, not a problem at all, but they are not rogues.
@damfatcow
One argument that I hear and that I don't understand is the whole "I want to have a stamina build". I think, and correct me if I'm wrong, but you don't actually want a stamina build... you just want your bow skills to be viable.
The issue isn't really about magicka/stamina, but it's about the fact that most weapon skills are inferior to class and guild abilities. All weapons, not just bow, have this issue. I think the core design of the game is flawed with the way they set up the 2 pools. It would make everything much easier if all attacks scaled from one pool and the other other pool was used for defense (dodge, block, etc.)