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That delay feels like crap, decreasing the damage or increasing the mana cost would have been so much better. Hell even adding one more attack but keeping the total damage done the same would have felt better. Adding that delay makes using it in battle feel really awkward, and I haven't even pvp'd with it yet.
Jessica Folsom posted in the thread about this (page 9) that they are going to be reverting the delay. Woohoo!
What she said may happen instead is that they may increase the magicka cost for the skill, which I personally think is unnecessary, but it would be better than the delay. Long story short, you won't need to worry about it for long.
Ouch. Templar skills feel a lot more expensive than my other classes. I'm not so sure how I feel about this. Also I'm fairly certain Bots aren't using Templar because of Biting jabs being overpowered as much as it is easier to control multiple accounts at once when you can have directed attacks of your 5 accounts all firing in the same direction. Its all about control, and I'm pretty sure this is what the skill gives them.
US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
<And plenty more>
They said they will fix it when they get the change. So expect a fix coming in around 4-6 weeks. Good news is not many templars will be left by then so the patch will be no biggie to the remaining small playerbase.
They said they will fix it when they get the change. So expect a fix coming in around 4-6 weeks. Good news is not many templars will be left by then so the patch will be no biggie to the remaining small playerbase.
LOL, ain't that the truth! Am beginning to regret making any templars at all. I wanted to be able to have a couple healers for adventuring with my hubby, but my only good heal is such a slow cast he often dies before I can finish the induction.
Ah well, at least I also made two sorcerors that have resto staff as weapon.
Edited by redwoodtreesprite on May 24, 2014 9:24PM
Over-reacting much? Biting Jabs was and still is on my #1 skill slot. Because I use it as it is meant to be used, a finisher, which means once or twice during a fight.
Yes, the delay is a bit annoying. I adapted by blocking for that 0.6 seconds after a cast. If anything is left alive, it doesn't get to hurt me much.
This game is so easy, even VR content, I just don't get all this drama over one skill. Not that they made it not work or something. You have to deal with a small delay after a cast. Are you guys constantly dying because of that half a second? Here's a pro-tip then, use heals, we got plenty.
Another pro-tip putting a delay on an ability like that cuts into the smoothness of battle, I use to keep it in my bar while healing Vet dungeons, some fights in some groups need some extra damage, now with the delay I can't use it because there is too much down time where I am sitting there unable to act. Now if it was a 2.5 second ability where you do damage I don't think there would be as many complaints, but as of right now it's a 1.1 second ability where you do damage and then sit there for 1.2 seconds. Also Gaudrath it feels like poop, half of the ability is you sitting there doing nothing, come on. There is drama because there are a number of fixes that would have been better then making you sit there for a second.