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Please remove the delay on Biting Jabs

metroda
metroda
Soul Shriven
That delay feels like crap, decreasing the damage or increasing the mana cost would have been so much better. Hell even adding one more attack but keeping the total damage done the same would have felt better. Adding that delay makes using it in battle feel really awkward, and I haven't even pvp'd with it yet.
  • Gaudrath
    Gaudrath
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    They already said the delay will be removed and the cost increased instead.
  • skarvika
    skarvika
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    Jessica Folsom posted in the thread about this (page 9) that they are going to be reverting the delay. Woohoo!
    What she said may happen instead is that they may increase the magicka cost for the skill, which I personally think is unnecessary, but it would be better than the delay. Long story short, you won't need to worry about it for long.
    QQing is a full time job
  • metroda
    metroda
    Soul Shriven
    Well f me silly, ty for delivering me good news. If i was next to you I would give a big wet kiss right on your mouth.
  • Gaudrath
    Gaudrath
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    Not sure who you're talking to so...

    *pushes Skarvika forward*
  • rusila22
    rusila22
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    please no more cost on this ability ! My char is already weak because most of abilities in TESO use a lot of mana so no need to punish her more ! ty !
    Edited by rusila22 on May 24, 2014 9:49AM
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • tyakaar
    tyakaar
    The Skill seems to be OP so it needs to be adressed in some way. (most bots are using it for a reason)
    Edited by tyakaar on May 24, 2014 10:07AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ouch. Templar skills feel a lot more expensive than my other classes. I'm not so sure how I feel about this. Also I'm fairly certain Bots aren't using Templar because of Biting jabs being overpowered as much as it is easier to control multiple accounts at once when you can have directed attacks of your 5 accounts all firing in the same direction. Its all about control, and I'm pretty sure this is what the skill gives them.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • madangrypally
    madangrypally
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    They said they will fix it when they get the change. So expect a fix coming in around 4-6 weeks. Good news is not many templars will be left by then so the patch will be no biggie to the remaining small playerbase.
  • redwoodtreesprite
    redwoodtreesprite
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    They said they will fix it when they get the change. So expect a fix coming in around 4-6 weeks. Good news is not many templars will be left by then so the patch will be no biggie to the remaining small playerbase.

    LOL, ain't that the truth! Am beginning to regret making any templars at all. I wanted to be able to have a couple healers for adventuring with my hubby, but my only good heal is such a slow cast he often dies before I can finish the induction. :(

    Ah well, at least I also made two sorcerors that have resto staff as weapon. ;)

    Edited by redwoodtreesprite on May 24, 2014 9:24PM
  • Gaudrath
    Gaudrath
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    Over-reacting much? Biting Jabs was and still is on my #1 skill slot. Because I use it as it is meant to be used, a finisher, which means once or twice during a fight.

    Yes, the delay is a bit annoying. I adapted by blocking for that 0.6 seconds after a cast. If anything is left alive, it doesn't get to hurt me much.

    This game is so easy, even VR content, I just don't get all this drama over one skill. Not that they made it not work or something. You have to deal with a small delay after a cast. Are you guys constantly dying because of that half a second? Here's a pro-tip then, use heals, we got plenty.
  • metroda
    metroda
    Soul Shriven
    Another pro-tip putting a delay on an ability like that cuts into the smoothness of battle, I use to keep it in my bar while healing Vet dungeons, some fights in some groups need some extra damage, now with the delay I can't use it because there is too much down time where I am sitting there unable to act. Now if it was a 2.5 second ability where you do damage I don't think there would be as many complaints, but as of right now it's a 1.1 second ability where you do damage and then sit there for 1.2 seconds. Also Gaudrath it feels like poop, half of the ability is you sitting there doing nothing, come on. There is drama because there are a number of fixes that would have been better then making you sit there for a second.
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