Well that is good for you. Do you feel any kinship with players who just like the company of others but prefer to play independently?I think Craglorn is awesome.
First place in the PvE side of the game that's actually built for groups. You don't feel like you have to play solo in an MMO.
What is it with this obsession with "End game"? Can people not focus on the actual game rather than burning through the content and grinding it all, and complaining there's nothing more to do? They don't create a huge game world, record hours of dialogue, fill the world with quests etcetera just to be skipped over.
Things like WoW have had 10 years to add content, this hasn't even had three months. People rage and expect far too much and they must have it now or else they will throw tantrums. There are far bigger things to get angry about.
And as for saying the launch was the biggest failure in years . . . Don't make me chuckle. I've seen *far* worse than ESO's launch.
Rev Rielle wrote: »In all honesty, when will you people grow up?
Rev Rielle wrote: »In all honesty, when will you people grow up?
Never. The target demographic is 18-34 year olds. They will always be 18-34.
Lets try to be honest.
Game launch was biggest failure in years and i rly hoped craglorn will give me reason to play it. I;m skipping pvp subject, because there nothing to talk about, u simply did nothing to improve pvp side, nor pvp arenas nor duels (its 2014 hello?).
Instead u boast with 12 raids that can be done within 12 mins. Worst thing is that both 4 man content and 12 man;s r easy tactic-wise, which results in ppl streaming on twitch week after release 12 man trials farm with random grps like a boss.
I can;t really express how sry i am about this game at the current state, BUT be warned if u wont come up with smth brilliant u r lost. I apprecieate the work you;ve done, but only if u play this game as early alpha free2play release.
Rev Rielle wrote: »In all honesty, when will you people grow up?
Never. The target demographic is 18-34 year olds. They will always be 18-34.
@silent88b14_ESOsilent88b14_ESO wrote: »I'm not sure where you get the impression that I am upset. I do think it would be a good thing were additional content suitable for players who aren't grouped. Do you think there would be a problem with additional content that factored for the independent player?
@silent88b14_ESOsilent88b14_ESO wrote: »I'm not sure where you get the impression that I am upset. I do think it would be a good thing were additional content suitable for players who aren't grouped. Do you think there would be a problem with additional content that factored for the independent player?
Do I think more solo content would be bad? No. Of course not.
But we don't need it right now. There are hundreds upon hundreds of hours of solo content in this game. The whole leveling and VR experience is solo'able. Public dungeons, delves, even solo PvP is possible.
Craglorn is the first time the game has added a "normal" MMO zone.
Lucifer108 wrote: »Craglorn content is fine, group challenges are fine, difficulty level is unneccessarily high solely due to latency and unresponsiveness of the game. When latency is good (by ESO standards that means you are hitting 120-150ms... sad but true) the trials require attention and group synergy to complete smoothly.
Since 1.1 already bumped up the 'cap' to VR12 I'm sure that in the greater picture this is being FAR from real end game content. And seeing as how quickly we are pushing through content, there is no doubt in my mind we'll go as high as VR50 in due time.
So I don't see this whole argument of 'end game' at all. Craglorn's just another step forward to it.
I have said it in other posts and i will repeat it here again. More than the lack of content itself, its the lack of incentive to do the content which is a bigger issue. Lack of a carrot on a stick. The rewards arent good enough period, PVP PVE or Leveling. Why do u think many people are taking the chance to run through every exploit or grinding option to level up.I dont blame them in all honesty. I leveled up purely through quests in a legit manner till VR 10 and I enjoyed the game till 50. After that it was a cumbersome grind with no rewards for the effort.
And what makes matters worse is the fact that all major sets are Bind on Equip which essentially means you can sell them to other people. So in the end people are not even going to bother experiencing this content and instead will farm gold , or in worse cases they will buy gold to keep their gear upto date.Add to the fact that the actual sets that drop are absolute rubbish compared to crafted sets.It wouldnt have been a big issue if crafting minus enchanting was actually hard to level. But i got Woodworking blacksmithing and clothing to 40 without crafting a single item .And unfortunately due to poor itemization on drops , crafting which requires no effort to level produces the best gear , bar 1 or 2 set bonuses like the warlock's set.SO where is the incentive to continue playing if u can get the best gear a few minutes after level cap.
The rewards does not necessarily have to be gear, but something to keep people playing and atm there is no reward which is worth it.
renaud.moyneb16_ESO wrote: »It's impressive how ultra-casuals are trying to dictate their new gaming morality to others all over ESO's forum...