Yes, it was a solution for you, but it is not a solution for everyone, thus not a real solution.
So, based on that:
"if the solution doesn't fit everyone then it is not a solution."
OK, so lets look at this from the other side using the same logic:
"If the problem does't exist for everyone then it is not a problem"
There are plenty of people in this thread alone that do not have the problems you are talking about. People like me, I have not created a Guild for the extra storage and I have not maxed out my bag or storage space (bag is at 80, can't remember store). The only time my bank gets full is when I offload a large amount of items for deconstruction by alts, at which point I log on the alt and decon them ... sorted (this doesn't happen often).
You mentioned earlier that you are storing items ready for research. Why? I have no problems researching traits and I don't store anything ready to be done, I do them as I get the gear, they aren't that hard to get. Weapons and Armor take up large amount of space as they don't stack.
Again, I will add to the above and say that, although I don't have any major issues with the current system, it certainly isn't the best i have seen and could be improved.
You still have yet to provide any reason that inventory space should be so limiting;
Blackwidow wrote: »Yes, it was a solution for you, but it is not a solution for everyone, thus not a real solution.
So, based on that:
"if the solution doesn't fit everyone then it is not a solution."
OK, so lets look at this from the other side using the same logic:
"If the problem does't exist for everyone then it is not a problem"
Again, logic has left the station, people.
Let's say some people are poor and starving. Other people are rich and have enough food.
The starving people are asking for more food.
The people who have enough food tell the starving "just buy more food and you would not be so hungry".
Now, pay close attention...
This does not help everyone, so it is not a good solution.
However, it is still a real problem for the hungry people, even if it is not a problem for the full people.
Did you learn something today?
This was an example of how illogical your statement was, so you don't have to use this as an example for the bank issue, because it is not the point.
No, that logic doesn't fit. That would only apply if everyone was doing the exact same things. Some of the professions have ridiculous amounts of materials. I know that i wouldn't have as big of a problem if i stuck to one of the non-inventory intensive crafts like woodworking or blacksmithing, but you shouldn't have to do that. You should be able to level the professions you want without such fuss. enchanting, alchemy, and provisioning are not inventory friendly.
I never mentioned storing items for research. I don't do that. I do research with what i have on hand and deconstruct the rest. More gear with the needed traits will come along.
Yes, it could definitely be improved. I have seen better inventory systems in f2p games. Not the crafting system itself, this is better, but the inventory system.
Keep in mind. i didn't start the thread, i am just agreeing that it is a problem.
I am sorry, but how in the hell are you spending 1/3 of your time managing the inventory? There is more wrong there than just the game.
I can believe he spends 1/3rd of his time managing inventory. The inventory system in this game is a joke. I just created my 7th and final mule yesterday. Just the time it takes to log them in and out with the loading screen that takes forever is enough to make you want to pull your hair out.
You still have yet to provide any reason that inventory space should be so limiting;
@ZOS_PaulSage, ZeniMax Online Studios creative director: Bank space / inventory space is another limiter to being able to work on all crafting skills at once.
[...]
There’s also a TV show about your “problem.”
http://www.tesoelite.com/2014/03/live-qa-paul-sage-compiled-answers/
This thread is about a specific, perceived problem in a game as was point I made, it is not a generic discussion on problems and solutions in general. I agree with the concept of your analogy, it just isn't really relevant to this situation.
"if the solution doesn't fit everyone then it is not a solution."
OK, so lets look at this from the other side using the same logic:
"If the problem does't exist for everyone then it is not a problem"
Censorious wrote: »Normally, I have no problems with inventory management in MMOs but this game is something special.
To keep hold of everything I actually NEED to have, I have been forced to create mules for each craft. They keep current materials only. Anything I can possibly declare as junk is junked - even to having thrown away those useless pets and treasure maps you get loaded with.
This is necessary because resources are so rare you can't possibly go out and farm materials for a single item, you need to build a stock. Most of it comes from deconstruction anyway.
Obviously, its quite deliberate. Someone thought it would be fun to create a sub-game called Inventory Management. Probably someone from Accounting?