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Inventory is unmanageable

  • Seroczynski
    Seroczynski
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    Chrysolis wrote: »
    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.
    Doesn't mean it has to be implemented.

    Inventory space is sufficient. I do not hear anyone of my guildies (and I am in two actual, not trading, guilds) complaining about the lack of space, and some of them don't even have 110/1xx inventory/bank slots.

    Pick up a stack per item, but stop at a certain point. You don't need five stacks of style materials for each style. You don't need to store all those rings and necklaces, you don't need to store all those quest rewards.
    Most people (not saying all) have a hoarding problem without them knowing. I got most crafting skills at 50 and play only a main and an alt. I do not have the need for mules, and yet I am perfectly capable of storing all my materials where I need them and even keep a few bank slots open. I have 110 inventory on my main and 90 on my alt, while I have130 slots in my bank.

    With all due respect, there is clearly a difference between how (for example) you and me store our items.

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  • SteveCampsOut
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    bugulu wrote: »
    Pusyboots wrote: »
    Im sorry to hear that some people can't manage their inventory!

    Nobody said they couldn't manage their inventory, the said they were tired of it taking up 1/3 of their playing time. Two different birds my friend.

    Sorry, if you are having inventory management problems despite creating 7 mules, you are doing it wrong.

    This, in a nutshell, invalidates your entire post. You're not here to give helpful advice, you're here to troll. Thanks for making a long winded post that filters down to such a basic message.

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  • badmojo
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    Chrysolis wrote: »
    Your analogy doesn't work. Guild banks were not made to give you personal inventory space; they were made to allow guild members to trade with each other. I'm in several trading guilds and one main guild - I wouldn't simply trust everyone with my deposits. I didn't complain about guild banks to begin with, only stated their purpose.

    Isn't that the point of the guild banks... to give more storage to the guilds ownership? The options are there to only allow the guildmaster to deposit and withdraw, or you can allow trusted people to access it by promoting them.

    I own the guild with a friend of mine, we easily recruited enough people for a guild bank, offered up our teamspeak server to them, but most of them barely play, and the ones that do never want anything from the guild. They're free to leave at any time, it's not like we tricked them into joining or anything.

    It was literally the easiest thing I did in this game, we had that guild bank before level 5. They should really add a cost to creating guilds, there no reason NOT to start one.

    I even saw a guild in zone chat with a message like "I want to be honest! New guild recruiting members for a guild bank you will never have access to. PST". Not everybody cares about their 5 guild slots, I'm sure you could easily get 10 people to join a guild, if you put in a bit of work.
    Edited by badmojo on May 26, 2014 8:31AM
    [DC/NA]
  • Chrysolis
    Chrysolis
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    Chrysolis wrote: »
    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.
    Doesn't mean it has to be implemented.

    Inventory space is sufficient. I do not hear anyone of my guildies (and I am in two actual, not trading, guilds) complaining about the lack of space, and some of them don't even have 110/1xx inventory/bank slots.

    Pick up a stack per item, but stop at a certain point. You don't need five stacks of style materials for each style. You don't need to store all those rings and necklaces, you don't need to store all those quest rewards.
    Most people (not saying all) have a hoarding problem without them knowing. I got most crafting skills at 50 and play only a main and an alt. I do not have the need for mules, and yet I am perfectly capable of storing all my materials where I need them and even keep a few bank slots open. I have 110 inventory on my main and 90 on my alt, while I have130 slots in my bank.

    With all due respect, there is clearly a difference between how (for example) you and me store our items.

    This seems like arguing for the point of arguing; if it's beneficial to some and does not negatively impact the rest, what is your contention for them not implementing it?

    Again, read my post or previous responses. I don't even have common racial stones because you can buy them off vendors. I have junk managers that get rid of everything non-essential. I sell all of my rings/necklaces I'm not wearing. The only common crafting materials I keep stacked are the tiers I'm currently working on.

    With all due respect I am tired of debating the same point, when there really is no compelling counter-argument for the restriction of inventory space.
  • Chrysolis
    Chrysolis
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    badmojo wrote: »
    Chrysolis wrote: »
    Your analogy doesn't work. Guild banks were not made to give you personal inventory space; they were made to allow guild members to trade with each other. I'm in several trading guilds and one main guild - I wouldn't simply trust everyone with my deposits. I didn't complain about guild banks to begin with, only stated their purpose.

    Isn't that the point of the guild banks... to give more storage to the guilds ownership? The options are there to only allow the guildmaster to deposit and withdraw, or you can allow trusted people to access it by promoting them.

    I own the guild with a friend of mine, we easily recruited enough people for a guild bank, offered up our teamspeak server to them, but most of them barely play, and the ones that do never want anything from the guild. They're free to leave at any time, it's not like we tricked them into joining or anything.

    It was literally the easiest thing I did in this game, we had that guild bank before level 5. They should really add a cost to creating guilds, there no reason NOT to start one.

    I even saw a guild in zone chat with a message like "I want to be honest! New guild recruiting members for a guild bank you will never have access to. PST". Not everybody cares about their 5 guild slots, I'm sure you could easily get 10 people to join a guild, if you put in a bit of work.

    Short answer: No. Guild banks exist for guild members to share items with one another, typically for raids/grouping, PVP or lower-level members. You still have yet to provide any reason that inventory space should be so limiting; so I will simply say thank you for your support and go to sleep.
  • Anvos
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    I have to agree that if you need to use multiple alts as mules your likely hoarding something and that this is more an "I don't want to sell or deconstruct stuff" issue or saving stuff just because they may be useful for a future alt.

    So far I've been leveling every craft, have a set of cyrodil siege weapons, the dungeon trophies, craft training equipment, and that boat load of maps from preorder and finding regular ones and I have little to no trouble managing my bank and bag space.

    In conclusion I don't see the problem you are claiming exists.
    Edited by Anvos on May 26, 2014 8:53AM
  • badmojo
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    Chrysolis wrote: »
    Short answer: No. Guild banks exist for guild members to share items with one another, typically for raids/grouping, PVP or lower-level members. You still have yet to provide any reason that inventory space should be so limiting; so I will simply say thank you for your support and go to sleep.

    I was just offering up my experience in being able to manage my inventory. I care not what you or anyone says is the intended use of a guild bank or how many players you think constitutes a legitimate guild(aren't me and my friend sharing items with one another?). I just see a guild system that rewards it's owners with a bigger bank, and take advantage of that reward knowing storage space is limited.

    All I will say is I like the limited inventory space for the same reasons I like the lack of a global auction house. Because things in games shouldn't be made easier for the sake of being easy. If everyone can store every item, if everyone can sell to everyone, there's no variety in player, everyone can be a jack of all trades with zero extra effort.
    [DC/NA]
  • TicToc
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    Guild banks are not a solution, or a reason to claim that their is no problem.

    Inventory management is a huge problem. I appreciate them trying to make a complex crafting system, but with so many crafting materials they should not take up personal bank space. Inventory management is the worst I have seen in any game I have played. It takes far too much of my time and is directly responsible for me not logging in an many occasions. It just wears me down.

    The more alts you play, the worse it gets, since they all share the same exact bank space. They have no personal bank space so each character creates more of an issue.

    This has nothing to do with hoarding. I have never had to resort to using mules before, in any game.

    Crafting materials are the biggest culprit, both in the bank and your personal inventory. Some crafts are clearly worse than others. And no, blowing off the professions that have fewer materials and dropping the other, is not the solution. You should be able to choose any profession(s) you want without having an issue. For crafts like provisioning, alchemy, and/or enchanting it is a nightmare. You can collect one of every type of resource for that craft before getting a second, and one takes up the same space as

    Please stop making ridiculous suggestions like "stop storing 5 stacks of style material" as if that is the problem. No, that is not what we are doing. I have one stack of each, and I just stuck those on a mule. I could delete them all and I would not miss them. Getting more would be easy enough. The fact that you are talking about style materials means that you have chosen one of the less inventory intensive crafts.

    I do, in fact, delete quest rewards, but I shouldn't have to. I imagine that the devs that came up with the idea for trophies, and those that designed them, would not be happy to hear that people are just deleting them. In other MMO's you can hang on to fun stuff like that, but not here.

    With all the other problems going on, this is the one that bothers me the most. It is directly responsible for me not logging in on several occasions. It just wears me down. It is not fun, and i can't bear to do it. There have been times where i had to stop playing in order to do inventory management, and when i was done, I was drained and didn't feel like playing anymore., so i logged off. Sure, I could just stop doing crafting but, again, I shouldn't have to. It is part of the game. It is part of countless MMORPG's that i have played before without issue. Crafting should not make inventory management this cumbersome.


    TLDR:

    Bottom line, the inventory management system is FAR more time consuming than it should be. It is boring, and drains your energy.


  • Fuzzylumpkins
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    I do feel quite punished for being a proactive player that grooms all of my professions and likes to be prepared with potions and foods for pvp/ pve and grinds. In fact I feel so punished I no longer have anything in my bank or 7 mule toons that isn't a mats directly related to crafting gear/ making food or pots. If I get gear I would like use or level other skills with, I use it on the spot when I get it and am pretty much left feeling I must decon it then when I am ready to log as it would otherwise just be clutter in a game where space is such a premium you have less slots and bags than any other AAA game and nothing stacks in even a fraction of lesser games.


    Just think, had we not had those grinds to make so much gold off of when the game was at its most broken, many of us would not have even been able to afford to get 7 mules to 100 slots each and our personal vault to 140.

    Possible solution- reduce the amount of crap needed to craft or make a separate bank on each toon for provision mats which tend to be the absolute worst offender. I mean you wanted diversity but seriously? 400 different mats for 1 profession? ffs.
  • Knootewoot
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    No issues here. I got only 1 bag upgrade and 1 bank upgrade. Got 30-35 items in bag and 40 in bank. I collect ingredients i want to use for alchemy and provisioning and store them on bank after gaming session. Which is around 4 hours later. I sell all loot and stuff after a few quests, but i don't loot all because i have 200k and only buy apples for the horse.

    It takes me around 4-5 mins inv management per play session. Don't know, but maybe i am doing something wrong or missing something. Yesterday i did create a bank mule to keep my costumes and trophies, because i wanna keep m all.
    Edited by Knootewoot on May 26, 2014 9:14AM
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  • badmojo
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    TicToc wrote: »
    Guild banks are not a solution, or a reason to claim that their is no problem.

    For me, the guild bank was a solution. But, that's not the reason there is no problem. There is no problem because you don't need to pickup everything. You don't need to level ALL your skill simultaneously. You are creating the problem by not adapting to the system set in place.
    [DC/NA]
  • Turelus
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    I'm doing fine with 110 slots.
    My standard items to adventure with take about 10-15 slots leaving me with 95-100 slots to fill with loot before returning to town, see as you normally return to a town during PVE questing any way that doesn't seem to effect me too much.

    Personally I like here it is right now.
    @Turelus - EU PC Megaserver
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  • Razzak
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    I agree.
    I think it was done intentionally as a way to lengthen the leveling process. I also spend up to 20 min/hour on inventory and bank management, so they were successful in that regard.
  • TicToc
    TicToc
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    badmojo wrote: »
    TicToc wrote: »
    Guild banks are not a solution, or a reason to claim that their is no problem.

    For me, the guild bank was a solution. But, that's not the reason there is no problem. There is no problem because you don't need to pickup everything. You don't need to level ALL your skill simultaneously. You are creating the problem by not adapting to the system set in place.

    Yes, it was a solution for you, but it is not a solution for everyone, thus not a real solution.

    And as i said in my previous post, stop acting like we are doing ridiculous things. We are not keeping multiple stacks of style materials we are not "picking up everything"

    Yes, your use of the guild bank IS the reason that you feel there is no problem
    Then my guild bank is used for provisioning and enchanting materials which are my mains professions. So I don't have a full bag all the time. I also use the guild bank as a place to swap lots of weapons & armor to alts for deconstruction. And also a place to store full stacks from my bank.

    You use your guild bank for all the things that cause the major problems. You are using a guild bank as part of your own personal shared storage. That is why you don't feel there is a problem.
  • Blackwidow
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    Chrysolis wrote: »
    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.

    Doesn't mean it has to be implemented.

    ROFLMAO! :D

    Your response says it all.

    So what if it will help a lot of players and would not hurt anyone else?

    What does that matter?

    Who cares if players are happy?

    Gold star for you! (*)
    Edited by Blackwidow on May 26, 2014 10:15AM
  • badmojo
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    TicToc wrote: »
    Yes, your use of the guild bank IS the reason that you feel there is no problem
    Then my guild bank is used for provisioning and enchanting materials which are my mains professions. So I don't have a full bag all the time. I also use the guild bank as a place to swap lots of weapons & armor to alts for deconstruction. And also a place to store full stacks from my bank.

    You use your guild bank for all the things that cause the major problems. You are using a guild bank as part of your own personal shared storage. That is why you don't feel there is a problem.

    If I didn't have the guild bank or felt some strange sensation not to take advantage of the tools offered to me, I would have simply leveled up enchanting and provisioning more proactively.

    I'm using the guild bank as extra storage, to stock pile lots of provisions and enchantment runes, for future use. I could lose the guild bank tomorrow and I'd just go back to turning the provisiong mats into food and selling it, and grinding my runes into enchanting XP as they build up. It's not like the guild bank is doing anything but letting me be lazy and dump my crap in there, it still builds up and I eventually have to deal with it.
    [DC/NA]
  • ElSlayer
    ElSlayer
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    Chrysolis wrote: »
    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.
    I think ZOS should make "win" button. It would be beneficial to some and benign to the rest.
    bugulu wrote: »
    Sorry, if you are having inventory management problems despite creating 7 mules, you are doing it wrong.
    This, in a nutshell, invalidates your entire post. You're not here to give helpful advice, you're here to troll. Thanks for making a long winded post that filters down to such a basic message.
    "Everyone who disagrees with me are trolls and are wrong."

    Posting full list of items in your bank and characters' inventories will solve the dispute. Do it if you really need help with managing your junk THAT much.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • bugulu
    bugulu
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    TicToc wrote: »

    Please stop making ridiculous suggestions like "stop storing 5 stacks of style material" as if that is the problem. No, that is not what we are doing. I have one stack of each, and I just stuck those on a mule. I could delete them all and I would not miss them. Getting more would be easy enough. The fact that you are talking about style materials means that you have chosen one of the less inventory intensive crafts.

    Wrong, I leveled all five professions at the same time while getting to VR10 and I did not have the problems you people are describing.
    Only one I decided not to level was provisioning since I knew that would take alot of inventory and seeing it as an easy thing to level, I did it when I reached maximum level.

    It's not a ridiculous statement at all, I have seen plenty of players that are storing alot of the racial stones. Players that are stacking lots of lower level mats for "just in case" scenarios.

    All I'm saying is that it seems some people are able to handle the inventory with minimal fuss better than others.
    Edited by bugulu on May 26, 2014 10:10AM
  • cosmin.bilgab16_ESO
    I have no problems at all managing the inventory.
    It's a bit messy at start before you learn how to deal it, but looting everything is certainly not the way to do it, in contrast with what the majority thinks. You should just loot the things you need (and belive me you can do it even if you work on 5 professions).

    Another tip would be to keep crafting materials stacked (!) into the bank, helps saving some slots.
    Also having a horse with increased carying capacity and extra bag space helps a lot.

    I also felt that the number of slots is kindof scarce at the start, but realised that the way it is fights the "loot everything you find" behaviour, which I like a lot.
    Edited by cosmin.bilgab16_ESO on May 26, 2014 10:11AM
  • TicToc
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    badmojo wrote: »

    If I didn't have the guild bank or felt some strange sensation not to take advantage of the tools offered to me, I would have simply leveled up enchanting and provisioning more proactively.

    I'm using the guild bank as extra storage, to stock pile lots of provisions and enchantment runes, for future use. I could lose the guild bank tomorrow and I'd just go back to turning the provisiong mats into food and selling it, and grinding my runes into enchanting XP as they build up. It's not like the guild bank is doing anything but letting me be lazy and dump my crap in there, it still builds up and I eventually have to deal with it.

    You also use it to transfer materials/equipment to alts in a quick and easy fashion.

    Regardless of what you claim, clearly it was a big enough issue that you decided to create a guild to use the guild bank for storage. Now you don't have the burden that the rest of us have to deal with. I don't fault you for creating the guild bank, but that is not the intended use, and is just not a viable option for everyone. Thus, there is a problem.

    Why you want to act like it is not a problem is beyond me. A proper solution is not going to hurt you, and it will make a lot of players much happier. It may even prevent a lot of players from leaving.
  • Blackwidow
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    ElSlayer wrote: »
    Chrysolis wrote: »
    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.

    I think ZOS should make "win" button. It would be beneficial to some and benign to the rest.

    I can see any chance of logic from the anti AH people just went right out the window.
  • ElSlayer
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    Compulsive hoarding (more accurately described as "hoarding disorder")[1] is a pattern of behavior that is characterized by the excessive acquisition of and inability or unwillingness to discard large quantities of objects that cover the living areas of the home and cause significant distress or impairment.

    [...]

    A few symptoms hoarders might experience are:
    1. They tend to hold onto a large number of items that most people would consider not useful or valuable. For example:
    Junk mail
    Cooking equipment
    Old catalogues and newspapers
    Things that might be useful for making crafts
    Clothes that "might" be worn one day
    Broken things/trash
    "Freebies" or other promotional products picked up [14]

    en.wikipedia.org/wiki/Compulsive_hoarding
    Edited by ElSlayer on May 26, 2014 10:27AM
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Blackwidow
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    ElSlayer wrote: »
    @ZOS_PaulSage, ZeniMax Online Studios creative director: Bank space / inventory space is another limiter to being able to work on all crafting skills at once. There’s also a TV show about your “problem.”

    This shows why Paul Sage should be fired.
  • Lox
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    TicToc wrote: »
    Yes, it was a solution for you, but it is not a solution for everyone, thus not a real solution.

    So, based on that:

    "if the solution doesn't fit everyone then it is not a solution."

    OK, so lets look at this from the other side using the same logic:

    "If the problem does't exist for everyone then it is not a problem"

    There are plenty of people in this thread alone that do not have the problems you are talking about. People like me, I have not created a Guild for the extra storage and I have not maxed out my bag or storage space (bag is at 80, can't remember store). The only time my bank gets full is when I offload a large amount of items for deconstruction by alts, at which point I log on the alt and decon them ... sorted (this doesn't happen often).

    You mentioned earlier that you are storing items ready for research. Why? I have no problems researching traits and I don't store anything ready to be done, I do them as I get the gear, they aren't that hard to get. Weapons and Armor take up large amount of space as they don't stack.

    Again, I will add to the above and say that, although I don't have any major issues with the current system, it certainly isn't the best i have seen and could be improved.
    Edited by Lox on May 26, 2014 10:35AM
  • zhevon
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    I agree with the OP and little stuff would help. One suggestion a special tab for trophies, disguises, maps and pets. This would not be a big change from the weird but grand vision.
  • Blackwidow
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    Lox wrote: »
    TicToc wrote: »
    Yes, it was a solution for you, but it is not a solution for everyone, thus not a real solution.

    So, based on that:

    "if the solution doesn't fit everyone then it is not a solution."

    OK, so lets look at this from the other side using the same logic:

    "If the problem does't exist for everyone then it is not a problem"

    Again, logic has left the station, people.

    Let's say some people are poor and starving. Other people are rich and have enough food.

    The starving people are asking for more food.

    The people who have enough food tell the starving "just buy more food and you would not be so hungry".

    Now, pay close attention...

    This does not help everyone, so it is not a good solution.

    However, it is still a real problem for the hungry people, even if it is not a problem for the full people.

    Did you learn something today?

    This was an example of how illogical your statement was, so you don't have to use this as an example for the bank issue, because it is not the point.
    Edited by Blackwidow on May 26, 2014 11:11AM
  • AreoHotah
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    With the help of a few addons i can manage my inventory when full in max 3 mins. and i am collecting alot since i maxed all 6 professions
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • LadyLothi
    LadyLothi
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    Yes, I agree that inventory management is a pain, but whoever claimed that you needn't do it in other ES games hasn't played it the way I did.

    Yes, you can collect everything you found (but only up to a certain limit) and then go to your house and throw it into some chest.

    But what for? Just to know you had it?

    So most people I know started to sort the stuff. Alchemy went into the little bag on the alchemy table, weapons to learn enchants went this way, foodstuff that way, things to sell again into a different container and of course all the failed attempts at alchemy had another chest all to themselves.
    I was sorting stuff all the time.

    But the thing is: I was sorting that stuff with one and the same character and it felt somehow like housekeeping and for me did not break Immersion.

    The pain with TESO is, that you cannot play it without mules (or a counter-intuitive use of guild banks) , which is anti-fun and I am sure wasn't really intended because if it does one thing, it breaks immersion in a really bad way.

    Maybe things will change drastically when player housing is implemented.

    What I'd like to see:

    Trophys
    A separate space (maybe a container at a public inn) where I can "display" my trophies, means a place where I can store them without them taking space in my bank or my backpack.

    Provisioning mats

    If I'm supposed to cook stuff for others, I need to keep provi mats for all levels and purposes. So why - instead of an alt for provi mats - can't I buy a chest in an inn of my choice where I store my provi mats, which is only accessible when I am at that exact inn to do my cooking?

    Edited by LadyLothi on May 26, 2014 10:52AM
    "It's easy, a child of five could do it. Unfortunately, we don't have a child of five, so I have to walk YOU through it." Abnur Tharn <3
  • Blackwidow
    Blackwidow
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    LadyLothi wrote: »
    Maybe things will change drastically when player housing is implemented.

    True, and the 5 people left playing ESO will really enjoy that in 2019. :D
  • ElSlayer
    ElSlayer
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    LadyLothi wrote: »
    What I'd like to see:

    Trophys
    A separate space (maybe a container at a public inn) where I can "display" my trophies, means a place where I can store them without them taking space in my bank or my backpack.

    Provisioning mats

    If I'm supposed to cook stuff for others, I need to keep provi mats for all levels and purposes. So why - instead of an alt for provi mats - can't I buy a chest in an inn of my choice where I store my provi mats, which is only accessible when I am at that exact inn to do my cooking?
    Dat gal luvz innz.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
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