Enchanting

KrisFahring
KrisFahring
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You gain almost 10 times the amount of skill blowing stuff up than you do in actual crafting. It should be the other way around IMO. There is almost no reason to make anything in this profession because it takes hundred of hours farming up the materials just to move your skill a single point in creating enchantments.

I know I've done it spent 7 hours running in circles in a good spot picking up 4 or 5 items used for enchanting. I was level 12 enchant level about 3/4 way through the level. After I finished farming I started creating enchantments to see how many levels I could get with the huge amount of materials I had collected.

I was able to create 42 enchantments of various levels and was very disappointed because I hadn't even gained a single level. I was barely above 3/4 after all of that work. I just wasted 8 hours of my time making something I couldn't use or sell for what? I believe I got more exp from blowing up the items I made than I did in their creation.

I went out and spent about an hour killing stuff in open dungeons and got 3 or 4 enchantments off the corpses and I got more exp in crafting blowing those up than I did with creating the previous 42.

This is ass backwards we should be getting more exp from making stuff than breaking stuff. If the real world worked like this demolition experts would be the smartest people in the world.
  • Arzarzel
    Arzarzel
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    And also why can'T we craft Vr10 or when the patch comes live VR12 Glyphs? Max lvl glyphs. Because when we can only enchant vr8-10 or vr 10-12 glyphs even epic glyphs or legendary ones will only be slightly better than those vr10/vr12 (max-lvl) white ones we can by at the vendor
  • Lupinemw
    Lupinemw
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    I was able to create 42 enchantments of various levels and was very disappointed because I hadn't even gained a single level. I was barely above 3/4 after all of that work. I just wasted 8 hours of my time making something I couldn't use or sell for what? I believe I got more exp from blowing up the items I made than I did in their creation.

    Actually the return on decon on any item you've made yourself is minimal. You'd be better off giving them to someone else.

    This is a subject covered many times in many threads so your best best is to see what has already been mentioned etc.


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  • Laharl_Overlord
    Laharl_Overlord
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    What Lupinemw said. You should have either traded your runes with someone and made glyphs then traded the glyphs back, or just trade the already made glyphs. It's basically worthless to decon your own stuff. If you had traded the glyphs you probably would've got a few levels out of all that.
    Edited by Laharl_Overlord on May 21, 2014 3:06PM
  • RomedyMC
    RomedyMC
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    To add to what has been said above, decon'ing your own stuff, regardless of which craft, gives you 1/4 the experience. So, trading glyphs for decon would help you level about 4x faster.
  • Food4Thought
    Food4Thought
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    Leveling enchanting is like watching paint dry. Nobody seems to have the resources in sufficent quantities to do power level trading (at least in the Dominion faction).

    I have tried it all. Deconstructing and making my own, deconstructing other's crafting items and deconstructing pretty much everything I come in contact with in game. The end result is still the same, the leveling bar barely moves.

    At this rate, I will have every single crafting line at 50 before I have enchanting out of the teens.
  • NerfEverything
    NerfEverything
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    NA EP here. I have a lot of green level 45-50 glyphs (best exp) I am looking to trade with another enchanter for decon.
  • KrisFahring
    KrisFahring
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    Lupinemw wrote: »

    Actually the return on decon on any item you've made yourself is minimal. You'd be better off giving them to someone else.

    This is a subject covered many times in many threads so your best best is to see what has already been mentioned etc.

    I understand this and even agree with it. my issue is that the creation gives almost no skill at all. The exp bar almost doesn't move, hey should double or triple the exp currently used for creation and cut the exp in blowing stuff up in half.

    I am level 47 and my skill level is only 15. The deficit is too great making white enchants give almost nothing, green enchant give a little more and so on. The main problem with this is that blue purple and orange enchanting mats are like winning the lottery, it almost never happens. To base this skill on something that is almost non-existent in game is a slap in the face to anyone who actually wants to use this skill.
  • Lupinemw
    Lupinemw
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    I understand this and even agree with it. my issue is that the creation gives almost no skill at all. The exp bar almost doesn't move, hey should double or triple the exp currently used for creation and cut the exp in blowing stuff up in half.

    I am level 47 and my skill level is only 15. The deficit is too great making white enchants give almost nothing, green enchant give a little more and so on. The main problem with this is that blue purple and orange enchanting mats are like winning the lottery, it almost never happens. To base this skill on something that is almost non-existent in game is a slap in the face to anyone who actually wants to use this skill.

    But it depends on the level and quality of the runes you decon or even make. If you were making higher than your level they would be higher XP return. At 47 as a guide I'd managed to hit 35. But and it is a large one, I'm in a good guild where I have 4-5 other enchanters making stuff for others to decon and those who don't enchat send all the glyphs they collect to the enchanters because they know when they need one they've helped along the way.
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  • Woolenthreads
    Woolenthreads
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    Actually the problem is compounded, from my observation, by the Potency Runes being restricted by area. I noticed that the Potencies in Alik'r and Bangkorai always range higher than my skill in Enchantment but I can get what I need by going into Glenumbra, Stormhaven and Rivenspire, thereby making it harder for the lower level players by stripping the area of the runes. That is re tar ded .
    Edited by Woolenthreads on May 22, 2014 12:46PM
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  • Lupinemw
    Lupinemw
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    Actually the problem is compounded, from my observation, by the Potency Runes being restricted by area. I noticed that the Potencies in Alik'r and Bangkorai always range higher than my skill in Enchantment but I can get what I need by going into Glenumbra, Stormhaven and Rivenspire, thereby making it harder for the lower level players by stripping the area of the runes. That is ***.

    So what your saying is that the game needs to keep up with your levelling of the skill then.

    It makes sense as the areas become harder the materials in it become higher level like pretty much most games out there. Otherwise you'll have Vets in there zones complaining about looting Tier 1 mats like they do for Food items. Every material tiers up as you go into the higher areas.
    Edited by Lupinemw on May 22, 2014 6:14AM
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  • Woolenthreads
    Woolenthreads
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    Lupinemw wrote: »
    So what your saying is that the game needs to keep up with your levelling of the skill then.

    It makes sense as the areas become harder the materials in it become higher level like pretty much most games out there. Otherwise you'll have Vets in there zones complaining about looting Tier 1 mats like they do for Food items. Every material tiers up as you go into the higher areas.

    No, you're drawing that conclusion yourself. Though I can see why, you might have thought I was saying something uncomplimentary, because "re tar ded" is not a swear word and doesn't deserve to be turned into a series of asterisks.

    Increasing the XP rate is probably the best solution. Second best might be increasing the generation rate of runes, but I'm not sure that's so. Maybe a second RNG where value of a potency rune was 50% based on your level and 50% based on the region level? It's hard to tell what might work from guessing *shrug*

    I didn't have a problem with runes tiering up, it's just that the effect of very slow Enchanting XP and the regional level of runes means that to get a rune you can use you have to strip it from the lower level areas leaving nothing for the lower level players who will also have to strip lower levels for runes they can use ad nauseum.
    Edited by Woolenthreads on May 22, 2014 10:15PM
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  • Lupinemw
    Lupinemw
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    I think any craft is hard alone, having others that do it as well that can trade with for decon really helps.

    Looking through the 1.1 notes they are adding more nodes so it might (No doubt people will still say its too hard) help some people jump along a little.

    But XP is based on the item, if you craft white items using TA you'll get less than those crafted with Green, Blue etc.

    For me anything thats easy isn't a challenge, whilst I understand people want to do things I don't feel a need that it should be fully completed in 5 minutes. its taken me well into Vet 3 to get enough materials together to finish the last level of Potency and I've been enchanting from the first minute in game.
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  • Ygaer
    Ygaer
    Can anyone explain to me what the exact benefit of investing all this time/resources/frustration into enchanting is for? Can't you just buy/find any glyph and apply it to your gear on your own? What is the pay off for getting this to rank 50?
    Ygaer Meister - AD
  • Lupinemw
    Lupinemw
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    Ygaer wrote: »
    Can anyone explain to me what the exact benefit of investing all this time/resources/frustration into enchanting is for? Can't you just buy/find any glyph and apply it to your gear on your own? What is the pay off for getting this to rank 50?

    Yes you can and they will be white ones. Enchanters can make better ones, they can't upgrade a drop like you can with Clothier/BS/WW.

    With regards to the start of the statement you could apply that to a character, what's the point in levelling, what benefit does it have etc..
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  • Ygaer
    Ygaer
    When I said exact benefit I guess I'm saying what's the difference between the white glyphs you can buy and the purple/gold glyphs you can create? Just take the vr10 glyph of health for example. How much health does it put on a chest piece when you buy it from a store vs crafting?
    Ygaer Meister - AD
  • Woolenthreads
    Woolenthreads
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    Ygaer wrote: »
    When I said exact benefit I guess I'm saying what's the difference between the white glyphs you can buy and the purple/gold glyphs you can create? Just take the vr10 glyph of health for example. How much health does it put on a chest piece when you buy it from a store vs crafting?

    Not much more than 1% or 2% I think per value change.

    The value I see in enchanting is the non-elemental, non-stat glyphs you can make, which can't be bought from the npc shops and drop randomly.

    I'm sorry to say the regeneration boosters all go on jewellery. But Deteri, Haoko, Kaderi, Kuoko and Taderi create Weapon Glyphs for damaging armour, inflicting disease, magical shield, poison and inflicting direct damage, which are obviously unaffected by elemental resistance :)
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  • Lupinemw
    Lupinemw
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    Ygaer wrote: »
    When I said exact benefit I guess I'm saying what's the difference between the white glyphs you can buy and the purple/gold glyphs you can create? Just take the vr10 glyph of health for example. How much health does it put on a chest piece when you buy it from a store vs crafting?

    Okay lets look at max Health at vet 10.

    Base 111
    Fine 114
    Superior 118
    Epic 123
    Legendary 127

    So the difference may only be 16 but when your wearing several bits all with that the numbers add up and thats as long as you don't have it traited to increase the enchantment which would up it more.
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  • Ygaer
    Ygaer
    So it really is pretty small...the difference is 16, on 7 pieces of gear for 112, maybe 125ish with infused, but more likely than not past the soft cap anyways, so you're really only looking at a gain of 40-60 magicka/health/stamina for something extraordinarily more expensive. I think weapon enchantments is much more convincing, as getting a few more % crit chance is worth a heck of a lot more than double digit stats.
    Ygaer Meister - AD
  • Lupinemw
    Lupinemw
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    Depends on your view of small in the grand scheme of things if you max health is say 2k you're looking at 5%.

    I often put ideas like this into money. Think of someone saying if you do x you get a 5% bonus.

    To be honest everything in this game is about numbers and its not wise to dismiss any if you can help it.
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  • KrisFahring
    KrisFahring
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    Lupinemw wrote: »
    But XP is based on the item, if you craft white items using TA you'll get less than those crafted with Green, Blue etc.

    I enjoy the crafting difficulty and I am doing all of them on different characters. Enchanting just seems to be extreemly hard to raise due to how the developers designed it.

    I don't enjoy easy I don't even like normal. I enjoy hard but impossible or close to it is just frustrating.
  • Mansome
    Mansome
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    Lupinemw wrote: »

    I was able to create 42 enchantments of various levels and was very disappointed because I hadn't even gained a single level. I was barely above 3/4 after all of that work. I just wasted 8 hours of my time making something I couldn't use or sell for what? I believe I got more exp from blowing up the items I made than I did in their creation.

    Actually the return on decon on any item you've made yourself is minimal. You'd be better off giving them to someone else.

    This is a subject covered many times in many threads so your best best is to see what has already been mentioned etc.


    Even swapping with someone else the gains are still pitiful. It needs to be fixed plain and simple.
  • Lupinemw
    Lupinemw
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    Mansome wrote: »

    Even swapping with someone else the gains are still pitiful. It needs to be fixed plain and simple.

    No it doesn't and your wrong as well. Been working with guys in my guild and I'm 41 without any huge issue. I've started letting others take more Glyphs now as the last upgrade is at 40, so will get to 50 when I get there.

    Plus who wants easy, the game is designed to keep us busy for a while, not 5 minutes.
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