KrisFahring wrote: »
I was able to create 42 enchantments of various levels and was very disappointed because I hadn't even gained a single level. I was barely above 3/4 after all of that work. I just wasted 8 hours of my time making something I couldn't use or sell for what? I believe I got more exp from blowing up the items I made than I did in their creation.
I understand this and even agree with it. my issue is that the creation gives almost no skill at all. The exp bar almost doesn't move, hey should double or triple the exp currently used for creation and cut the exp in blowing stuff up in half.
Actually the return on decon on any item you've made yourself is minimal. You'd be better off giving them to someone else.
This is a subject covered many times in many threads so your best best is to see what has already been mentioned etc.
KrisFahring wrote: »I understand this and even agree with it. my issue is that the creation gives almost no skill at all. The exp bar almost doesn't move, hey should double or triple the exp currently used for creation and cut the exp in blowing stuff up in half.
I am level 47 and my skill level is only 15. The deficit is too great making white enchants give almost nothing, green enchant give a little more and so on. The main problem with this is that blue purple and orange enchanting mats are like winning the lottery, it almost never happens. To base this skill on something that is almost non-existent in game is a slap in the face to anyone who actually wants to use this skill.
Woolenthreads wrote: »Actually the problem is compounded, from my observation, by the Potency Runes being restricted by area. I noticed that the Potencies in Alik'r and Bangkorai always range higher than my skill in Enchantment but I can get what I need by going into Glenumbra, Stormhaven and Rivenspire, thereby making it harder for the lower level players by stripping the area of the runes. That is ***.
So what your saying is that the game needs to keep up with your levelling of the skill then.
It makes sense as the areas become harder the materials in it become higher level like pretty much most games out there. Otherwise you'll have Vets in there zones complaining about looting Tier 1 mats like they do for Food items. Every material tiers up as you go into the higher areas.
Can anyone explain to me what the exact benefit of investing all this time/resources/frustration into enchanting is for? Can't you just buy/find any glyph and apply it to your gear on your own? What is the pay off for getting this to rank 50?
When I said exact benefit I guess I'm saying what's the difference between the white glyphs you can buy and the purple/gold glyphs you can create? Just take the vr10 glyph of health for example. How much health does it put on a chest piece when you buy it from a store vs crafting?
When I said exact benefit I guess I'm saying what's the difference between the white glyphs you can buy and the purple/gold glyphs you can create? Just take the vr10 glyph of health for example. How much health does it put on a chest piece when you buy it from a store vs crafting?
But XP is based on the item, if you craft white items using TA you'll get less than those crafted with Green, Blue etc.
KrisFahring wrote: »
I was able to create 42 enchantments of various levels and was very disappointed because I hadn't even gained a single level. I was barely above 3/4 after all of that work. I just wasted 8 hours of my time making something I couldn't use or sell for what? I believe I got more exp from blowing up the items I made than I did in their creation.
Actually the return on decon on any item you've made yourself is minimal. You'd be better off giving them to someone else.
This is a subject covered many times in many threads so your best best is to see what has already been mentioned etc.
Even swapping with someone else the gains are still pitiful. It needs to be fixed plain and simple.